Chapter 273: Sin System, Villain Alliance
Meng Yuan Chu Altar.
Qi Sheng followed the entire incident of the stolen Jile account.
Considering the safety of benefits for dungeon-party players and the harmony of faction development, he originally intended to intervene in this incident by releasing an update patch.
However, before he could roll out the update, the players themselves had already resolved the incident.
This was aided indirectly by the Star Web, and top guilds also chose to intervene, considering faction development issues.
The final resolution was that the account-stealing player posted an apology and returned all Shou Shou Jili.
Secondly, the God King also posted a statement.
The Shen Tang Guild will not interfere in conflicts between players, and if disputes arise between players and dungeon-party players outside the newbie village in the future, they will not side with the dungeon-party players.
The only restriction is one point: dungeon-party players can be killed, but after killing, they must return the dungeon benefits that the dungeon-party players are entitled to.
Qi Sheng was relatively satisfied with the God King's resolution.
But this incident also reminded him that he must quickly establish a sound internal conflict control mechanism to reduce internal friction at the source.
In terms of choosing a solution, Qi Sheng chose to implement punitive measures against personnel who repeatedly created internal friction.
Internal competition can indeed bring a certain degree of positivity, but problems that seriously affect the gaming experience must be eliminated.
With an idea, he immediately took action.
Not long after, the update patch sounded across all channels.
【Challenger Notice: Game settings update imminent. New content added in this update: Sin System.】
Sin System:
Introduction: After the Sin System officially launches, it will supervise player game behavior, curb malicious behavior of some players through negative feedback, and provide a path for redemption to maintain game ecological balance. Every malicious kill of a player on one's own faction will calculate 5-20 points of Sin Value.
Guidance automatically evaluates player kill behavior; accidental kills outside battlefield and newbie village scenes, wild resource competition, guild confrontations, and other normal competitive behaviors will not calculate Sin Value.
Minor Sin (10-100 points)
Duration: 3 days
Introduction: Upon entering the Minor Sin stage, players will be forced to display their game name in blue font; benefits from hunting and a series of other activities will decrease by 5%, and an extra tax rate of +2% will be applied when using the Jiao Yi Xing Gong.
Moderate Sin (101-1000 points)
Duration: 20 days
Introduction: Upon entering the Moderate Sin stage, players will be forced to display their game name in crimson font; benefits from hunting and a series of other activities will decrease by 10%, and an extra tax rate of 5% will be applied when using Jiao Yi Xing Gong functions.
Severe Sin (1001-10000 points.)
Duration: 50 days.
Introduction: After players enter the Severe Sin stage, they cannot hide their game name, which will be displayed in red font; benefits from hunting and a series of other activities will decrease by 30%, and an extra tax rate of 15% will be added when using Jiao Yi Xing Gong functions.
Unforgivable Sin (10000+)
Duration: 100 days (stackable; if Sin Value is not cleared to zero, the duration continues to extend).
Introduction: Maliciously slaughtering on a large scale is temporarily regarded as a traitor to the player faction; the floating name above the head is forced to display as deep red with a black border, bloody particle effects wrap around the character, and the mini-map will present a skull icon to other players.
Punitive Measures: Benefits from hunting and a series of other activities decrease by 50%, Jiao Yi Xing Gong tax rate is raised to 40%, triggering the hidden mission "End of Sin"; all players who kill a player in the Unforgivable Sin stage can receive a 1% comprehensive Painful Painful Minghun level reward from the opponent, and the killed "Unforgivable Sin" player faces the risk of Painful Painful Minghun level decline.
Sin Value Purification Method: Players possessing Sin Value can accelerate the decrease of Sin Value through waiting over time or normal game activities: dungeons, hunting, trading, and other behaviors.
……
As soon as the Sin System launched, it sparked heated discussion on the forum.
The vast majority of players gave positive reviews to the new "Sin System"; after all, if one wants to hunt or fight, there are plenty of opportunities outside, and there is absolutely no need to act against internal players.
But a very small number of players felt their freedom was restricted.
Regarding the thoughts of this part of the players, Qi Sheng completely ignored them.
The harmonious development of the faction is far more important than the happiness of a very small number of players.
What he wants is a positive competitive environment.
For example, many guilds are secretly competing, all wanting to establish a foothold in the Di Zhai Mountain Range battlefield through hard work.
Even surpassing the Shen Tang Guild and standing at the peak of the players.
For this, many guilds have already formed alliances to build joint warbands and have begun frequent activities in the Di Zhai Mountain Range area.
He is happy to see this kind of competition.
But for behaviors that impose one's own happiness on the pain of other players, they must be eliminated.
Secondly, many players have not yet fully understood the evaluation method of the Sin System.
Not all kills will be counted towards Sin Value.
For example, if Player A and Player B discover a high-value spiritual plant in a wild scene at roughly the same time but fail to discuss a reasonable distribution plan and choose to solve the problem with force, this kind of competition will not be counted towards Sin Value.
After all, this is essentially one of the reasonable solutions to solve the problem.
There is no arbitration platform in the game; for high-tier resources discovered at roughly the same time, if an effective distribution plan cannot be reached during discussion, only force can solve the problem; the capable shall hold it.
This kind of competition will also make players more eager for powerful strength, indirectly driving the output of Shou Shou Jili benefits.
This is also the law of the survival of the fittest that inevitably exists in the racial competition of the Monster World.
But players who kill purely for fun without any reason will have their behavior calculated as Sin Value.
This part of the update content needs players to explore and understand it gradually on their own.
As for the method of evaluating sin.
Guidance monitors the behavior of all players in real time, and can even read the thoughts and motives of players when they perform this behavior at any time; there is no possibility of any misjudgment.
After completing the update, Qi Sheng's consciousness swept over the comments left by forum players below the posts, then his gaze switched to the Di Zhai Mountain Range area.
……
Tian Yuan Domain Node.
On the platform of Xie Yan Gao Ta, Di Nian Xie Ling's perception image focused on the front of the tower.
Only a projected teleportation array was slowly forming.
This was already the Evil Eye's 239th attempt to establish a projected teleportation array.
If constructed using Black Tide energy, the Evil Eye could complete the requirements of the Earth-Will Evil Spirit in a very short time.
But for safety's sake, all materials used for the teleportation array came from other races.
Even the method for constructing the projected teleportation array was only preliminarily explored and perfected, leaving a series of unresolved problems.
Absolute trust existed among the warriors inside the Black Tide, to the point where suspecting other nodes was impossible, yet the Earth-Will Evil Spirit still decided to expend extra effort in the early stages to avoid potential risks.
As time passed, the projected teleportation array gradually took shape.
The Earth-Will Evil Spirit's emotions grew tense along with it.
The establishment of the projected teleportation array was tied to its own future development.
The pressure brought by the Player Race grew day by day, and the scale of the Player Legion continued to expand.
If this continued, it would sooner or later be eliminated by the endless beast-like players.
Although switching to a favorable lunar phase could bring it significant combat power amplification, even an increase in development speed.
But the changes in the lunar phase were unpredictable, with periods of high tide and periods of low tide.
The safest solution was exactly as the Evil Eye had said: let other Black Tide nodes help it share the damage brought by the Player Race, thereby constructing an anti-Player Race alliance centered on itself.
With player guides in hand, it had plenty of ways to squeeze resources from other nodes.
As long as trust could be established, it could even control the resource allocation of other nodes in the future.
Building a small allied group within the Black Tide.
But to achieve this, there were many problems to face.
The establishment of the projected teleportation array was the key issue in the initial stage.
After this period of exploration, the Evil Eye had successfully learned to use other materials to construct a projected teleportation array, but there were still some minor problems to solve regarding continuous operation.
As time passed, fine golden light points once again appeared in the air, flowing along the trajectory controlled by the Evil Eye.
Where the light points converged, a pale golden outline emerged, outlining the outermost circular array boundary.
Array patterns spread from the edge toward the center, each stroke accompanied by a faint energy hum, like a brush of light carving in the void of the air.
Various complex runes lit up one after another in this process.
The projection on the ground became clearer and clearer, with even the finest grooves displaying a semi-transparent crystal texture.
When the final connecting rune completed the loop at the array's heart, the projected teleportation array suddenly sank downward, emitting a crisp sound like shattering glass.
Spiritual patterns, starting from the array eye, wandered through different nodes in the formation, forming a circular energy circulation path.
The teleportation array hovering above the ground instantly solidified into substance, with flowing energy forming pale purple light mist in the gaps between the runes.
"Earth-Will, I succeeded." The Evil Eye's voice rang in the Earth-Will Evil Spirit's mind.
"Good Eye!" Seeing the projected teleportation array finally solidify through perception, the Earth-Will Evil Spirit clenched its fist excitedly:
"Test the teleportation efficiency."
Hearing this, the Evil Eye immediately launched the testing phase.
During this time, it continuously adjusted the structure of the teleportation array to reduce unnecessary resource waste during maintenance.
After a little over half a day of testing, the Earth-Will Evil Spirit received another notification from the Evil Eye, indicating that the projected teleportation array was officially perfected.
This meant the alliance plan could be advanced in an orderly manner.
On the Gao Ta platform, Earth-Will crossed his arms over his chest, stood floating in mid-air, and said in a deep voice:
"Evil Eye, connect."
"ojbk." The Evil Eye nodded, extended its tentacles to connect with the Earth-Will Evil Spirit's back, and handed over all permissions.
In an instant, the Earth-Will Evil Spirit projected the teleportation array in front of the Gao Ta, which began to extend toward the initial location where players descended by crossing the spatial barrier, finally locking in place before the World Barrier.
This time, it selected four challenge targets for the players.
Based on its understanding of the players.
These beasts would absolutely not attack factions far stronger than themselves.
So if choosing, it had to pick opponents weaker than the players, preferably ones capable of putting up a fight.
In the Black Tide information nodes, all nodes shared an information database, so finding suitable opponents for the players was not difficult.
The four Evil Spirit warriors it chose had overall strength not far from the players, and each Evil Spirit warrior came from the Main World, possessing Apostles-level or higher backing.
As for whether the players would fall for it, it was not worried.
The Player Race's favorite were output-type troop units; staying in the Emperor's Tomb Mountain Range meant having to deal with its own "Calamity Backlash Tactics."
But going to other nodes would mean facing endless output-type troop units to kill.
It could be certain that the beast-like players would definitely prioritize other nodes as their main conquest targets.
After all, in the insults and provocations the beast-like players usually directed at it, they all hoped it would generate output-type troop units to fight, for a true man's frontal collision.
What they hated most was him constructing Calamity-type troop unit walls and initiating a defensive counterattack war mode.
Under the Earth-Will Evil Spirit's control, the projected teleportation array generated near the players' initial appearance location, finally splitting into four.
This scene also attracted the curious gazes of nearby players.
Soon, the appearance of the projected teleportation array sparked heated discussion among players.
Analyzed screenshots spread rapidly in the forums and regional channels.
【Projected Teleportation Array】:
Description: A projected teleportation array crafted by the Evil Eye; it is not a physical formation, but a phantom of an array projected by consuming spiritual materials, replicating the structure of a real teleportation array so it can form in any location, with main control held by the Earth-Will Evil Spirit and the Evil Eye.
Seeing the analysis information, the players' first thought was that it was a trick.
Given the Earth-Will Bully's personality, it was definitely secretly laying something nasty to annoy them again.
Since the server opened, countless bullying tactics have appeared.
Yet nearby players remain curious: where does the projection teleportation array lead, and what is the bully's specific scheme?
As players, infinite tolerance for failure can satisfy any curiosity.
The worst punishment is merely a one-hour resurrection cooldown.
Before long, some players voluntarily stepped onto one of the projection teleportation arrays and were instantly transported to a Hei Chao Xie Sui node on the Pale Continent.
As more and more players entered the projection teleportation arrays, intelligence regarding the arrays was successively reported back to the forum.
The conclusion drawn by forum players was this.
The Di Nian Bully probably cannot withstand the high-intensity pressure of the Di Zhong Mountain Range and is preparing to call for outside aid.
Soon, a massive number of Hei Chao Xie Sui will surge forth from the teleportation arrays, joining the bully's camp to fight against us players.
But this viewpoint was quickly refuted.
Because a player directly asked the Guide and received a clear answer: the Di Nian Bully intends to divert the floodwaters eastward, luring player combat power to other nodes to share the war pressure it faces, and thereby reducing its expenditure of Hei Chao energy.
Regarding this, the major guilds all chose to ignore it, planning to continue harassing the bully.
However, this line of thinking gradually changed after clearly investigating the intelligence on the four Hei Chao nodes connected by the projection teleportation arrays.
At this moment, in the Guild Leaders group chat created by Shen Wang.
Shen Wang: (Forum post shared) The situation is very clear; the Di Nian Bully has malicious intentions and is preparing to divert the floodwaters eastward.
Wo Si Ni Die: Although this is an obvious trap, to be honest, I am somewhat tempted. Other nodes are mostly dominated by Death Calamity, Wild Tide, and Apocalypse units. If we truly discuss returns, they are a hundred times better than the bully. With better return options, who would fight the bully, this stingy ghost? No monster has ever been poorer than the bully; aside from quantity, it is nothing.
May the Imperial Prince Bless You: I am also tempted. Although the Di Nian Bully is strong, our players' future lies in a broader world; we must prioritize profit. The war with the Di Nian Bully is not urgent. I accept this trap; as long as there is Shou Shou Jili return, everything is negotiable.
There Is Actually a Master: Actually, I do not quite agree. While the bully is Bing Zhong, we should try to launch continuous offensives in one go and crush it completely. If we truly choose to prioritize profit, wait until the moon phase switches back; it will be even harder for the bully to kill.
Luan Shi Si Fa: There is nothing to hesitate about. The Di Nian Bully blocking the Di Zhong Mountain Range area is not entirely bad for us; at the very least, it brings us continuous returns. Such continuous returns are hard to find in other regions. Keeping the Di Nian Bully to fatten it up and kill it slowly is better. I propose we go to other nodes first to earn massive returns.
Mao Xiao D Le: This trap's temptation is too great. I estimated that the returns are at least twenty times higher. Without disgusting natural disaster backlash tactics, just thinking about it feels great.
Shen Yi: I also agree to go to other nodes first to earn returns. Defeating the Di Nian Bully is our obsession, but if we truly want to expand outward, other nodes have plenty of space.
Shen Wang: What I am more curious about is whether the Di Nian Bully considered potential risks in doing this. Although diverting the floodwaters eastward can alleviate war pressure, it brings about the rapid growth of us players. In reality, this pressure will eventually fall back upon it. I suspect there are other hidden layouts.
After discussion, disagreements existed among the guild leaders in the United Warband group chat.
Whether to choose to continue fighting the bully in the Di Zhong Mountain Range area or to go to the other end of the teleportation channel to farm Shou Shou Jili freely remained a difficult choice.
Although the United Warband could be split to act according to each guild's own ideas.
Doing so would be meaningless.
Only by uniting can we possess the combat power to resist the Di Nian Bully.
Without the support of some guilds, the United Warband led by Shen Wang could not exert effective pressure on the bully.
It is better to continue advancing and retreating together; either develop together or fight the bully together.
Facing different ideas, the major guild leaders in the Player's Peak chat group chose to make a decision through voting.
The final result was to temporarily abandon the Di Zhong Mountain Range area and go to other nodes to farm Shou Shou Jili freely.
The Di Nian Bully's trap is an open card, but the Shou Shou Jili it offers is real.
This is a rare opportunity for growth, and the vast majority of guilds are unwilling to give it up.
When the United Warband set out again, the Di Nian Bully even actively expanded the projection coverage range of the spatial teleportation array.
It was clearly opening the path for the players.
The United Warband led by Shen Wang did not hesitate either; they all threw themselves into the teleportation arrays and, under the guidance of the Di Nian Bully, headed to the new battlefield.
What greeted them was the fierce assault of output-type Hei Chao units.
The shocking scene of Xie Sui crashing like waves is an insurmountable terrifying natural disaster in the eyes of other races.
But in the eyes of the United Warband players, it was resources pouring across the entire screen.
This overwhelming wealth is being packed into our own personal sacks.
The cross-region battlefield mode has thus been activated.
During this period, many potential guilds preparing to operate in the Di Zhong Mountain Range area also chose to form United Warbands and travel through the teleportation arrays to the four major nodes to farm Xie Sui freely.
Through continuous engagements, intelligence on the four major nodes in the cross-region area was collected and organized by the player "Night Is Coming" and published on the forum.
【Preliminary Investigation Information on the Four Great Evil Spirit Warriors, first-hand data provided by major guilds. Teams in need may take it from the post. Thanks to the guild leaders and management for their assistance.】
Poster: Night Is Coming
Content:
Before releasing the data, here is some basic knowledge about the Hei Chao system for many new guilds wishing to enter the Di Zhong Mountain Range battlefield.
First, an introduction to the Hei Chao unit system.
The Hei Chao units that have appeared so far include Natural Disaster, Plague, Apocalypse, Wild Tide, Death Calamity, Destruction, Curse, Ruin, and Void systems.
The Natural Disaster system is familiar to everyone, so no detailed introduction is needed. These are the tank units of the Hei Chao system, possessing characteristics such as damage negation, damage transfer, and extremely high defense.
The Plague system, as the name suggests, can create group debuff effects similar to negative auras. Hei Chao Xie Sui are exempt (this is also a point where I feel the Hei Chao system is extremely unreasonable; the Hei Chao internal system has already perfected a mechanism for friendly damage exemption).
The Wild Tide system is the assassin-type unit within the Hei Chao system. It possesses very high mobility, is skilled in stealth and concealment, has extremely strong single-target killing power, and is suitable for decapitation strikes. It is divided into magic assassins and physical assassins.
The Death Calamity system is the output-type unit within the Hei Chao system and is the most frequently used system by Evil Spirit Warriors (except for the Di Nian Bully; he is a Natural Disaster system player with maxed-out proficiency). It is divided into ranged archers and ranged magic units (only these two types have appeared so far), with shocking destructive power.
The Apocalypse system is the warrior unit within the Hei Chao system. It possesses the ability to consume friendly Hei Chao Xie Sui to restore status. It can be understood as the melee player in the player system, having both output and a certain degree of damage absorption strength.
The Destruction system: not many of this series have appeared. Every time they appeared, it was during high-intensity confrontations. The few Destruction Xie Sui that appeared all possessed large-scale AoE attack capabilities.
The Curse system can draw circles on targets from a distance, causing a series of precise weakening effects such as target weakness, reaction delay, and mental lethargy. Its battlefield killing power is much weaker than the Plague system, but its suppression power against single targets is far stronger than the Plague system.
The Ruin system is absolutely a high-end unit within the Hei Chao system. There is only one recorded appearance, which was used during the war against the Evil Armor Clan. Asking the Guide revealed that this type of unit can perform directional countermeasure analysis on non-rule abilities, quickly deconstructing countermeasure abilities. Its strength is very high, but it is almost ineffective against us players, since everyone uses rule abilities. A Ruin system unit could analyze until its processor explodes and still not find a way to break them.
The Void system is a high-end unit within the Hei Chao system. It has appeared very few times and possesses functional abilities such as spatial teleportation and group teleportation. Asking the Guide revealed that Void system combat units are even stronger, capable even of annihilating the space of certain regions. However, the generation cost is very high. The Di Nian Bully, a small underling of the Hei Chao system, has not yet grown to the level where it can freely use Void system units.
In the late Hei Chao period, there are also Finality, Divine Erosion, Nirvana, and other systems.
We won't elaborate further on the Black Tide units we cannot currently reach; we will post supplementary data when we encounter them in the future.
Next, we introduce the four Evil Spirit Warriors appearing across regions, along with their war styles.
First: Blood Pattern.
Region: Pale Continent - Cloud Curse Lands.
Combat Index (Earth-Grudge Bully is ten stars): Four stars (tentative).
Introduction: The Evil Spirits controlled by Blood Pattern have a higher average hunting level than the Earth-Grudge Bully; they specialize in fighting with Death-Disaster and Apocalypse units. After several rounds of engagement, they have not yet used any Calamity units. They prefer relying on the Black Tide's characteristic of devouring all things and explosive output to crush everything. Their growth and learning ability is very fast. They are the strongest in comprehensive combat power among the four nodes. Ordinary small guilds should not go to this node; their war mode advances like a violent storm and is easily crushed.
Second: Iron Spine.
Region: Pale Continent - Endless Waters.
Combat Index: Three stars (tentative).
Introduction: An Evil Spirit Warrior specializing in underwater combat. The units they control mainly combine Death-Disaster with Plague units, applying various negative status effects through Plague units, then initiating a round of harvesting with Death-Disaster units. Occasionally, they also deploy some Frenzy units. Their tactical style feels reminiscent of the Earth-Grudge Bully from back then; they are very good at seizing opportunities. To date, they have already crushed our three joint warband operations, but they are far inferior to the Bully in skillfully switching between unit types and have not yet mastered the backlash tactic.
Third: Rotten Heart.
Region: Pale Continent - Sky-Sound Plains.
Combat Index: 3 stars (tentative).
Introduction: Rotten Heart is the most cunning of the four nodes' Evil Spirit Warriors. The Evil Spirit units they control center on Frenzy units, combined with Apocalypse and Plague units for combat. Their tactical style is extremely sinister; they excel at utilizing terrain and possess strong observational skills. They use the high mobility of Frenzy units to rapidly slice up the battlefield. They have successfully locked onto the commanders of several joint warbands three times, executing precise decapitation strikes. Their IQ is somewhat high, but the hunting level strength of their Evil Spirit units is not high, placing them third. However, their growth and learning ability is the strongest among the four nodes.
Fourth: Ghost Fang.
Region: Pale Continent - Ash Lands.
Combat Index: 3.5 stars (tentative).
Introduction: The most reckless of the four nodes' Evil Spirit Warriors. Their war characteristic is simply all-in crushing; they mindlessly stack Death-Disaster units. They are also the fastest developing among the four nodes, but their combat loss ratio during development is very high. Their aggressive war mode makes it easy for us players to earn Shou Shou Jili. They likely believe in the war philosophy that "quantity is truth," preferring to cover all resistance with pure saturation firepower. They rank second in comprehensive combat power, but their reckless war mode has too many weaknesses. Their kill reward ranks highest among the four nodes.
The above is the introduction to the Evil Spirit Warriors of the four nodes.
What can be confirmed is that, compared to the Earth-Grudge Bully, the war control abilities of the Evil Spirit Warriors of these four nodes are inferior.
Whether in tactics or battlefield analysis ability, they differ from the Earth-Grudge Bully by more than a little; none have mastered the Calamity backlash tactic. It is truly just a smooth grind for Shou Shou Jili.
But a point must be clarified here: every Evil Spirit Warrior has growth ability.
After several contacts, the Evil Spirit Warriors of the four nodes have already grown and begun learning various techniques to counter us players.
The usage habits of the units I introduced are also temporary and do not represent the future.
Just as we players use the Star Pulse Slot growth system, the Painful Painful Minghun combinations will change with version updates, forming the ideal Star Pulse combinations in different combat environments.
The Evil Spirit Warriors are the same.
Their units can be switched at will, and their combat modes will change with the war mode.
Their current weakness is largely due to being accustomed to a flat-push development mode; once they have more contact with us players, they will inevitably develop targeted strategies.
Therefore, the analysis data above has a time limit and is provided only for everyone to understand the temporary situation of the four nodes.
This analysis guide ends here.
Class dismissed!
The data-sharing post published by Nightfall Approaching quickly surged to the top of the forum's hot list.
Through first-hand data aided by our major guilds, the analysis post he wrote on the four nodes' Evil Spirits was viewed by a large number of players.
Guilds still hesitating on which node to choose as their main attack direction also gained clear guide targets through this analysis post.
Secondly, the Evil Spirit Warriors of the four nodes, harassed by players, are also browsing the Player Race's relevant information through the information database.
The data found was only the partial player guide intelligence shared by the Earth-Grudge Evil Spirit in the node information database.
Naturally, they also contacted the Earth-Grudge Evil Spirit, seeking help.
And this is precisely the result the Earth-Grudge Evil Spirit wanted to see.
Turning initiative into passivity, he was waiting for the initiative contact to proceed with subsequent plans.
These four Evil Spirit Warriors dragged into the water are all his tentative cooperation targets.
Next is the ability demonstration phase, to let the Evil Spirit Warriors of these four nodes see his strength...
Half a month later.
The Earth-Grudge Evil Spirit successfully established an internal node information network similar to a chat group within the Black Tide.
At this moment, in the node information network, Earth-Grudge and the Evil Spirit Warriors of the four nodes are conducting spiritual-level communication.
Ghost Fang: Earth-Grudge, what does "sha bi" mean? Just now, a player stated that the Death-Disaster units I control are purely controlled by a "sha bi" Evil Spirit.
Earth-Grudge: I have already shared player quotes in the information network; the other three have mastered them. You can also roughly understand the meaning players want to express in communication through the content in the quotes.
Rotten Heart: Earth-Grudge, these players come from the Emperor's Tomb Mountain Range region you manage. We must find a way to contain them. My development has been severely affected; my recent revenue has dropped significantly. If this continues, I fear I will be unable to cover my expenses.
Earth-Grudge: I would like to, but what can I do when beast-like players build teleportation arrays to come and harass you? I have blocked them several times already, but every time the teleportation array is shattered, it re-aggregates. This is a projection-style teleportation array; I cannot stop it (Attached: Image footage).
Blood Pattern: I can't hold it back anymore. These players are truly more beast-like than beasts. They also understand our Black Tide unit system very deeply. Fighting them is truly uncomfortable; my emotions are starting to get out of control.
Iron Spine: Just now, another squad of Evil Spirit units was wiped out. All the Black Tide energy was lost; not a single bit was left for me. What kind of ghost thing is this Player Race? Have you reported it to the Monarch yet?
Earth-Grudge: It was reported long ago. There's nothing we can do. The Monarch has many affairs to handle and simply has no time to pay attention to us little Evil Spirits who just entered the field. We still have to rely on our own efforts to cope.
Ghost Fang: I'm numb. Just now, I heard a player call my approach "speedrunning the map." I checked the quote content; it roughly means I'm weak and easily dealt with. As an Evil Spirit Warrior, such an insult is simply intolerable, yet I have nowhere to exert force, and I don't even know where the players' nest is. I'm furious.
Iron Spine: Damn it (Sharing perception footage). These beasts are here at my place again. They can't be killed off. Fine, let them fight, but they also spew filth with their mouths. I really want to rush up and smash one flat with a punch.
Ghost Fang: I previously captured a Player Race warrior to try and torture them, but they just recited rhyming slang with their mouths. As Earth-Grudge said, torture methods are meaningless to the Player Race.
Blood Pattern: Brothers, I just contacted Mu Yan, one of the auxiliary eyes beside the Monarch. The response was that they will not provide us with any resource assistance for now. The Monarch is fighting the Reverse Tide Legion and has no energy to pay attention to us. They told us to find our own ways to solve the problem; this is also the tempering we need to experience during our growth.
Iron Spine: Damn, what kind of "sha bi" thing is Mu Yan? Did they take the initiative without reporting to the Monarch?
Ghost Fang: Damn, they've been given too much face.
Rotten Heart: Damn.
Earth Sense: Grass.
(End of chapter)
End of Chapter
