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Chapter 244: Sealing Array, Fake Official (Requesting Monthly Passes)

~28 min read 5,436 words

The crude teleportation array was completed.

Ah Lan's mission was not yet over; after ordering his clansmen to guard the spatial teleportation array, he rushed to the Emperor's Tomb Village Library and threw himself back into study.

According to the Star Network's requirements, the direction of this study was how to close spatial rifts.

This was a very important link in the anti-invasion war deployed by the Star Network.

During his studies, Ah Lan learned that spatial rifts were essentially tears in the fabric of space.

One could compare the world to a massive creature.

Spatial rifts were wounds torn on this creature; under normal circumstances, a stable world structure could heal itself.

Just like a wound appearing on a creature, as the world continued to operate, the cells within the creature's body would quickly gather at the wound site to repair or regenerate.

Meng Yuan Chu had a similar structure.

After the part projected into the Monster World was destroyed, it would eventually be reborn at other locations in the Monster World.

Secondly, one could refer to the great battle between the Champion Fighters and the Ascended Clan; during the fierce collision, space was torn apart multiple times.

But the torn space would recover to its original state in the blink of an eye.

Especially for a super world like the Monster World, the self-healing properties brought by the world's operation were extremely strong.

Forces capable of easily shattering small worlds would clash in the Monster World; the destroyed space would heal in the blink of an eye, causing no impact on the operation of the Monster World.

And to maintain the operation of a spatial channel, this method had to be used.

One was tearing under the support of spatial rules; such spatial rifts, unless one possessed the ability to change the rules themselves, closing them based solely on the players' current strength was undoubtedly a pipe dream.

But the invading forces obviously did not fall into this category.

The second was cutting off the source of energy supply.

To keep the space on the "world creature" constantly existing, continuous energy supply was needed to repeatedly tear the wound and always maintain its existence.

This was the method used by the vast majority of forces to build spatial teleportation arrays.

Maintaining a stable spatial teleportation array relied on continuous energy input; a certain amount of energy had to be consumed every minute and every second.

To close a spatial rift, the most direct and crude method was to strike at the source.

Smash the energy supply system, and you could destroy the spatial rift, or even the stable operation of the spatial channel.

Without subsequent energy, under the high-pressure environment of the void, the spatial channel would quickly disintegrate and dissipate.

But this method had a limitation: it could only be performed at the source of the energy supply, not at the end.

Take Earth and the invading forces as an example.

The spatial source node constructed by the invading forces was at end A, while Earth was located at the end B of the spatial channel.

End A was the energy source of the spatial channel, responsible for maintaining the stability and continuity of the channel.

End B was the exit of the channel; it relied on the energy supply from end A to remain open and was an extension of end A.

This was a one-way flow of energy; end B using pure violence to destroy could only temporarily interfere with the stability of the spatial channel, or even briefly destroy the spatial channel, but could not completely close it.

It was like a spring winding down from a mountain peak.

No matter what violent means you used at the very bottom, you could not affect the direction of the water flow.

Even if the creatures at end B blew up Earth, the spatial channel would gradually restore its connection at the original end node coordinates.

Therefore, the most effective method to close a spatial rift was to destroy it at the source.

The second method was the energy nail.

This method needed to be carried out in the middle section between A and B, that is, unfolded within the spatial channel.

The channel structure was maintained by an energy field or materials.

As long as multiple reverse energy fields were applied in the middle section of the channel, releasing waves opposite to the energy frequency of the spatial channel, the structural balance of the channel could be destroyed.

These reverse energy fields were like nails driven into the spatial channel, causing multiple gaps to form within the channel; during teleportation, one would easily be sucked into a counter-current vortex.

If the technology met the standard, it could constantly offset the energy transmission from the source.

Like a porter, whatever amount of energy was transported over, it would all be offset, or diverted to the void environment.

This technology required a relatively clear understanding of the energy structure and materials released by end A.

It was a technology for the reverse decomposition of spatial tunnels.

The advantage was that it could be performed in the middle section of the spatial channel, without the need to risk entering the space where end A was located, thus avoiding a direct confrontation.

The disadvantage was that the technical difficulty was high; during the process of reverse decomposing the spatial channel, one could easily be swallowed by the spatial counter-current, posing a certain risk.

The third method was sealing.

Compared to the first two methods, which were carried out at the source and in the middle section respectively, sealing was performed at the end.

That is, it was carried out on Earth.

But it did not adopt the method of destruction; instead, it reinforced a door at the end of the channel, like a seal covering the exit position.

This made the spatial channel a one-way closed structure.

If the energy released from the source was the water flowing down from the mountain peak, then end B was like building a super dam; although it could not stop the water from flowing down from the peak, it intercepted it at the end.

The spatial channel still existed; it was just that to enter Earth, one first had to break this seal.

After understanding these three methods through the knowledge in the library, Ah Lan began to think about how to choose.

Comparing these three methods, the one with the lowest technical difficulty was source destruction.

But choosing to snuff it out at the source meant facing the war directly; unless one possessed absolutely overwhelming strength, otherwise it would require paying a heavy price in casualties.

The one with the highest technical difficulty was the middle-section nail.

It required a very deep understanding of spatial technology and could avoid the war.

The difficulty of the last method, sealing, was moderate, but the defensive method was too crude; once the seal was broken, one would still face the challenge of the invading forces.

This was more like setting up a checkpoint for the invading forces to reach Earth, rather than completely solving the problem of spatial docking.

But compared to the first two methods, Ah Lan felt that the third method of sealing was more suitable for the Eclipse Clan to use.

Add another layer of gate, delaying as long as possible to prevent the invading forces from descending upon Earth.

He could roughly figure out why the Star Net needed this kind of technology.

The coming war would unfold in the small worlds where the invading forces resided, which meant players could descend upon Earth through the source-space tunnels of the invaded worlds.

Enabling the meeting between main accounts and alt accounts.

This was clearly one of the Star Net's greatest concerns, and might even provoke the wrath of the hyper-dimensional deities behind Monster World.

Therefore such problems had to be eliminated, even if the probability of occurrence was very low.

The second concern was the fear of cornered beasts lashing out during the war.

Faced with player invasion, the invading forces of the small worlds would inevitably struggle to resist.

Being enemies with players meant facing endless, inexhaustible harassment.

No matter how powerful the small world forces were, they could not withstand the players' attrition.

Facing a desperate situation, the invading forces might abandon their small world homeland and migrate their entire race to Earth.

This meant the war would still continue, only by then Earth would face an invading force already half-broken by the players.

But as long as there was a possibility of war, a way had to be found to eliminate it.

Resolving all problems within the small worlds was the best outcome.

This gate might not hold out long against the invading forces at their peak.

But under the players' sustained devastation, a migrating force made up of broken remnants would inevitably be stalled before this gate.

By then Earth would only need to pile on resources, feeding energy to the seal, and make the migrating remnants despair.

In fact, A-Lan believed that setting up the reinforced seal held another potential possibility.

The purpose was to block the transmission of calamity.

The players' current strength was nothing remarkable as a race within Monster World.

But the players had far too many means to sanction the small world forces.

Setting aside the Darkborn Legion mastered by the Director, a Painful Painful Minghun that could grow at tremendous speed within small worlds.

The players only needed to deploy the Immortal Virus tactic, and ordinary small worlds could not withstand it.

He could even be certain that the Immortal Virus would surely appear in this war.

In the previous apocalyptic small world, the players were the divine beings who descended from the heavens to purge the Immortal Virus, slaughter the immortal zombies, and save the world.

But in this new instance facing the invading forces directly, the players would become a world-ending calamity, employing every means at their disposal.

At this stage, there was already a niche school among the players: "I Still Have Zombies."

Each time, before being reduced to low health, one would drink the Immortal Virus, and the near-death player would continue fighting in the form of an immortal zombie.

This behavior produced no effect whatsoever within Monster World.

Monster World had too many ways to contain the Immortal Virus; in fact, the Immortal Virus was far inferior to the Black Tide's basic energy units.

When the two met, in the Black Tide's eyes the Immortal Virus was mere nourishment — let alone spreading, it didn't even have the right to survive.

But in small worlds, the Immortal Virus was an unsolvable, world-ending terror.

It would sweep across the entire small world with terrifying efficiency, affecting every living being.

Allowing the spatial rift to continue existing could give rise to an incalculable real-world crisis.

The Immortal Virus invasion.

The previous apocalyptic small world descending from civilization to a nearly barbaric primitive society was all because the Immortal Virus developed by the Gui Li Clan dripped down into the small world through the spatial transmission passage the Gui Li Clan had built.

It caused the small world's relatively advanced modern civilization to decline, with the vast majority of living beings perishing in this catastrophe.

Fewer than 1% of living beings hid underground, clinging to life.

This meant that with the Immortal Virus entering the battlefield, a similar crisis could also appear on Earth.

Descending upon Earth through the spatial tunnel built by the invading forces to connect to Earth.

The members of Earth's Alliance races had lived for a long time in a weak spiritual energy environment; their physical condition was very poor, and facing infection by the Immortal Virus, they had no resistance whatsoever.

It might take only a few days for the entire Earth to fall.

This was even more terrifying than the small world invading forces.

The Star Net had clearly calculated this point, which was why it required him to learn the relevant techniques for closing spatial passages before activating the spatial transmission array, eliminating potential risks.

In fact, the Moon Eclipse Clan possessed simple spatial sealing techniques.

But such techniques could not be compared at all with the techniques in the Imperial Tomb Village library.

To make the plan to seal the spatial tunnel proceed better, he needed to master more relevant knowledge, making the soon-to-be-deployed seal even more solid.

This war would also be fought on two levels.

Offline seal defense, online heavenly calamity heavy punch.

Online was the least worrisome — infinite margin for error meant no risk of failure.

Even if the transmission death rate reached 50%+, it posed no threat to players whatsoever.

A failed transmission simply meant browsing the forum for an hour, watching an hour of livestream.

Death was even jokingly called the anti-addiction system by forum players, forcibly making players rest for an hour to recuperate.

But unlike online, offline had to be absolutely foolproof; any small problem could evolve into a disaster sweeping the entire world.

Under brain overclock, A-Lan was like a sponge, continuously absorbing spatial knowledge.

Every segment he learned, he would edit onto the forum, letting the watching Star Net record it.

Even with learning, even with brain overclock activated, he could not compare with the Star Net.

The real-world deployment would be arranged by the Star Net personally; he only needed to learn, not to operate.

Time slipped away in study.

A day later, a golden bullet comment swept across the livestream:

"Number 16, study session over. I have two tasks for you next."

"First task: wait for my notification, activate the spatial teleportation array, then head to the forum to build momentum — the specific method can go like this…"

"Second task: try to head to the small world and destroy the spatial teleportation array at its source… your attempt will most likely fail, but it won't affect the rollout of the subsequent plan."

Upon receiving the reply from the Star Net, A-Lan immediately nodded:

"Understood."

The messages sent by the Star Net were entirely numerical content.

They were not displayed directly in the livestream room in text form.

This was mainly to avoid other-race players who might be in the livestream room from being confused after reading this portion of information.

Now, even brand-new players, as long as they start a livestream, will inevitably have cloud players flooding in.

Even the most obscure livestream room can have several thousand players watching simultaneously, even if that player does nothing but lies on the beach of the Colorful Mist Coast and sleeps.

The popularity of Monster World makes direct communication in the livestream room very likely to expose a great deal of information.

To solve this problem, the Star Net recently compiled a dictionary, with each number corresponding to a character in the dictionary.

It also required their administrators to memorize the entire contents of the dictionary.

The purpose was precisely to enable real-time communication in-game without repeatedly going offline, thereby boosting communication efficiency.

After clarifying his upcoming tasks, A-Lan immediately rose and left the library.

He prepared to head to the Colorful Mist Coast area to check on the condition of the spatial teleportation array, and try to fine-tune it once more to raise the probability of a successful teleportation.

Earlier, he had seen a supplementary background-information post on the forum.

It described the early process by which the Lord of Bliss created Bliss Players, and it mentioned one point that left a deep impression on him.

In the first closed beta of the Bliss Player system, 200,000 Bliss Players were recruited, and as a result three died in the spatial backflow.

Ordinary players reading this would feel no stir at all.

But he knew perfectly well that Monster World is not a game — three players truly died in the process of entering the game.

It can be affirmed that the Lord of Bliss was fully capable of building a more stable spatial tunnel.

Yet during the closed-beta recruitment, he casually built an energy-saving version of a spatial tunnel — this proves that the Lord of Bliss never regarded the living beings of the home world as anything at all, manipulating them as casually as ants.

He, for his part, didn't think there was anything wrong with that behavior.

On the vast stage of Monster World, where billions of races converge, every race has its own unique survival logic and code of conduct.

But whether a high civilization or a weak faction, all are driven by the core motivation of their own race's interests.

The Lord of Bliss's behavior is precisely an embodiment of this mainstream logic.

He can sacrifice other races for his own benefit, even treating an entire small world as a bargaining chip.

The bigger the fist, the truer it is.

But he still felt that the Lord of Bliss was fully capable of creating better conditions — the closed-beta phase was the perfect window to promote it — so why hadn't even the details been handled properly.

Facts proved that the Lord of Bliss could not make the open-recruitment model for Bliss Players work.

In the end, it was changed to the current Death Space model.

The complaints he'd made back then were like a boomerang.

Compared with the Lord of Bliss, who teleported 200,000 players and had a death ratio of 3.

The spatial teleportation passage he created was practically a guillotine.

The probability of death was higher than the probability of survival — for every two players who entered the teleportation array, one was sent to the chopping block.

While the plan had not yet begun, he wanted to try to raise the probability of a successful teleportation a bit more.

Even if he could reduce the death probability by 1%, that would be a fine improvement.

While A-Lan was busy with this, the real-world deployment also kicked off in step.

The Star Net used ground observation stations in space to precisely locate the spatial rift, then activated the energy-supply equipment deployed in near-Earth orbit.

These pieces of equipment were shaped like enormous diamond crystals, with complex energy spirit-pattern trajectories inscribed on their surfaces.

As the command was issued, the diamond crystals detached from orbit and plunged toward the Earth's surface like meteors.

In the Star Net's network perception, the landing trajectories of the supply equipment were displayed in real time and adjusted.

Several minutes later, the first batch of energy-supply equipment landed precisely around the spatial rift, forming a tight encirclement.

After the charging equipment hovered in the air, the energy patterns on their surfaces gradually lit up; the released energy fluctuations wove together in the air, forming a nearly invisible energy network that completely enveloped the spatial rift.

Right after, the second batch of energy-supply equipment landed on the sea surface near the spatial rift, sank to the seabed, and after the energy patterns on their surfaces flickered, released energy ripples.

Upon receiving the Star Net's command, the seabed engineering robots rapidly connected to the supply equipment carrying seabed cables, forming a stable seabed energy-supply network; the released energy waves docked with the high-altitude charging equipment.

The third batch of energy-supply equipment landed on dozens of islands near the spatial rift.

The equipment embedded into the islands' surface; the released energy docked with the charging equipment in the air and on the seabed, forming a three-phase connection that covered the spatial rift with a three-dimensional energy defense.

The deployment of the first layer of sealing was complete.

The Star Net intelligence brain, following the knowledge A-Lan had learned in the Imperial Tomb Village library, optimized and upgraded the energy-network structure to raise the strength and stability of the sealing barrier.

It was like the energy-release method taught by the Champion Fighter.

The same energy, used in different ways, produces vastly different final effects.

In terms of adjustment, the first step was to reconfigure the energy nodes.

The originally evenly distributed energy nodes were adjusted by the Star Net into a more complex mesh structure; the distances and angles between nodes underwent multiple reorganizations in a short time, and before long were tuned to the precision required by the library books.

Immediately, the feedback data showed that the energy-flow efficiency of the new energy network had been boosted by 3.7 times.

Afterwards, the Star Net began adjusting the energy-output frequency of the diamond charging equipment, optimizing the rhythm of the energy flow.

During the tuning process, the flow of energy through the mesh structure produced a self-reinforcing effect, and the energy loss required to maintain the seal dropped by 12.23% along with it.

The preliminary structure was complete; next came the second layer of sealing.

The core of this layer of sealing was to further strengthen the sealing barrier — adding a self-repair mechanism to the barrier to handle possible high-intensity energy impacts.

The design drew inspiration from the sealing-structure knowledge learned in the Imperial Tomb Village library, combined with the Eclipse Clan's technology, attempting to form an entirely new energy structure.

Under the Star Net's control, the latest energy crystals forged within Eclipse City were escorted by starships to the designated locations for deployment.

On the basis of the first layer of sealing, a more complex energy circuit system was constructed.

This circuit system was composed of multiple small energy nodes, distributed at various key positions of the first layer of sealing.

Independent energy fields were formed in localized areas, further enhancing the sealing's strength.

Much like the human body's blood circulation system, the coordinated work of multiple small nodes ensured that energy could efficiently cover the entire sealing area, playing a supporting and auxiliary role.

After continuous reorganization and rearrangement, the Star Net attempted activation.

The small energy nodes continued to release energy fluctuations.

This attempt easily achieved a perfect interface with the first layer's sealing network.

The activation of the energy circuit greatly enhanced the overall strength of the sealing barrier, and the efficiency of energy flow was also significantly improved.

Next came the self-repair test.

Starships were controlled to launch destructive attacks against the sealing nodes.

After a node was struck, the backup local nodes took over the damaged node's functions within 0.1 seconds, continuing to maintain the stable operation of the energy network.

The library's materials were successfully applied in reality; upon seeing this, the administrators of the Lunar Command also clenched their fists in excitement.

Just as the Star Net had said, the Imperial Tomb Village library was a generous gift bestowed upon the Earth Alliance by higher-dimensional deities.

Every piece of knowledge within it could allow Earth's civilization to achieve leapfrog growth.

Even mastering only part of the library's knowledge would be enough to elevate Earth's civilization to unimaginable heights.

But the prerequisite was having enough spiritual materials of sufficient quality to use.

In Earth's weak spiritual-energy environment, the spiritual materials produced were worse than weeds even in Monster World; many types of knowledge, even if learned, could not be applied.

For example, a portable spatial teleportation array that A-Lan had learned about in the library.

It required several high-grade spatial-system materials as a carrier, allowing one to summon and release a spatial passage at any time.

But even if one fully mastered the knowledge of how to build it, the limitations of Earth's environment meant it could not be produced.

After the second layer of defense was successfully deployed, 300 metal boxes descended from the sky, releasing hundreds of thousands of node particles.

For the third layer of defense, the Star Net deployed a dynamic node network system.

The core principle was to give the sealing barrier the ability to automatically adjust the distribution of energy intensity.

Similar to a biological body's immune system, it could rapidly concentrate energy resources for defense when attacked, forming a complex dynamic network.

Each intelligent node was equipped with independent sensors, capable of monitoring the energy fluctuations of the first two layers of sealing in real time and engaging in coordinated work.

When a certain area was attacked, nearby nodes would rapidly converge the energy of the three-layer defense system to that area, forming a thickened energy shield and greatly increasing defensive strength.

Test feedback showed that adding the dynamic adjustment mechanism not only handled enemy attacks efficiently, but also significantly reduced energy consumption.

Next came the fourth layer of defense….

During this process, the Star Net continuously adjusted and tested, applying all the knowledge learned from the Imperial Tomb Village library to the deployment of the sealing barrier.

Basically, each test was completed in an extremely short time, calculating the optimal solution.

Even if the technology could not be adapted, the Star Net would change its approach, imitating the core principles of the technology and combining them with real-world technology to attempt deployment.

Under the Star Net's adjustments, a super network enveloping the spatial rift was generated.

After the final command was issued, the super energy network suddenly contracted, compressing the spatial rift within a controllable range.

All space weapons turned in unison, entering standby attack mode, locked onto the coordinate point.

On the ground, war fortresses began to be constructed around the area where the spatial rift was located.

After the war deployment was complete, the Star Net, through the livestream channel, sent a notice of plan activation to Administrator No. 16, A-Lan, who was in Monster World.

At this moment, upon seeing the golden bullet-screen prompt, A-Lan immediately activated the teleportation array beside him.

After debugging, he successfully reduced the death probability during teleportation by 0.74%.

Although it was not much, this was already the limit of what he could achieve in a short time.

After the spatial teleportation array was activated, the energy nodes on it lit up one after another, and A-Lan also summoned the forum interface at this moment.

After reviewing the post he had pre-edited once more, he tapped send with his consciousness.

【Explanation of New Instance Development Progress, and Subsequent Testing Directions.】

Poster: Shou Shou Jili

Content:

Greetings, fellow players.

Recently, the real world has faced an unprecedented challenge.

An invading force possessing advanced spatial teleportation technology and powerful biotech is attempting to launch an invasion war against Earth.

Prior to this, they had already launched two probing attacks.

From initial contact, it can be seen that this invading force's biotech level surpasses Earth's existing technological system, and it may be the strongest challenge the Earth Alliance has ever faced.

Since the beginning of its self-developed virtual game, the Eclipse Clan had positioned it as a tool for responding to potential invasion wars.

Through the virtual environment, we can conduct simulation tests of the latest technology and weapons, as well as war simulation drills against the invading force.

Through this method, we enhance the Earth Alliance's war defense capabilities.

Secondly, it is also to find the optimal strategy against the invaders within the virtual world.

After multiple days of investigation by the beacon starships, we have grasped the general situation of the invading force and have crafted it into a brand-new game instance.

This instance will simulate the invading force's technological level, combat methods, and their world's environment, providing players with a highly realistic confrontation platform.

However, due to the tight schedule, the new instance was not generated based on Monster World's original virtual framework system, but was instead hastily created and implanted into Monster World.

Therefore, the instance may contain some unknown bugs, as it has not yet undergone thorough testing.

To ensure player experience and data security, we have decided to adopt the following measures:

First, regarding the way to enter the instance.

The new instance will no longer be entered through the spatial node of the Starter Village, but will instead use external teleportation.

Players need to enter the instance through a teleportation array at a specific coordinate point; the exact coordinates will be announced at the end of the post.

Regarding the instance content and rewards.

The new instance contains multiple hidden easter eggs and high-value hunting rewards, to encourage players to actively participate in this test.

Players can obtain precious resources, evolution points, and Shou Shou Jili rewards through combat.

However, because the new instance was made on a temporary basis.

The instance framework is not fully compatible with the original framework system of Monster World, and there remain a series of unresolved issues in optimization.

Therefore, data packet loss may occur during the teleportation into the instance.

If a player encounters data packet loss while being teleported to the instance, the Star Net will automatically determine that the player has encountered a spatial reverse-flow, and will return to Emperor Tomb Village by way of death.

This is a necessary measure to ensure the safety of player data; we ask for the understanding of all players.

Regarding the direction of test optimization.

This test is the first round of testing, and its main purpose is to check the stability and compatibility of the instance.

After the test ends, we will collect player feedback, fix known bugs, and optimize the instance content.

Once the new instance is successfully produced, it will merge with the space of Emperor Tomb Village.

At that time, we will officially open the new instance in Wang Xiao Shi Jie, for all players to experience.

Secondly, the new instance is not purely an entertainment instance.

The enemies, environment, and combat methods in the new instance highly simulate the real situation of the world where the invading force resides.

The combat data produced by players can help us analyze the weaknesses of the invading force and formulate targeted defense strategies.

As "testers," everything players do in the Wang Xiao Shi Jie instance is providing valuable data support for the defense of the real world.

Moreover, players' actions will directly affect the Moon Eclipse Tribe's analysis of the invading force and the formulation of response plans.

Therefore, the Star Net encourages players to proactively head to Wang Xiao Shi Jie, produce data through warfare, and assist the Earth Alliance in finding the best strategy against the invading force.

This is also the core purpose of the Star Net temporarily opening an unfinished instance.

To motivate players to actively participate in the test, besides the high rewards, the Wang Xiao Shi Jie instance also contains a large number of hidden storylines triggered through warfare….

The launch of the new instance is an important measure by the Moon Eclipse Tribe in response to the real-world threat, and also a special opportunity for players to jointly participate in saving Earth.

Through testing in the virtual world, we can find the optimal warfare model at the lowest cost.

We hope players of all races will actively participate in the instance test, and contribute their share to the future of Earth.

Specific coordinates of the new instance: Color Fog Coast (temporary instance-space teleportation array, coordinates: 1192.2283)

Finally, because the Wang Xiao Shi Jie instance is still in the testing phase and has not yet been formally docked with the main framework of Monster World, to avoid unnecessary misunderstandings, we will not release it through an official announcement for now, but will inform everyone first through a forum post.

Once the instance test is complete and running stably, we will open it to all players through an official announcement.

Thank you all for your understanding and support!

—Moon Eclipse Tribe · R&D Team.

……

Although it was not issued in the name of an official "guidance."

The link to this post nevertheless spread through the major guilds, small groups, and other chat channels.

Not long after the post was published, it climbed to the top of the forum's trending list in a short time.

Learning that they could once again go to Wang Xiao Shi Jie to stomp noobs, and also provide data support for the potential invasion war in the real world.

Forum players were in high spirits, and one after another headed to the area of the test teleportation array according to the coordinates.

A death rate of over 50% seemed perfectly reasonable to the players.

After all, it was a test instance; there were still many unfixed bugs, and a series of issues in optimization.

But as a player, who hasn't died hundreds or thousands of times?

As long as they can have fun, as long as there's Shou Shou Jili, reasonable is all that matters.

The online Calamity Heavy Fist, after Ah Lan's post was published, officially struck toward the world where the force invading Earth resides.

(End of this chapter)

◈

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