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Chapter 35: Version 1.2 Update

~7 min read 1,336 words

In Emperor's Tomb Village, the Meng Yuan Chu Altar.

Standing before the containment crystal wall, Qi Sheng's gaze swept over the contained Meng Yuan Chu monsters.

Just this morning, a new member was added to the containment wall.

At this moment, in containment slots 1 through 12, are imprisoned respectively: Gargoyle (Petrification), Eagle-Head Demon (Grievous Chant), Black-Armored Snake (Fierce Poison), Bone Fire (Ink Flame), Strength, Shattering, Sweep, Soul Separation, Nether Ghost, Mockery, Twilight Shadow (Shadow Transformation), and Light Shield.

Most of these Meng Yuan Chu monsters are named after their own ability characteristics.

The monster Light Shield, contained in the twelfth slot, is a creature resembling a cloud cluster; its hunting level is only 3, an accidental harvest by a lone player exploring the Blood-Red Plains.

Light Shield's ability characteristic is the capacity to construct a freely extendable and retractable energy shield through mental power, resisting various types of attacks.

After Light Shield's Painful Painful Minghun was contained, it attracted a large number of players to participate in evaluations; forum players considered it another suitable choice for the Remote Star Pulse school.

The form combining Eagle-Head Demon and Bone Fire possesses formidable ranged striking and continuous damage capabilities; the only deficiency is survival means. Neither Eagle-Head Demon nor Bone Fire are defensive or melee-type Painful Painful Minghun; under equal-level conditions, there is a significant gap compared to Painful Painful Minghun like Black-Armored Snake and Gargoyle.

The appearance of Light Shield made many players who chose the Eagle-Head Demon initial form extremely delighted, believing the Light Shield Painful Painful Minghun could compensate for their own defensive shortcomings.

But compared to these, Qi Sheng cared most about the Shou Shou Jili yield.

Among the 12 contained Meng Yuan Chu monsters, 11 are first-generation Meng Yuan Chu; each provides 10 points of Shou Shou Jili per hour, producing 2,640 points of Shou Shou Jili daily.

Among them, Mockery is a second-generation Meng Yuan Chu, capable of producing 50 points of Shou Shou Jili per hour, yielding 1,200 points of Shou Shou Jili daily.

The daily stable Shou Shou Jili yield is 3,840 points.

Regarding players, deducting the 10 points of Flesh and Blood Weight cost caused by player death, each player produces an average of 3 points of Shou Shou Jili daily (Shangcheng commission, sacrifice commission, hunting commission), contributing over 30,000 points of Shou Shou Jili yield for him daily.

Adding these yields together allows the distribution of 30 recruitment slots every day.

As player strength increases, bringing more Shou Shou Jili yield, his speed of recruiting players will only grow faster, forming a positive development cycle.

After tallying the yields, Qi Sheng decided to update the Challenger System right then.

Previously, after tallying player communication feedback within the game, he derived four settings needing modification or addition.

"Guide, get to work."

Hearing this, the floating Guide Water Sphere beside him manifested an arm and saluted him with a serious expression:

【∠(°ゝ°) Received, getting to work immediately.】

As the words fell, a pitch-black vortex appeared before the Guide Water Sphere; it drifted into the vortex and vanished.

Several minutes later, the Challenger Notification rang in all players' minds:

【Challenger Notification: The game is about to undergo a 1.2 version update. Update content is as follows:】

One: Add Party Experience Sharing Mode.

In party mode, when killing monsters, evolution points and Shou Shou Jili reward yields are split evenly among all party players, and hunting benefit ownership is calculated based on damage dealt to the monster; the final killer will be unable to obtain the full rewards.

Two: Refine Chat Channels.

1. On the basis of the Squad Chat Channel, Regional Chat Channel, and World Chat Channel, add a Sub-Regional Chat Channel, displayed by place name in the chat interface.

2. Add a keyword filtering function within chat channels.

Three: Add Guild Functionality.

Upon the conclusion of this update, players may proceed to the newest building in Emperor's Tomb Village, the "Guild Hall," pay 100 points of Shou Shou Jili to create a guild, form player teams; various guild-style gameplay modes will be gradually added subsequently (a Guild Member Chat Channel can be opened after establishing a guild).

Four: Add Exploration Rewards; players who open up map fog zones will receive Shou Shou Jili rewards.

Five: Add Pai Hang Bang Gong Functionality.

After this update is complete, players may view the rankings through the function panel; the detailed ranking categories are as follows:

1. Monster Level Rankings.

2. Player Star Pulse Level Rankings.

3. Player Body Tempering Level Rankings.

4. Star Pulse Comprehensive Score Rankings (scores based on the comprehensive strength of monsters' Painful Painful Minghun embedded in Star Pulses).

5. Armed Vehicles (Not yet open)

6. Guild Level Rankings (Not yet open)

(This update is an online update; players do not need to log off and wait.)

The appearance of the update notification instantly made the player forum incredibly lively.

Players launched a heated discussion on this update's content.

Game Grinders: Finally, the Party Experience Sharing Mode is out. The previous setting of obtaining full rewards upon killing was too rigged; every time finishing a monster required severe criticism within the party, so in the end, we could only solve the problem by taking turns finishing off.

Shrimp Heart: Party experience sharing and damage calculation thoroughly put an end to the finisher dogs running around everywhere. Our team was previously prepared to block the respawn point (Emperor's Tomb Village) and kill those dog thieves stealing kills everywhere; the official update solved a major hidden hazard. Thumbs up.

Are You a Beaver?: Team players are overjoyed; the guild function and party experience sharing are exactly what we need. We can finally form guilds.

The update was completed within mere seconds of the notification appearing.

Among them, the debut of the Pai Hang Bang Gong function caused many players' names to appear in everyone's field of view.

Among the six Pai Hang Bang Gong categories, aside from the last two unopened rankings, the remaining lists became the focus of player attention.

Especially the first place on each major list.

The first place on the Monster Level Rankings is precisely the first player to enter the game, "Li Zheng"; his Black-Armored Snake form surpassed all players' monster levels, reaching level 19.

The first place on both the Star Pulse Level Rankings and the Body Tempering Level Rankings is occupied by one person.

He is Da Tie, who earliest opened the Spirit Weapon growth path; his Body Tempering level and Star Pulse level both reached level 5, allowing him to embed 5 monster Painful Painful Minghun and simultaneously inherit the full attribute buffs of all five Painful Painful Minghun.

The first place on the final Star Pulse Comprehensive Score Rankings is: Poor to Eating Dirt.

His Bone Fire form and Eagle-Head Demon form both reached level 14; his comprehensive score surpasses all players.

As for Da Tie, although he possesses five Painful Painful Minghun, since evolution points gained from combat in human form must be split evenly among each Painful Painful Minghun, the average level of his five Spirit Weapon Painful Painful Minghun is only 5; his comprehensive score is not as high as Poor to Eating Dirt's.

One hour after the update ended, a large number of players exploring outside returned to Emperor's Tomb Village, pooling together 100 points of Shou Shou Jili to establish a guild.

The Drunken Gang Guild, the Kindergarten Guild, the Doomsday Technology Guild... the arrival of the guild system gave many groups an internal channel for communication.

A squad voice channel can hold at most thirty people, and they must be in the same region to establish it; cross-region chatting is impossible.

But a guild voice channel imposes no limits on numbers or regions; even players inside Emperor's Tomb Village can communicate with guildmates thousands of miles away, and it also eliminates the trouble of advertisements spamming the regional chat channels.

After this update, player feedback poured in as a flood of praise.

(End of this chapter)

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