[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-116":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472194,1919,"Chapter 116 - 104: Mobile Game (2)","this-is-not-a-bug-but-a-game-feature-chapter-116",116,"\u003Cp>If you can make money lying down, why stand up?\u003C\u002Fp>\n\u003Cp>In Chen Ba’s opinion, by relying on the game \"Divine Grace Continent,\" just honestly selling software and collecting a 30% toll fee is already quite appealing.\u003C\u002Fp>\n\u003Cp>As for diversifying into animation, isn’t that just something for when you’re overfed and bored? Besides, he only knows how to make games, and rashly branching out carries too much risk!\u003C\u002Fp>\n\u003Cp>\"True...\"\u003C\u002Fp>\n\u003Cp>Qian Xin thought about it and suddenly felt that Ba’s words made sense.\u003C\u002Fp>\n\u003Cp>Animation and games are two completely different fields. Just because Ba is thriving in the gaming industry doesn’t mean he’ll thrive in animation.\u003C\u002Fp>\n\u003Cp>It’s a simple truth.\u003C\u002Fp>\n\u003Cp>Even if you have a great movie, if no theater is going to screen it, it will still fail, right?\u003C\u002Fp>\n\u003Cp>\"What about the new game then?\"\u003C\u002Fp>\n\u003Cp>Upon learning that Ba wasn’t planning to branch out but rather stick to his roots, Qian Xin immediately asked about the next new game from Tianba Studio.\u003C\u002Fp>\n\u003Cp>\"The new game? We haven’t decided yet.\"\u003C\u002Fp>\n\u003Cp>\"But from the initial discussions at our studio, the new game will probably be a mobile game...\"\u003C\u002Fp>\n\u003Cp>Given that this wasn’t a big secret, Chen Ba straightforwardly said, \"It’s too unstable to profit from single-player games, especially PC single-player games.\"\u003C\u002Fp>\n\u003Cp>\"To keep our studio running smoothly, we plan to make a money-making mobile game as a cash flow source for the studio.\"\u003C\u002Fp>\n\u003Cp>Using mobile games to continually fund the studio, and then creating new large-scale PC single-player masterpieces, is also a very typical business decision.\u003C\u002Fp>\n\u003Cp>\"Mobile games indeed make money.\"\u003C\u002Fp>\n\u003Cp>Qian Xin wasn’t surprised to hear this because he used to be a gaming content creator and was well aware of how powerfully mobile games can bring in cash nowadays.\u003C\u002Fp>\n\u003Cp>It’s no exaggeration to say that in the domestic market, mobile games have a cash-generating power dozens of times stronger than PC games or console games.\u003C\u002Fp>\n\u003Cp>A popular mobile game can easily start with a monthly revenue of several hundred million.\u003C\u002Fp>\n\u003Cp>If it’s a game like Honor of Kings or Genshin Impact, it’s even scarier. On the day a new card pool or skin is released, a day’s revenue can equal the development cost of a AAA game.\u003C\u002Fp>\n\u003Cp>Although Tianba Studio is making money and life is good, who doesn’t want an even better and more comfortable life?\u003C\u002Fp>\n\u003Cp>Is there really anyone who dislikes having more money?\u003C\u002Fp>\n\u003Cp>\"What kind of mobile game is it, could you give me a hint, Ba?\" Qian Xin asked curiously.\u003C\u002Fp>\n\u003Cp>\"Casual type, I guess!\"\u003C\u002Fp>\n\u003Cp>Chen Ba said with a somewhat awkward expression, \"You know, overly complex and large-scale mobile games don’t really perform well, right?\"\u003C\u002Fp>\n\u003Cp>\"I get it, that’s how it is with mobile games.\"\u003C\u002Fp>\n\u003Cp>Qian Xin nodded.\u003C\u002Fp>\n\u003Cp>Compared to PC and console players, mobile gamers are much easier to please despite nitpicking.\u003C\u002Fp>\n\u003Cp>The simpler and more straightforward a game is, the more likely it is to blow up.\u003C\u002Fp>\n\u003Cp>Like \"Goat Simulator\"!\u003C\u002Fp>\n\u003Cp>On the other hand, those massive, complex games generally don’t perform well on mobile platforms.\u003C\u002Fp>\n\u003Cp>This is a unique characteristic of mobile games, where game time is too fragmented, favoring games that can be played anytime, anywhere, and easily put down.\u003C\u002Fp>\n\u003Cp>Games like \"Candy Crush\" and \"Doudizhu\" are timeless kings of the mobile game world.\u003C\u002Fp>\n\u003Cp>But then again...\u003C\u002Fp>\n\u003Cp>Although he’s a single-player game developer, Chen Ba still doesn’t want to make overly simple and straightforward games.\u003C\u002Fp>\n\u003Cp>He has his own considerations.\u003C\u002Fp>\n\u003Cp>There are many types of casual mobile games, and not all are that simple and straightforward; as long as they’re fun and kill time, they’ll do.\u003C\u002Fp>\n\u003Cp>By the way...\u003C\u002Fp>\n\u003Cp>Tianba Studio’s several games already have mobile versions.\u003C\u002Fp>\n\u003Cp>Although sales haven’t been great, it’s not like Tianba Studio has no experience in mobile game development.\u003C\u002Fp>\n\u003Cp>\"Multiplayer is definitely on the cards.\"\u003C\u002Fp>\n\u003Cp>Since he’s decided to make mobile games, Chen Ba has surely researched the domestic mobile gaming environment and knows that purely single-player games have difficulty surviving; online games have more potential.\u003C\u002Fp>\n\u003Cp>Thus, his envisioned casual game will definitely feature multiplayer, much like the online mode in \"Star Emperor.\"\u003C\u002Fp>\n\u003Cp>\"Speaking of Star Emperor, why not consider making a mobile version of it?\" Qian Xin asked curiously.\u003C\u002Fp>\n\u003Cp>He genuinely thought \"Star Emperor\" was fun, and if a so-called \"Star Emperor M\" was developed, he’d definitely give it a try.\u003C\u002Fp>\n\u003Cp>\"No way!\"\u003C\u002Fp>\n\u003Cp>Chen Ba shook his head, \"If the PC can’t handle it, do you think a phone could?\"\u003C\u002Fp>\n\u003Cp>Reducing the graphics quality is doable.\u003C\u002Fp>\n\u003Cp>But then the problem arises: without its prestigious graphical quality and stunning effects, what does \"Star Emperor\" have to attract players?\u003C\u002Fp>\n\u003Cp>Surely no one thinks \"Star Emperor\" has strong playability, right?\u003C\u002Fp>\n\u003Cp>That’s pure nonsense!\u003C\u002Fp>\n\u003Cp>Without the ultra-high graphics and splendid effects, \"Star Emperor\" isn’t even as good as a normal fighting mobile game.\u003C\u002Fp>\n\u003Cp>A direct port or light reduction doesn’t cut it as mobile or tablet performance is insufficient, and significant graphics and effects reduction would lose its core selling point...\u003C\u002Fp>\n\u003Cp>This is why there’s still no plan for a mobile version of \"Star Emperor.\"\u003C\u002Fp>\n\u003Cp>Unless one day, mobile GPUs can rival those of a 3070, then maybe, with slight adjustments to graphics and effects, \"Star Emperor\" could be ported to mobile.\u003C\u002Fp>\n\u003Cp>For now, that’s not realistic.\u003C\u002Fp>\n\u003Cp>As they chatted, the high-speed train quickly arrived at Zhonghai Station.\u003C\u002Fp>\n\u003Cp>Chen Ba and Qian Xin got off the train and wandered around the City God Temple area before having lunch and leisurely heading to the venue for the awards ceremony.\u003C\u002Fp>\n\u003Cp>The Animation Association is really poor!\u003C\u002Fp>\n\u003Cp>The rented venue was small, and there wasn’t even air conditioning. Chen Ba was sweating profusely, regretting not asking Dong to accept the award on his behalf.\u003C\u002Fp>\n\u003Cp>Fortunately, the organizers understood the hardships and conducted the awards ceremony swiftly.\u003C\u002Fp>\n\u003Cp>During the awards presentation, Chen Ba stayed busy, chatting with a few animation producers and directors.\u003C\u002Fp>\n\u003Cp>They were very interested in the \"customization\" service of \"Divine Grace Continent,\" especially given the precedent of \"This Hero is too Steady,\" everyone knew the value of this technology.\u003C\u002Fp>\n\u003Cp>However, they weren’t here for animation.\u003C\u002Fp>\n\u003Cp>To be exact, it wasn’t about TV animation, but about big-screen animated films!\u003C\u002Fp>\n\u003Cp>\"Make a movie?\"\u003C\u002Fp>\n\u003Cp>Chen Ba frowned and pondered, thinking the idea was plausible, but \"Divine Grace Continent\" was best at long-form serial animation deduction.\u003C\u002Fp>\n\u003Cp>For a movie with a short duration of just one or two hours, pacing the plot rapidly, \"Divine Grace Continent\" might struggle to handle it.\u003C\u002Fp>\n\u003Cp>\"Not just one film!\"\u003C\u002Fp>\n\u003Cp>The animation producer excitedly said, \"With ’Divine Grace Continent,’ we can easily produce trilogies, quintologies, or even decalogy of films!\"\u003C\u002Fp>\n\u003Cp>Oh boy!\u003C\u002Fp>\n\u003Cp>Releasing so many films at once, it’s like saying people don’t have to pay for cinema tickets, right? Who would watch such long films?\u003C\u002Fp>\n\u003Cp>\"It all depends on the script.\"\u003C\u002Fp>\n\u003Cp>Chen Ba shook his head, \"If you have a good script, we can collaborate; otherwise, no need.\"\u003C\u002Fp>\n\u003Cp>He’s not into scamming people for money.\u003C\u002Fp>\n\u003Cp>Ordinary Divine Grace animations are free to watch online; if they aren’t enjoyable, at least there’s not much of a loss.\u003C\u002Fp>\n\u003Cp>But if Divine Grace animations were brought to the big screen without a good story to support them, purely for scamming people out of money, he wouldn’t want to do that.\u003C\u002Fp>\n\u003Cp>These two aren’t good people.\u003C\u002Fp>\n\u003Cp>They probably thought, with the powerful capabilities of \"Divine Grace Continent,\" they could mass-produce a batch of low-cost \"animated films\" and send them to cinemas.\u003C\u002Fp>\n\u003Cp>Since they’re low cost and in large quantity, there might be audiences attracted by the title and description who buy tickets to watch.\u003C\u002Fp>\n\u003Cp>The cost is so low!\u003C\u002Fp>\n\u003Cp>With a few million, they could get a personalized customization service from Tianba Studio and easily churn out ten or twenty movies.\u003C\u002Fp>\n\u003Cp>Such movies are essentially scams for money, right?\u003C\u002Fp>\n\u003Cp>When the film releases, with some money spent on advertising, crowds of audiences might be deceived.\u003C\u002Fp>\n\u003Cp>Then who will the audience blame?\u003C\u002Fp>\n\u003Cp>Clearly, when audiences spend money on movie tickets only to be disappointed, they’ll surely blame Tianba Studio for releasing so many mediocre films tainting the theaters.\u003C\u002Fp>\n\u003Cp>This really isn’t money worth making!\u003C\u002Fp>",1338,"2026-06-06T03:03:37.618Z",1,"novelbin.me","3ad69408f9e6d552fc49eff9bd02fb92aaf03896a8b6425820f3833b9fecb943","this-is-not-a-bug-but-a-game-feature-chapter-117","this-is-not-a-bug-but-a-game-feature-chapter-115",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]