Chapter 368: Gold Coin Support, Locking onto the Prey (Requesting Monthly Votes)
Dream Island.
After detailed discussions with Brother Ming Hou regarding the site selection for the City of Fate on Dream Island and the subsequent construction process,
Ah Lan watched as Brother Ming Hou broke through the air and departed.
Next, Brother Ming Hou will gather his clansmen to assemble the startup capital needed to build the City of Fate.
Regarding subsequent investments, following this conversation, the amount will be greater than Brother Ming Hou initially anticipated.
After all, the City of Fate does not aim for profit in its early stages, and layouts in all aspects require the expenditure of Shou Shou Jili.
Night had deepened, yet the trading market below Ah Lan remained brightly lit.
Alien merchant caravans depart, and others arrive; the trading market now operates twenty-four hours a day, providing trade services to merchants of all races.
This has also caused the profits of the Gold Coin Merchant Guild to rise steadily.
However, he always remembered the Star Net's previous warning: as the Gold Coin Merchant Guild expands in scale, it must take more measures beneficial to the development of the Player Faction.
Allow other players to also gain benefits from the development of the Gold Coin Merchant Guild, rather than becoming bystanders isolated by monopolized dividends.
He also clearly understood that the Gold Coin Merchant Guild could reach today's scale without the support of players.
Especially the output from Dungeon Party players has already become one of the main revenue channels for the Gold Coin Merchant Guild.
To ensure the development of the Gold Coin Merchant Guild takes root among players rather than standing independent of the Player Faction, he launched four measures before this.
The first measure was providing sea area intelligence.
Civilizational ruins, Meng Yuan Chu intelligence, node intelligence... this intelligence, purchased with resources from alien races, would be provided to players for free.
The second measure was the establishment of an assassin platform.
This measure mainly served Competitive Party players, allowing them to earn commission income through the Gold Coin Merchant Guild platform even during times when they were not selected.
The third measure was delivery missions.
The starting point of this measure was to improve the delivery efficiency of the Gold Coin Merchant Guild, but it indirectly also provided newbie players with a channel to earn high income.
The fourth measure was providing a high-profit sales channel for resources produced by Dungeon Party players.
This measure was more about mutual benefit; both the Gold Coin Merchant Guild and Dungeon Party players could profit from it, as the income from reselling to the various races of the sea area was far greater than directly sacrificing to Beneath Di Zhao.
But relying solely on these projects, he felt it was insufficient to consume the growing daily profits of the Gold Coin Merchant Guild.
Although money needed to be saved to prepare for the development of the Moon Eclipse Clan, especially needing to accumulate enough Shou Shou Jili for rapid growth for the Star Net's entry.
However, the Star Net explicitly stated that its own priority could never be greater than the development of the Player Faction.
Therefore, it was time to add a new service item for the players again.
Regarding the relevant plan, Ah Lan already had a clear conception.
The inspiration came from the recent hot topic: the rise of Summoner players.
A player, through laying out a Ju Xiao Shi Jie, added a seventh orthodox profession to the Player Faction: the Summoner path.
At this moment, Ah Lan summoned the forum interface and began editing the content information.
【Gold Coin Merchant Guild: The Player Support Plan is officially launched; your creativity, we will pay for.】
Poster: Shou Shou Jili.
Content:
Fellow villagers of Di Zhao Village:
With the expansion of the Gold Coin Merchant Guild's business on Dream Island, we will continue to implement the promise of making the cake bigger and sharing the dividends.
We deeply understand that the Player Faction will face countless powerful enemies in the future: the Black Tide, the Insect Tide, the Blue Lantern Clan, and many powerful forces occupying regions that we have not yet discovered; the development of the Player Faction has never been a solo dance by a single organization, but the resonance of countless players. We now officially launch the "Player Support Plan," providing startup capital and technical support to capable player teams and individuals.
Support directions (not limited to the following categories; any project that can aid faction development may be declared):
Category One: Combat Node Assault.
For un-conquered domain nodes, the initiator needs to submit a detailed assault plan, team configuration scheme, and phased progress.
As well as the specific time required to form the team, the planning of potion-type resources needed during the node assault process, and other content.
Our Gold Coin Merchant Guild will conduct a detailed evaluation of the submitted assault projects and dispatch a Gold Coin Merchant Guild member to join the assault team (the support Shou Shou Jili will be kept by the Gold Coin Merchant Guild member; when the applicant needs to use it, it will be issued after audit).
Requirement restrictions: Applications must be made when team strength is limited, or by individuals forming temporary teams.
Category Two: Management and Business Innovation Projects.
Promote positive interaction between players and alien races (such as joint reclamation, opening up resource income channels); applications must explain the cooperation model and the dividends brought to our Player Faction's development.
Reference: The Gold Coin Merchant Guild model, providing players with high-value resource sales channels through trade and continuously earning profits from alien races.
Category Three: Profession Development Creativity.
Based on the Painful Painful Minghun Library or player system functions, develop new modes to provide innovative assistance for player path development, allowing the Player Faction to have more selectable growth directions.
Reference direction: The Summoner growth mode opened up by the player "Invincible Summoner" in the Ju Xiao Shi Jie.
Category Four, Category Five...
Declaration requirements: Submit a complete plan proposal.
For example, project name, and implementation steps (must specify time, number of participants, and quantity of resources needed), as well as judgment on expected results.
Explanation of support intensity: Depending on project scale, provide startup capital ranging from 10,000 to 5 million, disbursed in stages (first payment 20%; subsequent support funds are handed to the Gold Coin Merchant Guild project manager, who, after actually contacting and confirming the specific situation, continues to provide support funds).
Solemn declaration: This support project takes serving faction development as the core; proposals that are purely self-serving, disrupt balance, or cause internal friction (such as private resource monopolies or malicious targeting of other players) are prohibited.
The Gold Coin Merchant Guild possesses project supervision rights but does not interfere with specific execution, respecting the developer's creativity.
If project results are significant, they will be included in the guild's long-term cooperation system, sharing subsequent profits (specific ratios to be discussed face-to-face).
If the project deviates from the agreed direction during the promotion process, the Gold Coin Merchant Guild will attempt to recover the support funds through various channels, including but not limited to mobilizing the player community to continuously hunt down players (or groups) who defrauded funds, and recovering the Shou Shou Jili paid in the early stages.
Finally, I hope everyone can find their own happiness in the game.
Every one of your whimsical ideas could become a ladder for the faction to move forward.
The Gold Coin Merchant Guild looks forward to standing shoulder to shoulder with all players, so that every individual's effort can bear the fruit of win-win results.
— Guild Master of the Gold Coin Merchant Guild: Shou Shou Jili
The post Ah Lan published sparked heated discussion on the forum.
The comment section was filled with nothing but praise and compliments.
Invincible Summoner: The sky's fallen. The Gold Coin Chamber of Commerce is going to be the angel investor of the player faction. I run a summoning build in a small world in the early game—if only I had this kind of support. What I spent in the early phase was especially frugal; I didn't dare make any big moves. Poverty ruined me. I envy the newbies; the treatment just keeps getting better and better.
I Think Therefore I Am: As a dungeon-run player who supplies the Chamber of Commerce year-round, I have to say a fair word. The buyout price the Gold Coin Chamber of Commerce offered before was already more than double the sacrifice price. Now they're taking their profits to run support programs—this is what a proper faction organization looks like. Unlike some scalpers in the Trading House who hoard resources and jack up prices on the spot, only thinking about slicing the cake instead of going out to make the cake bigger.
Kick That Paladin: My goodwill toward the Gold Coin Chamber of Commerce grows by the day. After so many years of gaming, this is the first time I've seen a profit-driven organization in a game actually take its earnings and put them toward serving the faction's development. The vision is huge. No wonder all the other teams trying to copy the Gold Coin Chamber of Commerce can't get off the ground—their reputation is just too good. Even if their prices are a bit lower than other chambers, I'm still willing to hand my dungeon drops to the Gold Coin Chamber of Commerce to sell. That's what credibility means.
You And Your Bunker Are Equally Laughable: Goodwill skyrocketed. Setting aside the free intel they provided earlier, now they're putting up money for welfare again. They deserve to make money. If I get the chance later, I'll definitely cooperate with you. I'm submitting a ranch-construction project in a bit—wonder if it'll get approved. Feels like a high-risk project like this should be pretty hard to approve, right?
The post had only been up for half an hour, but the comments had already broken a million. The Gold Coin Chamber of Commerce's management team soon received multiple project applications.
Countless players' long-shelved ideas reignited into sparks after reading the post.
Following the fuse of that "Support Program Post," they gathered here at the Gold Coin Chamber of Commerce into a torch lighting the path forward for the player faction's development.
……
At the very same moment Ah Lan was preparing to launch the "Money-Spraying Plan."
Back at the Imperial Tomb Village library, Brother Ming Hou had also switched into research mode.
His conversation with Ah Lan made him realize he had gaps in his understanding of business models.
If he wanted Fate Gambling City's future to develop better, he had to settle down and study the relevant knowledge.
While looking up materials in the library, Brother Ming Hou pulled up the forum and re-edited the development plan he had written, folding in many of the suggestions Ah Lan had mentioned.
But during the revisions, Brother Ming Hou also spotted quite a few new problems.
First was the flaw in the gambling model.
What he held was a Source-grade Yan Sheng Lao Yin of the Fate Rule. Although it carried the efficacy of the Fate Rule and could produce derivative energy through gambling,
when it came to collecting stakes, it couldn't do so directly through the Fate Rule. After all, the connection to the Fate Rule had already been severed; right now it was only a pseudo-Rule-grade ability.
So from now on, gambling would be limited to physical resources; there was no way to let gambling parties stake their owned items directly the way it used to be done.
That cut out a lot of potential gambling matches.
After all, gambling participants coming to Dream Island would most likely not bring every last resource they had.
The convenience of gambling couldn't compare to the old model.
Gameplay also had to be scaled down accordingly; not every type of resource could serve as gambling stakes.
For instance, Rule-grade items couldn't be used as stakes.
It's not that they couldn't be accepted—it's that accepting such a job couldn't produce Rule derivative energy.
End of Chapter
