Chapter 253: Version Update: The Alchemy System (Seeking Monthly Votes)
The Primordial Sacrifice Altar.
Under Qi Sheng's gaze, Xiao Xiao Fashi and the Ling Xi Clan descended at the coordinates provided by the Guidance.
However, these coordinates were not located in the Pale Continent region.
Instead, they lay across the sea from the Pale Continent, in another new region he had briefly investigated while searching for mature pets.
He had also considered it as a novice village spatial node for the next round of open recruitment.
Having successfully descended into the Monster World, the land carried by the Ling Xi Clan merged with the Monster World.
During this time, Xiao Xiao Fashi also posted a new thread on the forum, detailing his experiences.
Although no players chose to trust him again.
Xiao Xiao Fashi still decided to start a permanent livestream to prove that his heart remained with his fellow countrymen.
Yet the livestream room was filled with curses; even many tourists who had followed the entire progress of the minor world dungeon exploration flooded in to vent their anger.
Xiao Xiao Fashi chose not to enable tourist blocking, opting instead to endure silently before busying himself with construction work following the Ling Xi Clan's descent into the Monster World.
As for the future development of the Skyborne Ling Xi Clan, Qi Sheng paid no further attention.
The scene shifted to the Colorful Mist Coast region.
Upon learning that the Ling Xi World had collapsed, A Lan of the Moon Eclipse Clan immediately deactivated the spatial teleportation array and retrieved some materials.
The continuous expenditure of sacrificial power finally ceased, allowing the Moon Eclipse Clan to breathe a sigh of relief.
However, the seal defense on Earth remained intact.
This was clearly a decoy laid by the Moon Eclipse Clan to confuse the various races on Earth and deflect their suspicions.
It aimed to prevent the Earthly races from connecting the collapse of the Ling Xi World in the game with the alien invasion of Earth.
Subsequently, the Moon Eclipse Clan would evidently provide a reasonable explanation for the early termination of the test dungeon.
The threat of cross-world war was thus formally lifted.
In fact, this was merely a crisis in the eyes of the Moon Eclipse Clan and the various races of Earth.
From beginning to end, Qi Sheng had never taken the Ling Xi Clan's invasion seriously.
If he wished, he had countless methods to resolve the issue.
However, his original intention in creating the player legion was to forge a war legion capable of handling various crises and challenges.
He positioned himself as the helmsman steering the direction of the legion's sword from behind the scenes, not as a nanny for the player legion.
It was not the case that whenever players encountered problems, he had to step in to solve them.
He would give players room to operate freely.
He was very satisfied with the Moon Eclipse Clan's performance during this crisis and considered granting them more qualification slots in the next round of distribution.
This was clearly the core purpose behind the Moon Eclipse Clan constantly proving their value.
Now that the Earth invasion crisis had ended, Qi Sheng decided to launch a new round of game content updates.
Two days ago, Chao Wei and Jiu Yin had completed the development of the alchemy function.
Furthermore, it had passed testing against the Challenger System and was now ready to go online.
Additionally, he planned to use this update to add two more growth-type pets for players to choose from.
The name of the first growth-type pet was: Ling Yun.
It was a plant-based lifeform he had discovered in the rainforest at the southernmost tip of the Pale Continent.
In appearance, Ling Yun used brown branches with interlaced textures as its body; its adult form resembled a tree stump half a meter tall, with a rounded head, two emerald-green gems embedded in its Iron Face as eyes, two slender branch-like arms, and complex roots below that could uproot themselves to move.
This pet's combat ability was extremely weak.
What Qi Sheng valued was this pet's functional effect: it could improve the soil of its growing environment, increase the content of life energy within the soil, and significantly boost the growth speed of other spiritual plants nearby.
The principle lay in Ling Yun's unique life structure; during metabolism, amber resin would seep from cracks in its branches, a unique substance capable of catalyzing the creation of spiritual fields.
Furthermore, in soil where Ling Yun took root, its roots would automatically weave a miniature spiritual vein network underground, like tattooing the soil with breathing meridians, significantly increasing the speed at which the spiritual field absorbed spiritual energy from the air.
Players could plant "Ling Yun" within their spiritual field spaces to increase the yield of spiritual plants.
This was another financial-type pet following Fat Peach.
The difference was that Fat Peach required feeding with sacrificial power, belonging to the category of growth-type financial pets that required early investment for later returns.
Thus, players also referred to it as a pension fund.
Meanwhile, Ling Yun's growth Cultivation Mode could involve feeding it sacrificial power, or it could grow through a symbiotic Cultivation Mode of mutual reinforcement with other spiritual plants.
The higher the quality of the planted spiritual plants, the faster Ling Yun would grow.
It was suitable for use by the Alchemist Guild and other players who obtained spiritual field rewards through node battles, significantly increasing the profits brought by spiritual plants.
The name of the second pet was: Crystal Core.
Its form was a pale blue crystal ball the size of a fist, with a surface smooth as ice and cloud-like halos flowing within; it moved in a floating posture, leaving behind energy afterimages resembling shattered ice crystals when it traveled.
The Crystal Core itself was like an energy magnet, automatically attracting nearby energy to converge upon itself.
It could also actively release abilities to accelerate the absorption of free energy in the surrounding environment, causing the energy concentration in the area to surge significantly within a short time.
This meant the Crystal Core possessed extremely high strategic value.
It was comparable to a movable spiritual spring node.
Placed near a mage group on the battlefield, it could significantly accelerate the efficiency of their mental energy recovery via food qi.
It could also be placed at the front lines to improve the efficiency of tank-style players retreating to recover their health through food qi.
It was equivalent to carrying a small-range food qi amplifier.
Normally carrying the Crystal Core by one's side could also increase the rate of body tempering experience gained while players had the automatic cultivation Cultivation Mode enabled.
One could understand the Crystal Core as a walking spiritual energy amplifier; it did not absorb energy but allowed energy to accumulate around it, forming a precious land beneficial for player cultivation (recovery).
The applicable user base for the Crystal Core was also very broad.
It could suit lone wolf players, fit small teams, and was even more suitable for groups, even war teams.
However, in terms of combat power, the Crystal Core's fighting ability was even lower than Ling Yun's, infinitely close to zero.
Although the Crystal Core was alive, it was a special lifeform with a silicon-based skeleton and spiritual energy fluid.
If Ling Yun was a plant-based lifeform with self-awareness within the spiritual plant system.
Then the Crystal Core could be analogized as a spiritual ore with self-awareness.
But having consciousness did not mean having wisdom; the Crystal Core simply could not fight.
The meaning of "combat power infinitely close to zero" was that there existed a possibility an animal might knock itself dead by crashing its head against the Crystal Core's hard shell.
Yet in terms of functional performance, the Crystal Core was in no way inferior to the popular growth-type pet, Light Spirit Feather.
Comparing the two, each had its own advantages and disadvantages.
Light Spirit Feather provided single-target healing effects, whereas the Crystal Core offered area-of-effect sustainability amplification.
Light Spirit Feather had limited help in large-scale wars, capable only of targeted healing, though its healing effect was significant.
The Crystal Core amplified the spiritual energy content in the air within its range; it needed to be used in conjunction with the Food Qi Soul, but its advantage was covering an entire area, providing continuous sustainability and recovery effects to all players within that region.
With the idea formed, Qi Sheng did not hesitate and immediately issued the latest update notification to all players.
The next second, the update notification rang in the minds of all online players:
[Update Notification: The game is about to undergo a version update. The contents of this update are as follows]:
Update Content One: Growth-Type Pets.
Ling Yun (Financial Type): Can accelerate the growth speed of spiritual plants and improve the quality of spiritual fields.
Crystal Core (Group Buff Type): Gathers energy from the nearby air to accelerate the recovery efficiency of nearby players using food qi (can increase the body tempering experience gain speed under automatic cultivation Cultivation Mode).
Update Content Two: Alchemy Room.
Building Function Introduction: A functional building designed for refining special effect pills and mixing potions; players can consume spiritual materials within this functional building to obtain special pills and potions (for details, please visit the Alchemy Room).
Accompanying the appearance of the update notification, a brand-new building rose from the ground in the southern district of Emperor Tomb Village.
Players within the space flocked toward the new functional building.
One hour later.
The figure of Night Approaching appeared at the Emperor Tomb Village teleportation point.
No matter how far a wanderer is from home, returning takes only one hour.
He had returned quickly through this very method.
At this moment, his private messages had exploded, with everyone waiting for him to post a review of the new function.
Boarding his vehicle, he summoned the map function.
On the map of Emperor Tomb Village's southern district, a new small icon in the shape of an alchemy furnace had appeared.
Before long, he arrived in the southern district of Emperor Tomb Village.
The architecture here consisted of modern high-rise buildings, with wide roads, and along the way were players just like him heading toward the new functional building.
Looking up toward the limit of his vision, he saw the shape of the new functional building.
It was a giant alchemy furnace woven from bronze and glazed tile, tower-shaped overall, with a wide base that gradually tapered upward; nine flying eaves extended from the furnace top, each corner hanging a colorful bell that swayed and chimed softly without wind.
The outer walls of the furnace were not completely sealed; through the holes, one could see dark red spiritual fire flowing inside, brightening and dimming like breathing.
Faintly, one could also see medicinal mist churning within, sometimes green like jade, sometimes purple like rosy clouds, as if countless medicinal ingredients were surging inside.
But it was certain that these were all illusions; inside, there must be completely independent usage spaces.
With the player scale growing day by day, if everyone had to share it collectively like the shop, a long queue would surely form.
Landing before the building, the vehicle automatically transformed into pixel blocks that became armor adhering to his body.
Looking up, the main entrance of the building was a giant bronze beast's mouth with fierce fangs; above the lintel hung a bronze plaque inscribed with the three characters "Alchemy Room" in red, the brushstrokes sharp as knives.
Entering through the beast's mouth, the scent of herbs rushed to meet him.
[Challenger Prompt: Consume 1 point of Sacrificial Power to enter the Alchemy Chamber space? Yes/No.]
"Yes."
Instantly, a severe sense of weightlessness engulfed Nightfall, and his vision warped and shifted accordingly.
When the scene before his eyes collapsed to its extreme limit, it suddenly expanded outward.
The weightlessness faded; beneath his feet, he now stood on a mountain peak platform paved with green jade.
Ahead, clouds and mist stretched like a sea; nine immortal cranes stretched their necks and cried out long and loud, darting playfully through gaps in the clouds, their wingtips scattering specks of spiritual light as they passed.
Directly ahead, a crimson-jade-colored pill cauldron stood towering and majestic, its body carved with mountains, rivers, sun, and moon, its lid sculpted into the form of a coiled dragon holding a pearl in its mouth.
At this moment, the dragon's mouth spat forth cyan-white pill flames; a rich fragrance of medicine rushed to meet him, and Nightfall instinctively inhaled, drawing the crisp medicinal scent into his lungs.
Behind the cauldron, the cliff Iron Face had been shaved flat, covered with countless incomprehensible characters carved into its surface.
Two phantom medicine boys were busy working before the furnace.
One stepped in an Eight-Trigrams pattern, using a peach-wood sword to draw down thunder-fire from the sky to refine the herbs.
The other sent seven-colored silk threads flying from his sleeves to gather medicinal plants from the mountainside and toss them into the cauldron.
Filled with curiosity, Nightfall approached the cauldron and came to a halt before it.
Reaching out to touch the furnace vessel, an alchemy interface immediately materialized in his mind, listing all craftable medicines upon it.
[Alchemy Furnace]:
Function Description: Players may invest spiritual plants into the Alchemy Furnace to automatically extract them into Spiritual Plant Essence; after consumption, this essence can be used to craft various types of spiritual plants.
Craftable Medicines (all medicines have a 100% success rate when crafted):
[Evolution Pill]:
Effect: Upon consumption, grants Fate Soul experience (specific effects are influenced by the pill's quality; the more Spiritual Plant Essence invested, the higher the quality).
Alchemy Process: Invest Spiritual Plant Essence.
After reading the introduction for the first pill, Nightfall's Iron Face lit up with joy.
This was actually a pill capable of granting Fate Soul experience, precisely what he needed.
In the game Monster World, there were many paths to growth, but hunting remained the primary method, since raising one's Fate Soul level could only be achieved through hunting.
The rewards fed back from killing monsters were divided into two parts: Sacrificial Power and Evolution Points.
Within the game, there were actually many channels for acquiring attributes.
Consuming Sacrificial Power to raise Body Tempering levels or inlaying high-quality combat techniques that auto-cultivate could both bring attribute increases.
However, if one wished to raise their Fate Soul level, hunting was the only channel, feeding back Evolution Points.
This caused many playstyles to suffer from shortcomings.
For example, players like him, whose main occupation was publishing guides on the forum, earned considerable Sacrificial Power.
But most of it was used to raise Body Tempering levels, leaving the improvement of their Fate Soul levels painfully slow.
Furthermore, within the Star Vein system, the Fate Soul level was also the core factor influencing trait effects; merely boosting attributes provided far less amplification than raising the core Fate Soul level.
This problem was not unique to him.
The Grind Guild of the Counter-Black Tide Legion faced similar issues.
They possessed ample Sacrificial Power, yet had no channel whatsoever to raise their Fate Soul levels.
Surely they couldn't resort to attacking the trainees in their own training camps.
Thus, every time they returned from death at the training camp, members of the Grind Guild would follow the warband led by the God King, diligently farming Fate Soul experience in the Emperor Tomb Village region.
This included arena-focused players as well.
The rewards given by the Ancient Gods could only be exchanged for Sacrificial Power.
This could be used to raise Body Tempering levels for attribute boosts, but the 1v1 arena combat Cultivation Mode inevitably made acquiring Fate Soul experience difficult.
Before the alchemy function debuted, Monster World's mechanics restricted the acquisition of Fate Soul experience to the single path of "hunting," causing players of specific playstyles to hit growth bottlenecks.
The emergence of the Evolution Pill completely solved this problem.
In Nightfall's view, the debut of the Evolution Pill represented a crucial completion of the game's economic system and growth logic.
It meant that the path to becoming stronger in Monster World was no longer limited to "slaughter" alone; the game now truly allowed players to pursue power through diversified means.
Whether guide-makers, arena fighters, dungeon runners, explorers, Counter-Black Tide enthusiasts... all could benefit from it.
It was equivalent to opening a channel to buy levels with money.
Except the currency spent was Sacrificial Power produced within the game.
What intrigued Nightfall was the conversion ratio.
With this thought in mind, he immediately began testing.
After activating the simulation interface, the screen switched to the alchemy interface; on the right, within the spatial inventory slot, he could input text to automatically generate the corresponding spiritual plant.
Summoning the Trading Hall, he selected two spiritual plants to conduct a simulated alchemy test.
They were the Nether Orchid, priced at 230 Sacrificial Power per stalk, and the Rosy Vermilion Fruit, priced at 195 points of Sacrificial Power.
Tossing them into the Alchemy Furnace, they generated Spiritual Plant Essence of quality 21 and Spiritual Plant Essence of quality 17, respectively.
He threw both clumps of Spiritual Plant Essence into the Alchemy Furnace and mentally tapped "Alchemy."
Instantly, the pill cauldron in the interface vibrated; the deep-blue and crimson-red clumps of plant essence collided within the furnace, intertwining and biting at each other like two river dragons, churning out rings of expanding spiritual mist.
The cauldron shook violently; the runes on its walls lit up one by one, flickering bright and dim like breathing.
The scene inside the furnace was clearly visible through the semi-transparent glazed walls.
During the refining process, the vibrations made the cauldron lid hum loudly.
A phantom of a medicine boy appeared beside it, holding a peach-wood sword to draw talismans in mid-air; a beam of cyan light pressed down, immediately imprisoning the violent medicinal force within.
Below the furnace vessel, earth-fire gushed forth.
The flames, like living creatures, wrapped around the two clumps of essence, smelting and fusing them into one.
Unnecessary parts were scorched into wisps of black smoke, expelled from the mouth of the coiled dragon holding a pearl statue atop the furnace, condensing into ice crystals in the air before dissipating in the fierce winds atop the peak.
The entire process lasted less than ten seconds; accompanied by a scarlet pillar of light shooting skyward, it instantly pierced through the clouds and mist above.
Inside the cauldron, all spiritual light contracted into a single point.
A scarlet pill, the size of a dragon's eye, slowly floated and sank, its surface covered with golden veins resembling blood vessels.
Sweeping his analysis over it, relevant information materialized:
[Evolution Pill]:
Quality: 22.
Effect: Upon consumption, grants Life Evolution Points (Fate Soul experience).
He picked up the virtual pill and swallowed it directly.
Immediately, a Challenger Prompt rang in his mind; the Evolution Points gained were automatically distributed among his different Fate Souls according to the preset ratios of his Star Vein slots.
After recording the numbers and performing calculations, one could discover:
The Fate Soul experience gained from consuming the Evolution Pill was only 70% of the normal Sacrificial Power price.
The yield ratio was not difficult to calculate.
The ratio of resources produced by player hunting in the game was 6:4.
In other words, killing a monster yielded 100 points of pure resources, of which 60 points became Evolution Points and the remaining 40 points became Sacrificial Power rewards.
This was the answer provided by the Guide, so it certainly could not be wrong.
However, when consuming an Evolution Pill, the Evolution Points gained were calculated based on the selling price of the spiritual plants.
One could only obtain 70% of the yield.
In other words, hunting yielded 100% efficiency, whereas acquiring growth experience by consuming pills yielded only about 70% efficiency.
Moreover, this was a floating ratio value.
The lower the price of spiritual plants in the Trading Hall, the higher the yield ratio from eating Evolution Pills.
Conversely, if the price of spiritual plants in the Trading Hall skyrocketed, the yield ratio of Evolution Pills would decrease accordingly.
This was clearly a setting in the game Monster World designed to encourage players to hunt actively.
Players who wished to directly spend Sacrificial Power to buy experience could do so, but they had to pay a higher Sacrificial Power cost than hunting players.
Yet, in Nightfall's view, this function was extremely practical.
It provided players like them, who hunted less frequently, with a channel to buy combat power through spending.
His gaze swept to the second pill on the medicine list.
This pill was blood-red throughout, the size of a fingernail.
[Blood-Burning Pill]
Alchemy Requirement (minimum): 38 points of Spiritual Plant Essence (various spiritual plants may be mixed).
Medicinal Effect: Upon consumption, significantly increases nerve reflex speed and muscular explosive power; adrenaline enters a state of vigorous secretion, and the efficiency of qi and blood circulation receives a significant boost (specific effects and duration are influenced by the finished pill's quality).
Side Effects: After the duration ends, the body enters a state of qi and blood depletion; local capillaries within the body may rupture, potentially causing player death (side effects are influenced by the pill's quality; the higher the quality, the stronger the side effects).
Nightfall's gaze shifted to the third pill.
This pill was crystal clear, its surface covered with fine ice-crystal patterns; attempting to lightly touch the pill's phantom with his finger, an bone-piercing cold immediately transmitted to his fingertip.
[Profound Ice Heart-Protecting Pill]
Alchemy Requirement: 42 points of Spiritual Plant Essence (must contain over 60% cold-attribute spiritual plants).
Medicinal Effect: Upon consumption, Profound Ice armor condenses on the body surface, capable of offsetting partial damage; the body enters a low-temperature protection state, greatly reducing the spread speed of toxins.
Side Effects: After the medicinal effect ends, body temperature plummets, limbs stiffen, and movement efficiency drops drastically (the higher the quality, the more severe the low-temperature backlash; in extreme cases, this may lead to death).
[Divine Movement Wind-Riding Pill]
Alchemy Requirement: 102 points of Spiritual Plant Essence (must contain over 23% wind-attribute spiritual plants).
Effect: Greatly reduces body weight, allows brief hovering, and significantly improves movement efficiency.
Side Effects: Upon expiration, dizziness, vomiting, and other negative states will occur; bodily tissues are damaged, and in extreme cases, disability may result.
[Indestructible Vajra Pill]
Alchemy Requirement: 73 points of Spiritual Plant Essence (Metal-attribute Spiritual Plant Essence must account for over 48%.)
Effect: Skin becomes metallic, physical defense increases substantially, muscle fibers are strengthened, and strength receives a significant boost.
Side Effects: Upon expiration, joints become stiff and flexibility drops severely; excessive use causes the metabolic system to operate under overload, potentially leading to serious bodily damage; specific side effects are influenced by the user's own physical strength.
[Five Poisons Heart-Devouring Pill]
Alchemy Requirement: 93 points of Spiritual Plant Essence (Spiritual Plant Essence with poison attributes must account for over 32%.)
Effect: Attacks gain a poison effect, and resistance to non-rule-based toxins increases dramatically.
Side Effects: During the effect duration, the user continuously suffers minor toxin erosion, causing constant HP loss; the higher the quality, the more fierce the toxin backlash; specific side effects are influenced by the user's physical strength—the higher the physical strength, the lower the toxin damage.
Scrolling the interface downward, Night Approaching made a discovery.
Except for the Evolution Pill, every other pill had side effects.
It was purely trading life for combat power.
Furthermore, the stronger the effect, the stronger the side effects.
If these pills were taken outside, no race would dare use them.
But only their players were a perfect match.
For instance, a Domain Node Campaign that was originally impossible to capture could now be seized with the short-term, potent amplification provided by the pills.
As for side effects, why would their players care?
Take the "Divine Movement Wind-Riding Pill" just reviewed: if a player became disabled after the effect expired, the cost of drinking recovery potions far exceeded resurrection; even if they couldn't die naturally, players would actively seek death, then spend 10 points of Sacrificial Power to resurrect and be reborn.
At the current stage, player combat power was still soaring, but the growth rate of Soul Soul levels had already slowed.
The arrival of these side-effect pills was clearly intended to assist players in better expanding their territories.
Continuing to scroll, Night Approaching found another interesting pill.
[Returning Light Pill]
Alchemy Requirement: 150 points of Spiritual Plant Essence (All Spiritual Plant Essences without poison attributes)
Effect: Automatically triggers when life is critical (25% HP), rapidly restoring vitality (specific effects depend on pill quality)
Side Effects: None
Learning from the introduction that the Returning Light Pill triggered when HP dropped to 25%, he immediately became interested.
He entered a simulation scenario to conduct tests.
The final conclusion was that the Returning Light Pill could be understood as a built-in health pack.
It differed little from recovery potions.
But compared to recovery potions which required opening a can to drink, the Returning Light Pill was obviously more suitable for the ever-changing battlefield.
The specific consumption method was to eat one before battle, lasting for 32 hours.
During this process, as long as the health bar hit the warning line, the Returning Light Pill would automatically decompose within the body, continuously injecting high amounts of vitality.
In terms of healing speed, it rivaled S-grade recovery potions.
Furthermore, this healing effect did not end when the health bar was full; the pill's effect would continue circulating within the body for half an hour.
During this process, whenever the body was injured, the effect would automatically consume a portion to repair the wounds.
Aside from being expensive, it had no drawbacks.
When used in
Calculated based on the average price of spiritual plants in the Exchange, even the lowest quality Returning Light Pill cost 1677.6 Sacrificial Power, which ordinary players simply could not afford.
But for top-tier guilds and top-tier squads, this expense was something they were clearly willing to pay.
After all, tank-build players were always the core of the team; one Returning Light Pill might reverse the Black Tide of battle, allowing a dying tank to revive like a withered tree meeting spring.
Magic-build players could also use it; as long as they weren't instantly killed, they could gain continuous healing sustainability.
However, at the current stage, magic-build players were generally squishy, so the Returning Light Pill was more suitable for those magic-builds who had invested some points into physical attributes.
In the foreseeable future, as players' Sacrificial Power income grew, the Returning Light Pill would inevitably become a popular medicine.
The demand hierarchy for medicines would advance along with the growth of player strength.
Just like early-stage mainstream low-grade recovery potions, which mainstream players had now eliminated from use; starting out now required at least mid-grade recovery potions.
For capable squads and teams, there was no room in their Spatial Satchels for recovery items below high-grade quality.
For top-tier teams led by the God King, S-class potions were the core medicine.
Every military operation incurred terrifying potion expenses, but it also brought greater hunting yields.
Three hours later, after thoroughly understanding the Alchemy Room functions, Night Approaching posted his analysis thread on the Forum:
[Detailed Explanation of New Function Building "Alchemy Room," Come In and Read the Analysis Directly.]
Poster: Night Approaching:
This evaluation took 3 hours and 28 minutes; next, I will analyze the positioning of the medicines in detail.
First, let me introduce the Evolution Pill and the Returning Light Pill; these two medicines, destined to be hugely popular in the future, solve two problems that have given players quite a headache...
Next is the analysis of "Side-Effect Medicines."
The positioning of these medicines is very clear: they can greatly boost a player's combat power or damage-taking capability within a short time.
But after the effect expires, players must also pay the corresponding price.
Therefore, these medicines are only suitable for use during intense battles, and one must evaluate whether the gains from the battle can cover the cost of the medicine.
Some tough nuts that are difficult to crack in the short term can be taken down by consuming side-effect pills.
A while ago, I saw a brother crying on the Forum, saying that he and his friend encountered a Primordial Monster in the Colorful Mist Coast region.
But the result was that they lacked a bit of combat power and ultimately failed to grind that Primordial to death, missing success by a hair's breadth.
If they had had these side-effect pills to provide assistance at that time, that squad of players would clearly have used them without hesitation to continue grinding the Primordial to death.
The benefits brought by containing a Primordial far exceeded the cost expenditure of the pills, making it worth consuming them.
They are especially suitable for Arena-focused players.
The Ancient God Arena has no rules; use whatever you want, however you want; side-effect pills can significantly increase the win probability of Arena-focused players in 1v1 duels.
Analyze and scan ahead of time, check the hunting level, then decide whether to pop a pill and go for it.
Finally, here is a suggestion for everyone.
Players who have the conditions should craft a batch of pills adapted to their own abilities and temporarily store them in their personal Spatial Satchels for backup, ready to be taken out and used when needed.
When exploring the Monster World, sometimes opportunities arrive suddenly; waiting to purchase them at that time might be too late.
Crafting pills requires going to the functional buildings in Emperor Tomb Village, whereas emergency purchases in the Exchange will inevitably be much more expensive than crafting them yourself.
Brothers on the Forum, just like me, are locked into this game, Monster World, for life; stocking up on side-effect medicines is definitely the right move.
Life is so long; in the decades of gaming career ahead, there will always be a time when they are needed.
For top-tier guilds, the use of side-effect pills is even more of a norm.
What is certain is that the price of spiritual plants will usher in a skyrocketing increase in the near future.
It will not fall back in the short term; it may even show a continuous upward trend in demand as player strength improves.
Players who own spiritual fields are in for a treat.
Writing this, I suddenly realized why this update launched the new growth-type pet "Spiritual Rhyme"; for players with spiritual fields, this pet is a money-printing machine.
As one of the earliest batch of veteran players, I failed to secure a single spiritual field during the Domain Node Campaigns back then, and I have regretted it ever since; @me on the Forum next time there is a campaign to contain spiritual fields.
This concludes the analysis of the new functional building; class dismissed!
Primordial Altar.
Qi Sheng's consciousness swept across the Exchange.
Shortly after the alchemy function went online, the price of spiritual plants in the Exchange skyrocketed.
Large batches of listed spiritual plants were swept clean.
Upon hearing the update notification, many players who had listed spiritual materials decisively took their goods off the shelves.
This caused the price of spiritual materials to surge by over 50% within the hour following the update notification.
After Night Approaching posted his evaluation thread, aside from consignment prices that were absurdly high and not intended for normal sale, all spiritual materials at normal prices in the Exchange were swept away.
Many players who wanted to craft medicines were instantly dumbfounded.
Even if they wanted to buy spiritual materials, they could no longer find any.
At this moment, the happiest people were undoubtedly the players who owned spiritual fields.
For example, that batch of players who followed the God King early on to participate in spiritual field campaigns; the surge in spiritual material prices also meant the value of the spiritual fields in their hands had skyrocketed.
Owning spiritual fields that continuously produced spiritual plants could significantly reduce Sacrificial Power expenditures on medicines.
With this update concluded, Qi Sheng also began preparing for the next round of updates and recruitment.
Regarding updates, the direction for the next update was tentatively set as the "Battle Formation System."
Through battle formations, the power of individual players would be condensed, causing a qualitative transformation in the team's overall combat power.
However, the specific plan was still in the discussion stage, modeled after the battle formation system of the Ni Chao Legion.
This system emphasized that a hundred ants could devour a dragon, and a single spark could start a prairie fire.
The power of an individual was negligible on the cruel battlefield, but the power of unity could overcome strength with weakness.
Even a Half-Deity Realm expert would not dare claim they could emerge unscathed before the Anti-Black Tide Warriors gathered into formation.
Just as Shi Xiuluo, the Chief Instructor of the third phase of the Anti-Black Tide Training Camp, stated: "When mayflies form a Black Tide, even the heavenly pillar tilts; transforming the many into one, we defy the heavens against the odds."
After delving deeply into this battle formation system, Qi Sheng liked it very much.
However, directly copying it would be meaningless.
He had not yet found a battle formation system suited for players; this aspect required further research.
Secondly, he planned to distribute two million player qualifications in the next round, pushing the total number of players beyond three million.
(End of Chapter)
End of Chapter
