Chapter 230: Talent Cheat, Players Baffled (Begging for Monthly Tickets)
Meng Yuan Chu's altar.
Qi Sheng watched the Green Wood Tribe's situation with his own eyes.
In fact, aside from their historically mistaken perception, the Green Wood Tribe had also gotten one other thing wrong.
The Green Wood Tribe player Cang Fu believed that his in-game Nature Affinity talent came from the bloodline inheritance of the Green Source Tribe (Green Wood Tribe).
But in essence, this ability had nothing to do with bloodline.
Although a player's body was modeled on their real-world physique, it only retained the life characteristics of reality, with no replication of bloodline.
All players were initialized pure bodies — bodies created with Shou Shou Jili.
The only differences lay in bodily structure.
For example, a Human-race player body created with 1,000 points of Shou Shou Jili and a Gillfish-race player body created with 1,000 points of Shou Shou Jili were essentially identical, but at the level of bodily structure, the two sides' settings differed significantly.
Gillfish-race players possessed a bodily structure for underwater breathing, but Human-race players did not have this ability.
In terms of bodily volume settings, the larger the volume, the more the 1,000 points of Shou Shou Jili had to be stretched.
The reason the Green Wood Tribe could still possess the Nature Affinity talent was that this inheritance was passed down not through bloodline, but through the soul level.
When he created players, the only things he did not alter were the players' consciousness and soul, which he chose to ferry over directly from reality.
Implanted into the player bodies he crafted for them, they achieved perfect control.
So Cang Fu had clearly misunderstood where the inherited ability came from.
But whether the Green Wood Tribe knew this truth was not important.
What he cared more about was the players' development.
His gaze shifted at this moment.
After these days of development, two more Meng Yuan Chu monsters had been successfully contained.
The first monster was the fourth-generation Meng Yuan Chu: Nightmare, contained by a newbie player squad in the Senluo Forest territory.
Its characteristic effect was the ability to weave dreamscapes.
In combat, it consumed spiritual power to drag the enemy's consciousness into a pre-woven dreamscape scene for battle.
The method of weaving dreamscapes was also very simple — one only needed to imagine and fantasize to generate content within the dreamscape scene, save it in advance, and call it up during combat.
If the target died within Nightmare Space, they would also suffer brain death in reality.
This was the first characteristic ability since Monster World's launch that could kill a target through concept-level means.
The strength of objects generated within the dreamscape was influenced by the player's own spiritual power strength and Painful Painful Minghun grade.
If the target's spiritual power strength was far higher than the player's, there were cases where the target's spiritual consciousness could not be dragged into Nightmare Space, or was briefly dragged in but quickly broke free.
The advantage was that objects the player generated within Nightmare Space could be imbued with other Painful Painful Minghun characteristics.
For example, in the test conducted by the well-known forum player Brother Heiye Brother Heiye Jiangzhi.
He generated three Earth-Will Bullys within Nightmare Space, each of whose attacks carried Ink Flame, Galloping Thunder, and other Painful Painful Minghun characteristics, providing additional combat power boosts.
Nightmare Painful Painful Minghun's greatest flaw was the intense spiritual power consumption during its release process.
This was a multi-functional Painful Painful Minghun characteristic that could serve both as a control method and as an output method.
The most popular Star Vein combination on the forum was: Nightmare, Dissipation, Binding, Qi Devouring, Spiritual Shock, Mud-Ink (Dissolve), Brain Overclock, Withering.
The characteristic of this combination was not output, but restriction.
One would pre-weave a trap scene, generating environments unfavorable to movement such as swamps and icy plains, then use the other paired Painful Painful Minghun characteristics to restrict multiple opponents' movement, allowing teammates in reality to focus-fire the restricted targets.
Through Nightmare's strong control, the unconscious target's body would completely lose the ability to resist.
It was more suited for functional support-type players to use.
There were many other Wandeliu Sect styles to play; besides the trap style, one could also play a pure strategic combat style.
Nightmare Painful Painful Minghun's only drawback was its excessively high spiritual power consumption, and the Nightmare characteristic also could not directly project into reality the way the Book Word scene could.
Forum players generally believed this was a powerful Painful Painful Minghun suited for duels and support.
But its battlefield performance might not match other output-type Painful Painful Minghun that could coordinate with Legion Mode for area-of-effect spell output.
Its specific performance on the battlefield still awaited verification.
Current-stage testing results all felt that Nightmare Painful Painful Minghun was better suited for players operating in squads or small groups.
But the strength of a Painful Painful Minghun and the performance of its characteristic effects were never absolute.
Perhaps in the not-too-distant future, a powerful Star Vein combination adapting Nightmare Painful Painful Minghun for battlefield use could be developed.
The second contained monster was the second-generation Meng Yuan Chu: Shadow Weaver, contained by the player squad led by "You Suan You Cai You Duo Yu" in Scene 219 of Di Ku Shi Jie.
This was a Painful Painful Minghun with very high technical demands.
Its characteristic effect was manipulating the target's shadow for combat.
But the shadow here did not refer to the shadow cast on the ground by sunlight.
Rather, it was a shadow generated directly based on the target's ability characteristics.
The shadow itself possessed no combat power and required the player to infuse spiritual power to generate it.
The higher the player's spiritual power strength, the higher the Painful Painful Minghun grade, and the stronger the target, the greater the generated shadow's combat power.
This was a powerful Painful Painful Minghun better suited for Faxiliu Sect use.
When encountering a tough opponent, one could directly replicate the opponent's rule-type abilities for counter.
Theoretically, as long as spiritual power strength was high enough, one could even generate a shadow possessing all of the target's abilities (non-rule) but with overall strength greater than the original body, and this shadow could also possess Painful Painful Minghun characteristic enhancements.
For example, the shadow could be equipped with the Black Armor Snake's Fierce Poison characteristic, outputting damage with toxic elemental properties.
Even Faxiliu Sect players could generate a tank-style player to assist them in combat.
The only drawback was that once generated, the shadow continuously consumed spiritual power and could not be maintained permanently.
The debut of Shadow Weaver Painful Painful Minghun gave Fa Xi Wan Fa yet another brand-new style: the Shadow style.
There were two popular Star Vein combinations on the forum.
The first star-vein combination is: Food Qi, Shadow Step, Gang Qi, Flowing Shadow (Clone), Forbidden Blade, Brain Overclock, Unyielding, and Spirit Shockwave.
This combination practices both magic and martial arts, letting the generated shadow split into multiple shadows through clones, then paired with Brain Overclock for extreme control; the shadow also carries the boosts of three traits — Gang Qi (all-around buff), Forbidden Blade (stacking damage), and Unyielding (elemental resistance) — raising both combat power and survivability.
The player only needs to use Spirit Shockwave and play a supporting role from the side.
This Tao Wan Fa has very strong functionality.
The drawback is that, by practicing both magic and martial arts, the strength of the shadow path can't be pushed to its absolute limit.
Gang Qi, Forbidden Blade, and Unyielding are all Painful Painful Minghun whose main attribute boosts the player's physical stats, while the shadow's combat power is affected by spiritual strength, so the pairing feels awkward.
But this star-vein combination indirectly makes up for the weakness of spell-type players in melee, and it also suits players running a functional-support build.
The second combination: Food Qi, Shadow Step, Ink Flame, Lightning Rush, Brain Overclock, Spirit Shockwave, Withering, and Siphon.
This set is an extreme-output Da Pei Wan Fa.
Every slot is filled with Painful Painful Minghun whose core attribute is spiritual amplification, maximizing the shadow's combat strength.
It also carries the Food Qi and Siphon traits, giving the player sustained spiritual-power recovery.
The forum player who developed this build tested it with Painful Painful Minghun averaging level 30, and it can perfectly generate shadows at level-35 strength.
Effortlessly fighting above one's level.
The generated shadow also wields a whole set of spell-type offensive methods, with combat power off the charts.
The drawback is still the spiritual-power consumption issue — if this combination is further paired with the Flowing Shadow clone trait, the blue bar will be emptied in minutes.
Compared to the fourth-generation Painful Painful Minghun Nightmare, the second-generation Painful Painful Minghun Shadow Step has even higher popularity.
It has opened up a brand-new Liu Pai Wan Fa for spell-type players; large numbers of forum players have thrown themselves into building the Xinliu Sect, and some have already equipped and used it in real combat, generally giving it good reviews.
After these two new Painful Painful Minghun appeared, Qi Sheng noticed that the popularity of Brain Overclock Painful Painful Minghun was climbing.
When the number of Painful Painful Minghun was small, Brain Overclock was once at the very bottom, one of the two Painful Painful Minghun nobody cared about, alongside Extraction.
It was only slightly better than Extraction.
The reason is that Brain Overclock provides very little boost to combat power in the early game.
Take three star-vein slots as an example.
Slotting three combat-type Painful Painful Minghun brings a combat-power boost that far exceeds the combat-detail improvement Brain Overclock provides.
In the early game, players want raw attribute domination — they don't need the extra support Brain Overclock offers.
Absolute strength outclasses any flashy tricks.
But after the library in Imperial Tomb Village opened, Brain Overclock Painful Painful Minghun began to show its worth.
Especially for team commanders, Brain Overclock is nothing short of a divine skill — it can give their commanding ability a leap-forward boost.
At this stage Brain Overclock's popularity rose, but ordinary players still had little interest.
By comparison, combat-type Painful Painful Minghun were still more reliable.
As the number of star-vein slots grew and various technique-type Painful Painful Minghun appeared, players' attitude toward Brain Overclock finally underwent a fundamental change.
Thorn Puppet, Control, Lord, Nightmare, Shadow Step — these trait abilities that demand the player multitask can transform a player from a warrior into a decision-maker commanding troops in battle, and this is the core reason Brain Overclock's popularity skyrocketed.
At the current stage, Brain Overclock is already a Painful Painful Minghun trait that ordinary players will also consider slotting.
Looking ahead, it's foreseeable that Brain Overclock will continue to grow stronger with version changes, leading more players to choose to slot it.
The two bottom-of-the-version Painful Painful Minghun: Brain Overclock and Extraction.
In today's version, both have climbed to the top of the forum's Painful Painful Minghun strength rankings.
Extraction Painful Painful Minghun in particular, in the eyes of the newbies recruited this round, is a T0 true-god-tier presence standing at the top of the Painful Painful Minghun ecosystem from the very start.
Even Food Qi, which has long dominated the forum's popularity charts, cannot compete with Extraction Painful Painful Minghun.
Many newbies have even gone straight for a single-Extraction "monster build," boosting their damage against plant-type monsters.
But this popularity is limited to the newbie player base in the Forest Realm region.
In veteran players' eyes, Extraction Painful Painful Minghun has too many restrictions and can't meet the transition needs between different scenarios.
Unless one is bound to the Forest Realm region for life and never leaves.
Yet the goal in most players' eyes is the Imperial Tomb Mountain Range battlefield, where even a level-100 Extraction Painful Painful Minghun is less damaging than an ordinary combat-type Painful Painful Minghun.
After finishing the Painful Painful Minghun information, Qi Sheng's gaze shifted.
Apart from the two newly contained Painful Painful Minghun, the weapon system is also the focus of Qi Sheng's recent attention.
The weapon system was introduced mainly to give players more diverse development paths.
The player army doesn't have the Black Tide's full roster of unit types; its core abilities all come from Painful Painful Minghun traits.
With only 54 contained Painful Painful Minghun so far, it lags far behind the Black Tide system in full-spectrum development.
For example, battlefield-buff-type abilities are very scarce in the player system.
Blood Ignite is the only single-target buff-type Painful Painful Minghun.
When the next buff-type Painful Painful Minghun can be contained is completely unknown.
So the development of the star-vein system carries too much uncertainty due to Painful Painful Minghun containment, and it's easy to become lopsided.
It's possible to contain five spell-system-compatible Painful Painful Minghun in a row without a single melee-type Painful Painful Minghun.
The development of the star-vein system is like rolling dice — nobody knows what the result will be.
Yet among the resonance traits the weapon system provides, there are many resonance effects that shore up weaknesses, including quite a few buff-type resonance traits.
After the weapon system officially launched, players can have more trait-ability choices on top of a star-vein combination as their core.
Although the weapon-resonance system is weaker than the star-vein system, in Qi Sheng's eyes it is a clear growth system.
It reduces the uncontrollability brought by Painful Painful Minghun containment.
It can also combine with star-vein combinations to further boost player combat power.
At this stage, quite a few veteran players have already forged weapons, and their real-combat performance is impressive.
It's just that when it comes to weapon choice, players always love to clown around.
Magic-class players wielding great hammers, magic-class players carrying shields, melee players striking with staves, support-flow players using bows... players of every school are playing up the contrast of cuteness.
Only the tank-flow players honestly carry shields and never pull stunts.
It's not that they don't want to pull stunts; changing weapon forms easily upsets teammates.
For instance, taking a small knife to tank would inevitably make the player the scapegoat for a party wipe.
For this newly launched weapon system, Qi Sheng intends to continue perfecting it in the future, updating it continuously just like the pet system.
Among the various functions currently launched, the only one that might be phased out is the vehicle system.
In the late game, players fly through the sky and dive into the earth, even possessing space-jump abilities; vehicles have already lost their significance for improving movement efficiency.
But that is a very distant future, and recruitment for newbies has already stopped.
As long as newbies join, the vehicle function will continue to exist.
After the weapon system is completed, Qi Sheng has also figured out the content for the next update.
In this regard, he has already contacted Chao Wei and Nine Yin, preparing to build a pill-refining system.
To allow players to use spiritual plants more effectively, accelerate the speed of player combat power growth, and further perfect the construction of the player legion system.
Doing this would obviously snatch part of the business from the Alchemists' Guild.
But in Qi Sheng's eyes, the construction of the player legion system is not guided by the interests of certain player groups, but aims at the overall development of the players.
However, the creation of the pill-refining system also requires time for preparation.
The stock of Shou Shou Jili will be exhausted after this round of recruitment ends, requiring player legions to replenish it through hunting and other methods.
Looking to the future, the Four Gods system still awaits development.
These four deities who once ruled the Monster World are the core cornerstones of the Challenger System; each one can grant players a buff surpassing the "War" rule power of the Retrograde Tide Legion.
Just as Qi Sheng wanted to further check the development situation of players in various regions, a guidance prompt sounded in his mind.
His vision immediately jumped to a newly posted thread on the forum.
The heat of this thread continued to climb on the forum.
【Which veteran player can tell me what skill this is? I can confirm it's not a Painful Painful Minghun trait. Could it be a weapon resonance effect?】
Poster: Too Lazy to Sleep.
Content: I am a newbie who obtained game qualification after the Sen Luo Lin Realm went online. Recently, while hunting with my fixed party friends in the Sen Luo Lin Realm area, I saw a very bizarre scene.
(Video clip segment.)
This player could actually shuttle freely among various dangerous plant-type monsters without suffering any attacks from plant-type monsters.
It was as if an invincible mode had been activated.
He could even control nearby plants to grow rapidly (video segment). I repeatedly checked the Painful Painful Minghun library but found no Painful Painful Minghun trait corresponding to this ability.
If I had this ability, my hunting efficiency would take off.
I hit monsters, monsters don't hit me; just thinking about it feels awesome.
So I came to the forum to ask veteran players for help. Who knows how to acquire this ability? Could it be a resonance trait of the weapon system?
If it really is a trait effect brought by weapon resonance, how much Shou Shou Jili would it cost to craft such a weapon?
Comment section:
Sacrifice You Too Beautiful: After watching the video content, I was stunned. Asking the same question: what ability is this? I'm very curious how it was done. I browse the forum frequently and haven't seen any brother post about a related ability?
Green Lord's Witty Wish: I watched it three times repeatedly. It should be an ability that weakens monster aggression. It's a bit like the reverse version of the Taunt Painful Painful Minghun trait. I can basically conclude it's a weapon resonance trait; existing Painful Painful Minghun don't have this capability. I've been a player for over half a year; just trust me... As for why he can control plant growth, that is also an effect brought by the weapon resonance trait.
Wang Shao Absolutely No Air Force: You guys just open your mouths in the comment section, right? Zoom in on the video and look carefully; this player isn't carrying a single weapon, not even a pair of gauntlets. How can one use a weapon resonance trait without carrying a weapon? I actually think this looks like a cheat, but the Monster World has no cheats at all. How strange.
Observer Zhan: You've left me confused. You say it's not a Painful Painful Minghun trait, nor a weapon resonance trait, so what exactly is it? This ability doesn't seem like a player's ability; rather, it's very similar to the ability cast by the Ancient Green Source Clan in the background material supplement video released a while ago; both involve controlling plants. But how did players master this ability? Did they, like the Painful Brothers, obtain some kind of inheritance? But there was no server-wide prompt?
Number One Handsome on the Whole Server: You're so stupid. This is the Forest Lord ability within the Lord Painful Painful Minghun, which can control the growth of natural plants in a local area. So it must be a Painful Painful Minghun trait. Which Bai Chi said it's not a Painful Painful Minghun trait? I bet you 1000 points of Shou Shou Jili; do you dare?
Mysterious Merchant: The one upstairs is the Bai Chi. It's true that the Lord Painful Painful Minghun can control the natural growth of plants, but the Lord Painful Painful Minghun can only control unconscious plants. These are plant-type monsters that already possess independent consciousness; how could the Lord Painful Painful Minghun control them... Also, the Lord Painful Painful Minghun can only control the rapid growth of plants in a local area, but if you go to the Sen Luo Lin Realm area, you are still attacked by plant-type monsters. How could it be completely ignored as shown in the video?
Regarding the ability cast by Cang Fu, forum players launched a heated discussion.
They all put forward Ji De Xiang Fa.
But many ideas couldn't stand scrutiny; no reasonable explanation could be discussed out no matter how they talked.
Just as players launched their analysis, a new thread appeared, causing the heat of this thread to skyrocket again.
The reason was that half a day ago, a small player team in the Sen Luo Lin Realm area accidentally found a metal plaque buried in the soil, triggering a hidden quest.
As a result, following the prompt to find the giant stone where the inheritance space was located, they discovered a rune lock on the giant stone that needed to be cracked.
So this player posted on the forum seeking help, offering 1000 points of Shou Shou Jili in hopes of receiving help from veteran players.
Not long after, this player received an active contact from a veteran player.
Indicating that he could try his item.
The veteran player subsequently initiated a trade, giving a bottle of his own blood, and a jar of green life breath cluster released after conversion through spiritual power.
This left the posting player seeking help scratching his head.
The analysis information showed that this was the player's own blood, and the life breath cluster was also crafted by the player himself.
But thinking this was a veteran player, he must have his own insights, so the newbie team went to unlock it with a try-it-out attitude.
The posting player first used the blood given by the veteran player, smearing it on the stone wall runes, but no effect was produced.
This made the posting newbie player feel he had been tricked by a boring veteran player.
But he still chose to try again, releasing the life breath cluster given by the veteran player towards the runes on the stone wall.
The result surprised the newbie player greatly.
After the life breath cluster combined with the stone wall, the hidden scene actually opened.
The newbie team entering this inheritance space saw a video recording, exactly the same as the data supplement video given by the posting player last time. Secondly, they obtained three information stones storing a large amount of natural technology data, and various types of spiritual plant seeds worth nearly 500,000 Shou Shou Jili.
Completing the hidden quest made this newbie team instantly rich; they sold the seeds on the trading hall, and they were purchased by veteran players who owned spiritual fields not long after.
In total, 610,000 Shou Shou Jili was earned, six ten-thousand more than directly sacrificing Beneath Di Zhao.
Each person in the team received 61,000 Shou Shou Jili, and now everyone has switched to brand-new vehicles, inlaid with cultivation combat skills, and equipped themselves with a weapon possessing a basic resonance effect.
Including body-tempering levels and star-vein slots, everything was upgraded as well — all of it was spent in one go.
The newbie player who posted also said that at the time he already found it strange — why could a player-made Qi cluster unlock the Green Source race's rune lock.
After seeing the information post published by another player this time, he connected it with the situation back then.
What can be confirmed is that the player in the post and the one he encountered are the same veteran player.
Because when the veteran player in the video controlled the growth of all things, a player name floated above his head — the same as the veteran player who had traded with him.
The newbie's post instantly made the forum explode.
Other questions can all be explained by imagination — since it happened, there must be an answer.
But this time the player used a non-Monster World item on himself to unlock a hidden scene, which completely violates the game's settings.
They're all players — why does this player possess all kinds of abilities other players don't have, even controlling the growth of all things.
In many players' view, if this ability were paired with a spiritual field, one could mass-produce spiritual plants, and the speed of earning Shou Shou Jili would be several times faster than ordinary players.
In response, players one after another expressed Ji De Kan Fa.
Quite a few players even privately messaged Cang Fu, hoping he would come out and explain, giving everyone a clear answer.
As for seeking an official explanation from the Moon Eclipse race — in the players' eyes, the upper-realm beings have always refused to give any explanation for anything in the game, leaving it entirely up to the players to figure out on their own.
Asking would be useless.
Players have been shouting on the forum for a year, urging that the Shou Shou Jili output quota be raised quickly — at the very least a tenfold increase to barely maintain expenses.
But the Moon Eclipse race's officials can't even be bothered to issue a single official announcement.
From this one can see that the players' Ji De Xiang Fa hold no meaning whatsoever to the Moon Eclipse race.
Amidst the forum players' thousand cries and ten-thousand summons, the person involved finally appeared on the forum.
And posted a thread giving a detailed explanation of the situation at the time.
【Regarding the content discussed on the forum, I'm coming out to explain the specific reason】:
Poster: Cang Yuan Jin Zhou.
Content: Private messages have been blocked. I just came online and scared myself half to death — thought something major had happened.
Friends in the guild are also all privately messaging me asking the reason.
Only then did I find out I'd been filmed in a video.
So I came to the forum to post a unified explanation — everyone please stop privately messaging me.
Let me state my position first: the player in the previous video is indeed me, and the one who unlocked the item for the newbie is also me.
Regarding the ability I used in the video, the cause came from this post (post link).
The player who published this post had uploaded a video at the time, saying they were sharing it with everyone to supplement the background material of Monster World.
This video mentioned a race: the Green Source race.
I myself am a Green Wood race player, and the name is very close to the Green Source race — when I first watched the video I didn't think anything of it.
After all, similar names are a dime a dozen.
There are also Green Spirit race players in the game, and they're only one character off from us Green Wood race.
But the more I watched the video content, the more I felt something was off.
Many of the ancient content in the Green Source race's video is related to our Green Wood race's inherited history — it's practically made according to our Green Wood race's ancient history.
At the time I felt very angry.
I felt the Moon Eclipse race didn't respect our Green Wood race — how dare they adapt our race's historical myths into the game's background.
In fact, if it were only that, it wouldn't matter — after all, many early games were adapted from historical myths.
But the background the Moon Eclipse race made has multiple issues of altered origins and faiths.
For example, the Moon Eclipse race set the Green Source race's birth as deriving from a giant mushroom, and also gave the Divine Mother in our background a name called "Nu E."
Taking the Human race as reference — suppose you changed the name of one of the Human race's ancestors, the Yellow Emperor, the Human race would also feel the same anger as me.
Myths can be altered, but once many root-level things are modified, the parties involved are bound to feel insulted.
Furthermore, in our Green Wood race's historical positioning, the Divine Mother is a sacred and supreme faith.
Naming Him "Nu E" is undoubtedly a provocation against our race's faith.
Feeling extremely angry, I went offline and contacted the duty executive officer of my race to file a report.
The answer I received was that the Moon Eclipse race's making of this Monster World background story did indeed reference our race's mythological history (the conflict has now been resolved, everyone don't overthink it — my race is very satisfied with how the Moon Eclipse race handled it).
The above is my cause.
Next is the specific reason.
The Moon Eclipse race's answer made me think of a possibility.
Since the Moon Eclipse race used my race as a template to make the Green Source race background, does that mean many techniques from my race's inherited materials can be applied in the game.
When this idea first sprouted in my mind, I myself found it laughable — I thought Ji De Xiang Fa was too absurd, how could this possibly be realized.
But the result exceeded my expectations.
As everyone has also seen in the popular video, I successfully performed the ancient Green Wood race's inherited nature technique within the Forest Realm scene.
This discovery completely stunned me.
It means the virtual engine the Moon Eclipse race made not only has perfect physical performance, but even the deep-level laws of nature are integrated into it.
This experience made me very grateful to the Moon Eclipse race — being able to relive the ancestors' glory in a virtual environment.
Originally the testing ended here.
I thought I'd just struggle on in the Forest Realm scene from now on — the plant-type monsters here don't attack me, and I also have no malice toward these plant-type monsters, even feeling a sense of closeness.
I thought I'd take a farming-style growth route from now on, earning money through planting and cultivating spiritual plants.
The result was that yesterday, while browsing the forum, I saw a help post published by a newbie, wanting to unlock the Green Source Clan's inheritance, which is a hidden quest.
The quest requirement is to use the blood of the Green Source Clan, or the aura of a Green Source Clan member to unlock it.
At that moment, an idea sprouted in my mind.
Since the Eclipse Clan made the Green Source Clan using my clan as a template, could my blood, or my life aura cluster, also unlock the Green Source Clan's hidden inheritance?
Carried by curiosity, I proactively contacted the newbie who made the post, and gave my blood, as well as my life aura cluster.
What I didn't expect was that he actually unlocked the Green Source Clan's inheritance.
This news stunned me.
Right now I'm also completely baffled, not understanding why my life aura cluster could unlock the Green Source Clan's inheritance information.
The above is the entire situation, let me add one more thing.
After I entered the game, the talent column in my attribute panel already had "Natural Affinity," which is clearly a replication of reality made into the game.
Perhaps, this is also one of the reasons I can wield natural abilities in the game.
……
Comment section:
Anon Is Awesome: No way, why do you Green Wood Clan guys get special treatment in Monster World, why don't we Gill Fish Clan get any special treatment, does being able to swim count as a talent? The talent gap at the start is way too big. You start off controlling the growth of all natural things, I start off going to the sea to catch fish (fingers trembling, grief-stricken and indignant. jpg), what happened to the equal start between players? We're the weakest in reality, and also the weakest in the game?
Scar's Tears: If you say it's replicating real-life talents, it can be understood, after all, the talents between clans are inherently unfair from birth, there's nothing to protest about, the inequality in reality already exists, here the key point is to poke at the Upper Realm beings, but what I can't understand is, why can the things the Green Wood Clan comes with unlock hidden scenes, this setting is excessive.
Heroic Achievement: Oh my god, what kind of shady deal do the Green Wood Clan and the Eclipse Clan have, entering the game with an unlocking skill built in. I saw a previous player who posted background info supplement, he spent 1500 points of Shou Shou Jili to unlock a scene, but the Green Wood Clan brother just donated some blood and released some energy and saved 1500 points of Shou Shou Jili, this is way too unfair.
Word Order: That Gill Fish Clan brother upstairs cracked me up, why wouldn't being able to swim count as a talent? You swim faster than other players, and have underwater breathing ability, the future hegemon of the sea domain is none other than you guys, I suggest quickly signing up for the Gold Coin Chamber of Commerce's delivery service, you guys don't even need a vehicle for sea voyages, in the newbie stage who earns money faster than you guys?
Lucky Lord: Indeed it's a bit unreasonable, everything else is fine, it's just that blood and aura unlocking shouldn't have been set in, and even less should the Green Wood Clan be invincible in the Forest Realm area, being able to avoid being attacked by plant-type monsters, this talent cheat is too overpowered, scene invincibility I wouldn't even dare imagine, if an explorer had the Green Wood Clan's talent, they'd probably laugh out loud in their dreams, being invincible exploring the Forest Realm area, what's even more heaven-defying is that plants can be controlled by the Green Wood Clan, I even suspect you guys can control the plant-type monsters in the Forest Realm area to fight, I suggest brother go try it, maybe it really works.
……
The issue of the Green Wood Clan's talent sparked heated discussion on the forum.
The popularity quickly climbed to number one on the trending list.
Just as players said, the Green Wood Clan's talent is too much.
In the Forest Realm scene, plant-type monsters won't treat them as enemies, and what's even more terrifying is that they can control plant growth.
Compared to players of other races, the Green Wood Clan's talent is terrifyingly strong.
After reading this post, the Human Clan players who have never survived in a high spiritual energy environment are the most uncomfortable.
Because their talent column is: None.
In other words, they start with one less ability than players of other races, and are even less comparable to the Green Wood Clan.
During the discussion, forum players unanimously mentioned the Eclipse Clan.
Since the Green Wood Clan has heaven-defying talent cheats, then as Upper Realm beings, the cheats the Eclipse Clan gave themselves are even more reasonable.
But the moment the questioning voices appeared, the Eclipse Clan player "Collecting Shou Shou Jili" published an explanatory post on the forum.
The post detailed his attribute interface.
The talent column, just like the Human Clan players, displays: None.
And stated that in the game Monster World, the Eclipse Clan has no special treatment, nor any hidden treatment.
The player body replicates the real body, abilities that don't exist in reality won't exist in the game either.
Although he is a member of the Eclipse Clan, just like ordinary players, he grows gradually through hunting.
Friends in the guild can all testify to this.
Below the post, members of the guild created by the player "Collecting Shou Shou Jili" successively commented stating that indeed there is no preferential treatment.
With this, players' doubts about the Eclipse Clan secretly enabling talent cheats were dispelled.
But below the post published by Collecting Shou Shou Jili, there were still many players pressing, asking why the Green Wood Clan could have special treatment.
This has already broken the balance at the start, and is unfair to other players.
Although the player body replicates real-life talents, the Green Wood Clan's talent cannot be applied in the real world at all.
But in the game it received significant enhancement, the strength even far surpassing the scope of real-life abilities.
……
Eclipse City, Adjudication Chamber.
The room is located on the highest level of the city's administrative hub.
Transparent energy barriers surround it on all four sides, as if suspended above the clouds.
Stepping inside, flowing light patterns are underfoot, each step stirring up ripple-like faint light.
In the center of the room is an arc-shaped main console, crafted from information crystals.
Administrator No. 1 stands before the main console, behind him is a massive holographic projection wall.
Four light screens float before him, displaying complex data streams.
Each light screen represents a pending adjudication matter, from resource support applications submitted by Earth's various clans, to applications for the introduction of new technology, and other information cascading down like a waterfall in the light screens.
The administrator gently raised his hand, his fingertip swept through the air, a light screen responded accordingly, rapidly enlarging before his eyes.
The light screen displayed the three-dimensional model of Eclipse City's future urban planning.
Including transportation networks, energy flows, population distribution, etc., data marked with light dots of different colors.
This is the Eclipse Clan's next hundred-year plan, to build a brand-new city, integrating the latest technology into this future city.
With a swipe of a finger, the model instantly decomposed into hundreds of detailed modules, each accompanied by real-time updated analysis reports.
Robots in various areas of the city collect data 24 hours a day, updating content at a frequency of once every 3 seconds.
The dome of the room is an entire dynamic star map, starlight and the light patterns on the ground complement each other, as if the entire universe is within control.
Just then, the upper right corner of a light screen in the middle prompted new important information.
The administrator's thought turned in an instant, the information automatically opened, enlarging before his eyes.
After his gaze swept over the content above, Administrator No. 1 could not help but frown; subsequently, the light screen display automatically jumped to the Monster World official website in accordance with his consciousness.
Entering the forum, he began to check the hot player feedback information from his clansmen.
Not long after, Administrator No. 1 understood the specific situation.
The vast number of players were puzzled by the overpowered strength of the Green Wood Clan's talent and hoped to receive an official explanation.
Just then, the star river flowed on the ceiling, and the figure of Star Net coalesced beside him.
"No. 1."
"Star Net." Administrator No. 1 nodded respectfully.
"I have already understood the situation; I want to know how you decide to handle it?"
"Although nothing will happen if our clan ignores it, and only the players' curiosity will remain unsatisfied, I still decide to hold a briefing for the outside world to explain the reasons in detail."
"What is the significance of the explanation?" Star Net continued to ask.
Facing Star Net's inquiry, Administrator No. 1 understood that Star Net cared deeply about this matter; otherwise, he would not have come personally.
After a brief silence, Administrator No. 1 explained:
"Holding a briefing is not to explain to the various clans, but to explain to the high-dimensional deity behind the Monster World. He chose our Eclipse Clan to cover up the truth of the game, so we must do this matter well. Even if he did not explicitly tell us to handle this matter, it is also a task we need to complete."
"At the current stage, the various clans have not produced any suspicion towards the Monster World and still believe that our virtual technology created the Monster World, but the accumulation of many small details easily breeds suspicion, even gradually deepening suspicion. Therefore, holding a briefing for the outside world is also to answer doubts and strangle the birth of suspicion in the cradle."
Hearing this, Star Net nodded to express approval:
"This is exactly what I want to do; it seems you already have a clear explanation plan... but before holding the briefing, organize your explanation plan in detail and submit it to me. Although I have confidence in you, this matter concerns the will of the high-dimensional deity; we cannot take any risks and must ensure that the explanation plan you give is feasible, so the plan must be executed only after my review."
"Understood." Administrator No. 1 nodded.
"Then do as you say." The body of Star Net, formed by the aggregation of light and shadow, suddenly scattered.
On that day, the Eclipse Clan announced to the outside world that a Monster World game content briefing would be held one day later.
However, in the content announced to the outside world, the core discussion direction was the core concept of the Eclipse Clan creating the Monster World.
Following that, several items were listed that would be supplemented and explained at this briefing.
Among them, the second to last item was the explanation of the fusion of the race and the game background.
(End of this chapter)
End of Chapter
