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Chapter 31

~7 min read 1,352 words

Imperial Tomb Village, Source Altar.

Standing in front of the containment crystal wall, Qi Sheng's gaze swept toward the contained Source monsters.

Just this morning, new members were added to the containment wall.

At this time, containment cells 1-12 were holding Gargoyle (Petrification), Eagle-Headed Demon (Grievous Chant), Black-Armored Snake (Fierce Poison), Bone Fire (Ink Flame), Power Savage, Shattered, Sweep, Soul Departure, Nether Ghost, Taunt, Twilight Shadow (Shadow Transformation), and Light Shield, respectively.

Most of these Source monsters are named after their own ability characteristics.

The monster contained in the twelfth cell, Light Shield, is a cloud-like creature with a hunting level of only 3, an accidental harvest by a solo player while exploring the Blood-Colored Plain.

Light Shield's ability characteristic is that it can construct free-stretching energy shields through mental power to resist various types of attacks.

After the Light Shield life soul was contained, it attracted a large number of players to participate in evaluations and was considered by forum players to be another suitable choice for the ranged Star Pulse school.

The Eagle-Headed Demon + Bone Fire form possesses powerful ranged strikes and sustained damage capabilities; the only thing lacking is self-preservation means. Neither the Eagle-Headed Demon nor the Bone Fire are defense or melee-type life souls, and in the same level state, there is a significant gap compared to life souls like the Black-Armored Snake and Gargoyle.

The appearance of Light Shield made many players who chose the Eagle-Headed Demon initial form very happy, believing that the Light Shield life soul could make up for their lack of defense.

But compared to these, what Qi Sheng cared about most was the sacrificial power income.

Of the 12 Source monsters contained, 11 are first-generation Source monsters, each providing 10 points of sacrificial power per hour, producing 2640 points of sacrificial power daily.

Among them, Taunt is a second-generation Source monster, producing 50 points of sacrificial power per hour, producing 1200 points of sacrificial power daily.

The stable daily sacrificial power income is 3840 points.

As for players, after deducting the 10-point flesh reshaping fee caused by player death, each player produces an average of 3 points of sacrificial power daily (shop commission, sacrifice commission, hunting commission), which can contribute 30,000+ sacrificial power income for him daily.

Adding these incomes together, 30 recruitment quotas can be issued every day.

As players' strength improves, bringing more sacrificial power income, his speed of recruiting players will only get faster and faster, forming a positive development cycle.

After counting the income, Qi Sheng decided to update the Challenger System right now.

Previously, after summarizing the feedback from players in the game, he concluded four settings that needed to be modified or added.

"Guide, get to work."

The guide water ball floating beside him heard this, transformed into an arm, and saluted him with a serious expression:

[∠(°ゝ°) Received, getting to work now.]

As the voice fell, a pitch-black vortex appeared in front of the guide water ball, and it drifted into the vortex and disappeared.

A few minutes later, the Challenger prompt sounded in the minds of all players:

[Challenger Prompt: The game is about to undergo a 1.2 version update. The update content is as follows]:

1. Added team experience sharing mode.

In team mode, when monsters are killed, all players in the team will evenly split the evolution points and sacrificial power reward income, and the ownership of hunting benefits will be calculated according to the damage dealt to the monster; the final kill will not be able to obtain all rewards.

2. Refined chat channels.

1. On the basis of the squad chat channel, regional chat channel, and world chat channel, a small regional chat channel is added, displayed in the chat interface by place name.

2. Added keyword filtering function in chat channels.

3. Added guild function.

After this update ends, players can go to the latest building in Imperial Tomb Village, "Guild Hall," to pay 100 points of sacrificial power to create a guild and form a player team. Various types of guild-form gameplay will be added gradually later (after establishing a guild, a guild member chat channel can be opened).

4. Added exploration rewards; players who open up map fog areas will receive sacrificial power rewards.

5. Added leaderboard function.

After this update is completed, players can view the leaderboard through the function panel. The detailed ranking categories are as follows:

1. Monster level ranking.

2. Player Star Pulse level ranking.

3. Player Body Tempering level ranking.

4. Star Pulse comprehensive rating ranking (rated according to the comprehensive strength of the monster life soul inlaid in the Star Pulse).

5. Armed vehicle (not yet open)

6. Guild level leaderboard (not yet open)

(This update is an online update, no need for players to go offline and wait.)

The appearance of the update prompt immediately made the player forum extremely lively.

Players launched a heated discussion about the content of this update.

Game brick-moving party: Finally, the team experience sharing mode is out. The previous setting of getting all rewards for killing was too pit-like. Every time I finished a kill, I would be severely criticized within the team, and in the end, I could only adopt the method of taking turns to finish kills to solve the problem.

Shrimp Heart: Team experience sharing and damage calculation completely put an end to the "kill-stealing dogs" running around everywhere. Our team was previously prepared to block the resurrection point (Imperial Tomb Village) to kill those dogs who were stealing kills everywhere. The official update can be considered to have solved a major hidden danger, thumbs up.

Are you a beaver: Group players are ecstatic. The guild function and team experience sharing are exactly what we need. Finally, we can form a guild.

The update was completed within seconds of the prompt appearing.

Among them, the debut of the leaderboard function brought many players' names into everyone's view.

Among the six major categories of the leaderboard, except for the last two that are not yet open, the other lists have become the focus of players' attention.

Especially the first place on each major list.

The first place on the monster level leaderboard is "Li Zheng," the first player to enter the game. His Black-Armored Snake form surpassed all players' monster levels, reaching level 19.

The first place on the Star Pulse level leaderboard and the Body Tempering level leaderboard is occupied by one person.

He is "Blacksmith," who was the earliest to open up the Spirit Tool growth route. His Body Tempering level and Star Pulse level have both reached level 5, allowing him to inlay 5 monster life souls and inherit the full attribute bonuses of all five life souls simultaneously.

The first place on the final Star Pulse comprehensive rating leaderboard is: "Poor to the point of eating dirt."

His Bone Fire form and Eagle-Headed Demon form have both reached level 14, and his comprehensive rating crowns all players.

As for Blacksmith, although he possesses five life souls, because the evolution points obtained from combat in human form need to be evenly split among each life soul, the average level of the five Spirit Tool life souls is only level 5, and the comprehensive rating is not as high as "Poor to the point of eating dirt."

One hour after the update ended, a large number of players exploring outside returned to Imperial Tomb Village, pooling 100 points of sacrificial power to establish guilds.

Rice-Drunk Gang Guild, Kindergarten Guild, Doomsday Technology Guild... The debut of the guild mode gave many groups internal communication channels.

The team voice channel can only accommodate up to 30 people and requires being in the same region to be established, making cross-region chat impossible.

However, the guild voice channel does not limit the number of people or region. Even if players are in Imperial Tomb Village, they can communicate with players of the same guild thousands of miles away, and it also eliminates the trouble of regional chat channel advertising spam.

After this update was completed, player feedback was overwhelmingly positive.

(End of chapter)

End of Chapter

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