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Chapter 238: Magical Buzzer Beater

~7 min read 1,211 words

The appearance of the Meteor Jam broke the balance between Aomine and Seeing Seeing Kagami.

Seirin began to chase the score!

This should have been a good thing, but hearing the entire audience saying it was "Tiandao's Meteor Jam."

As the creator, Alexandra's expression was somewhat helpless.

Even other coaches in the Tokyo area thought the same.

They all felt that Seeing Seeing Kagami had learned Tiandao's Meteor Jam.

"He actually learned Tiandao's Meteor Jam."

Harasawa Katsunori's expression was heavy now.

Now, anything related to Tiandao, he considered a big trouble.

Aomine was not without countermeasures.

After losing to Kirisaki Daiichi in the Inter-High, he had started preparing for revenge in the Winter Cup.

He had simulated all of Tiandao's moves in his mind countless times, including the Meteor Jam.

He didn't have the Six Eyes, nor did he have the Emperor Eye, but Seeing Seeing Kagami didn't have those two pairs of eyes either.

Stick close and force defense, not giving Seeing Seeing Kagami a chance to jump.

Sure enough, Seeing Seeing Kagami couldn't use the Meteor Jam to score afterward, but he successfully grabbed some advantages.

And so, the match entered a stalemate again.

But...

"There is more than a quarter left until the end of the match; the time in the Zone cannot last until the end of the match."

"In other words, the final result of the match will still have to be decided by the team."

Kirisaki Daiichi believed that neither Seeing Seeing Kagami nor Aomine had the ability to crush their opponents like Tiandao.

Therefore, when they exited the Zone realm, the key to deciding the outcome would be the other players.

Tiandao said affirmatively, "The outcome will be decided."

"Eh? Why?"

There are not so many whys.

At such a moment of competing for will and fighting spirit, the protagonist team never loses.

"If I have to say why, it's probably the desire for victory."

Ever since Kuroko chose to use Misdirection Overflow, Seirin's momentum reached its peak and hadn't dropped for even a second.

If Touou were crushing them, it would be one thing, but now that the match was so intense, the side with more fighting spirit often achieves the final victory.

What's more, the ending of the animation was Seirin winning.

Sure enough.

When the match entered the middle of the fourth quarter, Seeing Seeing Kagami began to gradually gain the upper hand.

He first hit a shot against Aomine, and then blocked Aomine on the defensive end.

Then...

Seirin won; they completed a comeback when they were trailing by 3 points with 9 seconds left in the match.

The situation at the time was that Touou had almost no possibility of losing; holding a 3-point advantage, they only needed to defend one three-pointer to win.

As a result, Seirin gave up the 3-point tie and insisted on playing the interior for 2 points, and Touou was determined to defend this 2-point shot, as if the two teams' scores were tied.

Ultimately, after a series of operations by Touou, Seeing Seeing Kagami assisted Kiyoshi Teppei to score, and also caused Wakamatsu Kosuke to commit a foul.

Seirin then missed the tactical free throw, grabbed the rebound, and buzzer-beated Touou.

This dramatic ending exceeded the expectations of the entire audience.

Touou, who should have been in a winning position, lost the match in such a way.

"Why did they have to..."

Seto Kentaro really couldn't understand.

It was just 2 points; what if they gave it to Seirin? Touou would still lead by 1 point.

As long as they didn't give Seirin a 3-point opportunity, they only needed to wait for Seirin to come up and foul for free throws, maintaining a 3-point lead throughout.

Even if they took a thousand steps back, let Touou defend the 2 points, why send the opponent a 2+1?

Isn't it basic basketball logic that you absolutely cannot foul at such a buzzer-beating moment?

Seto Kentaro's IQ of 160 could only come up with this method for Seirin to make a comeback.

And the chance of this method succeeding wouldn't exceed 5%, yet it happened right before his eyes.

"Tiandao, you guy, are you a prophet?"

They began to doubt Tiandao.

If Touou lost normally, they wouldn't feel anything, after all, the opponent wasn't bad.

But losing the match in such a way, Seto Kentaro felt that Touou's entire team had shit in their brains.

"What kind of mess is this."

To be honest, seeing this part, Tiandao also felt it was very absurd.

It was more like forcibly adding scenes for Kuroko, arranging for Kuroko to have the last assist to buzzer-beat Touou.

But regardless, Seirin won, so they won.

"Let's go back; the qualifying spots are locked, it's Shutoku and Seirin."

The match ended, and Seirin's players were celebrating this hard-won victory crazily.

Tiandao didn't linger and got up to leave the arena first.

Three days later.

The Winter Cup regional qualifiers ended.

Seirin won a ticket as expected, joining Shutoku and Kirisaki Daiichi to compete in this year's Winter Cup qualifiers.

The round-robin also featured a laughable scene at the end.

The second battle between Shutoku and Seirin ended in a 105:105 draw.

There was no overtime; it was the first time a basketball game ended in a handshake.

Although it was true that both teams had already secured their qualifying spots, continuing to play wouldn't change anything.

But a draw in a basketball game was still very surprising.

In the real world, many viewers also started to complain about this arrangement.

What's going on? Can someone tell me the rules of this Winter Cup, why is there a draw?

It should be that Seirin and Shutoku both got the qualifying spots, so it doesn't matter if they win or lose, right?

How is it not different? Didn't the Inter-High also divide into 1, 2, 3 seed teams? The difference is huge!

Why do I feel like they are forcibly weakening Seirin? Seeing Seeing Kagami didn't even enter the Zone in this match.

Weakening? Tiandao has said more than once that Seirin's lineup is very strong, why is there still a handshake ending?

Why?

Of course, it's because the production team can't control Tiandao; he says whatever he wants.

As an Aomine fan, I'm really unhappy after watching this. Why did Seirin win against Touou but draw with Shutoku? Isn't Aomine stronger than Midorima?

Exactly, what kind of abstract arrangement is that buzzer-beater? They didn't want the 2+1 opportunity, they had to take the risk to fight for the rebound, and then play 2 points to forcibly buzzer-beat; is this really not forcibly adding scenes for Kuroko?

I've discovered it now; as long as the plot deviates from Tiandao and returns to the main line of Seirin, the plot arrangement becomes absurd and dog-blooded.

It's no wonder the audience is so resistant; these two arrangements are really incomprehensible to many people.

Viewers who don't understand basketball and only watch the show don't feel anything, but the guys who understand basketball have questioned the intention of such an arrangement.

After watching the latest episode, Fan Shi also said with some worry in the live broadcast room, "If this continues, won't they also plot-kill Tiandao?"

End of Chapter

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