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Chapter 359: On How to Scientifically Harvest Fear

~10 min read 1,802 words

"If it's a micro teleportation array, the amount of spatial-type materials needed won't be large, and the price won't be very high."

"Exactly how much will it cost?"

"Here's the plan: you purchase the spatial-type materials yourself; I'll provide you with a list. Our Gold Coin Shanghui team will handle the construction, and you just need to pay 400,000 Sacrificial Power as a service fee."

Hearing the Gold Coin Shanghui 's quote, Wei Shan felt a pang in his heart.

He had worked hard for over half a year to save 1.39 million Sacrificial Power, yet the service fee alone would take nearly one-third of his assets.

They say knowledge is wealth; this moment was undoubtedly the best proof.

But since he lacked skill and disliked studying, if he wanted to chase his dreams, this Sacrificial Power had to be spent.

"Fine, let's go with your plan. Send me the list; I'll go procure the materials immediately."

"Wait a moment; I need to calculate the required materials based on the plan you provided."

In a corner of Emperor Tomb Village Square.

While waiting for the procurement list, Wei Shan closed the private chat window and summoned the Star Vein interface.

Currently embedded were the Soul Souls: Ink Flame, Gargoyle, and Extreme Speed.

He had no intention of keeping any of these three Soul Souls.

In the future, pursuing the Summoning path, Dread and Nightmare would be the mainstream Soul Souls; subsequent embeddings would also focus primarily on support and amplification effects.

Dread was a sixth-generation Soul Soul, with a purchase price reaching 100,000 points of Sacrificial Power.

The Nightmare Soul Soul was fourth-generation, priced at 12,000 Sacrificial Power.

For the third Soul Soul, he chose the Light Shield Soul Soul, focusing on self-preservation and support, and for the fourth, the Qi-Eating Soul Soul to increase mental energy sustainability.

After completing the decomposition and embedding.

Regarding the allocation of stored Evolution Points, he directly upgraded the Nightmare Soul Soul to level 75; this was the core Soul Soul for his next step.

With the remaining Evolution Points, he raised Dread to level 59, Light Shield to level 38, and Qi-Eating to level 50.

Among them, the Dread Soul Soul had two growth modes.

The first involved consuming Evolution Points to increase the Soul Soul's level, which could significantly boost the combat power of the Dread evil spirits summonable at each stage.

The second growth system involved advancing through Fright Values, allowing the summoning of stronger systems of Dread evil spirits at each stage.

A summoning build centered around the Dread Soul Soul mainly revolved around this second growth Cultivation Mode.

The Evolution Points accumulated by being a stubborn holdout in A Le's training camp for over half a year were once again largely depleted in a short time.

After reconfiguring the Star Vein, the increase in strength brought a significant boost to mental energy intensity.

Yet, this was still not enough.

He immediately headed to a functional building in Emperor Tomb Village: the Rule Divine Pillar.

Using the "Divine Transfer" function, he adjusted the Soul Soul attribute amplification ratio to Mental Energy (90%) and Blood Qi Intensity (10%).

This allocation plan would significantly improve both the intensity and recovery efficiency of his mental energy.

As for the issue of having a fragile body, once one plays the summoning path, who still engages in close combat?

The task of fighting blade-to-blade on the front lines naturally belonged to the summoned beasts.

Next was upgrading the performance of his armed vehicle... After updating himself from head to toe, Wei Shan received the material list sent by the Gold Coin Shanghui .

After closing the chat window, he summoned the Trading Hall interface and began searching for materials according to the list.

The spiritual materials recorded above were basically hot commodities in the Trading Hall with transparent prices, so the listing Cultivation Mode was almost always fixed-price.

The auction Cultivation Mode, conversely, was difficult to sell due to time limit constraints.

Only those niche spiritual materials, or new spiritual materials, would adopt the auction Cultivation Mode, which deducted an extra 1% handling fee.

Spatial-type materials were also one of the most expensive basic commodities in the Trading Hall.

Purchasing according to the list, the Sacrificial Power figure in the balance column dropped rapidly; before long, 400,000 Sacrificial Power had been spent.

To avoid losing money on transactions, he used the plugin provided by the Gold Coin Shanghui to compare prices throughout the process.

It displayed fluctuation curves of transaction prices for hot commodities, allowing one to know the specific price of an item at a glance.

For some commodities whose prices had risen in the short term, he was not in a hurry to buy.

By constantly refreshing the Trading Hall interface, players would list items at reasonable prices, and he could simply lock them in for purchase.

This was also a habit of many veteran players.

It was also the reason why many commodities could be sold instantly after being listed.

As long as the price was reasonable, spiritual commodities were easy to sell; many veteran players with needs would camp and refresh to buy them.

After purchasing all the materials on the list, more than half a day had passed.

The total expenditure was 627,600 Sacrificial Power.

He transferred these materials directly to the Gold Coin Shanghui 's professional team via cross-space transaction.

As for the concern that the other party might run away after receiving the materials, there was absolutely no need to worry.

The Gold Coin Shanghui was a golden signboard; the reputation accumulated over these years was as solid as a rock.

They soon replied, stating they would contact him once the construction was complete.

Ending the conversation, Wei Shan summoned the forum and began looking up information.

All other issues had been resolved.

Now, all that remained was the detailed layout plan for after entering the minor world.

There were three proposed schemes in his conception.

The first scheme was simple and crude.

After entering the minor world, find the most prosperous area with the densest population and construct a Nightmare experience scene there.

Then, seek out creatures on this world's wealth ranking for direct plunder, using their funds as experience prizes.

For instance, challengers who come to experience the Nightmare Illusion Realm could claim prizes based on how many stages of the Courage Challenge they complete.

Using cash rewards to drive more challengers into the arena.

In this way, challengers earn money, and he earns Fright Values from them, forming a cycle of profit.

If money runs out, just continue robbing; if they don't give it, beat them brutally.

As a player, one doesn't necessarily have to hide one's identity and lurk behind the scenes; one can completely solve all problems through violent means.

As for the potential risk of confronting the world.

No matter how much trouble the creatures of the minor world cause, they are utterly powerless against absolute strength.

It was just that the processing would be somewhat tedious.

The second scheme was to take the path of lurking and infiltration.

The core was to use fear as bait and weave a net through the hands of others.

The constructed horror experience venue would not let the outside world know it was related to supernatural powers, or rather, to powerful creatures from other worlds.

The benefit of doing this was that it conformed to the cognitive level of the minor world, avoiding turmoil on the realistic level.

It allowed for the continuous harvesting of Fright Values through voluntary participation.

The advantage was reducing operational tediousness; using native creatures as a front, once opened, it basically required no further attention.

One could even let the native creatures responsible for operations gain some benefits.

Letting them serve as his agents within the minor world.

The premise of this model was that the creatures of the minor world liked seeking thrills and were willing to experience horror and thrill atmospheres through horror scenes.

If the creatures of the minor world had no demand whatsoever for "horror-oriented" content.

Then it would be better to adopt the first scheme, simple and crude, directly attracting challengers through profits.

The third scheme was even more straightforward: descending upon the world as a World-Ending Demon King.

Bringing destruction and death to the minor world.

The advantages and disadvantages of this scheme were both extreme.

The advantage was the ability to gain massive Fright Value yields in a short period.

But it couldn't be operated long-term.

A world-destroying scheme necessarily required the involvement of massive elements of death and destruction.

If one merely engaged in "world-ending intimidation," there might be Fright Value yields in the early stage, but once the creatures of the minor world realized it was much ado about nothing, one could no longer harvest Fright Values.

If one truly destroyed the world, adopting the posture of a Demon King to bring absolute oppression to the minor world, it would still only yield short-term profits.

The fear emotions of the minor world's creatures, struggling for survival, would gradually shift towards despair, numbness, and even giving up on themselves.

Raking in a huge profit early on would basically ruin the minor world for the late game.

Re-cultivating the minor world to restore normal order was too tedious, requiring a massive expenditure of time and energy.

Therefore, the "World-Ending Demon King" was a scheme of draining the pond to get all the fish.

The pros and cons of all three schemes were obvious; Wei Shan had not yet finalized which one to choose.

However, he was more inclined towards the first two schemes.

He intended to play the game Monster World for a lifetime, so sustainable development was the model he prioritized.

If he ruined a minor world within half a year, when the next minor world would appear was unknown, and he couldn't find any replacement for now.

Therefore, he should play this minor world with restraint.

Secondly, he also considered the impact that world-destroying behavior would have on his inner self.

Although this was just a game, the realism of Monster World had long blurred the boundary between virtual and reality.

The fear and will to survive in the eyes of creatures before death showed no falseness whatsoever.

Many times, he was almost forgetting that this was a game.

As a player, one could indeed act without scruples, but he also had a sense of righteousness deep in his bones.

Letting cities melt in magma, turning rivers blood-red, making parents clutch their children and scream in despair amidst the ruins... merely imagining those scenes made him feel it was too cruel.

He could accept harvesting fright points using nightmare illusions; after all, that was a mental experience and would not truly take lives.

End of Chapter

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