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Chapter 24: Moon Phase Changes

~7 min read 1,353 words

"Is there any player in the Blood-Colored Plains region who can come to help? This level 14 Angry Pincer only has a sliver of blood left. Our team only has me left, I can't hold on, seeking support (Attached: coordinate address)"

"Seeking monster finishing blows in the Ancient Battlefield region. Requirement: monster is left with residual blood, then I come to complete the final blow. Cash transfer compensation (priced according to monster level). Best if the location is near me. Those too far away, don't private chat (Attached: coordinate address)"

"Rice Drunkard Group recruiting powerful players. Requirement: level 8+, best if you have actual combat experience in reality such as fighting, martial arts, etc. Private chat for treatment."

"Stop the full-screen recruitment information for a while. I just want to ask one thing: is the bastard who wanders around the Ancient Battlefield grabbing finishing blows sick in the head? Can't you find a team to fight monsters and level up yourself? You just like to wander around and disgust people? No mother to give birth to..."

"Hahaha, laughed to death. A team besieged a level 13 Cursed Eye and was wiped out. I went over and found it was residual blood, so I decisively finished it off. Picked up evolution points and sacrificial power for nothing. Thanks to those brothers for their efforts in front, heart."

……

On the Origin Altar, Qi Sheng sat cross-legged.

Consciousness flipped through the various feedback given by players when exploring the Monster World, collecting content that needed improvement for the next update.

The addition of new players caused the sacrificial power income produced daily to soar significantly.

According to the information counted by the guide, each player could contribute an average of 3 sacrificial power points to him every day, and the income was still growing steadily with the improvement of the players' levels.

The originally deserted regional voice channel had also become unusually lively recently.

Every second, players were discussing game content or recruiting teammates to explore the Monster World together.

Besides bringing more sacrificial power income, the growth in the number of players also had new progress in containing Origins.

Just half an hour ago, a 17-player team discovered the First Generation Origin monster "Twilight Shadow" in the Ancient Battlefield.

This monster's design was like a cloud of black fog, possessing the ability to switch between virtual and real forms. In the fog form, only elemental attacks could cause damage to it.

Its hunting level was 8.

The 17-player team encountered it and took the initiative to attack. After half an hour of bitter fighting, they successfully killed it and contained it in the 10th grid of the Origin containment wall.

The news of successful containment attracted a large number of players' attention when it refreshed in the regional channel.

This was also the first time the newly joined players saw the regional notification information of successful Origin containment.

After quickly viewing the various information output by players, Qi Sheng opened his eyes.

Immediately, the information flow surging in his mind stopped abruptly.

After two days of observation, he summarized the feedback content of the players in detail.

There were two key problems that needed to be improved.

The first was the problem of channel communication.

In the initial setting, he divided the player's online chat mode into three channels, namely the team chat channel, regional chat channel, and world chat channel.

The team chat channel referred to the private chat channel of the team where one was located, which non-team players could not view or participate in communication.

The regional channel referred to large regions of the Monster World like Di Zong Mountain Range, not the subdivided regions like Blood-Colored Plains, Ancient Battlefield, Artifact Spirit Valley, etc., within the Di Zong Mountain Range area.

The world chat channel referred to the largest chat channel where all players, regardless of where they were in the Monster World, could participate in communication.

The addition of 10,000 new players filled the originally quiet regional chat channel with various information, causing the demand information posted by players to be quickly swiped away, making it difficult to be satisfied.

For example, players in the Blood-Colored Plains sought help from nearby players, but a large number of players in the Ancient Battlefield kept swiping the screen to recruit newcomers, causing players in the Blood-Colored Plains to also have to increase demand exposure by swiping the screen.

Qi Sheng believed that the next game update could divide the chat channels more detailedly.

On the basis of the team chat channel, regional chat channel, and world chat channel, add a small regional channel.

This small regional channel would be displayed directly in the form of a place name.

For example, if a player was in the Ancient Battlefield, the small regional chat channel name would be displayed as "Ancient Battlefield Chat Channel." If a player was in Di Zong Village, it would be displayed as Di Zong Village Chat Channel, and so on.

More detailed chat channel division could significantly improve the efficiency of players solving needs.

The second problem was related to monster-killing leveling.

In the initial setting, he divided the player's monster-killing leveling mode into two types.

The first was that the player who dealt the final blow to the monster, that is, the player who caused the actual kill, obtained all hunting rewards.

The second was that players who participated in killing Origin monsters shared the rewards.

This setting now seemed unfriendly to players.

He had seen players complain in the chat channel more than once that the game's finishing blow setting created a large group of "finishing blow thieves."

The so-called finishing blow thieves referred to a group of people who didn't want to do it themselves, chose to wander around, and specifically looked for monsters that other players had beaten to residual blood to finish them off.

Competition between players was a good thing in Qi Sheng's view. Contradictions and disputes could significantly enhance players' desire for growth and want to obtain stronger strength.

But vicious competition would only destroy the players' game experience.

To put an end to such events from continuing to happen, and also to give players better monster-killing leveling feedback.

He decided to change the setting of "final blow" obtaining all rewards to the player team that dealt the most damage to the monster sharing the hunting kill rewards. If it was an individual player in a non-team state who dealt the most damage, the individual would obtain all rewards.

He was prepared to modify and add these two new settings in the next update.

Just as Qi Sheng was thinking about what other content needed to be updated, a spatial vortex suddenly appeared in front of him, and the guide water ball drilled out of the vortex, hovering in front of him:

【Boss, there is a situation with the moon phase of the Evil Moon.】

Hearing this, Qi Sheng immediately switched his perspective to the guide clone outside Di Zong Village.

Looking toward the sky, he saw that the crescent moon hanging high in the sky was covered with a thick layer of fog, becoming blurred, and the moon phase appeared very unstable, with water ripples appearing on the surface, as if it were experiencing some unknown change.

As time passed, the dark red matter constituting the crescent moon moved slowly downward.

Immediately, the Evil Moon burst into dazzling blood light.

In an instant, the Black Tide energy shrouding the Di Zong Mountain Range fluctuated violently, and the ground shook.

Players exploring outside looked up at the sky one after another, not understanding what had happened.

At this time, players were surprised to find that the surrounding environment began to twist and change, like throwing a stone into a calm lake, causing ripples, and everything within sight became blurred and twisted.

Seeing this scene, Qi Sheng immediately realized that the moon phase of the Di Zong Mountain Range region was switching to the Last Quarter Moon.

He decisively issued a game notification to all players.

(End of chapter) ===== CHAPTER 29 =====

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