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Chapter 147

~8 min read 1,425 words

So-called unranked spells are a category of bizarre spells that, in theory, even Wizard Apprentices can learn, but are difficult to achieve in practice. At the same time, unranked spells can be solidified in spell slots of any level of Official Wizard or above without modification, and the spell's power can also grow — this growth is not the kind that requires painstaking modification, but a natural, matter-of-course growth.

Of course, the spell's growth must also correspond to oneself; a One-ring Wizard, once the spell grows to the Second Circle, will find it difficult for their spiritual power space to bear, and even more difficult to cast.

According to Green's example, the more books others contribute to this bizarre spell "Door and Bookshelf", the higher the spell's power will be; theoretically, when the spell grows, no matter how powerful the Wizard, they must abide by the rules inside and cannot break the Bookshelf Space to force an escape. Of course, this is only theoretical; even Green, who praises this spell so highly, knows that is unlikely — those powerful Old Wizards' methods will only be more bizarre and unfathomable. However, based on the data Green obtained, it is speculated that the Wizard who created this spell was originally a Strong One who once stood at the peak of Wizards.

Wizards of different levels naturally achieve different effects when casting this spell.

All these speculations stem from a battle recorded in the data Green obtained: a fairly famous and powerful Old Wizard was trapped inside, exhausted all methods but could not escape, yet stubbornly refused to beg for mercy or plead with the caster to let him go. In the end, with all his personal belongings destroyed and no suitable materials available, he flew into a rage, flayed his own skin, made it into a book, and placed it on the bookshelf, only then managing to escape. Being humiliated and still having to offer up his research results made him angrier the more he thought about it.

Green suspects that the reason this spell became rare in later generations is related to that Old Wizard who became even more powerful in his towering rage.

Of course, Green still insists this is a benevolent spell; it was not created to use tricks to trap enemies.

After chatting for a while, Luge picked up his wine cup for the first time, and also tasted this wine for the first time. It was slightly sweet on the palate; he raised an eyebrow and drank the half-cup in four gulps, and surprisingly felt his mind become even clearer, the somewhat chaotic emotions from before also relaxing.

No wonder Old Dog Head Lun Se likes to drink; this should also be the work of some Alchemist, and would sell very well in the city, Luge thought.

"Master Green, are you going to Burning Blood City?" Luge said.

"That has long been on my travel itinerary, a place quite famous among Bloodline Wizards; I expect some gains," Green seemed to have chatted for a bit more openly than before, speaking while sizing up the uncle and nephew. "The two of you are indeed Wizards living in Burning Blood City, very much matching my imagination of that place; I yearn for it even more now. The more peculiar the place, the easier it is to discover unrecorded spells."

"But it doesn't matter if there are no gains either; the journey itself is a kind of enjoyment," Green said. "As long as I can keep traveling everywhere, searching for those unrecorded spells along the way, that is already a very wonderful thing."

Luge and Old Lenser nodded in agreement together.

Two dog heads of different styles bobbed up and down together — one a large, long-muzzled head with sharp angles, the other with loose skin, a big face, and an even bigger head.

Luge glanced at Old Dog Head trembling from the constant nodding; perhaps when Old Lenser was young, he also had a heart for travel, and a dream of wandering the Ground World.

"I wonder if I can travel together with the two of you." Green suddenly said.

This time Luge did not speak at the first moment, but poured himself wine while looking at Old Lenser.

"Oh, traveling together would be my pleasure, but we uncle and nephew must first make a trip to Blood Fortress, and stay there a while to procure some goods, which may take some time..." Old Lenser said with a crooked mouth.

"That couldn't be better; I can just go around Blood Fortress with the two of you — that is the beauty of the journey," Green said. "I cannot confirm Blood Fortress's location, so I only planned to go to Burning Blood City; when leaving I might find a guide or simply bypass Blood Fortress and continue my journey. Now it's just right — this is the beauty of the journey; the people encountered on the journey are also part of the journey."

Old Lenser seemed very happy upon hearing this.

Luge silently held his wine cup to his mouth, glanced at Old Dog Head Lun Se, and didn't know if Old Lenser was truly as happy as he appeared.

"With Master Green along, the return journey will surely be safer." Old Lenser said with a smile.

Luge only drank silently, cup after cup, his appearance making Old Lenser's eyelids twitch.

Perhaps, besides this wine, Old Lenser had prepared more things to prevent his own loss of control when leaving the city, Luge thought.

The three chatted a while longer, then scattered to various parts of the room to rest. The outer room was given to Green; Luge and his dear uncle each occupied a corner of the inner room — everything was so natural and reasonable.

A night without words.

Luge woke twice in the middle of the night, quietly observing Old Lenser's condition. Although Old Lenser hadn't moved the whole time, Luge felt he hadn't slept soundly either.

When the Blood Sun's radiance once again shone upon the wasteland in a forceful posture.

The three climbed out of the soil pits in succession.

The uncle and nephew each took out their pack beasts, turned their two dog heads, and looked together at Green — at this moment, Green was wearing a pointed hat on his head.

Green, stared at by two dog heads, still seemed somewhat unaccustomed; he was stunned for a moment, then smiled and said: "You two don't need to mind me; I'll keep up with you. For the sake of travel, I've also prepared many things."

Old Lenser nodded, not forgetting to add: "If Master Green gets tired, you can ride on my nephew's pack beast to rest; he wasn't good at riding pack beasts before, so I picked one with the broadest beast back for him."

Luge also smiled in welcome; in fact, this kind of pack beast can freely transport large batches of goods that are inconvenient to put into storage pouches. Not riding up with him was purely because he simply didn't want to.

But the delivery team inexplicably changed from two people to three, which was also quite interesting.

It was also through communicating with Green that Luge learned the orthodox Zero-Circle Spell books he had obtained before were not such easily obtained cheap items. In major organizations and Wizard Academies, under normal circumstances, Apprentices only borrow them within the academy by spending Magic Stones. Only some High-Level Apprentices determined to delve into a certain spell would try to get a copy to carry with them. Generally, this is either to explore making corresponding Scrolls, or to attempt Spell Modification.

This journey also let Luge witness Old Lenser's veteran thoroughness on this road, and at the same time understand this old fellow's boldness.

Regarding those underground stone huts like before on the road, Old Lenser had two more prepared, both at key locations. As for which places can be endured through in one go, which places require rest at night, and possible Blood Beasts appearing at night — Old Lenser knew them all like the back of his hand.

As for his boldness, it is the special relationship between Burning Blood City and Blood Fortress. Old Lenser relies entirely on his identity as an Alchemist who can supply goods long-term to ensure he can safely enter and exit Blood Fortress Territory. Generally, Wizards with obvious modification features who come to Blood Fortress on business occasionally have one or two who suffer accidents and disappear.

(Chapter End)

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