Chapter 277: Ultimate Point Addition, Demon Heaven System (Requesting Monthly Votes)
Meng Yuan Chu Altar.
Qi Sheng's gaze jumped between different player groups.
The establishment of the Bully Alliance indirectly accelerated the development speed of player legions, making players' enthusiasm for challenging bullies soar.
Recently, three combined warbands entered his field of vision.
To challenge the Bully Alliance, they recruited a large number of new members, merged several promising small guilds during the process, and showed a trend of taking root in the newbie village.
Besides the traditional war mode, many never-before-seen brilliant ideas also appeared in the war against the Bully Alliance.
For example, the "Tidal Rotation Tactics" that were very popular a while ago.
Integrating offense and defense, it lowered the upper limit while raising its own lower limit.
Players are turning many conceptual ideas into reality through practical application.
During this period, a post on the forum attracted Qi Sheng's attention and sparked heated discussion among players.
The cause was that in the recent popular tactical discussions, a lore-focused player raised a question.
【As a lore-focused player who always likes to nitpick details, after reading many tactical discussion posts recently, one question has left me very confused.】
Poster: I Just Love to Blabber.
Content:
I am very satisfied with the detailed settings of the game Monster World, but one question has always troubled me, so I am posting to discuss it with everyone.
Why do the civilizations of various races in Monster World generally take physical growth as the core direction of combat power construction, instead of destroying opponents with advanced weapons like many science fiction novels do, such as dimensional reduction strike weapons like the Two-Dimensional Foil, but are still engaging in the most primitive head-on clashes between two armies?
So, why in this highly developed multi-civilization world do conflicts between civilizations still revolve around physical confrontation, lacking more advanced ultra-long-range high-destruction weapons?
After deeply studying the background materials of Monster World, I found that many races in the game actually possess interstellar travel capabilities or spatial jump technology, which indicates that their technological level should theoretically be able to develop super weapons like the "Two-Dimensional Foil" in science fiction stories, or at least super energy weapons and automated combat systems.
However, in actual scenes, except for the Mechanical Legion faction, the vast majority of races rely on physical enhancement and melee weapons for combat, including the most powerful Black Tide Legion system; this setting seems inconsistent with the combat power level they display.
So the question arises: since they possess such powerful strength, why do battles between races still remain at the level of hand-to-hand combat?
From a rationality perspective, does this kind of setting conform to real-world logic?
This question quickly fermented on the forum.
The heat quickly surged to the top of the forum heat ranking.
The number of replies in the comment section skyrocketed in a short time.
Comment section:
What Joke: Because this is a game; beings from the Upper Realm can use various high-destruction energy weapons in reality, so it's reasonable to change to some new things in the game, right? There's no need to nitpick details so much when playing a game; the mode of head-on clashes between two armies may seem primitive, but isn't it exciting?
Why Not Ride the Wind Straight to the Ninth Heaven: Actually, there is a very reasonable explanation behind this. First, you must understand one thing: in the combat power system setting of Monster World, the strongest power is not a certain technology mastered by a specific race, but the power of Rules. The essence of the power of Rules is the ability to rewrite reality, such as making fire burn in the deep sea or causing rivers to flow backwards to the sky, while the development of many technologies relies on real-world logic; this anti-logical power of Rules will make your technology completely ineffective.
Take an example: your weapon is a flame gun; releasing fire to burn requires basic physical laws like oxygen and heat conduction.
But if the opponent masters the power of Rules like "Fire is forbidden in this world" or "There is no oxygen," your flame gun directly becomes a piece of scrap iron.
So the greatest advantage of the Painful Painful Minghun characteristic of our player system is that no matter what environment you are in, the power of the Painful Painful Minghun characteristic can be released and cannot be affected or modified by any Rules.
Therefore, the development of technology is destined to be meaningless unless it can be cast into "Rules."
Fujian People Are Not Delicious: Not really; didn't the Mechanical Legion back then fire a single ultra-long-range energy beam that blasted through the Di Zhai Mountain Range? This kind of power is still universally present in Monster World; we just don't encounter it often. The nearby factions are all factions that invest in physical evolution, so it feels like everyone is investing in physical bodies, and no one is developing super weapons.
Little Private Xiao Xiao: Is it possible that the evil creatures of the Black Tide system are essentially weapons? They master ultra-long-range spell bombing, spatial jumps, and devouring evolution. The technology you mentioned exists in the Black Tide system; they just semi-lifed the weapons, which is why you feel like everyone is engaging in head-on clashes like ancient warfare. When the Evil Bosses' strength increases, the generated high-level evil creatures will possess power capable of destroying an entire Earth.
In the reply discussions within the post, the number of likes for one answer surged rapidly.
After Qi Sheng checked it, he also found the mentioned viewpoint very interesting.
Don't Know What to Name:
As a fellow lore-focused player, I can answer this question in detail as I spend day and night flipping through background materials in the library.
The power of Rules mentioned by the fellow villager earlier is one of the very reasonable explanations; I won't go into details on this aspect.
Here is my personal viewpoint.
Actually, the fact that civilizations of various races generally choose to enhance their physical bodies instead of developing weapons of mass destruction (such as the Two-Dimensional Foil, energy weapons, etc.) as the core of combat power construction is not a bug in the setting, but a reasonable evolutionary path based on effective resource utilization.
Next, I will analyze from multiple angles why physical enhancement is a superior development direction in Monster World.
First reason: Individual evolution is more economical than weapon development.
In most science fiction settings, high-destruction weapons (such as planet-destroying cannons, dimensional reduction strikes) require consuming massive amounts of resources.
It's like after a bullet is fired, another bullet must be loaded.
Some high-destruction weapons are even one-time Consumable Items; after use, they must be remanufactured, forming an endless resource black hole.
In contrast, once physical strength reaches a certain realm, nearly sustainable combat capability can be achieved.
For example, the champion fighter of the Ancient God race; you can view him as a weapon with infinite endurance, needing only to replenish energy through eating, or even quickly restore combat power through breathing; the efficiency of resource utilization is higher than that of high-destruction weapons.
Assume a weapon civilization and a physical civilization each invest the same resources to create combat power.
The weapon civilization manufactures three planet-destroying cannons, each capable of destroying one planet.
The physical civilization spends these resources to cultivate one strong person; how many punches does he need to shatter a planet?
In a long-term war, the physical civilization will be at an absolute advantage.
Second reason: I believe the production and development investment for ultra-high-destruction weapons requires a complete industrial chain support.
This means that when you conduct inter-dimensional warfare, you can only continuously obtain weapon supplies from the rear; if an accident occurs causing the war legion outside to lose contact with the rear, the legion currently fighting will completely lose combat capability after exhausting its weapons.
Assume this civilization can bring the industrial chain into the war to manufacture at any time; there is still the risk of being destroyed during clashes with hostile factions, which will become a weakness.
In Monster World, having a system that is too complex is a fatal risk.
And the physical body itself is the most perfect weapon; a strong physical body can survive in any environment, with no possibility of being unable to exert combat power.
A warrior powerful to the extreme (such as a champion fighter) exerts combat power no less than any planet-destroying weapon.
Even if the energy within the body is exhausted, a single basic attack can unleash world-destroying might.
Including from the perspective of maintenance and upkeep costs, physical evolution is also the choice with optimal resource efficiency.
The third reason is that the weapon development path has a low error tolerance.
While pursuing an extreme path of large-area destructive weapons, if physical growth cannot keep up, one is easily killed by the weapons one has created.
It is like ordinary people using firearms in reality; such weapons can easily kill their creators.
I will cite a few problems that arise during the weapon upgrade process.
For example, an arrow misses its mark and injures friendly troops; at this stage, there is still a chance to be saved.
Later, as weapons upgrade and firearms misfire, injuring friendly troops, there might still be a chance to be saved at this stage, though the destructive power is greater.
Further on, after the birth of nuclear weapons, nuclear leaks appeared; the problem becomes very serious, causing severe damage to the ecosystem.
Scaling this perspective up to a more powerful weapon civilization, once an error occurs, the problem will be even more serious.
For instance, a small error in the complex process of using a weapon could ultimately cause the weapon to explode suddenly before launch, affecting the own army corps as well.
Or the result could be a rebellion of mechanical warriors; for example, the Star Net betraying the Eclipse Clan could easily destroy the Eclipse Clan civilization.
This growth model dictates that the stronger the weapon, the lower the error tolerance.
A star-annihilating level output fired in the wrong direction could destroy one's own small world.
Warriors of a lower civilization wielding laser guns can also be easily killed by the laser guns themselves.
Warships of a higher civilization can explode stars, but the commander's physical body cannot even withstand the aftershocks.
Therefore, the choice by all races to evolve the physical body is not accidental, but the optimal solution under the game of survival.
Only by making life itself the weapon can one avoid being ended by weapons.
Of course, what I want to express is not that the extreme weapon development path is unfeasible; theoretically, all paths have development potential.
The Monster World also has many race factions following this growth path, but the choices of the vast majority of races have proven that this path is very difficult to traverse.
The reason you view melee combat as a primitive war system is essentially because you are influenced by science fiction works in reality and by real-world cognition, because the logic of war in reality is built on the foundation of stable physical laws and limited energy transmission efficiency.
Looking through human history, you will discover a very interesting phenomenon.
Primitive humans had no sharp teeth or claws, unable to rely on physical combat like wild beasts, so they had to depend on tool weapons to compensate for innate deficiencies.
This survival strategy was like clicking the first skill point on the tree of evolution; from then on, the entire trajectory of human civilization's development extended endlessly along this path of tool dependence.
During the Agricultural Revolution, sickles and plowshares were needed to reclaim land.
In the Bronze Age, casting weapons was needed to establish dynasties.
The Industrial Revolution required steam engines to drive civilization.
The Information Age required chips to connect the world.
This is like a technology tree; when our ancestors in primitive times chose to use external tools as the first point added, all subsequent civilization upgrades continued to develop along this main line, and then branched out.
From stone to metal, from cold weapons to hot weapons, from chemical energy to nuclear energy.
We constantly strengthened external tools, yet neglected internal potential.
It is like many players' Star Pulse combination choices; once a school is locked in, subsequent inlays all continue to develop along the direction of strengthening that school.
Precisely because we walked to today through tool upgrades, we defaulted to a mindset: stronger weapons equal more advanced civilization.
Now let us diverge our thinking.
Suppose in primitive times, humans did not put their first skill point into "tool use," but instead chose a mental growth or physical enhancement path; the entire trajectory of civilization's development might have become completely different.
Of course, this hypothesis is essentially untenable.
After all, civilization's points must first adapt to the environment; the environment of Earth with its thin spiritual energy simply does not allow humans to take growth paths of other systems.
What I want to express is that mental inertia makes us feel that high-tech weapons should be stronger; one shot annihilating a star is far superior to the combat method of physical melee.
Believing that physical melee is low-end and primitive.
Ranged weapons are strong, melee is weak.
In fact, even human weapon development history has undergone a developmental shift from melee to ranged, and then back to melee.
Humans in primitive times fought with Shi Fu, wooden spears, and fists; after the slingshot and bow and arrow appeared, destructive power increased significantly, switching to ranged weapon combat.
Later, melee revived, appearing heavy infantry possessing thick armor and shields; the destructive power of ranged weapons was severely weakened, and melee once again became the key to victory.
Until the arrival of muskets and cannons, ranged weapons completely suppressed melee combat, and cold weapons exited the stage of history.
The subsequent appearance of gene warriors, super-humans able to withstand the firearms of that time with their physical bodies alone, brought melee back onto the stage of history.
This is a process of repeated switching; perhaps in the future, there will be multiple back-and-forth pulling development processes.
This is a dynamic balance under the game of offense and defense; when ranged weapons are too strong, defense methods will evolve, forcing an adjustment in combat methods.
When melee weapons are too strong, ranged weapons will upgrade in turn.
The examples cited here are only the range switching at the level of weapon tools.
In fact, human civilization only truly began adding points to the technology tree of physical growth after obtaining the gene optimization technology provided by the Eclipse Clan.
This is also a major trend for future development.
So your viewpoint is too limited; the core reason is truly not as complex as you think.
Physical evolution does not mean weakness.
Weapon evolution does not mean strength.
There is only one path to derive the answer to the comparison of strength and weakness, and that is war.
And the Monster World is the war testing ground for civilization's point allocation; when you see that the vast majority of races choose the physical enhancement path, this is not necessarily the optimal path choice, but it is certainly the choice with the highest adaptability.
Finally, I present my viewpoint.
I believe that whether it is the weapon enhancement path or the physical enhancement path, both are correct choices.
Therefore, the best civilization growth path should be adding points to both growth systems simultaneously (under conditions).
Referencing reality, the Eclipse Clan back then was gene evolution plus technology weapons adding points simultaneously; it is just that the subsequent gene evolution model was banned due to development issues, and they chose the weapon enhancement path as a specialization.
This meticulous player's answer was truly a wild leap of imagination.
It allowed forum players to see the essence of the problem from a different angle.
During this period, the number of likes skyrocketed, even surpassing the likes on the original poster's thread.
It also sparked a debate among forum players regarding the pros and cons of weapon enhancement versus physical enhancement.
The discussion heat of this thread reached the top three on the forum's historical leaderboard within six hours.
It attracted more onlookers to join the argument.
Qi Sheng watched the players' discussion the entire time and subsequently asked the Guide which mode was stronger.
The Guide's answer was simple: in low-tier civilizations, any stat allocation works.
However, high-tier civilizations tend toward convergence; whether weapon enhancement or physical enhancement, both are developments in energy usage and can be switched at any time.
Having received the answer, Qi Sheng stopped scrolling through the players' in-depth exploration of this topic and immediately shifted his gaze to the Zhudian.
Zhudian, the Main Hall.
The palace space was built within a void, surrounded by starstones; the magnificent palace was the sole light source in the void space.
Countless spatial ribbons extended from the palace, their ends connecting to the Monster World to generate numerous branch spatial nodes.
Every branch connected to a Joyous Branch Hall.
The Joyous Power produced by living beings burning themselves in bliss was injected into the Zhudian through these spatial ribbons.
Inside the hall stood a massive altar, upon which a towering figure sat cross-legged.
Its form was slender, with meridians faintly visible beneath its purple skin; its head had no fixed shape, constantly changing as time passed.
Any living being seeing it would perceive a different appearance.
Its chest was covered in energy stripes, each stripe representing a piece of Joyous Knowledge.
Behind it were a pair of broad purple wings, slowly spreading and contracting with its breath.
This figure was none other than the leader of the Joyous Clan: the Lord of Joy.
At this moment, beside the Lord of Joy, Xie Yu was reporting on recent situations and expenditures regarding legion construction.
As Xie Yu spoke, the Lord of Joy listened intently.
Regarding revenue, two new Joyous Branch Halls had recently been opened, and the generated income was gradually increasing.
Regarding expenditures, the Joyous Insect Tide and Joyous Purple Tide in the Winter Snow Plains were continuously consuming Joyous Power.
However, the construction of these two legions had recently achieved a new breakthrough.
The method by which Joyous Warriors controlled the Insect Tide and Purple Tide had advanced to the third-generation control mode.
The first-generation control mode employed one-way control; multitasking made it extremely difficult when facing a vast number of combat units.
It always left the Joyous Warriors responsible for control physically and mentally exhausted, relying entirely on brute force with no technique whatsoever.
The second-generation control mode adopted a parallel control method.
By establishing a signal tower and broadcasting a single signal, all Joyous Evil Spirits moved in sync, but this could not be used properly on the battlefield; their perfectly uniform movements were riddled with flaws.
The third-generation control mode switched to establishing a "Command Information Database" for control.
Now, the Command Information Database already stored fifty thousand commands.
Each command could make the Joyous Purple Tide and Joyous Insect Tide adjust rapidly and launch corresponding actions.
Furthermore, the commands also included unit locking for specific local areas.
By weaving a border on the perception map with mental consciousness, one could lock the units within the border and issue commands to attack, defend, or gather; a single command could even make the combat units within the border perform different combat actions.
The arrival of the third-generation control mode caused a leap in the combat power of the Joyous Purple Tide and Joyous Insect Tide.
But problems still existed.
The battlefield is dynamic, and a rigid control system is destined to encounter various unpredictable problems on the battlefield.
While listening to the report, the Lord of Joy already had a conception of a fourth-generation control system in its mind.
It felt that excessive order equaled fragility; controllable chaos was the future trend for combat units.
The next-generation control system needed to add some instinct settings to the units on top of the third-generation Command Information Database, granting the units autonomy.
For example, giving the units a bloodthirsty instinct.
Even if the Joyous Warriors could not currently control these units, the units could continue fighting driven by their bloodthirsty instinct.
This system would abandon the obsession with absolute control over the units, accepting a certain degree of chaos in exchange for a significant boost in combat power.
Secondly, there was consideration to build an automatically feedbacking Command Information Database.
For instance, when a unit sensed strong elemental fluctuations emanating from an enemy unit during combat, it would automatically issue a dodge command.
Doing so could both reduce the commander's pressure and make the units more flexible in war mode.
During this period of testing, the Lord of Joy understood a principle.
True control is not pulling every string of a marionette, but letting the marionette learn to dance on its own.
And the Player Clan would be the important training ground for perfecting the Command Information Database in the coming time.
The construction expenditures for the Joyous Purple Tide and Joyous Insect Tide accounted for forty percent of the revenue, and there was consideration to continue increasing resource investment.
Although the process was arduous, everything was developing in a positive direction.
The remaining sixty percent of expenditures was mainly consumed by the construction of the Joyous Player system.
With the expansion of Joyous Players, the training system for elite warriors remained in a severe state of loss.
Training every elite warrior was a considerable expense; the support resources far exceeded the resource revenue brought back by the Joyous Players.
Compared to the Joyous Purple Tide and Joyous Insect Tide, his requirements for the Joyous Player legion were more stringent; he urgently wanted the Joyous Players to create resource revenue for him, rather than being an endless void devouring support resources.
When Joyous Players died within the Joyous Space, at least most of the Joyous Power could be recovered.
But if they died after going to the Monster World, not a single bit of resource could be recovered.
How to make the Jile players generate profit for itself was a question it had been focusing on recently.
Relying solely on the intelligence gathered back then, the profits earned were a drop in the bucket.
Often, outdated intelligence could easily lead to the Jile players losing their lives, causing even greater losses.
"My Lord, may we change the Jile players from squad mode to team mode in advance, allowing them to act simultaneously and earn profits by plundering other races?" Xie Yu, standing aside and aware of the Jile Lord's worries, suddenly suggested after a long silence.
The Jile Lord slowly shook his head, a trace of helplessness appearing on his blurred face:
"It is not feasible. The Death Space cultivates elite warriors suited for small-scale combat; they have not yet encountered real war, and even the skills they possess are adapted for squad combat mode. If forced into a legion formation, they would only interfere with each other. A single failed plunder would cause even more severe losses."
Hearing this, Xie Yu said nothing more.
He continued to think about what other methods could allow the Jile players to create more resource profits.
The Jile Lord, sitting on the altar, was also thinking about the same problem.
Investment in cultivating the Jile players would continue, but how to make them generate profits remained a mystery.
This was different from the Jile Purple Tide, and even the Jile Insect Tide.
The construction of these two major legion systems was established from the very beginning to deal with war; as long as a series of problems existing in the war mode were solved, plundering could be opened directly to the outside.
There was no issue of being unable to adapt to the war environment.
However, the Jile players were elite warriors cultivated under squad mode; they possessed strong small-scale combat capabilities but had poor adaptability to war, or could even be said to be somewhat incompatible.
Although there was consideration for the future to merge Jile player squads and establish several elite legions.
But placing such elite legions in the Monster World carried huge risks.
Once highly concentrated combat power encountered a sudden incident, it would be easily annihilated as a whole.
The environment of the Monster World was treacherous and changeable; the arrival of powerful races, natural disasters, mass parasitism, monster attacks, and other unpredictable threats were especially fatal to fully formed legions.
The Jile Purple Tide and Jile Insect Tide did not need to worry about this problem, because the troop types were generated from templates, the information database was in its hands, and even if annihilated by a sudden accident, they could be recreated at any time.
But the cultivation of Jile players was honed through battle after battle, making it difficult to generate them through replication.
Therefore, dispersing the Jile players was essentially dispersing the risk.
There was no possibility of a sudden accident causing the entire Jile player legion to be wiped out.
But the combat mode of small groups made it very difficult to create high-value returns in the Monster World.
Dispersed deployment could avoid the catastrophic consequence of total annihilation, but it also meant the Jile players could not launch large-scale plundering wars like regular legions.
And plundering wars were precisely the most profitable method of resource acquisition in the Monster World.
The accumulation of a race over long years could become resources in one's own pocket through a single plundering war; the victor could directly seize everything of the other party.
In comparison, small teams could only conduct guerrilla-style harassment and ambushes, with meager profits that could hardly even compensate for the investment of Jile Power.
As for using small-scale teams to fight against an entire race, this was undoubtedly a pipe dream.
No matter how elite the Jile players were, they could not frontally crush an alien civilization with a complete defense system with a squad of 10 to 30 people, even if they had the ability to assassinate enemy leaders and destroy key facilities.
Real plundering wars required occupation, destruction, and looting.
These all required fully formed legions to accomplish; small groups could only create chaos and lacked the ability to swallow a race's wealth.
This was a dilemma: either risk assembling them, or accept inefficiency.
The biggest problem with elite cultivation was attrition; one died, one was lost; to expand, one had to cultivate anew.
They were not cannon fodder, but intelligent weapons piled up with resources.
The growth of every Jile player required a series of honing through willpower, wisdom, and combat skills, all hovering repeatedly on the edge of life and death before graduating from the Death Space.
The Jile Purple Tide and Jile Insect Tide did not need to worry about such problems at all; as long as there was Jile Power, one could have as many as desired.
Amidst surging thoughts, the Jile Lord thought of a feasibility.
Use the Jile Insect Tide and Jile Purple Tide as disposable cannon fodder, paired with a small number of Jile players as core combat power, forming a war system of massive consumption plus precise sanction.
Under the cover of the Insect Tide and Purple Tide, the Jile players would not need to fall into frontal attrition battles, but would focus on beheading enemy commanders.
They could also use high mobility to destroy key enemy facilities, or fight against high-level individuals.
In this mode, the Jile players could maximize their value, avoid unnecessary attrition, and only strike at the most critical moments.
But choosing this mode meant that before the Jile Purple Tide and Jile Insect Tide systems were perfected, the Jile players would still be consuming the most support resources while producing nothing.
It was precisely the critical period of development; interrupting or reducing resource investment was also not an option.
This would affect the combat performance of the Jile players in the later stages.
"My Lord, Space No. 83 has caught a big fish."
Just then, Xie Yu spoke out, interrupting the Jile Lord's thoughts.
"Let me see." The Jile Lord's perception extended toward Jile Sub-hall No. 83.
He saw a distorted figure convulsing violently; its pitch-black bone armor was already shattered, exposing the dark purple flesh writhing inside. Of its six compound eyes, three had already burst, and the remaining ones were covered in a layer of mist.
"Interesting." The Jile Lord watched this life form falling into corruption, feeling the Jile Power produced during its corruption.
This creature's life intensity was very high, but it was severely injured.
Perhaps this was also the reason the other party quickly lost its way and fell into corruption after entering the Jile Sub-hall.
The continuous surge of Jile Power swept away the Jile Lord's displeasure in his heart.
In his gaze, the Jile Lord's expression suddenly stiffened.
He thought of a plan to reasonably utilize the Jile players.
Why not combine the Jile Rules with the Jile player system.
Let each Jile player carry Jile Power, travel to all corners of the Monster World to bewitch living beings, and create Jile Power for himself.
This mode perfectly matched the characteristics of Jile players' small-scale operations.
After deliberating in his heart, he felt it was indeed feasible.
Rather than binding them to the battlefield as Xiao Hao Pin, it was better to grant them a more noble mission.
Transform into Jile Heavenly Demons, roam the Monster World, and sow seeds of corruption.
On the basis of capturing living beings at fixed coordinates of the Bliss Sub-Temples, add a mobile Source of Corruption.
Having formed the idea, he looked up at the subordinate standing beside him:
"Xie Yu, what do you think about letting Bliss Players carry a portion of the Bliss Rule's power and incarnate as Sources of Corruption in Monster World?"
Xie Yu was stunned at first, showed a thoughtful expression for several seconds, then asked:
"My Lord, do you mean to have Bliss Players tempt the various races of living beings in Monster World, make them fall in regions outside the Bliss Sub-Temples, and then produce Bliss Power income for us?"
The Lord of Bliss nodded slightly:
"Exactly. Let the Bliss Players become walking seeds of corruption, sowing Bliss."
A look of realization appeared in Xie Yu's eyes:
"This indeed has more room for growth than simply relying on fixed sub-temples to capture prey, but…" Xie Yu showed slight hesitation:
"If we let Bliss Players carry Rule power while roaming outside, will there be a risk of the Rule power being lost?"
"Nonsense. How could I possibly let players carry the origin of the Bliss Rule? I only bestow upon them the derivative energy imprint of the Bliss Rule."
As he spoke, a wisp of purple energy thread condensed at the Lord of Bliss's fingertip:
"Every Bliss Player will become a vessel of the Bliss Rule, but the derivative imprint they carry will remain connected to the core, like the relationship between a kite and its string. No matter how far they fly, they can never escape control. I can cut off the supply of Rule power at any time, causing the derivative Rule imprints in the Bliss Players' hands to fail."
"This way, we can both expand the production range of Bliss Power and ensure that no Rule power is lost."
After hearing the Lord of Bliss's explanation, Xie Yu nodded in sudden understanding.
What the Lord of Bliss bestowed upon them were imprints generated from the core power of the Bliss Rule. He habitually assumed that what was bestowed upon the Bliss Players was the same kind of power, forgetting that one could use derivative Rule energy to craft imprints connected to the Rule.
"My Lord, I believe this Heavenly Demon system is feasible."
"Not only that." The Lord of Bliss continued to add:
"We can also establish a contribution mechanism. The more living beings a Bliss Player tempts, the more Bliss Power produced, and the stronger the power fed back to them. This both motivates them to actively go out and hunt for prey, and forms a virtuous growth cycle, reducing the expenditure on support."
Xie Yu excitedly licked his lips, revealing a forked pink tongue:
"I understand. This is like laying an invisible mobile network across Monster World, making Bliss Players mobile nodes similar to Bliss Sub-Temples, dragging prey from different regions into the abyss of corruption, creating extra resource income beyond what the sub-temples produce."
Having clarified the idea, the Lord of Bliss's mood soared.
If this Heavenly Demon system proves feasible in practical application.
The income produced in the future will grow along with the construction of the Bliss Player system.
Perhaps one day in the future, the income produced by the "Bliss Heavenly Demons" will even exceed the income produced by the Bliss Sub-Temples' fixed-point prey capture.
Comparing the two, the Bliss Sub-Temples operate on a wait-for-prey model, with concentrated risk, requiring the sub-temples to be closed from time to time for relocation.
For example, the Bliss Sub-Temple destroyed by players some time ago had once suspended operations to relocate.
The Bliss Heavenly Demons, on the other hand, are proactive, actively searching for prey outside, and the mobile nodes are hard to completely dismantle and sweep clean, nor do they need to relocate to avoid risk.
It suddenly realized that what this model brought was not a tactical adjustment, but a strategic-level elevation.
Like a spider evolving from sitting in its web waiting, to actively roaming and hunting.
Even better, this model perfectly fits the cruel survival laws of Monster World.
……
At this moment, the Lord of Bliss's thoughts were fully grasped by Qi Sheng.
When he learned that the Lord of Bliss's entertainment city was upgrading from receiving customers at fixed coordinates to a roving "fast food" model, he almost laughed out loud.
Forum players all say the Lord of Bliss is a "fun-seeker."
He really hadn't felt that way.
Instead, he considered the Lord of Bliss a brave innovator, a very capable stock with potential, with a great future ahead.
It's just that the strange thoughts in its head are indeed very abstract.
Always a flash of inspiration, a stroke of brilliance.
The Bliss Purple Tide, the Bliss Swarm, and the Bliss Players are all innovative products born from strokes of brilliance.
This conceived "Heavenly Demon system" might really achieve something.
One of the strongest characteristics of the Bliss Rule is its contagiousness.
Those weak races, once one is tempted, can infect a whole group.
It might really be pulled off by the Lord of Bliss.
(End of this chapter)
End of Chapter
