[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-185":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472163,1919,"Chapter 185 - 138: Speeding Frenzy_2","this-is-not-a-bug-but-a-game-feature-chapter-185",185,"\u003Cp>Yes, just like that, so crude!\u003C\u002Fp>\n\u003Cp>Don’t bother me with all sorts of nonsense, just tell me outright, whose game to copy for the new one.\u003C\u002Fp>\n\u003Cp>Does saying so much really help?\u003C\u002Fp>\n\u003Cp>Better to keep it simple, take an existing game as a reference for plagiarism, activate the Sharingan, and start pixel-by-pixel copying and imitation...\u003C\u002Fp>\n\u003Cp>Of course!\u003C\u002Fp>\n\u003Cp>Chen Ba’s skin is relatively thin, he can’t blatantly plagiarize competitors, he hopes to create a different game based on learning from their successful experiences.\u003C\u002Fp>\n\u003Cp>\"Borrowing, I get it!\"\u003C\u002Fp>\n\u003Cp>Everyone burst into laughter, instantly understanding Ba’s intention.\u003C\u002Fp>\n\u003Cp>\"Don’t laugh so lewdly...\"\u003C\u002Fp>\n\u003Cp>Chen Ba said speechlessly: \"I did ask you to borrow from competitors, but I didn’t say to copy directly. We can’t afford lawsuits, we must have our own limits.\"\u003C\u002Fp>\n\u003Cp>There are so many racing games, no need to target just one for fleece.\u003C\u002Fp>\n\u003Cp>Steal a bit from here, learn a bit from there, aim for mixing and matching, gathering strengths from various sources!\u003C\u002Fp>\n\u003Cp>\"It might end up being a Frankenstein’s monster, a pile of sh*t...\"\u003C\u002Fp>\n\u003Cp>Chen Ba laughed and said: \"Hopefully not, we still have to create something with our own characteristics, different from other racing games.\"\u003C\u002Fp>\n\u003Cp>What would be this unique feature?\u003C\u002Fp>\n\u003Cp>He thought of something, and that’s to make a fuss over \"car\" models. Instead of confining to sports cars or rally cars, maybe venture down a different path, like creating a \"vintage car\" racing game?\u003C\u002Fp>\n\u003Cp>\"Scrap King Championship, right?\"\u003C\u002Fp>\n\u003Cp>Lu couldn’t help but said: \"A bunch of antique scrap cars scavenged from junkyards, making creaky noises, charging to the finish line at 30 km\u002Fh...\"\u003C\u002Fp>\n\u003Cp>\"What’s wrong with that?\"\u003C\u002Fp>\n\u003Cp>\"Who said racing games must use luxurious cars or professional race cars?\" Chen Ba retorted.\u003C\u002Fp>\n\u003Cp>Racing games have evolved to the point where many car models are too far removed for players.\u003C\u002Fp>\n\u003Cp>For any racing game enthusiast, their garage is full of various luxurious cars and sports cars, like Porsche, Lamborghini, Ferrari... so mouth-watering.\u003C\u002Fp>\n\u003Cp>Luxurious cars, sports cars, even professional race cars, have all been almost fully explored by other games.\u003C\u002Fp>\n\u003Cp>Chen Ba doesn’t want to focus on cars that are too distant for regular players, cars that one might never drive even after working hard for a lifetime. He wishes to create something more casual, down-to-earth, not so expensive, models you see everywhere on the street.\u003C\u002Fp>\n\u003Cp>\"Alternative?\"\u003C\u002Fp>\n\u003Cp>Zhong Shengwei twirled his ballpoint pen thoughtfully: \"Mainly household cars, grocery getters?\"\u003C\u002Fp>\n\u003Cp>\"Exactly!\"\u003C\u002Fp>\n\u003Cp>Chen Ba nodded: \"Not just household and grocery cars, but also those leisure scooters for the elderly, three-wheelers, electric bikes can be included.\"\u003C\u002Fp>\n\u003Cp>Aiming for down-to-earth!\u003C\u002Fp>\n\u003Cp>Not only the car models but the track maps must also be down-to-earth. Traffic lights, rush hour, random lane cutting and changing, roadworks... could be seen as obstacle courses.\u003C\u002Fp>\n\u003Cp>The gameplay is actually similar to other games, a bunch of cars departing from the start, passing through checkpoints, completing sections, and finally ranking and scoring based on performance.\u003C\u002Fp>\n\u003Cp>But the game has built-in traffic rules.\u003C\u002Fp>\n\u003Cp>For example, if you encounter a red light, you have to stop and wait for it to turn green, or you’ll get a time penalty. If pedestrians or electric bikes dash around, evasion is necessary, or you’ll similarly be penalized.\u003C\u002Fp>\n\u003Cp>\"Will there be speed limits?\"\u003C\u002Fp>\n\u003Cp>As the only one in the studio who hasn’t gotten a driver’s license, Zhang Xiaojun proposed an odd idea: \"If there’s a speed limit in a racing game, that’s too abstract...\"\u003C\u002Fp>\n\u003Cp>\"No speed limits!\"\u003C\u002Fp>\n\u003Cp>Chen Ba knew what she was thinking, rolled his eyes and said: \"How could there be speed limits? The game is about overcoming a series of obstacles in the shortest time and quickly reaching the finish line.\"\u003C\u002Fp>\n\u003Cp>The shorter the time used, the better the record!\u003C\u002Fp>\n\u003Cp>Such games can’t have speed limits, because limits would greatly reduce the game’s upper potential and playability, draining the drive to break new records.\u003C\u002Fp>\n\u003Cp>Thus there are other rules, but no speed limits, the game encourages speed, even the faster the better...\u003C\u002Fp>\n\u003Cp>As for how to drive at such high speeds, maneuvering through city streets, that’s where players’ skills are put to test.\u003C\u002Fp>\n\u003Cp>\"Will there be traffic jams in rush hour?\"\u003C\u002Fp>\n\u003Cp>\"Yes!\"\u003C\u002Fp>\n\u003Cp>Chen Ba explained: \"Traffic jams will occur, but in this game, there will be enough room for players to cut and bypass.\"\u003C\u002Fp>\n\u003Cp>In short, if you’re skilled and confident in bypassing and overtaking, rush hours are no challenge, pass easily.\u003C\u002Fp>\n\u003Cp>If you’re less skilled, then just wait patiently and queue up for passage! Don’t think of reckless maneuvers, or face penalties that aren’t worth the loss...\u003C\u002Fp>\n\u003Cp>\"What about car models?\"\u003C\u002Fp>\n\u003Cp>\"Buy license from car manufacturers!\"\u003C\u002Fp>\n\u003Cp>Chen Ba has already steeled himself for a payout. Luckily, he’s targeting regular household cars and grocery getters, so licensing should be cheaper than for luxury and sports cars.\u003C\u002Fp>\n\u003Cp>Besides the basic car models’ appearance, if possible, get the specific parameters and component details from manufacturers.\u003C\u002Fp>\n\u003Cp>This could be quite useful!\u003C\u002Fp>\n\u003Cp>Most racing games support \"vehicle modifications.\"\u003C\u002Fp>\n\u003Cp>There are modifications that don’t affect performance, only the car’s appearance and paint, and there are parts modifications that impact performance.\u003C\u002Fp>\n\u003Cp>The latter is more important.\u003C\u002Fp>\n\u003Cp>Chen Ba understands customizing cars is also important to players, so he plans to offer a wide range of modification options.\u003C\u002Fp>\n\u003Cp>But the performance ceiling must be capped.\u003C\u002Fp>\n\u003Cp>Modification freedom is high, but you can’t upgrade an elderly leisure car to be faster than a rocket, that’s too absurd.\u003C\u002Fp>\n\u003Cp>\"By the way!\"\u003C\u002Fp>\n\u003Cp>\"Besides buying at the 4S dealership, you can hit up second-hand car markets and scrap yards for cheap picks.\"\u003C\u002Fp>\n\u003Cp>Chen Ba couldn’t help but laugh: \"This should satisfy some players’ desire to manually refurbish, turning a near-scrap car into a top-notch racing vehicle, accompanying them in races...\"\u003C\u002Fp>\n\u003Cp>Didn’t Lu look down on vintage cars?\u003C\u002Fp>\n\u003Cp>With serious modifications, vintage cars can be fun, but it might be time-consuming.\u003C\u002Fp>\n\u003Cp>That’s basically the framework.\u003C\u002Fp>\n\u003Cp>As a racing game, the core is still \"speeding.\" Just do the cars and tracks right, and there shouldn’t be major issues.\u003C\u002Fp>\n\u003Cp>Regarding tracks...\u003C\u002Fp>\n\u003Cp>Aside from standard city roads, Chen Ba plans to include several common tracks, like beaches, grasslands, snowy roads, and steep mountain paths.\u003C\u002Fp>\n\u003Cp>These are common track types in racing games, used to enrich the game’s content.\u003C\u002Fp>\n\u003Cp>\"And also a weather system!\"\u003C\u002Fp>\n\u003Cp>Chen Ba seemed to have thought of something, and finally added: \"Thunderstorms, rain, wind, snow, fog, heat... various weather changes, I hope can be showcased in the game.\"\u003C\u002Fp>\n\u003Cp>Weather is pseudo-random.\u003C\u002Fp>\n\u003Cp>Pseudo-random means, before a race starts, players receive a weather forecast allowing them to make adjustments like choosing models or changing tires accordingly.\u003C\u002Fp>\n\u003Cp>\"This is easy!\"\u003C\u002Fp>\n\u003Cp>A fully random weather system might be hard to develop, but a pseudo-random system is not much of a challenge for Yang Dong and the others.\u003C\u002Fp>\n\u003Cp>After all, in previous games, they’ve tried something similar.\u003C\u002Fp>\n\u003Cp>Like in the game \"Divine Grace Continent\", as game time progresses, different weather appears in-game.\u003C\u002Fp>\n\u003Cp>Compared to that...\u003C\u002Fp>\n\u003Cp>Everyone is more concerned about how to resolve the game’s controls?\u003C\u002Fp>\n\u003Cp>Racing games focus on hands-on controls, if controls are lacking, poor driving experience means other perks won’t matter.\u003C\u002Fp>\n\u003Cp>\"Ba, what’s the game called?\"\u003C\u002Fp>\n\u003Cp>\"Name, huh...\"\u003C\u002Fp>\n\u003Cp>Upon hearing, Chen Ba furrowed brows, pondering briefly before saying: \"Speeding Frenzy!\"\u003C\u002Fp>\n\u003Cp>These games’ names follow this style, either fast, or rapid, either frenzy, or wild, either drive, or race, focus on naming freely.\u003C\u002Fp>\n\u003Cp>As long as it’s on topic.\u003C\u002Fp>\n\u003Cp>If sequels follow, it’ll be \"Speeding Frenzy 2\", simply adding sequence numbers to the original name.\u003C\u002Fp>\n\u003Cp>Why not add a number to the first game?\u003C\u002Fp>\n\u003Cp>It’s industry practice!\u003C\u002Fp>\n\u003Cp>Normally, a series’ first game won’t have a \"1\" added, only sequels start adding numbers 23456...\u003C\u002Fp>",1264,"2026-06-06T03:03:37.618Z",1,"novelbin.me","a706063bd662a6c31eeeb81b3e2176bb2500a9ebc328ee4076dbdf115cfd7441","this-is-not-a-bug-but-a-game-feature-chapter-186","this-is-not-a-bug-but-a-game-feature-chapter-184",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]