[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-the-monsters-are-coming":3,"chapter-the-monsters-are-coming-monsters-are-coming-chapter-297":6},{"origin":4,"title":5},"chinese","Monsters Are Coming",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2250146,4069,"Chapter 297: Reality Patch, Game Workshop (Requesting Monthly Votes)","monsters-are-coming-chapter-297",297,"\u003Cp>Earth, Tianfeng City.\u003C\u002Fp>\n\u003Cp>After the gambling contract between Poor as Dirt and Brother Ming Hou was completed, the rules immediately took effect.\u003C\u002Fp>\n\u003Cp>This was the terrifying aspect of rules.\u003C\u002Fp>\n\u003Cp>Regardless of the distance, rules could tear through space to reach their target directly, decomposing the stakes of Poor as Dirt's failed gamble into rule energy.\u003C\u002Fp>\n\u003Cp>This was the first instance of interference from the Monster World affecting Earth.\u003C\u002Fp>\n\u003Cp>At this moment, an invisible crack suddenly split open in the sky above Tianfeng City; chains of rules shot out like venomous snakes, instantly coiling around the bodies of Poor as Dirt's parents.\u003C\u002Fp>\n\u003Cp>Their skin began to turn transparent, their flesh and blood gradually decomposing into fine particles of light under the erosion of runes.\u003C\u002Fp>\n\u003Cp>Just then, having learned of the situation immediately, Qi Sheng descended, bringing with him the Di Zhao Gu Wo Origin.\u003C\u002Fp>\n\u003Cp>The released scarlet energy enveloped the bodies of Poor as Dirt's parents.\u003C\u002Fp>\n\u003Cp>Facing the energy of the Fate Rules, the scarlet energy released by the Di Zhao Gu Wo Origin exerted a supreme pressure like an ancient ferocious beast.\u003C\u002Fp>\n\u003Cp>The ethereal blue energy chains released by the Fate Rules instantly twisted before this scarlet torrent, resembling fragile spiderwebs meeting boiling magma.\u003C\u002Fp>\n\u003Cp>The rule grid composed of blue spiritual patterns cracked inch by inch, with scarlet mist seeping from every fissure.\u003C\u002Fp>\n\u003Cp>Ultimately, the scarlet power of rules transformed into ten thousand roaring blood dragons, devouring the blue energy with an unstoppable force.\u003C\u002Fp>\n\u003Cp>Wherever they passed, the blue energy melted away rapidly like thin ice under a scorching sun, until it vanished completely.\u003C\u002Fp>\n\u003Cp>In terms of rule intensity collision, the Fate Rules were fundamentally unable to collect Poor as Dirt's parents, who were protected by Qi Sheng using the Di Zhao Gu Wo Origin.\u003C\u002Fp>\n\u003Cp>The crisis was thus dismantled.\u003C\u002Fp>\n\u003Cp>Qi Sheng glanced at Poor as Dirt's parents, who had already returned to normal, and his consciousness shifted back to the Primordial Sacrifice Altar the next second.\u003C\u002Fp>\n\u003Cp>On the other side.\u003C\u002Fp>\n\u003Cp>Brother Ming Hou, having completed the gambling contract, fell into silence.\u003C\u002Fp>\n\u003Cp>In this round of gambling, he had achieved victory.\u003C\u002Fp>\n\u003Cp>But the problem was that the Fate Rules had not fed him any derived rule energy.\u003C\u002Fp>\n\u003Cp>His gaze focused on the floating scale tray on the right side of the contract table, then shifted to Poor as Dirt, whose expression was gloomy.\u003C\u002Fp>\n\u003Cp>\"One more round,\" Poor as Dirt continued at this moment.\u003C\u002Fp>\n\u003Cp>\"The game is over,\" Brother Ming Hou shook his head in refusal.\u003C\u002Fp>\n\u003Cp>The failure of the Fate Rules to generate derived energy proved that he had not received the \"stakes\" that should have been collected.\u003C\u002Fp>\n\u003Cp>There was only one possibility for such a phenomenon to occur.\u003C\u002Fp>\n\u003Cp>The opponent's stakes were valid before the gamble, but after the gamble ended, they were protected by a rule power stronger than the Fate Rules; even the Fate Rules could not breach the defense of the Supreme Rules, thus resulting in the gamble becoming ineffective.\u003C\u002Fp>\n\u003Cp>Continuing to play would leave the opponent in an invincible position.\u003C\u002Fp>\n\u003Cp>Such a gamble had already lost the meaning of equivalent exchange.\u003C\u002Fp>\n\u003Cp>\"Why?\" Poor as Dirt immediately asked with dissatisfaction.\u003C\u002Fp>\n\u003Cp>Facing the inquiry, a trace of helplessness appeared on the silver mask covering Brother Ming Hou's Iron Face, and a sigh barely audible rang out beside the ears of the group of students.\u003C\u002Fp>\n\u003Cp>His pale fingers tightened slightly, and the bottom of his bone staff gently tapped the ground.\u003C\u002Fp>\n\u003Cp>Thud!\u003C\u002Fp>\n\u003Cp>A dull vibration rippled out, and the contract table before him began to fade into translucency.\u003C\u002Fp>\n\u003Cp>The patterns on the tabletop vanished like sand paintings being wiped away, with mysterious runes extinguishing one after another.\u003C\u002Fp>\n\u003Cp>The two trays of the scale slowly converged, finally dissolving into a wisp of blue smoke.\u003C\u002Fp>\n\u003Cp>At the same time, Brother Ming Hou's figure also began to blur.\u003C\u002Fp>\n\u003Cp>The edges of the shadow robe on his body gradually decomposed into fine silver mist; he took a step back, his form slowly merging into the deadly wind.\u003C\u002Fp>\n\u003Cp>Just then, a fading voice came from within the deadly wind:\u003C\u002Fp>\n\u003Cp>\"Rules broken, contract terminated... Shameful!\"\u003C\u002Fp>\n\u003Cp>When the last wisp of silver mist merged into the howling deadly wind, only the lingering echo of the bone staff tapping the ground remained, refusing to dissipate.\u003C\u002Fp>\n\u003Cp>\"Can't handle losing, huh? Why resort to calling people shameless?\"\u003C\u002Fp>\n\u003Cp>\"You have the nerve to say that; it seems the rule authority mastered by your Player Clan is quite high, actually preventing even the Fate Rules from seeing through it. Now that the Fate Clan cannot collect money, only a fool would continue playing with you; not slapping you to death on the spot was already giving you Iron Face,\" Seeing Gui Tong said, looking at Poor as Dirt with disdain.\u003C\u002Fp>\n\u003Cp>\"What a pity, I was thinking of fleecing him to death, almost became rich,\" Poor as Dirt shook his head in regret.\u003C\u002Fp>\n\u003Cp>\"Rich my foot, more like dead,\" Seeing Li Zheng rolled his eyes.\u003C\u002Fp>\n\u003Cp>\"Since we can't continue gambling, let's set out and return to the camp early,\" Long Gen said, clutching the golden scale won from the gamble, looking cheerful.\u003C\u002Fp>\n\u003Cp>\"Let's go, get back early to sleep,\" Seeing Li Zheng nodded in agreement.\u003C\u002Fp>\n\u003Cp>Subsequently, the group set out once again against the howling deadly wind.\u003C\u002Fp>\n\u003Cp>On the other side, at the Primordial Sacrifice Altar.\u003C\u002Fp>\n\u003Cp>Qi Sheng was weaving new update content.\u003C\u002Fp>\n\u003Cp>As players explored wider areas in the Monster World, the probability of encountering powerful clans increased.\u003C\u002Fp>\n\u003Cp>These clans generally mastered various powerful rules, and many rule powers were notoriously unreasonable, capable of releasing forces that could reach Earth instantly.\u003C\u002Fp>\n\u003Cp>\"Poor as Dirt\" was the first player to encounter such an incident.\u003C\u002Fp>\n\u003Cp>It was foreseeable that similar cases would become more frequent in the future, so he had to apply a patch in advance.\u003C\u002Fp>\n\u003Cp>He needed to issue new announcements or even new settings to plug this loophole, preventing powers from the Monster World from affecting Earth.\u003C\u002Fp>\n\u003Cp>Doing so was also for the safety of the players.\u003C\u002Fp>\n\u003Cp>As for this incident involving Poor as Dirt, the problem lay in his own failure to perfect the content, so he decided not to impose any punishment.\u003C\u002Fp>\n\u003Cp>However, the sacrificial power consumed by his intervention would be slowly deducted from Poor as Dirt's future earnings; this was a matter of principle, unrelated to the amount of sacrificial power.\u003C\u002Fp>\n\u003Cp>Even if it was just 1 point of sacrificial power, it had to be reclaimed.\u003C\u002Fp>\n\u003Cp>This intervention had consumed a total of 123,839 points of sacrificial power; henceforth, it would be gradually deducted from the player Poor as Dirt's earnings in areas such as hunting and consuming spiritual plants, with the specific number of deductions arranged by the Guide silently.\u003C\u002Fp>\n\u003Cp>Before releasing the announcement for the new setting, Qi Sheng decided to launch the new feature he had recently developed simultaneously.\u003C\u002Fp>\n\u003Cp>The name of the new feature was \"Game Workshop.\"\u003C\u002Fp>\n\u003Cp>Launching this feature was done considering the various customization needs of players within the game.\u003C\u002Fp>\n\u003Cp>For example, just recently, A Lan of the Gold Coin Chamber of Commerce had been recruiting members of the Eclipse Clan, preparing to climb the technology tree.\u003C\u002Fp>\n\u003Cp>He wanted to produce a batch of technological equipment to record the trade situations of the Gold Coin Chamber of Commerce.\u003C\u002Fp>\n\u003Cp>Recording trade information through chat groups worked well in the early stages, but later, as the scale of trade gradually expanded, relying solely on text records became too cumbersome; statistical data still needed to be processed using the most primitive methods.\u003C\u002Fp>\n\u003Cp>This undoubtedly slowed down the development of the Gold Coin Chamber of Commerce.\u003C\u002Fp>\n\u003Cp>A Lan's idea was to produce a batch of devices, similar to the mobile phones used by various races on Earth, so that in the future, every member of the Gold Coin Chamber of Commerce would carry a mobile phone.\u003C\u002Fp>\n\u003Cp>Then, a signal tower would be constructed on Dream Island to establish preliminary network coverage.\u003C\u002Fp>\n\u003Cp>During this period, when members of the Gold Coin Chamber of Commerce managed trade with designated clans, they could use their mobile phones to record and upload data; the program would automatically record and statistically track information such as trade quotas.\u003C\u002Fp>\n\u003Cp>Doing this was to make the operation of the Gold Coin Chamber of Commerce more efficient, avoiding cumbersome recording and referencing.\u003C\u002Fp>\n\u003Cp>However, recording via technological equipment still carried certain risks.\u003C\u002Fp>\n\u003Cp>Content outside the player system was easily destroyed by external forces, causing problems such as data loss.\u003C\u002Fp>\n\u003Cp>Only settings within the player system could guarantee absolute safety.\u003C\u002Fp>\n\u003Cp>This was the core reason he wanted to launch the \"Game Workshop\": to open partial authority to players, allowing them to customize and edit game settings within the scope of authority he designated.\u003C\u002Fp>\n\u003Cp>For example, the data statistics and trade information recording needs of the Gold Coin Chamber of Commerce.\u003C\u002Fp>\n\u003Cp>After the \"Game Workshop\" went online, a \"plugin\" made within the Game Workshop could be implanted into the Gold Coin Chamber of Commerce's chat group.\u003C\u002Fp>\n\u003Cp>This would allow the chat group to automatically record all transaction information, enabling users to see detailed lists of trade information simply by opening the plugin.\u003C\u002Fp>\n\u003Cp>The significance of the Game Workshop was to shift construction from external systems to within the player system, granting players higher autonomy.\u003C\u002Fp>\n\u003Cp>Besides the Gold Coin Chamber of Commerce, other players also had various needs for customized functions.\u003C\u002Fp>\n\u003Cp>For example, the God King of the Divine Hall Guild.\u003C\u002Fp>\n\u003Cp>In the early stages, to allow player teams to better statistical data, he had updated and launched a series of settings such as output data statistics and damage taken data statistics.\u003C\u002Fp>\n\u003Cp>But as the scale of the United Warband expanded, the early update content was no longer sufficient.\u003C\u002Fp>\n\u003Cp>Especially regarding command instructions during wartime.\u003C\u002Fp>\n\u003Cp>At the current stage, the biggest disadvantage of the player legions compared to the Black Black Tide was the issue of command efficiency.\u003C\u002Fp>\n\u003Cp>The God King needed to issue commands by \"speaking,\" whereas the Earth Nian Bullies used thought as commands, completely crushing them in terms of combat command efficiency.\u003C\u002Fp>\n\u003Cp>But with the \"Game Workshop,\" many problems could be solved by editing macros.\u003C\u002Fp>\n\u003Cp>The God King could edit his commonly used commands into corresponding plugin charts, allowing players in the warband to install the same plugin.\u003C\u002Fp>\n\u003Cp>It would require only a conscious trigger to display instantly in the players' minds with a single key press.\u003C\u002Fp>\n\u003Cp>For example: \"Damage-taking groups 1, 2, 3 retreat.\"\u003C\u002Fp>\n\u003Cp>This simple combat instruction could be rapidly conveyed by creating a custom plugin and writing the corresponding content.\u003C\u002Fp>\n\u003Cp>One could even edit common phrases into \"one-click shout\" functions.\u003C\u002Fp>\n\u003Cp>Secondly, it was possible to real-time check the usage of consumables by all players in the entire group, utilizing plugins for data feedback display, making the situation of the warband players clear at a glance.\u003C\u002Fp>\n\u003Cp>For instance, after all fifty thousand players in the entire group installed the same plugin.\u003C\u002Fp>\n\u003Cp>All players would provide their consumable information before battle; after the plugin automatically recorded it, every time a player used a portion of consumables, the statistical data on the God King's end would decrease by one portion.\u003C\u002Fp>\n\u003Cp>Creating a convenient custom plugin could significantly improve the combat efficiency of the United Warband.\u003C\u002Fp>\n\u003Cp>It would drastically shorten the delay in tactical adjustments.\u003C\u002Fp>\n\u003Cp>Commanders of various player teams could also modify the UI of their team display interface according to their habits, arranging the list interface in a way that felt more comfortable to them.\u003C\u002Fp>\n\u003Cp>Even the spatial inventory can undergo custom editing.\u003C\u002Fp>\n\u003Cp>He had seen players discussing on the forum that the integrated spatial inventory list was inconvenient for item categorization, as all items resided within a single frame with no tabs available.\u003C\u002Fp>\n\u003Cp>This drove many OCD-afflicted players mad; every time they clicked \"Organize,\" the items in the inventory list would automatically shuffle into a mess.\u003C\u002Fp>\n\u003Cp>Backpack segmentation plugins could be crafted within the Game Workshop.\u003C\u002Fp>\n\u003Cp>For instance, a spatial inventory list with 500 slots could be split into 10 pages using the permissions available in the Game Workshop.\u003C\u002Fp>\n\u003Cp>The total space remained unchanged, yet items could be meticulously categorized via page navigation, and clicking \"Inventory Organize\" would only automatically arrange the backpack layout on the corresponding page.\u003C\u002Fp>\n\u003Cp>Beyond the needs of the Gold Coin Society and warband players, as well as the demand for inventory item categorization.\u003C\u002Fp>\n\u003Cp>Fishing enthusiasts, spirit chefs, arena fighters... all players could custom-craft plugins within the Game Workshop.\u003C\u002Fp>\n\u003Cp>However, the permissions he granted players were limited to simple, basic setting adjustments; core contents like Soul Souls, Star Veins, and Rules would not be opened for player use.\u003C\u002Fp>\n\u003Cp>After completing the settings, Qi Sheng began editing the announcement content.\u003C\u002Fp>\n\u003Cp>At 2 PM that day, a full-channel notification rang in the minds of all players.\u003C\u002Fp>\n\u003Cp>The forum also posted the update content in real-time.\u003C\u002Fp>\n\u003Cp>[Challenger Notification (Full Channel): The game is about to undergo a content update. The update details are as follows]:\u003C\u002Fp>\n\u003Cp>Poster: Guide (Officially Verified).\u003C\u002Fp>\n\u003Cp>Update Feature 1: Immersive Upgrade of Worldview.\u003C\u002Fp>\n\u003Cp>Content: To maintain players' immersive engagement in the Monster World, upon completion of this update, interaction content will be upgraded; players will be completely stripped of attributes linked to Earth, and all content involving reality will be blocked.\u003C\u002Fp>\n\u003Cp>Example (Video Attachment): Footage of player \"Poor Enough to Eat Dirt\" participating in a gamble.\u003C\u002Fp>\n\u003Cp>After the update, players cannot use Earth-related content to participate in any interactive experiences within the Monster World.\u003C\u002Fp>\n\u003Cp>Update Content 2: Game Workshop Launch.\u003C\u002Fp>\n\u003Cp>To further enrich the gaming experience and satisfy players' needs for personalized creation, a brand new feature, the Game Workshop, will officially launch after this update concludes.\u003C\u002Fp>\n\u003Cp>Feature Introduction: The Game Workshop can be accessed via the \"Test Tower,\" providing a platform for player autonomous creation, allowing every player to become a designer of game functions. Whether customizing the inventory space interface, warband data statistics, or designing entirely new plugins, all creativity can be realized within the Game Workshop, and custom-made plugins can be shared with other players (all plugins support one-click cleanup, restoring all settings to initialization after cleanup).\u003C\u002Fp>\n\u003Cp>The Game Workshop will provide a simplified editor, supporting players in editing and modifying areas such as maps, backpacks, and interface bars; the workshop offers creative modification space, boasting 32,000 modifiable basic templates...\u003C\u002Fp>\n\u003Cp>Update Content 3: Creativity Contest (Event).\u003C\u002Fp>\n\u003Cp>Event Introduction: After this update concludes, a three-day \"Game Workshop\" Creativity Contest will launch, where player-made plugins can be shared on the forum for evaluation.\u003C\u002Fp>\n\u003Cp>Event Time Remaining: 71 hours, 59 minutes, 59 seconds.\u003C\u002Fp>\n\u003Cp>Evaluation Method: Scoring will be based on four metrics: forum likes, comments, tips, and download counts. The top 10 players with the highest composite scores will receive a reward of 100,000 Sacrificial Power.\u003C\u002Fp>\n\u003Cp>Beating Pants: Dying of laughter, Eat Dirt is truly a live wire. I opened the video in the update content, saw the case study demonstrating Eat Dirt gambling with his parents' lives in an Equivalent Exchange gamble, and nearly spit out my drink. This update must have been launched specifically for Eat Dirt. How many times have we said it? Don't mess around blindly, or next time you'll get banned, and then you'll be forever cut off from the Monster World. Go back to reality and be a normie (Explorer facepalms.jpg).\u003C\u002Fp>\n\u003Cp>Lone Wolf: Eat Dirt, you are truly filial, gambling with your parents' cards to exploit a bug, huh? I suggest you log off immediately to visit your parents. Is there a possibility they were truly gambled away by you? Hurry and find the Equivalent Merchant, bankrupt yourself to win your parents back, otherwise this will become a hall-filling act of great filial piety (Eat Dirt slams table.jpg).\u003C\u002Fp>\n\u003Cp>Apprentice Bigshot: Update Content 1 feels like nothing to me; my immersion in the game is so strong I never think about Earth. But Update 2 gets high praise; I desperately need the Game Workshop. The inventory space categorization has tortured my OCD to death. Finally, we can have tabs. From now on, one page for potions, one for spirit plants, one for spirit ores, one for crystal stones... so satisfying. Reduced Fee Spray: I want to participate in the Creativity Contest, but I'm completely clueless about how to make plugins. I feel like a batch of plugin-enthusiast players will surely emerge on the forum soon, taking orders for others' plugin requests and profiting from crafting plugins, just like those players currently customizing armed vehicles. I really envy capable players. Apart from enjoying the Hair-Pulling Battle in the Winter Snowfields, I know nothing now. It hurts.\u003C\u002Fp>\n\u003Cp>After the game update, in Qi Sheng's perception perspective, a massive surge of players rushed toward the Test Tower.\u003C\u002Fp>\n\u003Cp>These were player groups wanting to participate in the Creativity Contest or hoping to quickly post strategy guides on the forum to attract attention from other players.\u003C\u002Fp>\n\u003Cp>As for ordinary players, most would wait for useful plugins to go online and then simply download and use them.\u003C\u002Fp>\n\u003Cp>This kind of brain-taxing work was something the vast majority of players were generally unwilling to engage in.\u003C\u002Fp>\n\u003Cp>As time passed, more and more strategy-guide players joined in.\u003C\u002Fp>\n\u003Cp>Early the next morning, the forum was flooded with a large number of interesting plugin functions.\u003C\u002Fp>\n\u003Cp>The plugin currently ranking first on the composite score leaderboard was: Fishing Log.\u003C\u002Fp>\n\u003Cp>This was a plugin made by a fishing-enthusiast player, capable of real-time recording of one's catch; all players who installed the plugin could share the information.\u003C\u002Fp>\n\u003Cp>The plugin also uploaded a vast amount of intelligence information this player had discovered while fishing.\u003C\u002Fp>\n\u003Cp>After other players downloaded and used \"Fishing Log,\" they would similarly conduct real-time recordings and generate statistical reports.\u003C\u002Fp>\n\u003Cp>The most powerful aspect of the plugin was that novice fishing-enthusiast players only needed to sit down in a certain body of water; if information about that water area had been recorded and shared by other players, details such as fish species and quality would automatically pop up on the plugin.\u003C\u002Fp>\n\u003Cp>As the number of players using the plugin grew, its statistical data would become increasingly rich.\u003C\u002Fp>\n\u003Cp>It could even recommend what type of bait to use for fishing in the current water area based on information from other players.\u003C\u002Fp>\n\u003Cp>Fishing-enthusiast players had also embedded a leveling system within the plugin.\u003C\u002Fp>\n\u003Cp>Upon downloading, every new player automatically became a \"Fishing Novice,\" gaining experience based on the quality of fish caught in subsequent fishing sessions.\u003C\u002Fp>\n\u003Cp>Subsequent levels included: Pond Loafers, River Observers, Water Area Explorers, Fishing Saints, and a series of other fun titles.\u003C\u002Fp>\n\u003Cp>Furthermore, the Fishing Log plugin could automatically scan backpack items, displaying the remaining quantity of bait in the backpack, and would pop up a red replenishment reminder when stock was low.\u003C\u002Fp>\n\u003Cp>After players entered different scenarios, it would also recommend different fishing spots on the map.\u003C\u002Fp>\n\u003Cp>Clicking \"Recommend\" on the plugin would reveal specific information about the marked fishing spots.\u003C\u002Fp>\n\u003Cp>After this plugin went online, every fishing-enthusiast player downloaded a copy.\u003C\u002Fp>\n\u003Cp>The player who released the plugin earned over 80,000 Sacrificial Power from tips alone, reaping substantial rewards.\u003C\u002Fp>\n\u003Cp>Although this plugin was fully featured and currently held first place, there was already a trend of being overtaken by subsequent plugins.\u003C\u002Fp>\n\u003Cp>The name of the plugin ranking second was: Dungeon Speedrun.\u003C\u002Fp>\n\u003Cp>This was a plugin made by a dungeon-enthusiast player, with functions similar to those of the plugin made by the fishing-enthusiast player.\u003C\u002Fp>\n\u003Cp>Besides providing a basic real-time combat data panel, it could also mark the MVP player after each dungeon completion (the plugin could not statistics detailed information, judging solely by kill counts).\u003C\u002Fp>\n\u003Cp>Data from players who downloaded the plugin was similarly recorded in real-time and shared.\u003C\u002Fp>\n\u003Cp>As long as dungeon content had been experienced by players who downloaded the plugin, map marker information would appear for it in the future.\u003C\u002Fp>\n\u003Cp>For example, opening the dungeon map would display which areas contained monsters, shown as red dots, along with the monsters' hunting level intensity, and so on.\u003C\u002Fp>\n\u003Cp>Before entering a dungeon each time, the team leader who had installed the plugin could also use the plugin to automatically check whether teammates were fully equipped with recovery potions, special potions, and other items; any shortages would be marked with a reminder.\u003C\u002Fp>\n\u003Cp>Secondly, it also embedded a dungeon completion time recording function.\u003C\u002Fp>\n\u003Cp>Players who installed the plugin would share their records; when other players used the plugin, they could click on player names on the speedrun leaderboard to view their dungeon completion routes, thereby optimizing their own dungeon completion experience.\u003C\u002Fp>\n\u003Cp>If a player squad was completely wiped out during a dungeon challenge, the \"Dungeon Speedrun\" plugin would also generate a detailed post-battle review report.\u003C\u002Fp>\n\u003Cp>Comparing against historical data from other players, it provided big-data improvement suggestions.\u003C\u002Fp>\n\u003Cp>This plugin had more downloads than the one released by the fishing-enthusiast players, but its tip and comment counts were not as high as the first-place entry, so it temporarily ranked second.\u003C\u002Fp>\n\u003Cp>However, the number of dungeon-enthusiast players was far greater than that of fishing enthusiasts, and there was already a trend of it becoming number one.\u003C\u002Fp>\n\u003Cp>The plugin ranking third was named: Financial Little Assistant.\u003C\u002Fp>\n\u003Cp>After the event launched, the type of plugin that emerged most frequently on the forum was those related to spatial inventories.\u003C\u002Fp>\n\u003Cp>However, the vast majority of spatial inventory plugins only offered backpack slot segmentation, allowing for custom arrangement of inventory slots.\u003C\u002Fp>\n\u003Cp>The Financial Little Assistant, crafted by exploration-enthusiast player \"Great Rivers and Mountains,\" could not only split inventory space and allow free tabbing but also let users custom-name each independent page.\u003C\u002Fp>\n\u003Cp>For example, naming Page 1 \"Potions,\" Page 2 \"Spirit Plants,\" and so on.\u003C\u002Fp>\n\u003Cp>Upon opening Financial Little Assistant, the first thing presented to the player was the backpack page they had last opened, while the right sidebar contained other backpack pages for free navigation.\u003C\u002Fp>\n\u003Cp>Secondly, the interface also added an automatic categorization function.\u003C\u002Fp>\n\u003Cp>Players could mark items, and upon collecting them into the spatial inventory, they would automatically be sorted into the corresponding categorized inventory page.\u003C\u002Fp>\n\u003Cp>For instance, on a \"Miscellaneous\" page, if a player marked all external \"Equipment\" as miscellaneous, all picked-up equipment would automatically be sorted into the miscellaneous slot, allowing for one-click sacrifice to Di Zhao or listing on the Exchange Hall later.\u003C\u002Fp>\n\u003Cp>But what players liked most about \"Financial Little Assistant\" was its financial statistics function.\u003C\u002Fp>\n\u003Cp>Every day at midnight, it would generate a daily income and expenditure report, automatically recording Sacrificial Power gained (income) through shops and auction houses, as well as expenditures from purchases.\u003C\u002Fp>\n\u003Cp>Weekly, it would also generate trend charts for that week's income and expenditures, helping players better accumulate wealth and understand where their spent Sacrificial Power had gone.\u003C\u002Fp>\n\u003Cp>Ranking fourth was Hunting Map, made by a hunting-enthusiast player.\u003C\u002Fp>\n\u003Cp>This player imported all information from the \"Monster Bestiary\" into the plugin, creating a more convenient monster distribution atlas for reference.\u003C\u002Fp>\n\u003Cp>Players only needed to input their Star Vein combination, and the plugin would recommend hunting areas based on the player's combat power situation.\u003C\u002Fp>\n\u003Cp>However, this function was more suitable for lone wolf players.\u003C\u002Fp>\n\u003Cp>Players with friend groups or teams had fixed hunting areas and fundamentally did not need to download this type of plugin for assistance.\u003C\u002Fp>\n\u003Cp>The plugin ranking fifth was very interesting, named: Scenery Poem.\u003C\u002Fp>\n\u003Cp>The plugin was personally crafted by \"Explorer,\" the leader in the eyes of exploration-enthusiast players; he collected the regions he had explored, as well as the content of exploration posts saved on the forum, and turned them into a very interesting exploration plugin.\u003C\u002Fp>\n\u003Cp>When a player entered a fog-cleared region while the plugin was active, it would automatically pop up a semi-transparent narrative window in their perspective, displaying background information about the location, important events, and events that had occurred there involving the player.\u003C\u002Fp>\n\u003Cp>For example, when a player passed by the Snake Ancestor Temple on the Colorful Mist Coast.\u003C\u002Fp>\n\u003Cp>The narrative window would display the origins of the Snake Ancestor Temple and related stories about the Snake Ancestor.\u003C\u002Fp>\n\u003Cp>The narrative window could also be scrolled down to review records of events the player had previously experienced in that region.\u003C\u002Fp>\n\u003Cp>Such as the then very popular Snake Ancestor Speedrun event, the player who first released the speedrun guide, and so on.\u003C\u002Fp>\n\u003Cp>If players wanted to delve deeper into the detailed information of a region, they could click the link in the window to jump to the corresponding forum post.\u003C\u002Fp>\n\u003Cp>This allowed novices, during their exploration of the Monster World, to deeply understand regional backgrounds and enhance their immersive experience.\u003C\u002Fp>\n\u003Cp>It also included many of Explorer's own exploration insights.\u003C\u002Fp>\n\u003Cp>For example, after players who installed the plugin went to the Sun-Chasing Lands.\u003C\u002Fp>\n\u003Cp>As they walked across the Scorched Wasteland, the narrative window, like sand gathering together, condensed into gilded text at the edge of the screen:\u003C\u002Fp>\n\u003Cp>[The calamitous war of ancient times caused the flesh and ashes of the god Kaci to scatter here; now, every grain of sand in this region buries the unrested soul of a god...].\u003C\u002Fp>\n\u003Cp>After the Scenery Poem plugin went online, downloads surged, about to surpass the current third-ranked plugin; judging by the trend, it had the potential to challenge for the top two spots on the leaderboard.\u003C\u002Fp>\n\u003Cp>Explorer stated that he would continuously update and upgrade the content within the \"Scenery Poem\" plugin in the future.\u003C\u002Fp>\n\u003Cp>He hoped to add dynamic background music to the plugin, so that when players explored the game world, they could not only read textual background stories but also feel the scene's atmosphere more deeply through music.\u003C\u002Fp>\n\u003Cp>Alas, at the current stage, there were no relevant technical equipment or other musicians available for collaboration, so this idea was temporarily shelved.\u003C\u002Fp>\n\u003Cp>He hopes players who understand music will proactively contact him to participate in production; he can pay sacrificial power as remuneration.\u003C\u002Fp>\n\u003Cp>The plugin ranked fifth had been released less than two hours ago.\u003C\u002Fp>\n\u003Cp>Its one-hour download growth trend ranked first on the leaderboard, while likes and comments were surging continuously.\u003C\u002Fp>\n\u003Cp>The plugin's name was: Gold Coin Trend.\u003C\u002Fp>\n\u003Cp>This plugin was precisely created and released by \"A Lan,\" the president of the Gold Coin Merchant Society.\u003C\u002Fp>\n\u003Cp>The plugin introduction read: This is a real-time commodity price monitoring tool crafted by the Gold Coin Merchant Society specifically for players, capable of accurately tracking transaction dynamics of various goods, allowing you to grasp the market pulse at any time.\u003C\u002Fp>\n\u003Cp>The plugin interface resembled a miniature Trading Hall interface.\u003C\u002Fp>\n\u003Cp>After players downloaded and activated the plugin, a search bar would pop up.\u003C\u002Fp>\n\u003Cp>Simply entering an item name would immediately display the price of that item's most recent successful transaction (latest price), simultaneously showing the current lowest listing price in the Trading Hall and a trend chart of price fluctuation ranges over the past 24 hours.\u003C\u002Fp>\n\u003Cp>Secondly, it supported setting price alert reminders.\u003C\u002Fp>\n\u003Cp>For example, if Player A wished to purchase an item but deemed the price too high, they could set a percentage threshold based on the current price; when the target item's price fluctuation exceeded this set percentage threshold, an alert would automatically pop up.\u003C\u002Fp>\n\u003Cp>It also supported creating a priority watchlist to monitor market changes for specific items in the Trading Hall at any time.\u003C\u002Fp>\n\u003Cp>One could even add specific items to a favorites list; opening the \"Gold Coin Trend Plugin\" would allow one to intuitively view price changes.\u003C\u002Fp>\n\u003Cp>If players clicked on an item's details within the Gold Coin Trend Plugin, they could also track historical price data for that item, providing trend charts since the item first appeared in the Trading Hall.\u003C\u002Fp>\n\u003Cp>A Lan explicitly stated in the post that future updates would include in-depth analysis content for transaction records.\u003C\u002Fp>\n\u003Cp>For instance, analyzing the reasons behind price fluctuations at each stage of an item's lifecycle and what events influenced them.\u003C\u002Fp>\n\u003Cp>Players could use the plugin's relevant functions to conduct and view such in-depth analyses.\u003C\u002Fp>\n\u003Cp>Regarding Trading Hall pricing issues, even many veteran players struggled to gauge them; with this plugin, one could review price records of items ever listed in the Trading Hall at any time, thereby estimating a reasonable consignment price.\u003C\u002Fp>\n\u003Cp>The Gold Coin Trend Plugin was suitable for players of all stages, so immediately upon its forum release, its popularity exploded.\u003C\u002Fp>\n\u003Cp>Masses of players flocked to download it; even the most laid-back exploration-faction players were downloading and using it.\u003C\u002Fp>\n\u003Cp>Whether in trends of like growth, reply growth, or download volume, it overwhelmed other plugins, showing a trend toward claiming the top spot on the event leaderboard.\u003C\u002Fp>\n\u003Cp>If one had to name a drawback, it was that the plugin could not provide price assessments for new items (items never before listed in the Trading Hall).\u003C\u002Fp>\n\u003Cp>A Lan had also replied to this in the post, stating that combining historical item information, they would attempt to launch an estimation function for new items in the future.\u003C\u002Fp>\n\u003Cp>However, A Lan also expressed concern about this function, believing the estimation feature carried significant risks.\u003C\u002Fp>\n\u003Cp>If predictions proved wrong, causing players to suffer losses, the blame would inevitably fall upon the Gold Coin Merchant Society.\u003C\u002Fp>\n\u003Cp>Therefore, even if the estimation function were added to the plugin, it could only serve for rough judgments and could not be regarded as an absolutely accurate reference price.\u003C\u002Fp>\n\u003Cp>Nevertheless, players replying to the post remained highly anticipatory regarding future updates to \"Gold Coin Trend.\"\u003C\u002Fp>\n\u003Cp>They felt this plugin solved one of the greatest difficulties players encountered in the game.\u003C\u002Fp>\n\u003Cp>The plugin ranked sixth had initially topped the leaderboard but was quickly knocked down to sixth place as other plugins strove to catch up.\u003C\u002Fp>\n\u003Cp>This plugin was also quite interesting and suitable for novice players; it was named: Gold Miner.\u003C\u002Fp>\n\u003Cp>The plugin was created by \"Mining Machine,\" a player from the Miner Faction, one of the most niche factions among all gameplay styles.\u003C\u002Fp>\n\u003Cp>Mining Machine hoped that through this plugin, they could build a communication platform for all Miner Faction players and provide various mining guides and assistance.\u003C\u002Fp>\n\u003Cp>The plugin resembled a large chat group, but on top of the chat group foundation, it added many additional functions.\u003C\u002Fp>\n\u003Cp>For example, dynamic mining spot tracking could, based on past mining records, display in real-time the approximate spawn locations of ores in the current mining zone and estimate spawn times.\u003C\u002Fp>\n\u003Cp>However, ore spawning in the Emperor Tomb Village mining zone possessed a certain degree of randomness, so the countdown might not be accurate; players using the plugin needed to continue providing more data information for analysis.\u003C\u002Fp>\n\u003Cp>Secondly, the plugin also provided planning for optimal collection routes, saving mining time.\u003C\u002Fp>\n\u003Cp>Every day, the plugin would feature a miner leaderboard, calculating points based on the value of spiritual ores in the Trading Hall.\u003C\u002Fp>\n\u003Cp>However, this plugin's popularity could not compare to the previous five; it already showed a trend of falling out of the top ten.\u003C\u002Fp>\n\u003Cp>After all, the number of Miner Faction players was scarce.\u003C\u002Fp>\n\u003Cp>Starting via the miner method was actually common; among many exploration-faction and Spirit Chef-faction players, quite a few chose to begin as miners.\u003C\u002Fp>\n\u003Cp>In the early stages, new maps were overcrowded, making monster-grabbing exceptionally difficult.\u003C\u002Fp>\n\u003Cp>But choosing to start as a miner allowed one to earn stable income within the Emperor Tomb Village mining zone, making the beginning much smoother.\u003C\u002Fp>\n\u003Cp>However, once miners earned enough sacrificial power through mining—for example, raising their Body Tempering level to Stage 1—the vast majority of miner players would leave to retrain their growth path.\u003C\u002Fp>\n\u003Cp>Those who could remain in the mining zone to persevere and ultimately find joy in mining were, in the end, an extreme minority.\u003C\u002Fp>\n\u003Cp>This was also the reason why the \"Gold Miner\" plugin rapidly fell from first in popularity to sixth and was about to drop out of the top ten.\u003C\u002Fp>\n\u003Cp>Qi Sheng's consciousness browsed the forum's constantly refreshing posts.\u003C\u002Fp>\n\u003Cp>Besides the top-ten popular plugins on the event leaderboard, a large number of new plugins were being continuously created and released.\u003C\u002Fp>\n\u003Cp>The Game Workshop function launched this time completely solved the problem of players wanting to customize basic game settings.\u003C\u002Fp>\n\u003Cp>It allowed every player, through plugin functions, to configure satisfactory interfaces and auxiliary features.\u003C\u002Fp>\n\u003Cp>It also saved him from a massive workload; future updates in this regard could be entirely left to the players themselves.\u003C\u002Fp>\n\u003Cp>On the third day after the update concluded, Qi Sheng formed the idea of recruiting another batch of new players.\u003C\u002Fp>\n\u003Cp>This time, he planned to recruit five million players from the outside.\u003C\u002Fp>\n\u003Cp>(End of Chapter)\u003C\u002Fp>",5378,"2026-06-19T09:20:37.851Z",1,"Qwen3-Next 80B","7829270e7ebe43ac2e9a59e7c07b7a4d7bca8806b098b2cea67465aac08a22a6","monsters-are-coming-chapter-298","monsters-are-coming-chapter-296",393,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fmonsters-are-coming-cover.jpg"]