[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-the-monsters-are-coming":3,"chapter-the-monsters-are-coming-monsters-are-coming-chapter-334":6},{"origin":4,"title":5},"chinese","Monsters Are Coming",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2250183,4069,"Chapter 334: Prologue to the Era of Evolution","monsters-are-coming-chapter-334",334,"\u003Cp>The Primordial Sacrifice Altar.\u003C\u002Fp>\n\u003Cp>Every event occurring in the real world was under the surveillance of the Guide.\u003C\u002Fp>\n\u003Cp>This included the latest product launch conference convened by the Eclipse Clan this time.\u003C\u002Fp>\n\u003Cp>Qi Sheng naturally understood the purpose behind the Star Net's actions; it sought to actively build the real world to create more online playtime for him.\u003C\u002Fp>\n\u003Cp>Although many players wished to game for extended periods, they were forced to reduce their time due to real-world health issues and other factors.\u003C\u002Fp>\n\u003Cp>These two latest products launched by the Star Net were both designed to solve this problem.\u003C\u002Fp>\n\u003Cp>But just as the Star Net anticipated, its real-world layout treated the symptoms but not the root cause.\u003C\u002Fp>\n\u003Cp>It could not break the predetermined fate that players would inevitably be born, age, fall ill, and die.\u003C\u002Fp>\n\u003Cp>While mechanical ascension was feasible, achieving universal mechanical ascension would consume vast amounts of time, and the process was truly cumbersome.\u003C\u002Fp>\n\u003Cp>Qi Sheng had considered these related issues long ago.\u003C\u002Fp>\n\u003Cp>He naturally would not abandon the veteran players.\u003C\u002Fp>\n\u003Cp>In the early days, he had indeed considered whether the construction of the player faction should follow a model of generational succession.\u003C\u002Fp>\n\u003Cp>The so-called generational succession referred to optimizing the player system generation by generation, disregarding the birth, aging, sickness, and death of players in the real world.\u003C\u002Fp>\n\u003Cp>Whenever a player died, their account could not be inherited; everything belonging to the deceased player would be decomposed into Sacrificial Power and recycled.\u003C\u002Fp>\n\u003Cp>This portion of Sacrificial Power would be used to create more perfect player functions and auxiliary systems, helping the next generation of players grow at a faster speed.\u003C\u002Fp>\n\u003Cp>For instance, the next generation of players could start with an initial resource pool of ten thousand points of Sacrificial Power, or even more.\u003C\u002Fp>\n\u003Cp>Under this model, players were more like a recyclable resource.\u003C\u002Fp>\n\u003Cp>It allowed the development of the player faction to resemble a surging, ceaseless river, where every drop of water would vaporize upon reaching its end, only to fall again at the source in a new form.\u003C\u002Fp>\n\u003Cp>The total amount of Sacrificial Power would always maintain a trend of positive growth.\u003C\u002Fp>\n\u003Cp>This model seemed full of drawbacks, yet it also possessed its advantages.\u003C\u002Fp>\n\u003Cp>Just like replacing cells, regularly updating the player group ensured the faction would forever maintain its growth vitality.\u003C\u002Fp>\n\u003Cp>As the Guide stated: Death is the optimal solution for resource redistribution.\u003C\u002Fp>\n\u003Cp>Applying this issue to the real world yielded the same result.\u003C\u002Fp>\n\u003Cp>In an environment with limited resources, if there were no death, the elite of the older generation would forever occupy the majority of resources.\u003C\u002Fp>\n\u003Cp>This model transformed death from a point of class solidification into a node of circulation, turning the growth of the player faction into an evolution engine that never stopped.\u003C\u002Fp>\n\u003Cp>Just as fallen leaves turn into spring mud, eventually nurturing a more lush forest.\u003C\u002Fp>\n\u003Cp>The eternity of the player faction would no longer be the life of the individual, but the growth of the faction itself.\u003C\u002Fp>\n\u003Cp>It made death the fairest mechanism.\u003C\u002Fp>\n\u003Cp>Every player started from zero; no matter how strong the player accounts built by the older generation were, their attributes could not be inherited by the next generation the moment death occurred.\u003C\u002Fp>\n\u003Cp>Although the growth of the next generation could receive assistance from the previous one, the most core parts still could not be inherited.\u003C\u002Fp>\n\u003Cp>Every generational shift was a tempering of the player system.\u003C\u002Fp>\n\u003Cp>Eliminating outdated thinking and birthing brand-new possibilities.\u003C\u002Fp>\n\u003Cp>It ensured competition arose ceaselessly, forcing every generation of players to prove their abilities anew.\u003C\u002Fp>\n\u003Cp>Although the Sacrificial Power legacy of veteran players could provide initial assistance, the true peak still required one's own efforts.\u003C\u002Fp>\n\u003Cp>This competitive vitality would force the new generation to constantly break through limits, turning former legends into benchmarks to be surpassed.\u003C\u002Fp>\n\u003Cp>Innovation of thought, breaking monopolies, resource circulation... these were all advantages of the generational succession model.\u003C\u002Fp>\n\u003Cp>But the drawbacks were also obvious.\u003C\u002Fp>\n\u003Cp>Under the generational succession model, the inheritance of experience was a contradiction that could not be perfectly resolved.\u003C\u002Fp>\n\u003Cp>The experiences of the strong, the accumulation of combat skills, the accumulation of war experience, the understanding of the player system... all of these required time to accumulate and settle.\u003C\u002Fp>\n\u003Cp>Although he could solve the problem of players' knowledge reserves by implanting memories.\u003C\u002Fp>\n\u003Cp>But the memory implantation model had an insurmountable flaw.\u003C\u002Fp>\n\u003Cp>Assuming one completely implanted the memories of a battle-hardened veteran player (including combat skills, tactical thinking, system understanding, etc.) into the brain of a new player, the \"self\" portion of the new player would be rapidly diluted, eventually being overwritten by the veteran player's thought patterns.\u003C\u002Fp>\n\u003Cp>A veteran player's memories were not isolated data; they also contained deep-level content such as emotions, combat habits, thought patterns, and decision-making logic.\u003C\u002Fp>\n\u003Cp>When this content flooded into the new player's brain, the new player's original cognition would be submerged.\u003C\u002Fp>\n\u003Cp>It was like a small pond being filled by a great Firefly Lake; eventually, the pond was no longer a pond but became part of the Firefly Lake.\u003C\u002Fp>\n\u003Cp>The so-called \"new player\" would essentially no longer be a new individual, but rather resembled a veteran player borrowing a corpse to return to life.\u003C\u002Fp>\n\u003Cp>This violated the original intention of the \"generational succession model,\" which was to let every generation of players truly start from zero, rather than allowing top players of the old era to achieve a disguised form of immortality through memory transplantation.\u003C\u002Fp>\n\u003Cp>It would be better to simply let the veteran players live forever from the start.\u003C\u002Fp>\n\u003Cp>There was a solution to this problem, which had been verified on Xiao Xiao Fashi.\u003C\u002Fp>\n\u003Cp>To avoid the veteran player's thoughts and emotions overwriting the new player, one could transplant only pure knowledge (such as the steps of combat techniques, the theoretical framework of tactics), removing the parts concerning emotions and insights.\u003C\u002Fp>\n\u003Cp>But Xiao Xiao Fashi had already provided the answer to this model: it was not feasible.\u003C\u002Fp>\n\u003Cp>Although Xiao Xiao Fashi inherited the Blood King's memories, he was essentially still himself, merely possessing all of the Blood King's memories.\u003C\u002Fp>\n\u003Cp>But the essence of memory is a combination of knowledge, emotion, and thought logic.\u003C\u002Fp>\n\u003Cp>After removing emotions and thought logic, what was instilled into the new player could only be an instruction manual, not experiential insight.\u003C\u002Fp>\n\u003Cp>It was like someone who had watched war movies for a thousand hours but had never truly stepped onto a battlefield.\u003C\u002Fp>\n\u003Cp>They knew theoretically what should be done but lacked muscle memory and precise logical judgment in thinking.\u003C\u002Fp>\n\u003Cp>True combat experience, as the Champion Fighter said, was not knowing what to do, but forging what to do into instinct.\u003C\u002Fp>\n\u003Cp>The conditioned reflexes cultivated by veteran players through countless wars could not be perfectly replicated through knowledge transplantation.\u003C\u002Fp>\n\u003Cp>This was like a multiple-choice question where one could not have both.\u003C\u002Fp>\n\u003Cp>Keeping complete knowledge meant the new player would be overwritten, becoming a form of disguised immortality.\u003C\u002Fp>\n\u003Cp>Removing insights and keeping only instructional knowledge meant the new player could not grasp the essence and experience.\u003C\u002Fp>\n\u003Cp>Soul Beasts were in a similar situation to Xiao Xiao Fashi; the core that allowed them to always keep their initial memories unpolluted was the absence of the memory holder's emotional overlay, containing only memory content like an instruction manual.\u003C\u002Fp>\n\u003Cp>Regarding how to solve this problem, the Guide provided a reasonable plan.\u003C\u002Fp>\n\u003Cp>In the early stages, transplant only the most core knowledge rather than the complete memory stream; subsequently, deepen the transplantation process gradually as the new player's experience grows.\u003C\u002Fp>\n\u003Cp>The ingenuity of this plan lay in the fact that the transplantation of experience was a gradual process.\u003C\u002Fp>\n\u003Cp>When the pond grew larger and could hold more volume, then add water.\u003C\u002Fp>\n\u003Cp>It did not pursue instilling all experience at once but acted like a patient mentor accompanying the player, gradually unlocking deeper memories as the new player grew.\u003C\u002Fp>\n\u003Cp>In the initial stage, only the most basic core knowledge was transplanted.\u003C\u002Fp>\n\u003Cp>What the player obtained was purely a technical framework.\u003C\u002Fp>\n\u003Cp>At this time, the memory was like an introductory manual, ensuring new players would not make various foolish mistakes at the starting stage, yet leaving enough blank space for them to personally feel the growth brought by \"experience.\"\u003C\u002Fp>\n\u003Cp>After the player reached the second stage, the second layer of memory would be unlocked.\u003C\u002Fp>\n\u003Cp>At this stage, it was no longer cold instructional steps but fragments of the veteran player's thinking in similar situations.\u003C\u002Fp>\n\u003Cp>For example, the momentary tension when facing a surprise attack, or the decision-making logic when counterattacking from a desperate situation.\u003C\u002Fp>\n\u003Cp>These memories were no longer forcibly overwriting but appeared in the form of déjà vu, allowing new players to naturally absorb the essence of the experience amidst a sense of familiarity.\u003C\u002Fp>\n\u003Cp>As the player continued to grow, more complex tactical thinking, emotional control, and other content would be gradually unsealed.\u003C\u002Fp>\n\u003Cp>For example, when commanding team battles, suddenly awakening the veteran player's macroscopic judgment of the situation.\u003C\u002Fp>\n\u003Cp>Or at the critical moment of life and death, instinctively invoking the on-the-spot adaptability of a certain legendary warrior.\u003C\u002Fp>\n\u003Cp>The entire process was like a puzzle, where every piece fell into place at the most appropriate time, finally assembling a complete experience system that retained the new player's individuality while fusing the essences of past generations.\u003C\u002Fp>\n\u003Cp>This gradual transplantation always followed the principle of \"clear distinction between primary and secondary\"; the new player's own experiences were forever the trunk, while the veteran player's memories were merely branches grafted onto it.\u003C\u002Fp>\n\u003Cp>It was like adding aged yeast when brewing wine; it borrowed the flavor precipitated by time while allowing the new grain to retain its own characteristics.\u003C\u002Fp>\n\u003Cp>When the player finally stood at the peak, those inherited experiences had long merged with their own, indistinguishable in priority.\u003C\u002Fp>\n\u003Cp>However, this process was too cumbersome, so Qi Sheng did not choose it.\u003C\u002Fp>\n\u003Cp>Ultimately, he found a more perfect solution.\u003C\u002Fp>\n\u003Cp>That was the Eclipse Clan.\u003C\u002Fp>\n\u003Cp>Just as the Gold Coin Guild held an absolute monopoly over external affairs within the player faction, it became the driving force propelling the rapid development of the player faction.\u003C\u002Fp>\n\u003Cp>He could solve many problems indirectly through the Eclipse Clan.\u003C\u002Fp>\n\u003Cp>The Star Net did not even need his guidance to clearly understand its own positioning and what it should do.\u003C\u002Fp>\n\u003Cp>The addition of the Star Net and the Eclipse Clan made him change his initial conception, deciding to tread a different, brand-new path.\u003C\u002Fp>\n\u003Cp>The problem the Star Net worried about this time, he had thought of a solution for long ago.\u003C\u002Fp>\n\u003Cp>That was the Real-World Mall Plan proposed in the early days.\u003C\u002Fp>\n\u003Cp>Through the Real-World Mall, sell spiritual products to players that could only be purchased with Sacrificial Power and took effect in the real world.\u003C\u002Fp>\n\u003Cp>Use mall items to solve players' real-world limitations such as health, lifespan, and physical quality, allowing players to invest more time in the game while avoiding the cumbersome process of mechanical ascension.\u003C\u002Fp>\n\u003Cp>In the initial launch phase of this plan, there existed a problem.\u003C\u002Fp>\n\u003Cp>Players using Sacrificial Power to buy spiritual items to strengthen their real-world bodies would actually affect the development speed of the player faction.\u003C\u002Fp>\n\u003Cp>Within the game, no matter where the Sacrificial Power on a player was consumed, it would allow the player to gain an increase in strength.\u003C\u002Fp>\n\u003Cp>Including consuming spiritual food, which could also bring players improvements in Body Tempering Rank and even bonuses to additional attributes.\u003C\u002Fp>\n\u003Cp>Sacrificial Power did not disappear in the true sense but was transformed into player strength in another form or circulated into the hands of other players.\u003C\u002Fp>\n\u003Cp>Purchasing spiritual food equaled an increase in Body Tempering Rank, gaining feedback on physical attributes, while the selling player obtained Sacrificial Power.\u003C\u002Fp>\n\u003Cp>Strengthening the Star Vein equaled expanding the body's carrying limit, allowing more Soul Souls to be embedded, letting players unlock more combat modes.\u003C\u002Fp>\n\u003Cp>Crafting Rune Resonance Weapons equaled improving the output efficiency of players during hunting and war, also allowing players to challenge higher-difficulty dungeons and accelerate the speed of resource production.\u003C\u002Fp>\n\u003Cp>Investing in automatic cultivation techniques allows players to continue advancing their Body Tempering levels even while offline, reducing wasted time....\u003C\u002Fp>\n\u003Cp>These expenditures are essentially investments that will ultimately create a positive cycle: as players grow stronger, they acquire more resources.\u003C\u002Fp>\n\u003Cp>Secondly, the internal circulation of Sacrificial Power generates tax revenue, which Qi Sheng will also use to refine the basic functional settings of the player system.\u003C\u002Fp>\n\u003Cp>Throughout the entire process, not a single point of Sacrificial Power is wasted.\u003C\u002Fp>\n\u003Cp>However, once the Real-World Mall plan goes live and players use their Sacrificial Power to purchase spiritual products from the real-world mall, problems arise.\u003C\u002Fp>\n\u003Cp>These products are essentially transformed from Sacrificial Power.\u003C\u002Fp>\n\u003Cp>Although the Sacrificial Power is recovered after selling them to players,\u003C\u002Fp>\n\u003Cp>these resources do not nourish the player avatars within the game but instead flow into the real world.\u003C\u002Fp>\n\u003Cp>This is equivalent to opening a channel for resources to leak outward.\u003C\u002Fp>\n\u003Cp>In terms of short-term gains, it indeed improves players' physical health, lifespan, and other issues, allowing them to invest more time in exploring and hunting within the Monster World later on.\u003C\u002Fp>\n\u003Cp>The long-term cost, however, is that the total volume of Sacrificial Power gets diverted, slowing down growth efficiency.\u003C\u002Fp>\n\u003Cp>Suppose Player A possesses 1,000 points of Sacrificial Power; originally, they could invest all of it into in-game strengthening, but now they might allocate 300 points to purchase real-world items.\u003C\u002Fp>\n\u003Cp>This directly causes a significant slowdown in the rate of power improvement within the game.\u003C\u002Fp>\n\u003Cp>The temptation of real-world enhancement is too great; if most players choose to prioritize real-world needs first, the average combat power growth within the game will decelerate.\u003C\u002Fp>\n\u003Cp>Ultimately, players might even fall into a predicament where they invest increasingly more in reality while the game excessively feeds back into the real world.\u003C\u002Fp>\n\u003Cp>Implementing the Real-World Mall plan requires finding a balance between solving real-world problems and building the player faction.\u003C\u002Fp>\n\u003Cp>Although regulatory methods are feasible, they cannot resolve the fundamental issue.\u003C\u002Fp>\n\u003Cp>The solution Qi Sheng has chosen is to make the real-world enhancements part of the player avatar itself.\u003C\u002Fp>\n\u003Cp>For instance, if a player uses the Life-Extending Pill he is about to launch in the real world, that enhancement acts like a data packet of Sacrificial Power that can feed back to the player avatar upon logging in, directly boosting the character's attributes.\u003C\u002Fp>\n\u003Cp>It functions like a sliding module: when the player logs off, the module transfers to their real-world body.\u003C\u002Fp>\n\u003Cp>When the player logs in, the real-world module transfers to the player avatar.\u003C\u002Fp>\n\u003Cp>On the day the Great Ascension of All People arrives, the real-world body will completely merge with the player avatar.\u003C\u002Fp>\n\u003Cp>In this way, there is no issue of Sacrificial Power leaking outward; instead, it becomes a two-way investment channel, both sides enabling players to achieve power growth.\u003C\u002Fp>\n\u003Cp>Every point a player spends in the Real-World Mall will ultimately feed back as power within the game.\u003C\u002Fp>\n\u003Cp>This differs from Yu Chuan directly receiving a proportional feedback of the player avatars.\u003C\u002Fp>\n\u003Cp>The product designs in the Real-World Store do not include settings like Star Veins, Soul Souls, or rune-resonant weapons.\u003C\u002Fp>\n\u003Cp>His new proposal essentially sublimates the concept of \"Player\" into a cross-dimensional lifeform capable of freely merging with the powers of the player system.\u003C\u002Fp>\n\u003Cp>Reality operates on a weak enhancement Cultivation Mode, requiring the consumption of Sacrificial Power to purchase various mall enhancement items.\u003C\u002Fp>\n\u003Cp>This allows the player avatars in the Monster World to receive enhancements through two channels.\u003C\u002Fp>\n\u003Cp>However, for this content, he needs to use the name of the Erosion Clan for its release and distribution.\u003C\u002Fp>\n\u003Cp>During the initial testing phase, he will issue items from the Real-World Mall in limited quantities, requiring players to obtain them via Sacrificial Power auctions on the Monster World official website.\u003C\u002Fp>",2622,"2026-06-19T09:20:37.851Z",1,"Qwen3-Next 80B","7248a464c522bc4e41a3ee4e16aa726c23fa06b37af36f1d365c4efe78a5b4db","monsters-are-coming-chapter-335","monsters-are-coming-chapter-333",393,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fmonsters-are-coming-cover.jpg"]