[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-the-monsters-are-coming":3,"chapter-the-monsters-are-coming-monsters-are-coming-chapter-332":6},{"origin":4,"title":5},"chinese","Monsters Are Coming",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2250181,4069,"Chapter 332: Intelligence Investigation: Regional Situation","monsters-are-coming-chapter-332",332,"\u003Cp>Withdrawing his gaze from the fierce, mutual bombardment unfolding across the Emperor Tomb Mountain Range, Qi Sheng rapidly pulled back his perspective.\u003C\u002Fp>\n\u003Cp>Piercing through clouds shrouded in swirling black mist, Qi Sheng's vision returned to the map interface, focusing on the Illusory Spirit Wasteland region.\u003C\u002Fp>\n\u003Cp>The scene manifesting in his mind stood in stark contrast to the Emperor Tomb Mountain Range.\u003C\u002Fp>\n\u003Cp>The artistic style of the Emperor Tomb Mountain Range resembled a war forge; the surging battle intent and the blazing vital blood erupting from it burned the entire sky crimson.\u003C\u002Fp>\n\u003Cp>Top-tier players gathered into armies, launching fearless charges.\u003C\u002Fp>\n\u003Cp>Tank players held the frontmost lines, using their flesh and blood to clash directly against the mountain-sized bodies of Catastrophe-type behemoths; the vital blood flames sparked by these collisions resembled flying sparks from a forge.\u003C\u002Fp>\n\u003Cp>The elemental forces released by magic-system players wove into torrents within the clouds, colliding in the same sky with the destructive power unleashed by Death-Disaster-type units.\u003C\u002Fp>\n\u003Cp>The blade light of assassin-build players wove webs of death within the shadows, while the buff auras and life-links of support classes pulsed across the battlefield like tides; every flicker could reignite the blood color of a dying front line, and they could always erect golden barriers at the critical moment to withstand attacks raining down like hail.\u003C\u002Fp>\n\u003Cp>Tacit cooperation, united will... Under the command of the God King, the united legions operated like a precise war machine, with every gear meshing and turning without the slightest gap.\u003C\u002Fp>\n\u003Cp>This was the Emperor Tomb Mountain Range, a hall-of-fame-level battlefield in the eyes of the players.\u003C\u002Fp>\n\u003Cp>Every player was battle-hardened, an absolute elite tempered in the cruel special training of the Ground Bully.\u003C\u002Fp>\n\u003Cp>Every brilliant moment on the battlefield was a crystallization of combat experience built upon countless deaths by top-tier players.\u003C\u002Fp>\n\u003Cp>In contrast, the Illusory Spirit Wasteland region, where the A Le Training Camp had resumed twenty-four-hour non-stop operations after reopening, was staging an absurd drama that would never end.\u003C\u002Fp>\n\u003Cp>This battlefield resembled nothing more than a brawl among elementary school students.\u003C\u002Fp>\n\u003Cp>There were no war legions with precise coordination, only a swarm of rookie players darting about like headless flies.\u003C\u002Fp>\n\u003Cp>Near the spatial exit, the scene was as bustling as a vegetable market.\u003C\u002Fp>\n\u003Cp>Some players were forming teams and calling for recruits here, while others accused one another, then proceeded to pull each other's hair and fight.\u003C\u002Fp>\n\u003Cp>As for battlefield command, it simply did not exist.\u003C\u002Fp>\n\u003Cp>Although occasionally a few players would volunteer, attempting to organize the participants of the A Le Training Camp and establish joint combat groups.\u003C\u002Fp>\n\u003Cp>Yet, even shouting until their throats were raw, they could scarcely get any players to pay attention.\u003C\u002Fp>\n\u003Cp>Rookie players acted willfully; those who wanted to charge did so, those who wanted to slack off did so, preferring only the purest form of violent brawling.\u003C\u002Fp>\n\u003Cp>The so-called tactical coordination amounted to, at most, small-scale cooperation between acquaintances where one tanked the monsters while the other dealt damage.\u003C\u002Fp>\n\u003Cp>The most distinct characteristic of the A Le Training Camp was that players came and went like flowing water.\u003C\u002Fp>\n\u003Cp>Teammates who fought side by side today, arms around each other's shoulders vowing to struggle together, might graduate and move to higher-level maps by tomorrow.\u003C\u002Fp>\n\u003Cp>Even if a combat group was formed, one would discover that the player names on the roster refreshed every single day.\u003C\u002Fp>\n\u003Cp>A powerful senior player contacted and recruited in the morning might find themselves in a state of forced graduation by evening.\u003C\u002Fp>\n\u003Cp>Those players attempting to build fixed teams often found within a week that the group leader had vanished, the main damage dealers had disappeared, and the supports had been issued graduation certificates.\u003C\u002Fp>\n\u003Cp>What caused commanders the most breakdown was that the command rhythm was constantly changing.\u003C\u002Fp>\n\u003Cp>Habitually calling out a certain player's name only to receive no response, because that person had already graduated and left.\u003C\u002Fp>\n\u003Cp>Newcomers who had just joined waited within the squad for orders from the commander, only to find the commander had forgotten they even existed.\u003C\u002Fp>\n\u003Cp>Tacit tactical cooperation requires time to temper.\u003C\u002Fp>\n\u003Cp>Squads that updated every single day could never train up teammates with such tacit understanding.\u003C\u002Fp>\n\u003Cp>This was precisely why combat within the A Le Training Camp was so chaotic and disordered; all players believed this was simply how one played in the training camp.\u003C\u002Fp>\n\u003Cp>Concepts like combat groups and tactics were merely sources of unnecessary trouble.\u003C\u002Fp>\n\u003Cp>Cooperating with new teammates every day could never cultivate any real tacit understanding.\u003C\u002Fp>\n\u003Cp>Choosing a team was a concern only for graduated players; here, there existed only the most violent combat aesthetics—hair-pulling, groin-kicking, eye-gouging... these were the core combat techniques.\u003C\u002Fp>\n\u003Cp>Here, it was impossible to see legendary combat groups like those in the Emperor Tomb Mountain Range that persisted for years.\u003C\u002Fp>\n\u003Cp>All teams were makeshift outfits cobbled together temporarily.\u003C\u002Fp>\n\u003Cp>A new combat group that appeared imposing and majestic today might crumble into dust tomorrow due to the graduation of its core members.\u003C\u002Fp>\n\u003Cp>It was impossible to maintain the original roster and continuously expand the scale over two years of campaigning, as was done in the Emperor Tomb Mountain Range.\u003C\u002Fp>\n\u003Cp>The group leader graduating, the commander graduating, core combat power leaving the group... these events happened every single day.\u003C\u002Fp>\n\u003Cp>Secondly, another factor affecting the construction of combat groups was the chaos of systems.\u003C\u002Fp>\n\u003Cp>A commander might be a rookie who had only learned to utilize the Hawk-Headed Demon characteristics yesterday; a main melee damage dealer might have been a support yesterday, lacking any melee skills... During the rookie stage, many players had not yet determined the future direction of their Star Veins.\u003C\u002Fp>\n\u003Cp>They could change their minds at any moment.\u003C\u002Fp>\n\u003Cp>This was an inevitable phenomenon that appeared during every phase of Qi Sheng's rookie recruitment.\u003C\u002Fp>\n\u003Cp>Many rookie players were merely tourists before obtaining qualification, learning about the Monster World through forums and live streams.\u003C\u002Fp>\n\u003Cp>This led to their choices regarding Star Vein combinations being based solely on intuition and feeling.\u003C\u002Fp>\n\u003Cp>Many choices, upon actual experience, would be discovered to be entirely unsuitable for themselves.\u003C\u002Fp>\n\u003Cp>The most representative example was the fluctuation in the number of tank-build players.\u003C\u002Fp>\n\u003Cp>What players saw on forums and live streams regarding the tank build was domineering and fierce, standing like a mountain range at the very front of the battlefield, clashing head-on with the war torrents appearing in different campaigns, with vital blood erupting from flesh-and-blood collisions as brilliant as fireworks.\u003C\u002Fp>\n\u003Cp>The images of those top-tier tank players in videos, covered in blood yet retreating not an inch, paired with grand battlefield scenes, would make anyone's blood boil upon viewing, making them itch to immediately change classes and become the iron-wall war gods seen in the videos.\u003C\u002Fp>\n\u003Cp>Therefore, during every rookie recruitment phase, a large batch of players would make a choice based on faith, becoming tank-build players.\u003C\u002Fp>\n\u003Cp>But reality was cruel.\u003C\u002Fp>\n\u003Cp>Rookies excitedly chose the tank path, only to grimace in pain from the sensory feedback brought by actual combat.\u003C\u002Fp>\n\u003Cp>The battlefield-clearing scenes that looked explosively cool in videos left only the feedback of pain so severe one wanted to roll on the ground when experienced personally, ultimately turning into blacking out and a resurrection countdown.\u003C\u002Fp>\n\u003Cp>Not to mention that professional tank players, while enduring pain, also had to constantly pay attention to positioning, team coordination, and protecting teammates, all of which required high-intensity training.\u003C\u002Fp>\n\u003Cp>This was the core reason why tank-build players held a status far higher than other gameplay builds within major guilds, combat groups, and fixed teams.\u003C\u002Fp>\n\u003Cp>Thus, one could often witness such scenes in the training camp: a rookie player who had sworn yesterday to uphold the tank faith would, by the next day, shrink to the back rows like an eggplant struck by frost, secretly changing their Star Vein to a ranged damage output.\u003C\u002Fp>\n\u003Cp>The forums were flooded with complaint posts from rookie players: \"Is the Tank Build Even Humanly Playable?\", \"Recommend a Pain-Free Tank Playstyle\", \"If I Play Tank Again, I'm a Dog\", and the like.\u003C\u002Fp>\n\u003Cp>When the iron fist of reality struck their bodies, even choices made based on faith would collapse.\u003C\u002Fp>\n\u003Cp>The price of refusing to admit defeat was the constant increase of bruises on their bodies; once the pain breached the tolerance threshold, most players would choose to switch builds.\u003C\u002Fp>\n\u003Cp>This included assassin-build players as well.\u003C\u002Fp>\n\u003Cp>In videos, assassin-build players appeared carefree and agile, their figures weaving through the battlefield like ghosts; a flash of dagger cold light would bloom into a spray of blood, killing one person every ten steps and traveling a thousand miles without leaving a trace.\u003C\u002Fp>\n\u003Cp>In highlight reels of spectacular kills, top-tier assassin-build players strolled leisurely through war torrents, the spectacle of dancing on the blade's edge so showy it made one's scalp tingle.\u003C\u002Fp>\n\u003Cp>When rookies excitedly chose the assassin path, cruel reality dealt them a blow to the head.\u003C\u002Fp>\n\u003Cp>Footwork, precision, lethality, timing... these techniques all required players to possess extremely high technical talent.\u003C\u002Fp>\n\u003Cp>The low margin for error inherent to squishy builds turned many assassin-build players into battlefield clowns.\u003C\u002Fp>\n\u003Cp>At the resurrection point of the Illusory Spirit Wasteland where the A Le Training Camp was located, one could always see dejected assassin-build rookies, their confidence shattered by the blow of reality.\u003C\u002Fp>\n\u003Cp>The promised \"kill one person every ten steps\" from the videos was played by them as \"die ten times every ten steps.\"\u003C\u002Fp>\n\u003Cp>The flowing and agile footwork, in their own hands, turned into a boar's charge, feeding themselves directly to the warriors of the Bliss Legion.\u003C\u002Fp>\n\u003Cp>Personnel turnover and system chaos—these two major issues caused the players in the A Le Training Camp to completely abandon the idea of joint operations.\u003C\u002Fp>\n\u003Cp>Rather than expending energy to build and coordinate combat groups, it was better to charge mindlessly and farm Sacrificial Power aggressively.\u003C\u002Fp>\n\u003Cp>Another major feature of the A Le Training Camp was the newly introduced project: Reflection Time.\u003C\u002Fp>\n\u003Cp>Or, as the players called it, Ad Time.\u003C\u002Fp>\n\u003Cp>At regular intervals, the old man at the gate would forcibly require all A Le trainees to look up at the sky, mandatorily initiating a 73-second playback of Reflection advertisements.\u003C\u002Fp>\n\u003Cp>Unskippable, uncloseable... whoever disobeyed would receive the old gatekeeper's iron fist straight to the Little Black Room.\u003C\u002Fp>\n\u003Cp>The revenue generated by the advertisements significantly reduced the daily resource expenditure of the A Le Training Camp.\u003C\u002Fp>\n\u003Cp>Besides the rookie players within the A Le Training Camp, there were also billions of hidden contributors bringing advertising revenue to A Le.\u003C\u002Fp>\n\u003Cp>They were the tourists watching the live streams of the A Le Training Camp.\u003C\u002Fp>\n\u003Cp>Although they had not obtained qualification, their viewing of Reflection advertisements could still generate revenue for the Lord of Bliss.\u003C\u002Fp>\n\u003Cp>This was the power of the rules; as long as the logic was fulfilled, resources could be generated regardless of spatial constraints.\u003C\u002Fp>\n\u003Cp>Secondly, there were those players who had entered the death resurrection cooldown; they would also appear in the A Le Training Camp's live stream to watch the drama.\u003C\u002Fp>\n\u003Cp>Their viewing of advertisements could also bring resource revenue to A Le.\u003C\u002Fp>\n\u003Cp>Qi Sheng could cut off this portion of resource output at any time.\u003C\u002Fp>\n\u003Cp>After all, dead players were located in Emperor Tomb Village; with a single thought, he could seal off this channel.\u003C\u002Fp>\n\u003Cp>But Qi Sheng did not do so.\u003C\u002Fp>\n\u003Cp>In his eyes, the A Le Training Camp was a place to cultivate the rapid growth of rookie players; giving them a little sweetness to allow the A Le Training Camp to expand its scale was a good thing.\u003C\u002Fp>\n\u003Cp>In the future, a large batch of players would still need to be recruited into the field, and the A Le Training Camp remained the optimal training base for rookies.\u003C\u002Fp>",1945,"2026-06-19T09:20:37.851Z",1,"Qwen3-Next 80B","5c41b41d34eb2ab7fe61a20e5888938c9b68e9bffa1ff32b4c921811d9ac7d61","monsters-are-coming-chapter-333","monsters-are-coming-chapter-331",393,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fmonsters-are-coming-cover.jpg"]