[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-the-monsters-are-coming":3,"chapter-the-monsters-are-coming-monsters-are-coming-chapter-26":6},{"origin":4,"title":5},"chinese","Monsters Are Coming",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2249875,4069,"Chapter 26: Star Vein Sect Combinations","monsters-are-coming-chapter-26",26,"\u003Cp>The Primordial Altar.\u003C\u002Fp>\n\u003Cp>Summoning the function panel, Qi Sheng began browsing the content posted by players.\u003C\u002Fp>\n\u003Cp>After two days of development, the number of players exchanging ideas through forum posts continued to grow.\u003C\u002Fp>\n\u003Cp>Among them, the hottest topic was the discussion regarding the functions of the newest building in Emperor Tomb Village, the \"Testing Tower.\"\u003C\u002Fp>\n\u003Cp>In this newly constructed Testing Tower, 729 types of Primordial abilities known to Yanming had been added; players could embed various types of monster soul spirits in a simulated environment to combine and match them, constructing their preferred growth sects.\u003C\u002Fp>\n\u003Cp>After two days of testing, many powerful sects had already been developed and shared by players on the forum.\u003C\u002Fp>\n\u003Cp>At this moment, Qi Sheng was browsing the strategy-sharing post with the highest popularity.\u003C\u002Fp>\n\u003Cp>[Played the simulator for two days; sharing several Star Vein Sect combinations I've assembled with everyone.]\u003C\u002Fp>\n\u003Cp>Poster: Long Night\u003C\u002Fp>\n\u003Cp>Content: Monster hunting outside is too frantic; as a newbie, I'm trembling with fear, so I spent two days testing sect combinations in the novice village's simulator. I'm sharing three powerful sect setups with everyone. Since my Body Tempering level is 0, the highest simulation option only allows embedding eight monster soul spirits, so each sect is constructed from a combination of eight monster soul spirits. In the future, as my level increases, these three sects will have even more possibilities for expansion and enhancement.\u003C\u002Fp>\n\u003Cp>First is the sect constructed with the Stone Gargoyle as its core; I call it the \"Stationary Immortal Flow.\"\u003C\u002Fp>\n\u003Cp>(Attachment: Video file.)\u003C\u002Fp>\n\u003Cp>Qi Sheng clicked the video, and immediately a light screen popped up on the forum interface.\u003C\u002Fp>\n\u003Cp>In the video footage, the player named Long Night was performing Star Vein embedding.\u003C\u002Fp>\n\u003Cp>For the eight Star Vein embedding slots, he sequentially embedded Stone Gargoyle (already contained), Taunt (already contained), Revival, Thorns, Ice Bone, Blood Thirst, Fire Sickle, and Black Armored Snake (already contained).\u003C\u002Fp>\n\u003Cp>After completing the Star Vein construction, Long Night turned to look at the camera:\u003C\u002Fp>\n\u003Cp>\"First, let me demonstrate the specific effects of each Primordial ability to facilitate the performance of the subsequent simulation tests.\"\u003C\u002Fp>\n\u003Cp>The camera then zoomed in on the Star Vein Strengthening interface:\u003C\u002Fp>\n\u003Cp>Petrification (Active): After using this ability, enter an immobile petrified state, greatly reducing damage from any form of attack; specific effects are influenced by physical attributes.\u003C\u002Fp>\n\u003Cp>Taunt (Active): Release a mental shockwave centered on oneself; targets hit will undergo a massive amount of memory-altered plotlines based on their own memories as a blueprint (release range can be controlled), with the caster becoming a part of the altered memories (effective only against intelligent life forms above Level 1).\u003C\u002Fp>\n\u003Cp>Revival (Passive): Activate life potential, greatly improving the body's self-healing efficiency; specific effects are influenced by the monster's level.\u003C\u002Fp>\n\u003Cp>Thorns (Passive): Protected by the power of Thorns, a portion of physical damage suffered is reflected back to the attacker; specific effects are influenced by physical strength.\u003C\u002Fp>\n\u003Cp>Ice Bone (Passive): When taking damage, inflict a freezing effect on the target, slowing their action efficiency.\u003C\u002Fp>\n\u003Cp>Blood Thirst Brand (Passive): Centered on oneself, the Blood Thirst Brand continuously absorbs blood and qi lost by nearby targets, converting it into healing energy to repair bodily injuries; the coverage range of the Blood Thirst Brand is influenced by physical strength.\u003C\u002Fp>\n\u003Cp>Fire Sickle (Active): Centered on oneself, continuously scorch nearby units; specific damage values are influenced by physical strength.\u003C\u002Fp>\n\u003Cp>Deadly Poison (Passive): Any form of physical damage carries a poisoning effect, causing continuous damage to the target; specific effects are influenced by the Black Armored Snake form's level.\u003C\u002Fp>\n\u003Cp>\"The train of thought behind building this sect is to use the Taunt ability to draw aggro and attract nearby targets to attack me, then activate the Petrification ability to greatly reduce incoming damage, followed by Revival providing continuous healing, Thorns reflecting received damage, then the Blood Thirst Brand absorbing blood and qi from nearby injured units for continuous healing, Ice Bone providing area crowd control, and Fire Sickle and Deadly Poison dealing continuous damage.\"\u003C\u002Fp>\n\u003Cp>\"I want to highlight the Deadly Poison trait of the Black Armored Snake; its effect is that all forms of physical damage carry a poisoning effect. Since the Thorns effect in this Star Vein sect reflects a portion of received physical damage, the combination of Black Armored Snake and Thorns allows one to poison the attacker while taking damage.\"\u003C\u002Fp>\n\u003Cp>\"Next is the simulated combat demonstration.\"\u003C\u002Fp>\n\u003Cp>As soon as the words fell, Long Night opened the simulation interface, summoned one hundred Blood Wolves, and entered combat Cultivation Mode.\u003C\u002Fp>\n\u003Cp>Facing the ferociously charging Blood Wolves, Long Night decisively activated Taunt; instantly, a mental illusionary realm automatically constructed itself centered on him, and the eyes of the Blood Wolves immediately turned crimson.\u003C\u002Fp>\n\u003Cp>Subsequently, the Petrification ability activated; Long Night's body was wrapped in a layer of black substance, entering an immobile state.\u003C\u002Fp>\n\u003Cp>Under the fierce assault of the Blood Wolves, red damage numbers and green healing numbers simultaneously jumped above Long Night's head.\u003C\u002Fp>\n\u003Cp>Meanwhile, every time a nearby Blood Wolf bit Long Night, an additional wound would appear on its body, with Poisoned, Frozen, and Burned elemental damage indicators popping up above its head, along with white-number damage caused by Thorns reflection.\u003C\u002Fp>\n\u003Cp>The fresh blood flowing from the injured Blood Wolves was then drawn by the \"Blood Thirst Brand,\" transforming into wisps of blood threads drifting toward Long Night, causing green healing numbers to jump above his head.\u003C\u002Fp>\n\u003Cp>In the practical demonstration, Long Night's health bar remained fluctuating between 98% and 100%; the fierce assault of the Blood Wolf pack posed no threat to him whatsoever.\u003C\u002Fp>\n\u003Cp>In less than five minutes, all the nearby Blood Wolves died, while Long Night's health bar returned to 100%.\u003C\u002Fp>\n\u003Cp>At this moment, Long Night looked toward the camera (guiding the water sphere), grinned, and said:\u003C\u002Fp>\n\u003Cp>\"This is why I call this Star Vein combination the 'Stationary Immortal Flow'; isn't it strong?\"\u003C\u002Fp>\n\u003Cp>The video demonstration ended here, and numerous players commented and replied below the video:\u003C\u002Fp>\n\u003Cp>Bard: Too fierce! With this sect, just head wherever there are many monsters and be done with it; you can kill nearby targets while standing still.\u003C\u002Fp>\n\u003Cp>I Choose Black Armored Snake: Stunned, what kind of god-tier sect is this? It's a blessing for lazy people; find a place with many monsters, stand there, browse the forum posts and videos, and you'll level up.\u003C\u002Fp>\n\u003Cp>Strongest Newbie: Damn, I really want to follow this sect, but unfortunately, apart from Black Armored Snake, Taunt, and Stone Gargoyle, the other five types of monster soul spirits haven't been contained yet; I don't know where to find Primordial monsters possessing these trait abilities.\u003C\u002Fp>\n\u003Cp>Closing the video page, Qi Sheng continued to browse the subsequent content.\u003C\u002Fp>\n\u003Cp>Besides the most discussed Stationary Immortal Flow, Long Night also provided two other sects in the post.\u003C\u002Fp>\n\u003Cp>He referred to them as the Shadow Legion Flow and the One-Hit Kill Flow.\u003C\u002Fp>\n\u003Cp>Among them, the Shadow Legion sect was constructed with \"Shadow Summoning\" from the Soul Spirit Library as its core.\u003C\u002Fp>\n\u003Cp>The effect of the Shadow Summoning ability is to summon Shadow Warriors imprisoned by Di Zhao in the Shadow Realm to fight for oneself; the specific number and strength of summons are influenced by one's own mental strength.\u003C\u002Fp>\n\u003Cp>With this as the core, Long Night selected seven monster soul spirits with group buff effects for embedding.\u003C\u002Fp>\n\u003Cp>The combat Cultivation Mode is very simple.\u003C\u002Fp>\n\u003Cp>At the start, summon a group of Shadow Warriors, then sequentially apply Evil Blade (weapon buff), Cloud Dragon (movement speed buff), Evil Armor (defense buff), Berserk (physical attribute buff)... to them.\u003C\u002Fp>\n\u003Cp>By stacking status buffs, the combat power of the Shadow Warriors is greatly enhanced, allowing their strength to be multiplied several times over.\u003C\u002Fp>\n\u003Cp>This sect is also a blessing for lazy people; once the buff statuses are stacked, one can simply watch the Shadow Warriors perform without needing to participate in the battle personally.\u003C\u002Fp>\n\u003Cp>Numerous players left comments below the video, expressing their love for this sect.\u003C\u002Fp>\n\u003Cp>The final One-Hit Kill Flow is a Star Vein sect constructed with \"Deterioration\" as the core soul spirit.\u003C\u002Fp>\n\u003Cp>The effect of Deterioration is to greatly enhance the potency and duration of various continuous damage effects.\u003C\u002Fp>\n\u003Cp>The characteristic of this sect is that as long as one hits the target, one can decisively flee; the target will fall into a series of continuous damage states such as continuous deterioration, poisoning, and death erosion, eventually meeting death catalyzed by time.\u003C\u002Fp>\n\u003Cp>In the combat demonstration, Long Night delivered a basic slash against a Level 28 Fallen Sickle monster, then decisively fled.\u003C\u002Fp>\n\u003Cp>One could only see negative damage information constantly jumping above the Fallen Sickle's head, the wounds on its body rapidly festering and spreading across its entire body, before it soon collapsed and died.\u003C\u002Fp>\n\u003Cp>This post reached the top of the forum popularity list in a very short amount of time.\u003C\u002Fp>\n\u003Cp>It sparked strong interest among many players regarding the construction of Star Vein sects.\u003C\u002Fp>\n\u003Cp>A large number of players subsequently followed the trend, joining in to construct various Star Vein sect gameplay styles in the simulated environment.\u003C\u002Fp>\n\u003Cp>What made the players feel regretful was that...\u003C\u002Fp>\n\u003Cp>In the simulated environment, the initial Star Vein construction could only embed eight soul spirits, preventing the embedding of more soul spirits to construct even more powerful sects.\u003C\u002Fp>\n\u003Cp>Furthermore, the vast majority of soul spirits in the simulation library had not yet been contained, so players had no idea where to hunt for the Primordial monsters possessing these abilities.\u003C\u002Fp>\n\u003Cp>However, the emergence of various sects also gave players expectations for their future growth direction.\u003C\u002Fp>\n\u003Cp>The 729 types of Primordial abilities described in the simulation library were merely a portion of the power decomposed by Di Zhao; there were still too many unknown Primordial monsters waiting for players to find and contain.\u003C\u002Fp>\n\u003Cp>It is conceivable that as the game continues to update, more refined Star Vein sect combinations will emerge.\u003C\u002Fp>\n\u003Cp>(End of Chapter)\u003C\u002Fp>",1648,"2026-06-19T09:20:35.554Z",1,"Qwen3-Next 80B","7fa9972f6e3319b73e2066924983f325857db6ada6b0f08e6a71e523be6efdb8","monsters-are-coming-chapter-27","monsters-are-coming-chapter-25",393,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fmonsters-are-coming-cover.jpg"]