[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-the-monsters-are-coming":3,"chapter-the-monsters-are-coming-monsters-are-coming-chapter-223":6},{"origin":4,"title":5},"chinese","Monsters Are Coming",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2250072,4069,"Chapter 223: Weapon System Launch (Requesting Monthly Votes)","monsters-are-coming-chapter-223",223,"\u003Cp>The Primordial Sacrifice Altar.\u003C\u002Fp>\n\u003Cp>Qi Sheng witnessed everything that befell the God King.\u003C\u002Fp>\n\u003Cp>In fact, he had long pondered how players could escape when trapped in imprisonment.\u003C\u002Fp>\n\u003Cp>Actually, the solution was quite simple.\u003C\u002Fp>\n\u003Cp>There was no need to create additional functions; the existing Challenger System could already resolve this issue.\u003C\u002Fp>\n\u003Cp>One only needed to let the Guide Avatar destroy the player's body structure, allowing them to be extracted to Emperor Tomb Village via hyper-dimensional means through death, where their flesh and blood would be reshaped.\u003C\u002Fp>\n\u003Cp>The reason it wasn't unlocked early was simply because no similar cases had arisen yet.\u003C\u002Fp>\n\u003Cp>Seeing the God King imprisoned this time, he considered making this function available to players.\u003C\u002Fp>\n\u003Cp>Although \"Location Teleportation\" exchanged from Enlightenment Information Orbs could also allow instant escape, the price was prohibitive.\u003C\u002Fp>\n\u003Cp>A single Enlightenment Information Orb currently sold for 2 points of Sacrificial Power on the Exchange.\u003C\u002Fp>\n\u003Cp>A single return-to-city teleportation cost 2,000 points of Sacrificial Power.\u003C\u002Fp>\n\u003Cp>For the God King, this was negligible; he would willingly spend even 20,000 points of Sacrificial Power just to escape.\u003C\u002Fp>\n\u003Cp>But for ordinary players, this expense was truly exorbitant.\u003C\u002Fp>\n\u003Cp>However, the exact timing for its release remained undecided.\u003C\u002Fp>\n\u003Cp>What players saw as a crisis was, in Qi Sheng's eyes, merely a problem solvable with a single idea.\u003C\u002Fp>\n\u003Cp>What concerned him more now was the launch of the Weapon System.\u003C\u002Fp>\n\u003Cp>Just moments ago, he had received a hyper-dimensional connection indicating that the Weapon System had officially integrated with the Challenger System.\u003C\u002Fp>\n\u003Cp>As usual, he directly unlocked new functions for players immediately upon launch, rather than hoarding a large batch of features to release all at once during a version update.\u003C\u002Fp>\n\u003Cp>A few minutes later, a full-channel update notification rang in the minds of all players.\u003C\u002Fp>\n\u003Cp>The update details were simultaneously posted on the forum as an official announcement, attracting a massive number of forum players to discuss.\u003C\u002Fp>\n\u003Cp>[Challenger Notification (Full Channel): The game is about to undergo a content update. Upon completion, a new functional building, the Weapon Forge, will launch in Emperor Tomb Village.]\u003C\u002Fp>\n\u003Cp>Poster: Guide (Verified Official)\u003C\u002Fp>\n\u003Cp>Content:\u003C\u002Fp>\n\u003Cp>Update Content 1: Weapon Forge.\u003C\u002Fp>\n\u003Cp>Functional Building Coordinates: Emperor Tomb Village - East District (marked on the map with a \"Warhammer\" icon).\u003C\u002Fp>\n\u003Cp>Functional Building Introduction:\u003C\u002Fp>\n\u003Cp>Weapon Forging: Provides custom weapon services; players can automatically assemble weapon types to craft exclusive weapons.\u003C\u002Fp>\n\u003Cp>Weapon Enhancement: Custom weapons can be strengthened and upgraded by spending Sacrificial Power (Note: Enhancement has no failure rate; success is 100%).\u003C\u002Fp>\n\u003Cp>Damaged Weapon Repair: Spend Sacrificial Power to repair weapons damaged in combat, restoring them to optimal condition (Repair Stones from the Mall can only repair template weapons and cannot repair rule-customized weapons).\u003C\u002Fp>\n\u003Cp>Weapon Enchantment: Must be performed during the weapon forging stage; provides additional characteristic attribute buffs to the weapon.\u003C\u002Fp>\n\u003Cp>Update Content 2: Random Hidden Quests.\u003C\u002Fp>\n\u003Cp>Update Introduction: When players explore the Pale Continent region, there is a chance to randomly trigger hidden resource quests; completing these quests will yield hidden resource rewards.\u003C\u002Fp>\n\u003Cp>Update Content 3: Weapon Forging Competition.\u003C\u002Fp>\n\u003Cp>Update Introduction: After the update concludes, a 72-hour Weapon Forging Competition will begin. Players can participate in event challenges using their forged weapons; specific details can be found by entering the Forging Competition Space.\u003C\u002Fp>\n\u003Cp>After the update notification, Emperor Tomb Village trembled.\u003C\u002Fp>\n\u003Cp>In the East District, a brand-new building rose from the ground.\u003C\u002Fp>\n\u003Cp>At that moment, Nightfall, who was in the library, immediately put down the book in his hands and summoned the map function.\u003C\u002Fp>\n\u003Cp>On the Emperor Tomb Village map, a warhammer-shaped icon had appeared in the East District, emblazoned with a line of golden text reading \"Weapon Forge.\"\u003C\u002Fp>\n\u003Cp>\"Something new to play with.\"\u003C\u002Fp>\n\u003Cp>He immediately stood up, left the library, and headed straight for the Weapon Forge.\u003C\u002Fp>\n\u003Cp>Before long, he arrived at the location marked on the map in the East District of Emperor Tomb Village.\u003C\u002Fp>\n\u003Cp>Standing before him was a towering structure.\u003C\u002Fp>\n\u003Cp>Massive dark beams crisscrossed like the bones of giants, supporting the spine of the Weapon Forge building.\u003C\u002Fp>\n\u003Cp>At the seams between the beams, rivets were densely packed like stars.\u003C\u002Fp>\n\u003Cp>The roof was sloped, covered with heavy iron sheets, and in the center stood a colossal warhammer, imposing and upright.\u003C\u002Fp>\n\u003Cp>It looked like a divine artifact that had fallen from the sky, smashing violently into the roof and merging with it as one.\u003C\u002Fp>\n\u003Cp>The exterior walls were built from heavy black stone, their surfaces covered in cracks and soot marks, exuding a rough and rugged style amidst their age.\u003C\u002Fp>\n\u003Cp>The main entrance was a heavy iron door swinging inward; flanking either side stood statues of smiths holding hammers aloft, their muscle lines taut as if ready to strike at any moment.\u003C\u002Fp>\n\u003Cp>Above the lintel hung an iron plaque engraved with the five golden characters \"Weapon Forge,\" the calligraphy vigorous and powerful.\u003C\u002Fp>\n\u003Cp>As he approached, he faintly heard the \"clang-clang\" sounds of hammers striking metal.\u003C\u002Fp>\n\u003Cp>Interspersed were the crackling noises of fire, sounding like a furnace blazing fiercely.\u003C\u002Fp>\n\u003Cp>He could also hear the \"hiss\" of evaporating water, as if red-hot metal were being plunged into cold water, instantly sending up clouds of steam.\u003C\u002Fp>\n\u003Cp>These various sounds intertwined to form a symphony full of power, making Nightfall involuntarily imagine the fiery scene inside the forge.\u003C\u002Fp>\n\u003Cp>Craftsmen working bare-chested, their faces reddened by the furnace fire, sweat flowing down their backs.\u003C\u002Fp>\n\u003Cp>Iron hammers raised high and striking down repeatedly, red-hot metal beaten again and again on the anvil, sparks flying everywhere as the outline of a weapon gradually took shape.\u003C\u002Fp>\n\u003Cp>Passing through the main gate, a Challenger Notification rang in his mind:\u003C\u002Fp>\n\u003Cp>[Challenger Notification: Do you wish to spend 1 point of Sacrificial Power to enter the Forge Space?]\u003C\u002Fp>\n\u003Cp>After paying the fee of 1 point of Sacrificial Power, a brief sensation of weightlessness washed over him.\u003C\u002Fp>\n\u003Cp>What appeared before his eyes next was a forge scene.\u003C\u002Fp>\n\u003Cp>A wave of heat hit his Iron Face; a massive metal furnace sat in the center of the room, with thick black smoke billowing from the chimney above, rising into the darkness of the roof.\u003C\u002Fp>\n\u003Cp>On the wide forging table ahead lay tools such as anvils, hammers, tongs, and molds.\u003C\u002Fp>\n\u003Cp>The surrounding walls were hung with various types of weapons: daggers, short swords, hand axes, blades, swords... arranged in sequence.\u003C\u002Fp>\n\u003Cp>Behind the forging table stood a burly smith.\u003C\u002Fp>\n\u003Cp>He stood nearly two meters tall; his bare upper body was knotted with muscles, possessing an explosive aesthetic of strength.\u003C\u002Fp>\n\u003Cp>His skin, having long been exposed to high temperatures, displayed a bronze texture; the attention to detail in his design was perfect, creating a strong sense of immersion.\u003C\u002Fp>\n\u003Cp>Scanning the forge once, one could confirm this was yet another independent simulation space.\u003C\u002Fp>\n\u003Cp>Nightfall stepped forward twice, stopping within the light circle in front of the forging table, causing the NPC standing behind the table to immediately grin and smile:\u003C\u002Fp>\n\u003Cp>\"Welcome to the Weapon Forge. How may I help you?\"\u003C\u002Fp>\n\u003Cp>Ding-ling!\u003C\u002Fp>\n\u003Cp>As soon as the NPC finished speaking, the forging interface unfurled before him like a drawn curtain, its edges adorned with a ring of metal iron hoops.\u003C\u002Fp>\n\u003Cp>[Weapon Forge Shop]:\u003C\u002Fp>\n\u003Cp>Function Introduction: Players can select weapon modules in the Forge Shop and freely assemble unique weapon appearances according to their needs; all weapon components are initial parts and can only be enhanced through upgrading.\u003C\u002Fp>\n\u003Cp>Weapon Settings:\u003C\u002Fp>\n\u003Cp>Weapon components consist of the following two parts: Main Material, Enchantment Particles.\u003C\u002Fp>\n\u003Cp>Product List:\u003C\u002Fp>\n\u003Cp>Starfall (Main Material):\u003C\u002Fp>\n\u003Cp>Feature: A special spiritual ore native to the Starfall Region of the Monster World, imbued with the power of stars.\u003C\u002Fp>\n\u003Cp>Attribute: Attacks carry the Power of Starfall (damage values increase with the weapon's enhancement level; no bonus from the player's own attributes).\u003C\u002Fp>\n\u003Cp>Recommended Use: Suitable for players pursuing high damage output.\u003C\u002Fp>\n\u003Cp>Ghost Steel (Main Material)\u003C\u002Fp>\n\u003Cp>Feature: A special ore native to the Nether Canyon of the Monster World; after being constructed as the main material, it can autonomously absorb free energy particles in the air, reducing the mental energy consumed per ability release.\u003C\u002Fp>\n\u003Cp>Attribute: Reduces mental energy consumption (the amount reduced is affected by the weapon's enhancement level).\u003C\u002Fp>\n\u003Cp>Recommended Use: Suitable for magic damage dealers and support-style players.\u003C\u002Fp>\n\u003Cp>Frost Soul Silver (Main Material)\u003C\u002Fp>\n\u003Cp>Feature: A rare ore unique to extremely cold environments such as the Frostwood and Winter Snowfield in the Monster World; all attacks carry a slight frost effect.\u003C\u002Fp>\n\u003Cp>Attribute: Carries a Frost Restriction effect (specific effects are influenced by the weapon's enhancement level).\u003C\u002Fp>\n\u003Cp>Recommended Use: Suitable for players of all systems.\u003C\u002Fp>\n\u003Cp>Dragon Blood Gold (Main Material)\u003C\u002Fp>\n\u003Cp>Feature: Formed by the fusion of ancient creature blood and metal.\u003C\u002Fp>\n\u003Cp>Attribute: Attacks carry a life-steal effect (the life-steal value is not affected by player attributes, but only by the weapon's enhancement level and the target's defense).\u003C\u002Fp>\n\u003Cp>Recommended Use: Suitable for melee physical damage dealers; the life-steal effect only activates when the weapon contacts the target's blood, and there is some loss during conversion to restore one's own health.\u003C\u002Fp>\n\u003Cp>Bone Steel Stone (Main Material)\u003C\u002Fp>\n\u003Cp>Feature: A rare ore produced in regions like the Bone Wasteland of the Monster World, naturally evolved from the fusion of ancient behemoth bones buried deep underground with metal.\u003C\u002Fp>\n\u003Cp>Attribute: Possesses high hardness and toughness (specific effects are influenced by the weapon's level).\u003C\u002Fp>\n\u003Cp>Recommended Use: Suitable for tank-style players.\u003C\u002Fp>\n\u003Cp>After reading the introduction on the Main Material interface, Nightfall gained a relatively clear understanding of the weapon forging function.\u003C\u002Fp>\n\u003Cp>Weapons could be understood as an extra enchantment for players.\u003C\u002Fp>\n\u003Cp>Every kind of enhancement could improve along with the weapon's enhancement level.\u003C\u002Fp>\n\u003Cp>Among hundreds of primary materials, his favorite was Ghost Soul Steel, which could actually reduce the mental energy consumption of spellcasting.\u003C\u002Fp>\n\u003Cp>It was simply the perfect weapon for magic-system players.\u003C\u002Fp>\n\u003Cp>But he did not rush to begin crafting; instead, his consciousness touched the classification tab on the weapon shop interface: Enchantment Particles.\u003C\u002Fp>\n\u003Cp>Immediately, enchanted goods arrayed themselves before his eyes.\u003C\u002Fp>\n\u003Cp>Armor-Piercing Particle:\u003C\u002Fp>\n\u003Cp>Trait: Sharpness +5\u003C\u002Fp>\n\u003Cp>Description: Armor-Piercing Particles are imprinted with the Enlightenment trait, capable of forming a microscopic serrated structure on the weapon's main surface to enhance its penetrating power.\u003C\u002Fp>\n\u003Cp>Blaze Particle:\u003C\u002Fp>\n\u003Cp>Trait: Inflicts 5 points of Blaze damage.\u003C\u002Fp>\n\u003Cp>Description: Blaze Particles are imprinted with the Enlightenment Rule trait, capable of forming a layer of scorching energy film on the weapon's surface, causing Blaze burn damage to attacked targets.\u003C\u002Fp>\n\u003Cp>Gale Particle:\u003C\u002Fp>\n\u003Cp>Trait: Attack Speed +5\u003C\u002Fp>\n\u003Cp>Description: Replicated from the Enlightenment Rule trait \"Wind Walk,\" after fusing with the weapon's main body, it forms a wind pressure field on the weapon's surface; during attacks, Gale Particles automatically guide airflow to reduce air resistance and increase the weapon's swinging speed, thereby achieving a faster attack frequency. Upon leveling up, it can additionally grant a Wind Walk boost effect, further increasing the weapon's attack speed.\u003C\u002Fp>\n\u003Cp>Infusion Particle:\u003C\u002Fp>\n\u003Cp>Trait: Can absorb the player's elemental energy or blood qi energy for release through the main weapon; additional bonuses are influenced by the weapon's main body, enchantment particles, and player attributes.\u003C\u002Fp>\n\u003Cp>Freeform Particle:\u003C\u002Fp>\n\u003Cp>Trait: Can freely adjust the weapon's shape according to the player's will, allowing changes at any time.\u003C\u002Fp>\n\u003Cp>Resilience Particles, Bloodthirst Particles, Venom Particles, Decay Particles, Corrosion Particles...\u003C\u002Fp>\n\u003Cp>There were over 1,300 types of enchantment particles available for selection.\u003C\u002Fp>\n\u003Cp>According to the weapon shop's introduction, enchantment particles could be used in combination.\u003C\u002Fp>\n\u003Cp>In other words, a single weapon could have multiple enchantment bonuses, while the specific number of enchantments was limited by the level of the weapon's main body.\u003C\u002Fp>\n\u003Cp>Having clarified the weapon forging settings, Nightfall Entered Forging Cultivation Mode.\u003C\u002Fp>\n\u003Cp>Immediately, a forging furnace appeared before him, with modules for draggable weapon main materials and enchantment particles on the left.\u003C\u002Fp>\n\u003Cp>As a magic-system player, his first choice for the main material was Ghost Soul Steel, which could reduce mental energy consumption.\u003C\u002Fp>\n\u003Cp>\"Alright, I will satisfy your needs.\"\u003C\u002Fp>\n\u003Cp>After dragging the main material into the forging furnace, the burly blacksmith standing in front retrieved a block of metal that was entirely dark blue from somewhere and placed it on the forging platform.\u003C\u002Fp>\n\u003Cp>Next came the selection of the weapon's shape.\u003C\u002Fp>\n\u003Cp>Besides template shapes for traditional weapons like blades, spears, swords, and axes, one could also make arbitrary changes via the custom option on the right.\u003C\u002Fp>\n\u003Cp>He chose the custom Cultivation Mode.\u003C\u002Fp>\n\u003Cp>Immediately, the Ghost Soul Steel he had just selected appeared before him as a 3D projection.\u003C\u002Fp>\n\u003Cp>Countless draggable structural particles appeared on the metal block, making the operation to change the weapon's shape extremely convenient.\u003C\u002Fp>\n\u003Cp>To make the custom function simpler, there were auxiliary features for custom weapon design below, allowing adjustments to numerical values like length and thickness at specific positions of the weapon through parameters.\u003C\u002Fp>\n\u003Cp>Even more convenient was the drawing generation function.\u003C\u002Fp>\n\u003Cp>To satisfy players without custom design abilities so they could still create their desired weapon shapes, one could roughly sketch the weapon's shape using the drawing function, then generate it with one click before making detailed adjustments.\u003C\u002Fp>\n\u003Cp>Originally, Nightfall had wanted to create a staff-shaped weapon.\u003C\u002Fp>\n\u003Cp>But upon careful thought, holding up a staff to deal damage was truly troublesome, so he designed the weapon's shape into a pair of gauntlets.\u003C\u002Fp>\n\u003Cp>Before long, a dark blue gauntlet-shaped weapon was generated.\u003C\u002Fp>\n\u003Cp>After simulating wearing it, he made several more adjustments before finally feeling satisfied.\u003C\u002Fp>\n\u003Cp>An analysis sweep passed over, presenting the weapon's information in his mind:\u003C\u002Fp>\n\u003Cp>[Unnamed (Weapon)]:\u003C\u002Fp>\n\u003Cp>Level: 1\u003C\u002Fp>\n\u003Cp>Fusion Enchantment Particle Slots: 11 slots (After the weapon's enhancement level increases, it can bear and fuse more enchantment particles)\u003C\u002Fp>\n\u003Cp>Weapon Main Attribute: Each time a Soul Soul trait is released, mental energy consumption is reduced.\u003C\u002Fp>\n\u003Cp>A level 1 main weapon could only integrate 11 enchantment particles.\u003C\u002Fp>\n\u003Cp>Nightfall's choices were: Infusion Particle (1), Venom Particle (2), Blaze Particle (2), Frost Particle (2), Lightning Particle (2), Shadow Particle (2).\u003C\u002Fp>\n\u003Cp>Next came the selection of the weapon's color...\u003C\u002Fp>\n\u003Cp>After the weapon's preliminary settings were completed, the blacksmith standing in front swung his iron hammer and began to strike, sending sparks flying.\u003C\u002Fp>\n\u003Cp>Before long, the gauntlet weapon was generated and automatically equipped.\u003C\u002Fp>\n\u003Cp>Nightfall raised his right hand to look; the surface of the gauntlet combined with his palm was covered in translucent silver metal, with starlight flowing inside, as if compressed from a starry sky.\u003C\u002Fp>\n\u003Cp>A gemstone was embedded in the center of the back of the hand, inside which blue-white light flowed like a galaxy, surrounded by flickering enchanted starlight connected by threads of energy.\u003C\u002Fp>\n\u003Cp>After equipping it, there was no discomfort whatsoever; it fit the skin perfectly.\u003C\u002Fp>\n\u003Cp>He suddenly clenched his fist; after the starlight ignited, the weapon's energy net activated, and a floating ring of starlight phantom encircled his wrist.\u003C\u002Fp>\n\u003Cp>At this moment, he entered a test scene, generating a dummy for combat testing.\u003C\u002Fp>\n\u003Cp>After his mental energy was rapidly consumed, energy surged into the gauntlet, and an ink-black flame fireball ignited in his palm; the fireball also contained five types of elemental energy particles: Blaze, Frost, Lightning, Shadow, and Venom.\u003C\u002Fp>\n\u003Cp>He threw the skill at the dummy, and the damage values fed back into his mind.\u003C\u002Fp>\n\u003Cp>He then continued to try other Soul Soul traits, observing the performance effects in combination with the weapon.\u003C\u002Fp>\n\u003Cp>The conclusion drawn was that the reduction in mental energy consumption provided by the weapon crafted from Ghost Soul Steel was a fixed 13 points, not a percentage reduction.\u003C\u002Fp>\n\u003Cp>However, this effect could be improved by enhancing the weapon.\u003C\u002Fp>\n\u003Cp>Theoretically, when the weapon level was high enough and the Soul Soul level low enough, abilities could be released with nearly zero consumption.\u003C\u002Fp>\n\u003Cp>Ghost Soul Steel would automatically absorb energy from the air to adapt to the released ability.\u003C\u002Fp>\n\u003Cp>For example, when he wanted to release Ink Flame, the weapon was as if it received an instruction, automatically adsorbing the required elemental energy from the air, then combining it with the Soul Soul rules to generate an Ink Flame fireball.\u003C\u002Fp>\n\u003Cp>Secondly, the enchantment elemental damage integrated into the weapon's main body was also a fixed numerical value, requiring the stacking of enchantment particles to enhance it.\u003C\u002Fp>\n\u003Cp>The test results left Nightfall extremely satisfied.\u003C\u002Fp>\n\u003Cp>After the weapon system went online, it indirectly enhanced the diversity of the player legion system.\u003C\u002Fp>\n\u003Cp>But there was one point that left him deeply puzzled.\u003C\u002Fp>\n\u003Cp>If one merely spent Sacrificial Power to increase weapon strength, thereby boosting player combat power, this seemed not much different from directly consuming Sacrificial Power to boost combat power.\u003C\u002Fp>\n\u003Cp>It seemed to just add another weapon item.\u003C\u002Fp>\n\u003Cp>Speaking of practicality, it apparently only targeted melee players.\u003C\u002Fp>\n\u003Cp>After all, melee players frequently needed to use various weapons to increase output range and even output efficiency.\u003C\u002Fp>\n\u003Cp>But for magic-system players casting spells, it was better to just clap their hands to generate them directly; using a weapon seemed superfluous.\u003C\u002Fp>\n\u003Cp>To clarify the specific situation, he began conducting more detailed test simulations.\u003C\u002Fp>\n\u003Cp>The conclusion drawn instead made him even more confused.\u003C\u002Fp>\n\u003Cp>The cost of the weapon system was expensive; the starting price for the weapon's main body alone was 10,000 Sacrificial Power, while the price of a single enchantment particle ranged between 1,000 and 100,000.\u003C\u002Fp>\n\u003Cp>Yet the conversion rate of combat power increase it brought was not much different from directly spending Sacrificial Power for enhancement.\u003C\u002Fp>\n\u003Cp>The only advantage was that the weapon system came with some trait effects not present in the existing player systems, such as mental consumption reduction and elemental damage addition, and so on.\u003C\u002Fp>\n\u003Cp>He had been playing Monster World for nearly a year.\u003C\u002Fp>\n\u003Cp>The game had never launched any purely decorative functions; every update's content would allow the player's combat power system to develop with greater diversity.\u003C\u002Fp>\n\u003Cp>Filled with curiosity, he decided to enhance and upgrade the weapon.\u003C\u002Fp>\n\u003Cp>Switching to the enhancement panel, a forging furnace appeared in the interface, with the weapon automatically entering the center of the furnace.\u003C\u002Fp>\n\u003Cp>Below was the \"Enhance\" option, and on the right, the amount of Sacrificial Power required for this enhancement was marked.\u003C\u002Fp>\n\u003Cp>The price for the initial enhancement was 5,000 points of Sacrificial Power.\u003C\u002Fp>\n\u003Cp>His consciousness touched Enhance.\u003C\u002Fp>\n\u003Cp>Ding!\u003C\u002Fp>\n\u003Cp>The sound of hammer forging rang out, and the flames in the interface furnace suddenly surged upward.\u003C\u002Fp>\n\u003Cp>The gauntlet hovered in the center of the furnace, wrapped in golden energy; fine cracks immediately rippled across its surface, absorbing all the golden energy.\u003C\u002Fp>\n\u003Cp>[Challenger Hint (Simulation): Enhancement complete, Unnamed Weapon upgraded to Level 2, gained additional Enchantment Slots: 5.]\u003C\u002Fp>\n\u003Cp>After directly enhancing the weapon to Level 10, the number of Enchantment Slots reached 56.\u003C\u002Fp>\n\u003Cp>Each enhancement allowed for the fusion of five additional enchantment particles.\u003C\u002Fp>\n\u003Cp>At this moment, a flowing light rippled across the gauntlet's surface, its shape becoming even cooler; Nightfall could imagine how stylish it would be to walk through the village wearing this gauntlet.\u003C\u002Fp>\n\u003Cp>Returning to the forging interface, he continued to integrate enchantment particles.\u003C\u002Fp>\n\u003Cp>Just as he integrated the 47th enchantment particle, a brilliant light suddenly burst forth from the gauntlet's surface.\u003C\u002Fp>\n\u003Cp>This immediately made him feel puzzled.\u003C\u002Fp>\n\u003Cp>An analysis sweep passed over, and a line of text description appeared on the gauntlet.\u003C\u002Fp>\n\u003Cp>[Unnamed (Weapon)]:\u003C\u002Fp>\n\u003Cp>Weapon Level: Level 10\u003C\u002Fp>\n\u003Cp>Fusion Enchantment Particles: 47\u002F51.\u003C\u002Fp>\n\u003Cp>Enchantment Resonance: Weak Elemental Resonance (Level 1)\u003C\u002Fp>\n\u003Cp>Resonance Requirement: Embed 4 types of elemental-system enchantment particles, with the quantity of each type of enchantment particle reaching 10; an elemental resonance field is automatically generated inside the weapon, amplifying the energy intensity of each type of elemental-system enchantment particle.\u003C\u002Fp>\n\u003Cp>Resonance Trait: Elemental damage from weapon enchantments receives a one-fold increase.\u003C\u002Fp>\n\u003Cp>Inlaid Enchantment Particles: Infusion Particle (1), Venom Particle (10), Blaze Particle (10), Frost Particle (10), Lightning Particle (10), Shadow Particle (6).\u003C\u002Fp>\n\u003Cp>……\u003C\u002Fp>\n\u003Cp>\"Holy crap!\"\u003C\u002Fp>\n\u003Cp>Seeing the additional Resonance Trait in the analysis information, he immediately understood the core of the weapon system.\u003C\u002Fp>\n\u003Cp>After combining different enchantment particles, extra trait bonuses could be obtained.\u003C\u002Fp>\n\u003Cp>Generating additional effects where one plus one equals more than two.\u003C\u002Fp>\n\u003Cp>For instance, once the combination effect of Weak Elemental Resonance was achieved, it could actually double the damage effect of the already inlaid elemental enchantment particles.\u003C\u002Fp>\n\u003Cp>Therefore, aside from Elemental Resonance, could combining other enchantment particles generate different resonance effects?\u003C\u002Fp>\n\u003Cp>His interest was instantly piqued, and he immediately began testing.\u003C\u002Fp>\n\u003Cp>(End of Chapter)\u003C\u002Fp>",3326,"2026-06-19T09:20:37.851Z",1,"Qwen3-Next 80B","39bbea718a00154eec58a86fd67137e6e4cf7b0f15f2266801cf37cfb5b649aa","monsters-are-coming-chapter-224","monsters-are-coming-chapter-222",393,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fmonsters-are-coming-cover.jpg"]