Chapter 375: Regional Situation, Traces of Old Friends
The Primordial Sacrifice Altar.
Qi Sheng had been closely monitoring the Fate Clan's entire process of constructing the Fate Gambling City.
Once the Fate Gambling City officially began operations, he would still extract a thirty percent profit share from it, consistent with the ratio applied to other players.
It was foreseeable that this would become a major channel for generating sacrificial power in the future.
Ending his observation, the moment his gaze returned to the player forum, a torrent of information instantly flooded into Qi Sheng's sea of consciousness.
At the same time, the Guidance system provided data on player development across various regions.
At the current stage, the development of the player faction was spreading like wildfire, their territorial map constantly expanding, and the efficiency of resource integration improving significantly.
In certain regions, player groups had even formed patterns capable of contending with local powers.
First was the Emperor Tomb Mountain Range region.
The buff from the Waxing Moon granted Di Nian the Bully a massive version upgrade, giving him sufficient strength to expand outward rapidly, while the scale and intensity of the Black Tide of Agony he personally founded were also rising swiftly during its development.
The size of the Evil Bully Alliance had expanded from its initial five-man internet cafe party to eight bullies.
The three newly added bullies were all elite newcomers personally observed and selected by Di Nian the Evil Spirit; one of them had been recruited by Di Nian the Bully and brought into the alliance for grooming shortly after entering the Monster World.
On the player side, besides the United Warband led by the God King.
Two additional United Warbands had successfully established a foothold in the Emperor Tomb Mountain Range region.
They were the Star United Group, led by the Starfall Guild founded by the player "Starry Sky," and the War Rust United Warband, formed under the leadership of the player "Bread Is Also Crab."
Each United Group was jointly established by dozens of veteran, powerful guilds.
Before entering the Emperor Tomb Mountain Range, these guilds were already renowned on the forum.
They had participated in multiple campaigns involving the containment of domain nodes, records of which were enshrined in the glorious history books.
Many veteran players within them had not even experienced the A Le Training Camp; like the Divine Hall Guild led by the God King, they had fought their way out from the early-stage Emperor Tomb Mountain Range.
To successfully return to the Emperor Tomb Mountain Range, the two United Groups had begun intensive preparations half a year ago.
In the early stages, "Starry Sky" of the Star United Group had accumulated significant popularity as a forum strategy specialist, even spearheading the organization of multiple cross-guild strategic seminars to analyze in detail the terrain and features of the Emperor Tomb Mountain Range, the tactical characteristics of the bullies, and potential resource points outside the range.
During this period, he invited many famous veteran players to share their experiences via live streams on the forum, thereby attracting potential players to join.
Thanks to the traffic generated by forum popularity, Starry Sky's process of forming the United Warband proceeded very smoothly.
However, the most famous figure in this United Group was not the group leader "Starry Sky."
It was Ye Lan, who served as the Chief Commander.
Years ago, the Tidal Rotation Tactics he proposed on the forum had sparked heated discussion among players, and the starting point of this tactic was specifically to counter Di Nian the Bully.
By lowering the ceiling and reducing weaknesses, it aimed to confront the absolute advantages of Di Nian the Bully.
After preparations up to now, the tactic had matured and finally found its field of application.
The leader of the other War Rust United Group, "Bread Is Also Crab," was originally a veteran player of conquest games, possessing considerable popularity in player circles; he excelled at overall planning and coordination, and during the formation of the United Warband, he had already planned ahead the distribution of interests among the various guilds, establishing a fair and reasonable mechanism for resource sharing and risk co-bearing, allowing those veteran powerful guilds to join with peace of mind.
Those participating in the alliance were also well-known guilds from the forum.
For example: the Eagle Eye Guild, the Forgers Alliance, the Fountain of Life, the Boulder Guild, and so on.
After a series of preparations, the two United Groups integrated the strength of dozens of veteran powerful guilds and forcefully established themselves in the Emperor Tomb Mountain Range.
They formed two emerging powers capable of holding their ground in what players regarded as the "Highest Hall."
Their arrival also alleviated the pressure faced by the Divine Hall United Warband when confronting Di Nian the Bully and the Combat Insect Clan.
Although the number of active players in the Emperor Tomb Mountain Range region did not rank in the top three, in terms of the average daily output of sacrificial power per player, it surpassed all other scenarios.
Next was the Colorful Mist Coast region.
This was the region with the most complex variety of player sects.
The Emperor Tomb Mountain Range had only War sect players, but the Colorful Mist Coast boasted over a hundred different player sects.
Besides mainstream types such as Arena, Fishing, Exploration, Hunting, Gathering, Spiritual Chef, and War (countering the Mingwu Clan), Engineering (represented by Arms Dealers), etc.
There were also many players from niche sects active in this area.
For instance, the recently surging popularity of the Steal-Kill sect.
This was a sect whose core gameplay revolved around "stealing kills."
This sect had existed since the early days of the server launch, but after the "Kill Attribution" was changed to be based on damage output ratio, it completely faded from the player community.
It was not until war broke out in the borderlands between the Cangxing Sea and the Ascension Sea, north of the Colorful Mist Coast, that this sect rose again.
Unable to steal kills from players, they could freely steal kills from external factions.
Those who chose this playstyle were generally Assassin sect players; utilizing the Twilight Shadow trait, they roamed the battlefield seeking injured or isolated Mingwu Clan members, Ascension Clan members, and Shu Yan Warriors to complete kills in the easiest manner possible.
Their characteristic was zero risk and high reward, with the entire process being tense and exciting.
Once entering the battlefield, Steal-Kill sect players needed to remain vigilant at all times.
Then, amidst the battlefield, they reaped the pleasure of "others struggle bitterly, I harvest the fruits."
This was an experience completely different from the intense thrill of facing enemies head-on.
They did not need to charge forward while tanking damage like War sect players, nor did they need to painstakingly track targets like Hunting sect players; they only needed to focus on low-health targets on the battlefield, wait for the right moment to complete the harvest, and thereby gain evolution points and sacrificial power.
Watching low-health targets earned through others' bloody struggles being easily claimed by their own simple strikes.
Besides bringing tangible benefits, this also provided a speculative sensation of "reaping without sowing."
Coupled with the thrill of quickly vanishing after each successful finishing blow, the long-forgotten "Steal-Kill sect" found its own unique carnival in the new battlefield.
Furthermore, there were Archaeology, Achievement, Trap Crafting... even many players on the forum who took orders to customize armed vehicles and weapon appearances for other players were basically active in the Colorful Mist Coast region.
Since the server launch, the Colorful Mist Coast had consistently ranked first on the regional popularity list.
It was also the region with the highest comprehensive output of sacrificial power benefits.
Especially recently, the war between the three major factions had drawn many small groups into the sea warfare, expanding the output of sacrificial power.
Ranking third was the Adventurer World, formerly known as the Underground Cave World.
Players active in this region were also called: Dungeon Party players.
Many players in this region overlapped with those in the Colorful Mist Coast region.
After all, players were not restricted to activity in only one region; players of the Adventurer World, after leaving dungeons, would also have a primary region of activity.
The Colorful Mist Coast region, with its beautiful environment and high spiritual qi content, became the first choice.
Moreover, dungeon raiding was, at the current stage, the gameplay Cultivation Mode within the player faction with popularity second only to Hunting and War.
After more than half a year of development, multiple gameplay sects had evolved among Dungeon Party players, which could be categorized into: Speedrun sect, Pioneer sect, Score-Chasing sect, Skip-Logic sect, etc.
Among them, the Score-Chasing sect referred to those players who did not pursue speedruns but instead aimed to maximize their dungeon scores.
They would go through every process in the dungeon, kill all potential monsters, smash every bottle and jar along the way, pursuing the final settlement score upon clearing the dungeon.
Thereby obtaining the generous rewards given by the Blue Lamp Clan.
The Skip-Logic sect referred to utilizing special techniques to bypass many processes in the dungeon map, achieving clearance with minimal configuration.
In terms of benefit output, the percentage contribution of Dungeon Party players within the player faction was still gradually increasing.
Becoming a Dungeon Party player was also the common first choice for employment direction for many graduates of the A Le Training Camp.
But the characteristic of players was absolute freedom.
Becoming a Dungeon Party player did not mean one would stubbornly stick to dungeon gameplay in the future.
Even within the two newly established United Warbands in the Emperor Tomb Mountain Range, there were many players who concurrently acted as Dungeon Party members.
Their output was also, at the current stage, the most important procurement channel for war equipment in the Gold Coin Guild's foreign trade.
Ranking fourth was the Senluo Forest Realm region, where the number of players had recently seen significant growth.
This region was a kingdom of plant-type monsters and also the area closest to the battlefield between the Nitchao Legion and the Soul-Return Clan.
Many players active here were of the Pet sect, their goal being to wait for the right opportunity to capture an Omni-Soul Beast as a pet.
Secondly, there were also many powerful guilds active in this region.
Their goal was to eventually join the Nitchao Legion's war against the Soul-Return Clan, becoming a core force on the battlefield.
However, at the current stage, this goal was still far off; at best, they could only engage isolated Soul-Return Clan warriors in the borderlands.
The Big Mushroom "Prophecy" was also, in the eyes of players, the strongest single combat power at the current stage.
After all, although players knew of the immense power of figures like the Nitchao God and the Soul-Return Emperor, they had never truly encountered them.
It was foreseeable that the importance of the Senluo Forest Realm region would continue to rise, inevitably allowing it to climb into the top three of the regional popularity list.
Once players had the strength to intervene in the war between the Nitchao Legion and the Soul-Return Clan, this region even had the potential to rise to the number one spot on the popularity list for a period.
All players believed that on the main battlefield of the Pale Continent region, there would be a place for them.
Even the God King had once stated on the forum that, given the opportunity in the future, he would lead the United Warband to participate in the war.
End of Chapter
