Chapter 273: Sin System, Villain Alliance
The Primordial Sacrifice Altar.
Li Zheng had been closely monitoring the entire incident regarding the theft of the Joyful alt account.
Considering the issues of profit security for dungeon-party players and the harmonious development of the faction, he had originally planned to intervene by releasing a patch update.
However, before he could roll out the update, the players themselves had already resolved the incident.
This outcome was aided indirectly by the Star Net, as well as top-tier guilds choosing to intervene out of concern for the faction's development.
The final resolution was that the player who stole the account posted an apology and returned all sacrificial power.
Furthermore, the God King had also posted a statement.
The God Hall Guild would not interfere in conflicts between players; if future disputes arose between regular players and dungeon-party players outside the novice village, they would not favor the dungeon-party players.
The only restriction was this: dungeon-party players could be killed, but after killing them, one must return the dungeon rewards rightfully belonging to the dungeon-party player.
Li Zheng was relatively satisfied with the God King's resolution.
However, this incident also served as a reminder that he must quickly establish a comprehensive mechanism for managing internal conflicts to reduce internal friction at its source.
Regarding the choice of solution, Li Zheng decided to implement punitive measures against those who repeatedly created internal consumption.
Internal competition could indeed bring a certain level of positivity, but issues that severely affected the game experience had to be eradicated.
With this idea in mind, he immediately took action.
Before long, an update patch announcement rang out across all channels.
[Challenger Notification: Game settings update imminent. New content added in this update: The Sin System.]
Sin System:
Introduction: Once the Sin System goes live, it will monitor player behavior, curbing malicious actions from some players through negative feedback while providing paths for redemption to maintain ecological balance within the game. Each malicious kill of a player from one's own faction will calculate 5 to 20 Sin Points.
The Guide will automatically evaluate player killing behaviors; accidental kills outside battlefield and novice village scenarios, competition for wild resources, guild confrontations, and other normal competitive behaviors will not incur Sin Points.
Minor Sin (10–100 points)
Duration: 3 days
Introduction: Upon entering the Minor Sin stage, the player's game name will be forcibly displayed in blue font. Rewards from hunting and other activities will be reduced by 5%, and an additional 2% tax rate will be applied when using the Trading Hall.
Moderate Sin (101–1000 points)
Duration: 20 days
Introduction: Upon entering the Moderate Sin stage, the player's game name will be forcibly displayed in crimson font. Rewards from hunting and other activities will be reduced by 10%, and an additional 5% tax rate will be applied when using the Trading Hall functions.
Severe Sin (1001–10,000 points)
Duration: 50 days.
Introduction: Upon entering the Severe Sin stage, the player cannot hide their game name, which will be displayed in red font. Rewards from hunting and other activities will be reduced by 30%, and an additional 15% tax rate will be applied when using the Trading Hall functions.
Unforgivable Sin (10,000+)
Duration: 100 days (stackable; duration extends continuously if Sin Points are not cleared).
Introduction: Maliciously slaughtering on a large scale results in being temporarily regarded as a traitor to the player faction. The floating name above the head is forcibly displayed in dark red with a black border. Bloody particle effects swirl around the character's body, and a skull icon represents the player on the mini-map for others to see.
Punitive Measures: Rewards from hunting and other activities are reduced by 50%; the Trading Hall tax rate is increased to 40%. The hidden quest "Sin Termination" is triggered: anyone who kills a player in the Unforgivable Sin stage receives a reward equal to 1% of the victim's comprehensive Soul Rank, while the killed "Unforgivable Sin" player faces the risk of their Soul Rank decreasing.
Sin Purification Methods: Players possessing Sin Points can wait for time to pass or engage in normal game activities such as dungeons, hunting, and trading to accelerate the reduction of their Sin Points.
……
As soon as the Sin System went live, it sparked heated discussion on the forum.
The vast majority of players gave the new "Sin System" positive reviews; after all, if one wanted to hunt or fight, there were plenty of opportunities outside, with no need to act against internal players.
However, a very small minority of players felt their freedom had been restricted.
Li Zheng completely ignored the thoughts of these players.
The harmonious development of the faction was far more important than the happiness of a tiny fraction of players.
What he desired was a positive competitive environment.
For instance, many guilds were secretly competing, all striving to gain a foothold in the Emperor Tomb Mountain Range battlefield through hard work.
Some even aimed to surpass the God Hall Guild and stand at the pinnacle of the players.
To this end, many guilds had already formed alliances and established joint warbands, beginning to operate frequently in the Emperor Tomb Mountain Range region.
This kind of competition was something he was happy to see.
However, behaviors that imposed one's own happiness upon the suffering of other players had to be eradicated.
Furthermore, many players had not yet fully understood the evaluation method of the Sin System.
Not all kills would be counted toward Sin Points.
For example, if Player A and Player B discovered a high-value spiritual plant in a wild scenario at roughly the same time but failed to negotiate a reasonable distribution plan and chose to resolve the issue through force, such competition would not incur Sin Points.
After all, this was essentially one of the reasonable solutions to resolve the problem.
There was no arbitration platform in the game; for high-tier resources discovered at nearly the same time, if no effective distribution plan could be reached through discussion, only force could resolve the issue, letting the capable possess it.
Such competition would also make players crave power more intensely, indirectly driving the output of sacrificial power rewards.
This was also the inevitable law of the weak being preyed upon by the strong existing in the racial competition of the Monster World.
However, players who killed purely for pleasure without any reason would have their actions calculated as Sin Points.
This part of the update content required players to explore and understand gradually on their own.
As for the method of evaluating sin.
The Guide monitored the behavior of all players in real-time and could even read the thoughts and motivations behind a player's actions at any moment, leaving no possibility for misjudgment.
After completing the update, Li Zheng's consciousness swept over the comments players left beneath posts on the forum, then shifted his gaze to the Emperor Tomb Mountain Range region.
……
Abyssal Domain Node.
On the platform of the Evil Eye High Tower, the perception image of the Earth Chant Evil Spirit focused on the front of the tower.
There, a projection teleportation array was slowly forming.
This was already the 239th attempt by the Evil Eye to establish a projection teleportation array.
If using Black Black Tide energy for construction, the Evil Eye could complete the Earth Chant Evil Spirit's request in a very short time.
However, to be on the safe side, the materials used for the teleportation array were all sourced from other races.
Even the method for constructing the projection teleportation array was still being preliminarily explored and perfected, with a series of unresolved issues remaining.
Although there was absolute trust among warriors within the Black Black Tide, to the point where doubting other nodes was impossible, the Earth Chant Evil Spirit still decided it was better to expend more effort early on to avoid potential risks.
As time passed, the projection teleportation array gradually took shape.
The Earth Chant Evil Spirit's emotions grew tense along with it.
The establishment of the projection teleportation array was related to its future development.
The sense of oppression brought by the player race was increasing day by day, and the scale of the player legions continued to expand.
If things continued like this, sooner or later it would be eliminated by the endless swarm of beastly players.
Although switching to a favorable moon phase could bring it a significant boost in combat power and even an increase in development speed.
But changes in the moon phase were unpredictable; there were peak periods and trough periods.
The most reliable solution, as the Evil Eye had said, was to have other Black Black Tide nodes help share the damage inflicted by the player race, thereby building an anti-player-race alliance centered around itself.
With player strategy guides in hand, it had plenty of ways to extract resources from other nodes.
As long as trust could be established, in the future it could even control the resource allocation of other nodes.
It would construct a small allied group within the Black Black Tide.
But achieving this involved facing many problems.
The establishment of the projection teleportation array was the key issue at the initial stage.
After exploring during this period, the Evil Eye had successfully learned how to construct a projection teleportation array using other materials, but some minor issues regarding continuous operation still needed to be resolved.
As time passed, fine golden light points floated in the air again, flowing along the trajectory manipulated by the Evil Eye.
Where the light points converged, a pale golden outline appeared, sketching the outermost circular array boundary.
Array runes spread from the edge toward the center, each stroke accompanied by a faint energy hum, like a brushstroke cast from light inscribing itself into the void.
Various complex runes lit up one after another during this process.
The projection on the ground became clearer and clearer, with even the finest grooves presenting a semi-transparent crystalline texture.
When the final connecting rune completed its loop at the array's core, the projection teleportation array suddenly sank downward, emitting a crisp sound similar to glass shattering.
Spiritual runes started from the array eye, traversing different nodes within the array formation to form a circulating energy operation path.
The teleportation array hovering above the ground instantly condensed into substance, with flowing energy forming a pale purple mist of light in the gaps between the runes.
"Earth Chant, I have succeeded," the Evil Eye's voice rang out in the Earth Chant Evil Spirit's mind.
"Good Eye!" Seeing through its perception that the projection teleportation array had finally condensed, the Earth Chant Evil Spirit excitedly clenched its fist:
"Test the teleportation efficiency."
Upon hearing this, the Evil Eye immediately commenced the testing phase.
During this time, it continuously adjusted the structure of the teleportation array to reduce unnecessary resource waste during maintenance.
After nearly half a day of testing, the Earth Chant Evil Spirit received another notification from the Evil Eye, indicating that the projection teleportation array was officially perfected.
This meant the alliance plan could now proceed in an orderly manner.
On the High Tower platform, the Earth Chant crossed its arms before its chest, floating in mid-air, and spoke in a deep voice:
"Evil Eye, connect."
"OJBK," the Evil Eye nodded, extending its tentacles to connect with the back of the Earth Chant Evil Spirit, handing over all permissions.
In the instant the Earth Chant Evil Spirit's thought turned, the teleportation array projected in front of the High Tower began extending toward the initial location where players crossed the spatial barrier to descend, finally halting before the world barrier.
This time, it had selected four challenge targets for the players.
Based on its understanding of the players.
These bastards would absolutely never attack a faction far stronger than themselves.
So if choosing, one must pick an opponent weaker than the players, preferably one capable of putting up a fight.
Within the Black Black Tide information nodes, where all nodes share an information database, finding suitable opponents for the players was not difficult.
The four Evil Spirit Warriors it selected had comprehensive strength not vastly different from the players, and each Evil Spirit Warrior hailed from the Main World, backed by patrons above the Apostle level.
As for whether the players would fall into the trap, it was not worried.
The Player Clan's favorite type of unit was the damage-dealing variety; staying in the Emperor Tomb Mountain Range meant having to deal with its "Calamity Backlash Tactics."
But by going to other nodes, there would be endless damage-dealing units to kill.
It could be certain that these bastard players would definitely choose other nodes as their priority targets for conquest.
After all, in the insults and taunts these bastard players usually hurled at it, they always expressed hope that it would spawn damage-dealing units to fight, demanding a true man's head-on collision.
What they hated most was when it constructed Calamity-type unit walls, initiating a defensive counter-attack style of warfare.
Under the control of the Earth Chant Evil Spirit, projection teleportation arrays formed near the players' initial spawn points, eventually splitting into four.
This scene also attracted the curious gazes of nearby players.
Soon, the appearance of the projection teleportation arrays sparked heated discussion among the players.
Analysis screenshots spread rapidly through the forum and the regional channel.
[Projection Teleportation Array]:
Description: A projection teleportation array crafted by the Evil Eye; it is not a physical formation but an illusory array projected by consuming spiritual materials, replicating the structure of a real teleportation array to allow formation at any location, with main control rights held by the Earth Chant Evil Spirit and the Evil Eye.
Upon seeing the analysis information, the players' first thought was that there was a trick.
Given the Earth Chant Bully's personality, it was definitely plotting something disgusting against them in the shadows again.
Since the server launched, the Bully's similar shady operations had been countless.
But the nearby players were still very curious about where exactly the projection teleportation arrays led and what the Bully's specific conspiracy was.
As players, their infinite error tolerance could be used to satisfy all curiosity.
The most severe punishment was nothing more than a one-hour resurrection cooldown.
Before long, a player voluntarily stepped onto one of the projection teleportation arrays and was subsequently transported to a Black Black Tide node on the Pale Continent.
As more and more players entered the projection teleportation arrays, intelligence regarding the arrays was continuously sent back to the forum.
The conclusion reached by the players discussing on the forum was:
The Earth Chant Bully probably couldn't withstand the high-intensity pressure of the Emperor Tomb Mountain Range and was preparing to call for outside assistance.
It was feared that soon, a massive wave of Black Black Tide evil spirits would surge through the teleportation arrays to join the Bully's faction and engage in confrontation with the players.
But this viewpoint was quickly refuted.
Because some players directly asked the Guide and received a clear answer: the Earth Chant Bully was hoping to divert disaster eastward, attracting the players' combat power to other nodes to share the war pressure they brought upon it, while also reducing its expenditure of Black Black Tide energy.
In response, the attitude of all major guilds was to ignore it, planning to continue harassing the Bully.
But such ideas gradually changed after clearly investigating the intelligence regarding the four Black Black Tide nodes connected by the projection teleportation arrays.
At this moment, within the group chat of the United Warband leaders created by the God King:
God King: (Forum post share) The situation is very clear now; the Earth Chant Bully has vicious intentions and is preparing to divert disaster eastward.
Wosniedie: Although this is an open trap, to be honest, I'm a bit tempted. The other nodes mostly have Death Disaster-type, Wild Black Tide-type, and Doomsday-type units; speaking of profits, they leave the Bully a hundred streets behind. With better profit options available, who would fight this stingy ghost thing called the Bully? I've never seen a monster poorer than the Bully; apart from having large numbers, it is nothing.
May the Imperial Prince Bless You: I'm tempted too. Although the Earth Chant Bully is strong, our players' future lies in a broader world, so we must prioritize benefits. The war with the Earth Chant Bully does not need to be rushed; I accept this trap. As long as there is sacrificial power profit, anything is negotiable.
Actually There Is An Expert: Actually, I don't quite agree. While the Bully is critically ill, we should try to launch continuous offensives in one go to crush it completely. If we truly prioritize benefits, waiting until the moon phase switches back will make it even harder to kill the Bully.
Luan Shisi Fa: There's nothing to struggle over. The Earth Chant Bully blocking the Emperor Tomb Mountain Range area isn't entirely bad for us; at the very least, it brings us continuous profits. Such continuous profits are hard to find in other regions. Isn't it better to keep the Earth Chant Bully alive, fatten it up, and kill it slowly? I propose we go to the other nodes first to rake in massive profits.
Mao Xiao D Le: The temptation of this trap is too great. I estimated that the profits are at least twenty times higher. Without the disgusting Calamity Backlash Tactics, just thinking about it feels amazing.
Divine Wing: I also agree with going to other nodes first to earn profits. Defeating the Earth Chant Bully is our obsession, but if we truly want to expand outward, there is plenty of space in other nodes.
God King: What I'm more curious about is whether the Earth Chant Bully considered the potential risks in doing this. Although diverting disaster eastward can alleviate war pressure, it brings about our players' rapid growth. In reality, this pressure will eventually press back onto it; I suspect there are other layouts hidden in the shadows?
After discussion, disagreements existed among the guild leaders within the United Warband group.
Whether to continue fighting the Bully in the Emperor Tomb Mountain Range area or go to the other end of the teleportation channel to happily farm sacrificial power remained a difficult choice.
Although the United Warband could be split up to act according to each guild's ideas.
But doing so would be meaningless.
Only by uniting together could they possess the combat power to contend with the Earth Chant Bully.
Losing the support of some guilds meant the United Warband led by the God King would be unable to exert effective pressure on the Bully.
It was better to continue advancing and retreating together; either develop together or confront the Bully together.
Facing different opinions, the major guild leaders in the "Peak of Players" chat group chose to make a decision through voting.
The final result was to temporarily abandon the Emperor Tomb Mountain Range area and go to other nodes to happily farm sacrificial power.
The Earth Chant Bully's trap was an open card, but the sacrificial power it offered was real.
This was a rare opportunity for growth that the vast majority of guilds were unwilling to give up.
When the United Warband set out again, the Earth Chant Bully even actively expanded the projection coverage area of the spatial teleportation arrays.
It was clearly paving the way for the players.
The United Warband led by the God King did not hesitate either; they threw themselves into the teleportation arrays one after another, heading to the new battlefield under the Earth Chant Bully's guidance.
What met them head-on was the fierce offensive of damage-dealing Black Black Tide units.
The shocking scene of evil spirits crashing like waves was an unstoppable terrifying calamity in the eyes of other races.
But in the eyes of the United Warband's players, it was resources pouring down across the entire screen.
This heaven-sent wealth was being packed straight into their personal sacks.
Thus, the cross-regional battlefield Cultivation Mode was activated.
During this period, many potential guilds preparing to operate in the Emperor Tomb Mountain Range area also chose to form United Warbands, using the teleportation arrays to go to the four major nodes to happily farm evil spirits.
Through constant engagements, intelligence on the cross-regional four major nodes was collected and organized by the player "Night Is Coming" and published on the forum.
[Preliminary Investigation Information on the Four Evil Spirit Warriors Compiled; first-hand data provided by major guilds. Teams needing it, enter the post to retrieve yourselves. Thanks to the guild leaders and management layers of all major guilds for their assistance.]
Poster: Night Is Coming
Content:
Before releasing the data, here is some basic knowledge about the Black Black Tide system for many new guilds wanting to station in the Emperor Tomb Mountain Range battlefield.
First is the introduction to the Black Black Tide unit system.
The Black Black Tide units that have appeared so far include the Calamity type, Plague type, Doomsday type, Wild Black Tide type, Death Disaster type, Destruction type, Curse type, Ruin type, and Void type.
Everyone is very familiar with the Calamity type, so no detailed introduction is needed; they are the damage-soaking tank units in the Black Black Tide system, featuring characteristics such as damage negation, damage transfer, and ultra-high defense.
The Plague type, as the name suggests, can create group debuff effects similar to negative auras; Black Black Tide evil spirits are exempt from them (this is also the point where I find the Black Black Tide system extremely outrageous; the Black Black Tide has already perfected a mechanism for friendly fire exemption).
The Wild Black Tide type consists of assassin-type units in the Black Black Tide system, possessing very high mobility, specializing in stealth and concealment, with extremely strong single-target killing power, suitable for use in decapitation operations; they are divided into magic assassins and physical assassins.
The Death Disaster type consists of damage-dealing units in the Black Black Tide system and is also the system of units most utilized by Evil Spirit Warriors (except for the Earth Chant Bully, who is an old Calamity-type player with maxed proficiency); they are divided into ranged archers and ranged magic units (only these two types have appeared so far), with shocking destructive power.
The Doomsday type consists of warrior units in the Black Black Tide system, possessing the ability to consume allied Black Black Tide evil spirits to restore their status; they can be understood as melee players in the player system, having both damage output and a certain degree of damage-soaking intensity.
The Destruction type has not appeared much in this series; every time they appeared, it was during high-intensity confrontations. The few Destruction-type evil spirits that appeared all possessed large-scale AOE strike capabilities.
The Curse type can remotely draw circles around targets, causing a series of precise weakening effects such as target weakness, delayed reaction, and mental listlessness; their battlefield lethality is much weaker than the Plague type, but their suppression power against single targets is far stronger than the Plague type.
The Ruin type is definitely a high-end unit in the Black Black Tide system; there is only one recorded appearance, which was used during the war against the Evil Armor Clan. Asking the Guide revealed that this type of unit can perform targeted counter-analysis against non-rule abilities, quickly deconstructing counter-abilities. Their intensity is very high, but for us players, they are nearly ineffective; after all, everyone uses rule-based abilities, and even if the Ruin-type units analyzed until their processors exploded, they couldn't decipher a method to break them.
The Void type consists of high-end units in the Black Black Tide system and has appeared very few times; they possess functional abilities such as spatial jumping and group teleportation. Asking the Guide revealed that combat-type Void units are even stronger, capable of even annihilating space in certain regions, but their generation cost is extremely high. A small fry in the Black Black Tide system like the Earth Chant Bully has not yet grown to the level where it can casually use Void-type units.
In the late stages of the Black Black Tide, there are also the Finality type, God Erosion type, Nirvana type, and so on.
We will not introduce Black Black Tide units we cannot currently access in too much detail; we will post supplementary data when we encounter them in the future.
Next is the introduction to the four Evil Spirit Warriors appearing across regions, along with their war styles.
First: Blood Pattern.
Region: Pale Continent - Cloud Curse Land.
Combat Power Index (Earth Chant Bully is 10 stars): Four stars (tentative).
Introduction: The evil spirits controlled by Blood Pattern have a higher average hunting level than those of the Earth Chant Bully. It specializes in using Death Disaster-type and Doomsday-type units for combat; after several rounds of engagement, it has not yet used Calamity-type units. It likes to rely on the Black Black Tide's characteristic of devouring all things and explosive damage output to push forward and crush everything. Its growth and learning ability is very fast, making it the one with the strongest comprehensive combat power among the four nodes. Ordinary small guilds should not go to this node; its war Cultivation Mode advances like a violent storm and can easily overwhelm you.
Second: Iron Spine.
Region: Pale Continent - Endless Waters.
Combat Power Index: Three stars (tentative).
Introduction: An Evil Spirit Warrior specializing in underwater combat; the units it controls mainly consist of Death Disaster-type paired with Plague-type. It applies various negative statuses through Plague units, then initiates a round of harvesting with Death Disaster-type units, occasionally pairing with some Wild Black Tide-type units for combat. Its tactical style has a feel of the Earth Chant Bully from back in the day; it is very good at seizing opportunities and has already crushed three of our United Warband operations. However, its proficiency in switching units is far inferior to the Bully, and it has not yet mastered the Backlash Tactics.
Third: Rotten Heart.
Region: Pale Continent - Sky Sound Plains.
Combat Power Index: 3 stars (tentative).
Introduction: Rotten Heart is the most cunning Evil Spirit Warrior among the four nodes. The evil spirit units it controls center on the Wild Black Tide type, paired with Doomsday-type and Plague-type units for combat. Its tactical style is very insidious; it excels at utilizing terrain for battle and possesses very strong observational skills. It uses the high mobility of Wild Black Tide-type units to quickly cut up the battlefield and has successfully locked onto the commanders of several United Warbands three times for precise decapitation. Its IQ is somewhat high, but the hunting level intensity of its evil spirit units is not high, ranking it third; however, its growth and learning ability is the strongest among the four nodes.
Fourth: Ghost Fang.
Region: Pale Continent - Embers Land.
Combat Power Index: 3.5 stars (tentative).
Introduction: The most reckless of the Evil Spirit Warriors in the four nodes; its war characteristic is simply going all-in and pushing forward, mindlessly stacking Death Disaster-type units. It is also the fastest developing among the four nodes, but the casualty ratio during its development is very high. Its aggressive war Cultivation Mode makes it easy for us players to earn sacrificial power. It probably subscribes to the war philosophy that "quantity is truth," liking to use pure saturation firepower to cover all resistance. Its comprehensive combat power ranks second, but its reckless war Cultivation Mode has too many weaknesses, making the killing profit the highest ranked among the four nodes.
Above is the introduction to the Evil Spirit Warriors of the four nodes.
It is clear that compared to the Di Nian bullies, the war control capabilities of the Evil Spirit Warriors at these four nodes are all inferior.
Whether in tactics or battlefield analysis ability, they are not just a little worse than the Di Nian bullies; none of them have mastered the Catastrophe Backlash Tactic, making them truly perfect for farming Sacrificial Power.
However, one point must be clarified: every Evil Spirit Warrior possesses growth capabilities.
After several encounters, the Evil Spirit Warriors at the four nodes have already grown and begun learning various techniques to deal with us players.
The usage habits of the troop types I introduced are only temporary and do not represent the future.
Just as we players use the Star Vein Slot growth system, where Soul Soul pairings change with version updates to create the ideal Star Vein combinations for different combat environments.
The Evil Spirit Warriors are the same.
Their troop types can be switched at will, and their combat modes will change along with the war patterns.
Their current weakness stems more from being accustomed to the straightforward development model; once they have more contact with us players, they will inevitably develop targeted strategies.
Therefore, the analysis data above has a time limit and is only for everyone to understand the current situation of the four major nodes.
This analysis guide ends here.
Class dismissed!
The data-sharing post published by Night Approaches quickly surged to the top of the forum's hot list.
Compiled using first-hand information assisted by the major guilds on their side, his analysis post on the Evil Spirits of the four major nodes was read by a massive number of players.
Guilds that were still hesitating over which node to choose as their main attack direction now had a clear strategy target thanks to this analysis post.
Secondly, the Evil Spirit Warriors at the four major nodes, who were being harassed by players, were also looking through the Player Clan's relevant information in the information database.
The only data they could find were the partial player strategy intelligence shared by the Di Nian Evil Spirit in the node information database.
Naturally, they contacted the Di Nian Evil Spirit, attempting to seek help.
And this was exactly the result the Di Nian Evil Spirit wanted to see.
Turning initiative into passivity, what he was waiting for was this active contact, so he could advance his subsequent plans.
These four Evil Spirit Warriors, who had been dragged into the water, were his provisional cooperation targets.
Next came the capability demonstration phase, letting the Evil Spirit Warriors of these four nodes see his strength...
Half a month later.
The Di Nian Evil Spirit successfully established an internal Black Black Tide node information network similar to a chat group.
At this moment, within the node information network, Di Nian and the Evil Spirit Warriors of the four major nodes were engaging in mental communication.
Ghost Tooth: Di Nian, what does "sha bi" mean? Just now, a player said that the Death Disaster troop types I control are purely being controlled by a "sha bi" Evil Spirit.
Di Nian: I have already shared player quotes in the information network; the other three have already mastered them. You can also roughly understand what players mean in their conversations through the content in the quotes.
Rotten Heart: Di Nian, this group of players comes from the Emperor Tomb Mountain Range region under your management; we must find a way to curb them. My development has been severely affected, my recent profits have dropped significantly, and if this continues, I'm afraid my income won't cover my expenses.
Di Nian: I would like to, but what can I do when those bastard players build teleportation arrays to come over and harass you? I've already blocked them several times, but every time I destroy a teleportation array, it reforms. This is a projection-style teleportation array; I can't stop it (Attachment: video footage).
Blood Pattern: I can't hold it in anymore; these players are truly more beastly than beasts. They also understand our Black Black Tide troop system very deeply; fighting them is really unpleasant, and my emotions are starting to become uncontrollable.
Iron Spine: Just now, another squad of Evil Influence troops was wiped out; all the Black Black Tide energy was lost, not a single bit left for me. What the hell are these Player Clans? Has this been reported to the Monarch?
Di Nian: It was reported long ago. There's no help for it; the Monarch has many affairs to handle and simply has no time to deal with us small Evil Spirits who just entered the field. We still have to rely on our own efforts to cope.
Ghost Tooth: I'm numb. Just now I heard players call this "speed-running the map." I checked the quote content, and it roughly means I'm very weak and easy to deal with. As an Evil Spirit Warrior, such humiliation is simply unbearable, yet I have nowhere to exert my strength, and I don't even know where the players' lair is. It makes me so angry I could die.
Iron Spine: Fuck their mothers (sharing perception footage). These bastards are coming to my side again; they simply can't be killed off. If we're going to fight, fine, but they're spewing filth with their mouths. I really want to rush up and smash every single one of them flat with one punch.
Ghost Tooth: I previously captured a warrior from the Player Clan to try torturing him, but his mouth was full of slick phrases. Just as Di Nian said, torture methods are completely meaningless to the Player Clan.
Blood Pattern: Brothers, I just contacted Twilight Eye, one of the Auxiliary Eyes beside the Monarch. The response I got was that no resource assistance will be given to us for now. The Monarch is currently battling the Counter-Black Tide Legion and has no energy to deal with us. We are told to find our own ways to solve our problems, as this is also the tempering we need to experience during our growth.
Iron Spine: Damn it, what kind of "sha bi" thing is Twilight Eye, making decisions on its own without reporting to the Monarch?
Ghost Tooth: Damn it, it's getting too cocky.
Rotten Heart: Damn it.
Di Nian: Damn it.
(End of Chapter)
End of Chapter
