Chapter 230: Gifted with Overpowered Talents, Players Are Confused (Request Monthly Votes)
Primordial Altar.
Qi Sheng observed the situation of the Greenwood Clan.
In fact, besides historical misconceptions, the Greenwood Clan misunderstood one other thing.
Greenwood Clan player Cang Fu believed he possessed a Nature Affinity Tianfu in the game, inherited from the Green Source Clan (Greenwood Clan) bloodline.
But this ability, in essence, has nothing to do with bloodline.
Although the player’s body was created using the real-world body as a template, it retained only the life characteristics of reality, not any bloodline replication.
All players are initialized as pure bodies—bodies created from sacrificial power.
The only difference lies in bodily structure.
For example, a Human player body created with 1000 points of sacrificial power is fundamentally identical to a Gills-Fish player body created with the same 1000 points, yet their bodily structure settings differ significantly.
The Gills-Fish player possesses a bodily structure enabling underwater breathing, while the Human player lacks this ability.
In terms of body volume, the larger the volume, the more the 1000 points of sacrificial power are stretched.
The reason the Greenwood Clan still retains Nature Affinity is because this inheritance is not transmitted through bloodline, but through the soul level.
When he created players, the only thing he did not alter was the player’s consciousness and soul, choosing to directly draw them from reality.
He implanted them into the player bodies he crafted, achieving perfect control.
Thus, Cang Fu clearly misunderstood the origin of this inherited ability.
But whether the Greenwood Clan knows the truth is irrelevant.
He cared more about the players’ development.
His gaze shifted at this moment.
After these days of development, two more Primordial Monsters had been successfully contained.
The first monster was a fourth-generation Primordial: Nightmare, contained by a novice player squad in the Senluo Forest Realm.
Its trait effect allows it to weave dreams.
In battle, it consumes mental energy to drag the enemy’s consciousness into a pre-weaved dream scenario for combat.
The method of weaving dreams is simple: just imagine and fantasize to generate content within the dream scene, save it in advance, and recall it during battle.
If the target dies within the Nightmare space, they will also suffer brain death in reality.
This is the first trait ability since the Monster World’s launch that can kill a target through conceptual means.
The strength of things generated within the dream is influenced by the player’s own mental energy level and Ming Hun rank.
If the target’s mental energy far exceeds the player’s, the player may fail to drag the target’s consciousness into the Nightmare space, or may only briefly pull them in before they quickly break free.
The advantage is that objects generated by the player within the Nightmare space can be imbued with other Ming Hun traits.
For example, during tests by the forum’s renowned player Nightfall Approaches.
He generated three Earth-Night Tyrants within the Nightmare space, each of which carried Ming Hun traits like Ink Flame and Thunder Rush, providing additional combat bonuses.
The greatest flaw of the Nightmare Ming Hun is its intense mental energy consumption during release.
It is a multifunctional Ming Hun trait that serves both as a control and an output mechanism.
The forum’s most popular Star Vein combination is: Nightmare, Scatter, Bind, Breath Absorption, Mental Shock, Mud Ink (Dissolve), Brain Overclock, Wither.
The characteristic of this combination is not output, but restriction.
Pre-weave a trap scenario, generating unfavorable environments like swamps or ice plains, then use other complementary Ming Hun traits to restrict multiple opponents’ movements, allowing teammates to focus fire on the immobilized targets in reality.
Through Nightmare’s powerful control, the target’s physical body becomes completely incapable of resistance once consciousness is lost.
It is relatively well-suited for functional support-type players.
Many other playable sects exist; besides trap sects, pure strategy combat sects are also viable.
The sole drawback of the Nightmare Ming Hun is its excessive mental energy consumption, and its trait cannot directly project into reality like Shu Yan’s scenes.
Forum players generally consider it a powerful Ming Hun suitable for duels and support roles.
But its battlefield performance may not match other output-type Ming Huns in coordinating with legion Cultivation Mode for group casting and damage output.
Its actual battlefield performance still requires verification.
Current evaluation results suggest the Nightmare Ming Hun is better suited for team and small-group players.
But the strength of a Ming Hun and the effectiveness of its traits are never absolute.
Perhaps in the near future, a powerful Star Vein combination suitable for battlefield use with Nightmare will be developed.
The second contained monster was a second-generation Primordial: Shadow Weave, contained by the player “Too Sour, Too Weak, Too Redundant” and their squad in Scenario 219 of the Dungeon World.
This is a Ming Hun with extremely high technical demands.
Its trait effect allows control of an opponent’s shadow in combat.
But here, “shadow” does not refer to the silhouette cast by sunlight on the ground.
It refers to a shadow generated directly based on the opponent’s ability characteristics.
The shadow itself has no combat power; it must be infused with the player’s mental energy to activate.
The higher the player’s mental energy and Ming Hun rank, and the stronger the target, the greater the combat power of the generated shadow.
This is a powerful Ming Hun better suited for the magic sect.
When facing a tough opponent, one can directly replicate their rule-based abilities for counterplay.
Theoretically, if mental energy is high enough, one could generate a shadow possessing all of the target’s abilities (non-rule-based), yet with overall strength surpassing the original, and this shadow can also be enhanced by Ming Hun traits.
For example, the shadow could be equipped with the Black Scale Snake’s Toxic trait, dealing poison-element damage.
Even, magic players could generate a tank-type player shadow to assist them in battle.
The only drawback is that once generated, the shadow continuously consumes mental energy and cannot be maintained permanently.
The appearance of Shadow Weave introduced a brand-new sect for magic players: Shadow Sect.
Two popular Star Vein combinations have gained forum upvotes.
The first combination is: Breath Absorption, Shadow Weave, Crimson Gang Qi, Flowing Shadow (Clone), Forbidden Blade, Brain Overclock, Indomitable, Mental Shockwave.
This build combines martial and magical cultivation, allowing generated shadows to multiply through clones, then achieving ultimate control via Brain Overclock, while also gaining enhancements from Crimson Gang Qi (universal boost), Forbidden Blade (stacked damage), and Indomitable (elemental resistance), significantly increasing combat power and survivability.
The player only needs to provide auxiliary support with Mental Shockwave.
This playstyle is highly functional.
Its drawback is dual cultivation, preventing the Shadow Sect’s intensity from reaching its peak.
Crimson Gang Qi, Forbidden Blade, and Indomitable are all Ming Huns primarily enhancing the player’s physical attributes, while the shadow’s combat power depends on mental energy—this combination feels awkward.
But this Star Vein combination indirectly compensates for magic players’ weak melee capabilities and is also suitable for functional support sect players.
The second combination: Breath Absorption, Shadow Weave, Ink Flame, Thunder Rush, Brain Overclock, Mental Shockwave, Wither, Siphon.
This is an ultimate damage output build.
All embedded traits are centered on mental energy amplification, maximizing the shadow’s combat strength.
It also includes Breath Absorption and Siphon traits, providing continuous mental energy recovery for the player.
The forum player who developed this combination tested it with an average Ming Hun level of 30 and could perfectly generate a shadow with 35-level strength.
Easily fight above one’s level.
The generated shadow possesses a full suite of magic output techniques, with explosive combat power.
The drawback remains mental energy consumption; if this combination is paired with Flowing Shadow clones, it drains mana instantly.
Compared to the fourth-generation Ming Hun Nightmare, the second-generation Ming Hun Shadow Weave has higher popularity.
It has opened a completely new playstyle path for magic users; many forum players have invested in developing this new build, and some have already deployed it in actual combat, receiving widespread praise.
After the emergence of these two new Ming Huns, Qi Sheng noticed the popularity of Brain Overclock is rising.
When Ming Hun numbers were few, Brain Overclock once ranked at the bottom, alongside Extraction, both neglected.
It was only slightly better than Extraction.
The reason is that Brain Overclock provides minimal combat power increase in the early stage.
For example, with three Star Vein slots.
Equipping three combat-type Ming Huns brings far greater combat power increase than the subtle enhancements provided by Brain Overclock.
Early players want attribute dominance; they don’t need Brain Overclock’s extra support.
Absolute power overrides flashy tricks.
But after the Emperor Tomb Village library opened, Brain Overclock began to shine.
Especially for team commanders, Brain Overclock is a divine skill, dramatically enhancing command ability.
At this stage, Brain Overclock’s popularity rose, but ordinary players still showed little interest.
In comparison, combat-type Ming Huns remained more reliable.
As the number of Star Vein slots increased and various skill-type Ming Huns emerged, players’ attitudes toward Brain Overclock underwent a fundamental change.
Thorned Puppet, Control, Lord, Nightmare, Shadow Weave—these traits requiring multitasking allow players to transform from warriors into battlefield commanders; this is the core reason for Brain Overclock’s surge in popularity.
Currently, Brain Overclock is already a Ming Hun trait that ordinary players consider embedding.
In the foreseeable future, Brain Overclock will continue to strengthen with updates, attracting even more players to embed it.
The two bottom-ranked versions: Brain Overclock, Extraction.
In the current version, both have climbed to the top of the forum’s Ming Hun strength rankings.
Especially Extraction, which, in the eyes of new players recruited in this round, is a T0 divine-level Ming Hun from the very start.
Even Food Absorption, which has long dominated forum popularity, cannot compete with Extraction.
Many new players have even adopted a pure “Monster Flow” single Extraction Ming Hun Cultivation Mode, enhancing their damage against plant-type monsters.
But this popularity is limited only to new players in the Senluo Forest Realm.
In veteran players’ eyes, Extraction has too many limitations and cannot be used effectively across different scenarios.
Unless you're bound to the Sen Luo Lin Jing region for this lifetime and never leave again.
However, for the vast majority of players, the target is the Emperor Tomb Mountain battlefield, where extracting a Level 100 Soul Core is less effective than a single ordinary combat-type Soul Core in terms of damage output.
After reviewing the Soul Core information, Qi Sheng shifted his gaze.
Besides the two newly contained Soul Cores, the weapon system is also one of Qi Sheng’s recent focal points.
The weapon system was introduced primarily to diversify player development paths.
Player warbands lack the full spectrum of troop types found in the Black Black Tide system; their core abilities derive entirely from Soul Core traits.
Only 54 Soul Cores have been contained so far, far lagging behind the Black Black Tide system in overall development.
For example, battlefield enhancement abilities within the player system are extremely scarce.
Only Blood Burn is a single-target enhancement-type Soul Core.
When the next enhancement-type Soul Core will be contained remains entirely unknown.
Thus, the development of the Star Vein system suffers from too many uncertainties in Soul Core containment and is highly prone to imbalance.
You might contain five consecutive spellcasting-compatible Soul Cores without ever acquiring a single melee-type Soul Core.
Developing the Star Vein system is like rolling dice—you never know what outcome you’ll get.
The resonance traits provided by the weapon system include numerous effects that compensate for these weaknesses, including several enhancement-type resonance traits.
After the weapon system officially launches, players can, on the foundation of Star Vein combinations, gain more options for trait selection.
Although the weapon resonance system is weaker than the Star Vein system, it is a clearly defined growth path in Qi Sheng’s eyes.
It reduces the uncontrollability brought by Soul Core containment.
It can also combine with Star Vein combinations to further enhance player combat power.
At the current stage, many veteran players have already crafted weapons, and their in-combat performance has been notably strong.
But when it comes to weapon selection, players always love to get creative.
Spellcasters wielding hammers, spellcasters carrying shields, melee players striking with staves, archer-based support players… players of every school are playing with contrast aesthetics.
Only the tanking build players faithfully carry shields and never get creative.
It’s not that they don’t want to be creative—changing weapon forms tends to upset teammates.
For example, using a small dagger for tanking will inevitably make you the scapegoat when the team wipes.
For this newly launched weapon system, Qi Sheng plans to continue refining it in the future, updating it continuously like the pet system.
Among all the functions currently introduced, the only one that might eventually be phased out is the vehicle system.
In the late game, players will fly through the skies and dive underground, even gaining spatial teleportation abilities, rendering vehicles meaningless for improving mobility.
But that’s still far in the future, and recruitment of new players has already ceased.
As long as new players join, the vehicle function will remain.
After completing the weapon system, Qi Sheng has already planned his next update.
He has already contacted Super Dimension and Nine Yin to develop a herbal alchemy system.
This will allow players to use spiritual plants more effectively, accelerate their combat power growth, and further refine the player warband system.
This move will clearly encroach on part of the Alchemist Guild’s business.
But in Qi Sheng’s view, the construction of the player warband system never prioritizes the interests of any subgroup—it aims solely at the overall development of all players.
However, developing the herbal alchemy system also requires time and preparation.
The current stock of sacrificial power has been exhausted after this round of recruitment and must be replenished by players through hunting and other means.
Looking ahead, four divine systems remain to be developed.
These four deities who once ruled the Monster World are the core foundation of the Challenger System; each can grant players power beyond the “War” rules of the Reverse Black Tide warbands.
Just as Qi Sheng intended to further examine player development across various regions, a guiding prompt echoed in his mind.
His gaze immediately shifted to a newly posted thread on the forum.
The Redu of this thread has been steadily rising on the forum.
【Which veteran player can tell me what this skill is? I’m certain it’s not a Soul Core trait—could it be a weapon resonance effect?】
Poster: Too Lazy to Sleep.
Content: I’m a new player who gained access to the game after Sen Luo Lin Jing went live. Recently, while hunting with my fixed team in the Sen Luo Lin Jing region, I witnessed a bizarre scene.
(Video clip.)
This player can move freely among dangerous plant-type monsters without being attacked by any of them.
It’s as if he’s in invincibility Cultivation Mode.
He can even control nearby plants to grow rapidly (video clip). I’ve repeatedly checked the Soul Core library but found no matching trait.
If I had this ability, my hunting efficiency would skyrocket.
I attack monsters, but they don’t attack me—just thinking about it feels amazing.
So I’m asking veteran players on the forum: how do you obtain this ability? Is it a weapon resonance trait?
If it truly is a weapon resonance effect, how much sacrificial power would it cost to craft such a weapon?
Comments:
SacrificeYouAreBeautiful: After watching the video, I was stunned. Same question—what is this ability? I’m curious how it’s done. I browse the forum constantly and haven’t seen any other player post about this ability.
Qing Jun Qiao Meng Yuan: I watched it three times. It’s likely a reduced-aggression ability, almost like the reverse of a taunt Soul Core trait. I can confidently say it’s a weapon resonance effect—no existing Soul Core has this ability. I’m a veteran player with over half a year’s experience; trust me… As for controlling plant growth, that’s also an effect of weapon resonance.
Wang Shao Never Air Force: You’re all just guessing. Zoom in on the video carefully—this player isn’t carrying any weapon, not even gauntlets. How can you use weapon resonance without carrying a weapon? I think this looks like a cheat, but the Monster World has no cheats. Strange indeed.
Observer·Zhan: I’m baffled. You say it’s not a Soul Core trait or a weapon resonance trait—so what is it? This ability doesn’t seem like something a player should have; it resembles the ability shown in the ancient Green Source Clan videos we recently added to the lore. Both involve plant control, but how did the player acquire it? Did he receive some kind of inheritance like Pain Brother? But there was no full-server notification.
Top of Server Handsome: You’re all idiots. This is the Forest Lord ability from the Lord Soul Core—it controls the natural growth of local plants. It’s definitely a Soul Core trait. Who says it isn’t? I’ll bet you 1,000 sacrificial power—dare you?
Mysterious Merchant: You’re the idiot. Lord Soul Cores can control natural plant growth, yes—but only unconscious plants. These are plant-type monsters with autonomous consciousness. How could a Lord Soul Core control them? Also, Lord Soul Cores can only accelerate plant growth in localized areas, yet in Sen Luo Lin Jing, the player isn’t attacked at all—how could he be completely ignored like in the video?
…
Forum players are debating Cang Fu’s ability.
Everyone is offering their own theories.
But many theories don’t hold up under scrutiny, and no reasonable explanation emerges.
Just as players began analyzing, another new post caused the Redu of this thread to surge again.
The reason: half a day ago, a player squad in Sen Luo Lin Jing accidentally discovered a metal plaque buried underground, triggering a hidden quest.
After following the clues to the giant stone containing the inheritance space, they found a rune lock on the stone that needed to be unlocked.
So this player posted on the forum seeking help, offering 1,000 sacrificial power for assistance from veteran players.
Soon after, the player received a direct message from a veteran.
The veteran said he could try his item.
The veteran then initiated a trade, sending a vial of his own blood and a jar of green life energy converted via spiritual power.
This left the posting player utterly confused.
The analysis showed the blood and life energy were both created by the player himself.
But since it was a veteran, he must have his own reasoning, so the new player squad decided to give it a try.
The posting player first applied the veteran’s blood to the rune-carved wall—no effect.
This made the new player feel he’d been fooled by a boring veteran.
Still, he tried again, releasing the life energy jar onto the rune on the wall.
The result shocked the new player.
After the life energy merged with the wall, the hidden chamber opened.
Inside the inheritance space, the new player squad saw a recorded video identical to the one previously posted by the other player, and also obtained three information stones storing vast amounts of natural technology data, along with nearly 500,000 sacrificial power worth of various spiritual plant seeds.
Completing the hidden quest instantly made the new player squad rich. They sold the seeds on the trading market, and they were quickly bought by veteran players with spiritual farmland.
They earned a total of 610,000 sacrificial power—60,000 more than directly sacrificing Emperor Zhao.
Each team member received 61,000 sacrificial power, and all have since upgraded to brand-new vehicles, embedded cultivation combat techniques, and equipped themselves with weapons possessing basic resonance effects.
Their body cultivation level and Star Vein slots have also improved, and they spent every bit of it.
The posting new player also mentioned he’d felt strange at the time: why could a player-made life energy jar unlock the Green Source Clan’s rune lock?
After seeing the other player’s post, he connected the dots.
He was certain the player in the video and the veteran he traded with were the same person.
Because in the video, the veteran’s name floated above his head when he controlled plant growth—it matched the name of the veteran he traded with.
The new player’s post instantly exploded on the forum.
Other questions can be speculated upon—if it happened, there must be an answer.
But this time, a player used a non-Monster World item from his own body to unlock a hidden scene—this completely violates game rules.
We’re all players—why does this one player have abilities no one else has, even control over all life?
Many players believe that if this player also owned a spiritual farmland, he could mass-produce spiritual plants and earn sacrificial power several times faster than ordinary players.
Players have voiced their opinions widely.
Many have even privately messaged Cang Fu, urging him to explain and give everyone a clear answer.
As for seeking an official explanation from the Eclipse Clan, players know that beings from the Upper Realm never explain anything in the game—they expect players to figure it out themselves.
Asking is useless.
Players have been shouting on the forum for a year: increase sacrificial power output immediately—raise it tenfold at least to barely cover expenses.
But the Eclipse Clan hasn’t even bothered to issue a single official announcement.
Clearly, player opinions mean nothing to the Eclipse Clan.
Amid thousands of calls from forum players, the party involved finally appeared on the forum.
The post provided a detailed explanation of the situation at the time.
【Regarding the forum discussion content, I am here to explain the specific reasons】:
Poster: Cangyuan Forbidden Spell.
Content: Private messages have been blocked; I was terrified when I logged in, thinking something major had happened.
Even friends in my guild were privately messaging me asking for the reason.
Only then did I learn it was because someone had recorded a video.
So I’m posting here on the forum to give a unified explanation—please stop messaging me privately.
First, I want to confirm: the player in the previous video is indeed me, and I’m also the one who unlocked the item for the newbie.
The ability I used in the video originated from this post (post link).
The player who posted this uploaded a video clip, claiming to share it with everyone to supplement background material for the Monster World.
This video mentioned a race: the Lüyuan Clan.
I am a Lümu Clan player, and our name is very similar to Lüyuan; when I first saw the video, I didn’t think much of it.
After all, similar names are everywhere.
There are even Lüjing Clan players in the game, differing from our Lümu Clan by only one character.
But as I watched the video further, I began to feel something was off.
The ancient content in the Lüyuan Clan’s video closely matched our Lümu Clan’s ancestral history—it was clearly modeled after our own ancient legends.
I was furious at the time.
I felt the Yuechi Clan disrespected our Lümu Clan by adapting our historical myths into the game’s background.
In truth, doing so wouldn’t have mattered much; many early games were adapted from historical myths.
But the Yuechi Clan’s version contained multiple distortions of origins and beliefs.
For example, they set the origin of the Lüyuan Clan as evolving from giant mushrooms, and they even named the goddess in our background “Nu’e.”
Taking humanity as a reference, imagine renaming one of humanity’s ancestral figures, Emperor—humans would feel just as angry as I did.
Myths can be altered, but when foundational elements are changed, those involved inevitably feel insulted.
Moreover, in our Lümu Clan’s historical records, the goddess is a sacred and supreme object of worship.
Naming her “Nu’e” is an outright provocation against our faith.
Furious, I logged out and contacted our clan’s on-duty administrator to file a complaint.
The response I received was that the Yuechi Clan had indeed referenced our clan’s mythological history when creating the Monster World’s background (the conflict has now been resolved; don’t overthink it—our clan is satisfied with the Yuechi Clan’s handling).
This is the origin of my actions.
Now for the specific reason.
The Yuechi Clan’s reply made me consider a possibility.
If the Yuechi Clan modeled the Lüyuan Clan after our own, could it mean that many of our clan’s inherited techniques could be applied within the game?
When this thought first occurred to me, I found it ridiculous—I thought my idea was absurd; how could this possibly work?
But the outcome surprised me.
As everyone saw in the popular video, I successfully activated an ancient Lümu Clan natural technique within the Senluolin Realm.
This discovery completely stunned me.
It meant the Yuechi Clan’s virtual engine didn’t just replicate perfect physical laws—it had also integrated deep natural principles.
This experience filled me with gratitude toward the Yuechi Clan for allowing me to relive my ancestors’ glory in a virtual environment.
Originally, the testing ended here.
I planned to focus my efforts in the Senluolin Realm, where plant-type monsters wouldn’t attack me, and I felt no hostility toward them—on the contrary, I felt a sense of kinship.
I intended to grow spiritual plants and follow a farming-based progression path.
But yesterday, while browsing the forum, I saw a newbie’s Qiuzhu post seeking to unlock the Lüyuan Clan’s heritage—the hidden quest.
The quest required unlocking with Lüyuan Clan blood or the breath of a Lüyuan Clan member.
At that moment, a thought occurred to me.
Since the Yuechi Clan modeled the Lüyuan Clan after our own, could my blood or my Life Breath Cluster unlock the Lüyuan Clan’s hidden heritage?
Driven by curiosity, I contacted the newbie poster and gave him my blood and Life Breath Cluster.
To my astonishment, he actually unlocked the Lüyuan Clan’s heritage.
This news left me speechless.
I’m now just as confused—why could my Life Breath Cluster unlock the Lüyuan Clan’s heritage data?
That’s the full situation. Also, one more thing.
After entering the game, my attribute panel already had the talent “Nature Affinity”—clearly copied from reality during development.
Perhaps this is also one reason I can use natural abilities in the game.
…
Comments section:
Anon is awesome: Wait, why does the Lümu Clan get special treatment in the Monster World? Why don’t our Sāiyú Clan get any? Is swimming considered a talent? Then the starting talent gap is insane—you control the growth of all nature at launch, while I start by diving into the sea to catch fish (fingers trembling, heartbroken and furious.jpg). Where’s the promised equal starting point for all players? Are we really the weakest in reality and the weakest in the game too?
Scar’s Tears: If this were a replication of real-world talents, I could understand—it’s natural that talents differ between clans, and there’s no point protesting; inequality exists in reality. But what I can’t understand is why the Lümu Clan’s inherent traits can unlock hidden areas—that’s just too overpowered.
Heroic Achievements: Oh my god, what kind of backroom deal did the Lümu Clan and Yuechi Clan make? You get a built-in unlock skill. I saw the previous player who posted background material spent 1,500 Sacrificial Power to unlock the area, but Lümu Clan brothers just give some blood and energy and save 1,500 Sacrificial Power—this is so unfair.
Text Order: The Sāiyú Clan brother above made me laugh—why isn’t swimming considered a talent? You swim faster than other players and can breathe underwater—you’re clearly the future masters of the seas. I suggest you sign up for the Gold Coin Guild’s delivery service; you won’t even need vehicles for sea travel. Who among the newbies earns faster than you?
Emperor of Luck: It’s a bit unreasonable. Everything else is fine, but setting blood and breath as unlock conditions is wrong, and letting the Lümu Clan be invincible in the Senluolin Realm—immune to plant-type monster attacks—is way too overpowered. Invincibility in a zone? I can’t even imagine it. If explorers had the Lümu Clan’s talent, they’d laugh in their sleep—exploring Senluolin Realm would be completely safe. Even more absurd: plants can be controlled by the Lümu Clan. I even suspect you can command plant-type monsters in Senluolin Realm to fight. Suggest you try it—you might actually pull it off.
…
The issue of the Lümu Clan’s talent sparked heated debate on the forum.
Its popularity quickly rose to the top of the trending list.
As players said, the Lümu Clan’s talent is excessive.
In the Senluolin Realm, plant-type monsters don’t see them as enemies—and worse, they can control plant growth.
Compared to players of other races, the Lümu Clan’s talent is terrifyingly strong.
After reading this post, human players who’ve never lived in high-spirit-energy environments suffered the most.
Because their talent slot reads: None.
That means they start the game lacking one ability compared to other races—and they can’t even compare to the Lümu Clan.
In the discussion, forum players unanimously mentioned the Yuechi Clan.
If the Lümu Clan has such an overpowered talent, then as beings from the Upper Realm, it’s only logical that the Yuechi Clan gave themselves even bigger advantages.
But as soon as doubts arose, the Yuechi Clan player “Shou Jili” posted an explanatory thread on the forum.
The post detailed his attribute interface.
His talent slot, like the human players’, simply read: None.
He stated that in the Monster World game, the Yuechi Clan has no special treatment or hidden advantages.
The player body replicates the real-world body—abilities not present in reality won’t exist in the game.
Although he is a Yuechi Clan member, he grows through hunting, just like any ordinary player.
This is confirmed by his guild friends.
Below the post, members of “Shou Jili”’s guild all replied, confirming there was no special treatment.
Thus, suspicions that the Yuechi Clan secretly gave themselves talent buffs were dispelled.
But under “Shou Jili”’s post, many players still asked why the Lümu Clan received special treatment.
This has disrupted the starting balance and is unfair to other players.
Although the player body replicates real-world talents, the Lümu Clan’s talent has no application in the real world.
Yet in the game, it’s significantly enhanced—its strength far exceeds the real-world capability range.
…
Yuechi City, Judgment Chamber.
The room is located on the highest floor of the city’s administrative center.
Transparent energy barriers surround all four sides, as if suspended above the clouds.
Stepping inside, the floor glows with flowing light patterns; each step triggers ripples of faint radiance.
At the room’s center stands an arc-shaped command console, crafted from information crystals.
The First Administrator stands before the console, with a massive holographic projection wall behind him.
Four light screens float before him, displaying complex data streams.
Each screen represents a pending judgment matter—from resource support applications submitted by Earth’s clans to new technology import requests—all information cascades down like a waterfall.
The Administrator lightly raised his hand; his fingertip swept through the air, and one screen responded instantly, enlarging before his eyes.
The screen displayed a 3D model of Yuechi City’s future urban plan.
It included transportation networks, energy flows, population distribution—all marked with colored light points.
This is the Yuechi Clan’s next-century plan: to build a brand-new city, integrating the latest technologies into this future metropolis.
With a flick of his finger, the model instantly split into hundreds of detailed modules, each accompanied by real-time analytical reports.
Robots across the city collect data 24/7, updating content every three seconds.
The room’s ceiling is a single dynamic star map; starlight and floor light patterns interweave, as if the entire universe lies within their control.
At that moment, a corner of the central screen flashed a notification for new critical information.
The Administrator’s thought instantly triggered the information to open and enlarge before him.
After scanning the content above, Official No. 1 furrowed his brow, and the holographic screen automatically shifted to the Monster World official website according to his intent.
Upon entering the forum, he began reviewing heated player feedback from his clan members.
Soon after, Official No. 1 understood the specifics.
Players widely expressed confusion over the overpowered Tianfu strength of the Greenwood Clan and demanded an official explanation.
At that moment, the star river on the ceiling flowed, and the figure of Star Net coalesced beside him.
“No. 1.”
“Star Net.” Official No. 1 bowed respectfully.
“I am already aware of the situation. I want to know what decision you’ve made.”
“Although our clan chooses to ignore it and nothing will happen, players’ curiosity remains unsatisfied. Still, I have decided to hold a public briefing to thoroughly explain the reasons.”
“What is the point of explaining?” Star Net continued.
Facing Star Net’s inquiry, Official No. 1 understood that Star Net cared deeply about this matter—otherwise, it would not have come in person.
After a brief silence, Official No. 1 explained:
“Holding this briefing is not to explain to other clans, but to explain to the high-dimensional deity behind Monster World. He chose our Eclipse Clan to conceal the truth of the game; therefore, we must handle this matter properly—even if he never explicitly ordered us to address it, this remains a task we must complete.”
“At this stage, no clan suspects Monster World; they still believe it was created by our virtual technology. But accumulated minor details may breed suspicion, gradually deepening it. Thus, holding this public briefing is to answer doubts and crush suspicion at its inception.”
Star Net nodded in approval:
“That is precisely what I intended. It seems you already have a clear explanation plan… But before the briefing, submit your detailed proposal to me. Though I trust you, this matter concerns the will of the high-dimensional deity—we cannot afford any risk. Your proposal must be proven feasible, and it will only be executed after my review.”
“Understood.” Official No. 1 nodded.
“Then proceed as you said.” Star Net’s body, formed of light and shadow, suddenly dissolved.
That day, the Eclipse Clan publicly announced a Monster World game content briefing to be held one day later.
However, the publicly announced content centered on the Eclipse Clan’s core philosophy behind creating Monster World.
Several additional points were listed afterward, to be elaborated during the briefing.
The second-to-last point was the explanation of the integration between the clan and the game’s background.
(End of Chapter)
End of Chapter
