Chapter 26: Star Pulse Taoliu Sect Combinations
Meng Yuan Chu Altar.
Summoning the function panel, Qi Sheng began to browse the content posted by players.
After two days of development, the number of players posting and exchanging on the forum continued to grow.
Among them, the hottest topic was the discussion regarding the functions of the latest building in Di Zhao Village, the "Test Tower."
This Test Tower construction incorporated 729 types of Meng Yuan Chu abilities known to Yan Ming; players could embed various types of monster Painful Painful Minghun in a simulated environment to combine and construct their preferred growth Taoliu Sect.
After two days of testing, many powerful Taoliu Sects had already been developed and shared by players on the forum.
At this moment, Qi Sheng was browsing the most popular strategy sharing post.
【Played the simulator for two days, sharing a few Star Pulse Taoliu Sect combinations I've put together.】
Poster: Night Is Long
Content: Snatching monsters outside is too crazy; I, a newbie, am trembling, so I played the Taoliu Sect simulation test in the newbie village for two days. Sharing three sets of powerful Taoliu Sect combinations with everyone. Since my Body Tempering level is 0, the highest simulation option can only embed eight monster Painful Painful Minghun, so each Taoliu Sect is constructed by combining eight monster Painful Painful Minghun. In the future, when levels are higher, these three Taoliu Sects have even more possibilities for expansion and enhancement.
First is the Taoliu Sect constructed around the Gargoyle as the core; I call it the "Stationary Immortal Flow."
(Attachment: Video file.)
Qi Sheng clicked the video, and immediately a light curtain popped up in the forum interface.
In the video, the player named Night Is Long was performing Star Pulse embedding.
In the eight Star Pulse embedding slots, he sequentially embedded Gargoyle (Contained), Taunt (Contained), Revival, Thorns, Ice Bone, Ke Bing Xue Lao Yin, Fire Sickle, and Black Armored Snake (Contained).
After completing the Star Pulse construction, Night Is Long turned to look at the camera:
"First, I'll show everyone the specific effects of each Meng Yuan Chu ability to facilitate subsequent simulation test performance."
The camera then zoomed in on the Star Pulse enhancement interface:
Petrification (Active): After using the ability, enter a petrified state where movement is impossible, greatly reducing damage from any form of attack; specific effects depend on physical constitution.
Taunt (Active): Release a Mental Illusion shockwave centered on oneself; targets hit will, based on their own memories (controllable release range), experience a large amount of memory-altering plotlines within a short time, and the caster will become part of the altered memories (effective only on intelligent life above level 1).
Revival (Passive): Activate life potential, greatly improving the body's self-healing efficiency; specific effects depend on monster level.
Thorns (Passive): Protected by the power of Thorns, a portion of physical damage received is rebounded to the attacking target; specific effects depend on body strength.
Ice Bone (Passive): Inflict a freezing effect on the target when taking damage, slowing the attacking target's action efficiency.
Ke Bing Xue Lao Yin (Passive): Centered on oneself, Ke Bing Xue Lao Yin continuously absorbs Qi and blood lost by nearby targets and converts it into healing energy to repair bodily damage; the coverage range of Ke Bing Xue Lao Yin depends on body strength.
Fire Sickle (Active): Centered on oneself, continuously burn nearby units; specific damage values depend on body strength.
Fierce Poison (Passive): Any form of physical damage carries a poisoning effect, inflicting continuous damage on the target; specific effects depend on the Black Armored Snake's form level.
"My thought process for building this Taoliu Sect is to use the Taunt ability to draw aggro, attracting nearby targets to attack me, then activate the Petrification ability to greatly reduce damage taken, followed by Revival providing continuous healing, Thorns rebounding damage taken, then Ke Bing Xue Lao Yin absorbing Qi and blood from nearby injured units for continuous healing, Ice Bone ability for area control, and Fire Sickle and Fierce Poison inflicting continuous damage."
"Here I want to highlight the Fierce Poison trait of the Black Armored Snake; the effect is that all physical damage carries a poisoning effect. The Thorns effect in this Star Pulse Taoliu Sect rebounds a portion of physical damage taken, so the combination of Black Armored Snake and Thorns can poison the attacking target while taking damage."
"Next is the simulated combat demonstration."
As the words fell, Night Is Long opened the simulation interface, summoned 100 Blood Wolves, and entered combat mode.
Facing the ferociously attacking Blood Wolves, Night Is Long decisively activated Taunt; immediately, a Mental Illusion was automatically constructed centered on himself, and the Blood Wolves' eyes instantly turned blood-red.
Then the Petrification ability activated; Night Is Long's body was wrapped in a layer of black substance, entering an immobile state.
Under the ferocious assault of the Blood Wolves, red damage-decreasing characters and green healing characters simultaneously popped up above Night Is Long's head.
And every time the nearby Blood Wolves tore at Night Is Long, a wound would appear on their bodies, with poison, freeze, and burn elemental damage popping up above their heads, as well as white damage characters caused by Thorns rebound.
The fresh blood flowing from the injured Blood Wolves would be drawn by "Ke Bing Xue Lao Yin," turning into wisps of blood threads floating toward Night Is Long, and green healing characters would subsequently pop up above his head.
In the practical demonstration, Night Is Long's health bar always fluctuated between 98% and 100%; the ferocious assault of the Blood Wolf pack posed no threat to him.
In less than five minutes, the nearby Blood Wolf pack was all dead, and Night Is Long's health bar had returned to 100%.
At this moment, Night Is Long looked toward the camera (guiding water sphere) and grinned:
"This is why I call this Star Pulse combination the Stationary Immortal Flow; isn't it very strong?"
The video demonstration ended here, and a large number of players commented and replied below the video:
Bard: Too fierce! With this Taoliu Sect, just go wherever there are many monsters; standing still is enough to kill nearby targets.
I Choose Black Armored Snake: Stunned, what kind of divine Taoliu Sect is this? A blessing for lazy people; just stand in a place with many monsters, go to the forum to read posts and watch videos, and you'll level up.
Strongest Newbie: Holy crap, I really want to follow this Taoliu Sect, but apart from Black Armored Snake, Taunt, and Gargoyle, the other five monster Painful Painful Minghun are not yet contained; I don't know where to find Meng Yuan Chu monsters possessing these trait abilities.
Closing the video page, Qi Sheng continued to browse the subsequent content.
Besides the most discussed Stationary Immortal Flow, Night Is Long also provided two other Taoliu Sects in the post.
He called them Shadow Legion Flow and One-Hit Kill Flow respectively.
Among them, the Shadow Legion Taoliu Sect was constructed around "Shadow Summon" in the Painful Painful Minghun library as the core.
The effect of Shadow Summon is to summon Shadow Warriors imprisoned by Beneath Di Zhao in the Shadow Realm to fight for oneself; the specific number and strength of summons depend on one's own mental strength.
Using this as the core, Night Is Long selected seven Painful Painful Minghun with group buff effects for embedding.
The combat mode is very simple.
At the start, summon a group of Shadow Warriors, then sequentially apply Evil Blade (weapon buff), Cloud Dragon (movement speed buff), Evil Armor (defense buff), Berserk (physical constitution buff)...
By stacking status buffs, greatly enhance the combat power of the Shadow Warriors, allowing the Shadow Warriors' strength to receive several-fold enhancement.
This Taoliu Sect is also a blessing for lazy people; after stacking the buff status, one can just watch the Shadow Warriors perform without needing to participate in combat personally.
A large number of players left comments below the video, expressing their love for this Taoliu Sect.
The last one, One-Hit Kill Flow, is a Star Pulse Taoliu Sect constructed around "Deterioration" as the core Painful Painful Minghun.
The effect of Deterioration is to greatly enhance the effects and duration of various continuous damages.
The characteristic of this Taoliu Sect is that as long as the target is hit, one can decisively run away; the target will fall into a series of continuous damage states including continuous deterioration, poisoning, and death erosion, eventually meeting death under the catalysis of time.
In the demonstration combat, Night Is Long delivered a single slash to a level 28 Fallen Sickle Monster, then decisively ran away.
Only saw negative damage numbers constantly popping up above Duan Lian's head; the wounds on his body rapidly rotted and spread across his entire frame, and before long he collapsed and died.
This post was pushed to the top of the forum's popularity chart in a very short time.
Sparking strong interest among many players in building Star Pulse styles.
A vast number of players followed suit, constructing various Star Pulse style playstyles within the simulation environment.
What made the players feel regretful was this:
In the simulation environment, the initial Star Pulse construction could only embed eight Painful Painful Minghun, unable to embed more Painful Painful Minghun to build stronger styles.
Moreover, the vast majority of Painful Painful Minghun in the simulation library had not been contained; players had no idea where to hunt the Meng Yuan Chu monsters possessing these abilities.
But the emergence of various styles also gave players hope for their future growth direction.
The 729 Meng Yuan Chu abilities were, according to the simulation library's introduction, merely a portion of the power Beneath Di Zhao had decomposed; there were still far too many unknown Meng Yuan Chu monsters waiting for players to find and contain.
It could be foreseen that, as the game continued to update, more perfected Star Pulse style combinations would emerge.
(End of this chapter)
End of Chapter
