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Chapter 35: Version 1.2 Update

~7 min read 1,342 words

Emperor Tomb Village, Primordial Sacrifice Altar.

Standing before the Containment Barrier Wall, Qi Sheng swept his gaze over the contained Primordial Monsters.

Just this morning, a new member had been added to the containment wall.

At this moment, containment slots 1 through 12 held respectively: Stone Gargoyle (Petrification), Eagle-Headed Demon (Resentful Chant), Black-Armored Snake (Deadly Poison), Bone Fire (Ink Flame), Brute Force, Shatter, Sweep, Soul Separation, Nether Ghost, Taunt, Twilight Shadow (Shadow Transformation), and Light Shield.

Most of these Primordial Monsters were named after their own ability characteristics.

The monster in the twelfth slot, Light Shield, was a creature resembling a cloud mass; its hunting rank was only level 3, an accidental gain by a lone player while exploring the Blood-Colored Plain.

Light Shield's ability characteristic was constructing an energy shield that could freely expand and contract via mental power, resisting various types of attacks.

After Light Shield's soul was contained, it attracted a large number of players to participate in evaluations, with forum players deeming the Light Shield soul another suitable choice for the ranged Star Vein sect.

The form combining Eagle-Headed Demon and Bone Fire possessed formidable ranged strike and continuous damage capabilities; the only deficiency was a means of self-preservation, as neither Eagle-Headed Demon nor Bone Fire were defensive or close-combat type souls, showing a significant gap compared to souls like Black-Armored Snake and Stone Gargoyle under equal-rank conditions.

The appearance of Light Shield delighted many players who had chosen the Eagle-Headed Demon as their initial form, believing the Light Shield soul could make up for their shortcoming of insufficient defense.

But compared to these, what Qi Sheng cared about most was the yield of sacrificial power.

Among the 12 contained Primordial Monsters, 11 were Generation One Primordials, each providing 10 points of sacrificial power per hour, yielding 2, 40 points of sacrificial power daily.

Among them, Taunt was a Generation Two Primordial, capable of producing 50 points of sacrificial power per hour, yielding 1, 00 points of sacrificial power daily.

The stable daily yield of sacrificial power stood at 3, 40 points.

Regarding the players, after deducting the 10 points of flesh-and-blood reshaping cost caused by player deaths, each player produced an average of 3 points of sacrificial power daily (from mall commissions, sacrifice commissions, and hunting commissions), contributing over thirty thousand points of sacrificial power revenue to him each day.

Adding these revenues together allowed for the issuance of 30 recruitment quotas every day.

As player strength improved, bringing greater sacrificial power yields, the speed at which he recruited players would only grow faster, forming a positive development cycle.

After tallying the revenues, Qi Sheng decided to immediately perform an update on the Challenger System.

Previously, after tallying player communication feedback within the game, he had identified four settings that needed modification or addition.

"Guide, get to work."

Hearing this, the Guiding Water Sphere floating beside him manifested an arm, saluting him with a solemn expression:

【∠(°ゝ°) Received, getting to work immediately.】

As the voice fell, a pitch-black vortex appeared before the Guiding Water Sphere; it drifted into the vortex and vanished.

Several minutes later, the Challenger Notification rang out in the minds of all players:

【Challenger Notification: The game is about to undergo version 1. update; update contents are as follows】:

One: Addition of Team Experience Sharing Cultivation Mode.

Under team Cultivation Mode, killing monsters will evenly distribute Evolution Points and sacrificial power reward yields among all team players, with hunting profit ownership calculated based on damage dealt to the monster; the final killer will no longer receive all rewards.

Two: Refinement of chat channels.

1. On the basis of the Squad Chat Channel, Regional Chat Channel, and World Chat Channel, add a Sub-Regional Chat Channel, displayed in the chat interface by location name.

2. Add a keyword filtering function within the chat channels.

Three: Addition of Guild functionality.

After this update concludes, players may go to the newest building in Emperor Tomb Village, the "Guild Hall," to pay 100 points of sacrificial power to create a guild and form player teams; subsequently, various gameplay modes in guild format will be gradually added (creating a guild will enable the Guild Member Chat Channel).

Four: Addition of Exploration Rewards; players who expand the foggy areas of the map will receive sacrificial power rewards.

Five: Addition of Leaderboard functionality.

After this update is complete, players can view the leaderboards via the function panel; the detailed leaderboard classifications are as follows:

1. Monster Rank Leaderboard.

2. Player Star Vein Rank Leaderboard.

3. Player Body Tempering Rank Leaderboard.

4. Star Vein Comprehensive Score Leaderboard (scored based on the comprehensive strength of monster souls embedded in the Star Vein).

5. Armed Vehicles (Not yet open)

6. Guild Rank Leaderboard (Not yet open)

(This update is an online update; players do not need to go offline to wait.)

The appearance of the update notification instantly made the player forum incredibly lively.

Players engaged in heated discussion regarding the content of this update.

Game Brick-Mover: Finally, the team experience sharing Cultivation Mode is out; the previous setting where the killer received all rewards was too unfair; every time we finished off a monster, we faced severe criticism within the team, and in the end, we could only solve the problem by taking turns delivering the final blow.

Shrimp Ren Pig Heart: Team experience sharing and damage calculation have thoroughly put an end to the final-blow dogs running around everywhere; our team was previously preparing to camp the resurrection point (Emperor Tomb Village) to kill those thief-dogs who steal final blows everywhere; the official update has resolved a major hidden danger, thumbs up.

Are You a Otter?: Group players are ecstatic; guild functionality and team experience sharing are exactly what we needed; finally, we can form guilds.

The update completed within mere seconds of the notification appearing.

Among them, the debut of the leaderboard function brought many players' names into the public eye.

Of the six major leaderboard classifications, except for the last two unopened leaderboards, the remaining lists became the focus of player attention.

Especially the first place on each major leaderboard.

The first place on the Monster Rank Leaderboard was none other than the first player to enter the game, "Li Zheng"; his Black-Armored Snake form surpassed all players' monster ranks, reaching level 19.

The first places on both the Star Vein Rank Leaderboard and the Body Tempering Rank Leaderboard were occupied by a single person.

He was Blacksmith, the earliest pioneer of the Spirit Tool growth route; his Body Tempering rank and Star Vein rank had both reached level 5, allowing him to embed five monster souls and simultaneously inherit the full attribute bonuses of all five souls.

The first place on the final Star Vein Comprehensive Score Leaderboard was: So Poor I Eat Dirt.

His Bone Fire form and Eagle-Headed Demon form had both reached level 14, giving him a comprehensive score that crowned all players.

As for Blacksmith, although he possessed five souls, because Evolution Points gained from combat in human form needed to be evenly distributed among each soul, the average rank of his five Spirit Tool souls was only level 5, so his comprehensive score was not as high as So Poor I Eat Dirt's.

One hour after the update concluded, a large number of players exploring outside returned to Emperor Tomb Village, pooling together 100 points of sacrificial power to establish guilds.

Crime Syndicate Guild, Kindergarten Guild, Doomsday Technology Guild... the debut of the guild Cultivation Mode provided many groups with an internal communication channel.

The team voice channel could accommodate at most 30 people and required everyone to be in the same region to establish, unable to support cross-regional chat.

Whereas the guild voice channel imposed no limits on headcount or region; even if players were within Emperor Tomb Village, they could communicate with fellow guild members thousands of miles away, also putting an end to the annoyance of advertisement spam flooding the regional chat channel.

With this update complete, player feedback was overwhelmingly positive.

(End of Chapter)

End of Chapter

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