[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-212":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472090,1919,"Chapter 212 - 152: XGP Service","this-is-not-a-bug-but-a-game-feature-chapter-212",212,"\u003Cp>\"Speeding Frenzy\" has two versions - console and PC.\u003C\u002Fp>\n\u003Cp>Unlike previous Tianba Games, the PC sales percentage exceeded seventy percent, even reaching eighty, while console sales were negligible.\u003C\u002Fp>\n\u003Cp>The new game’s console version is selling very well.\u003C\u002Fp>\n\u003Cp>Less than two months after release, the total number of active players on the console has already surpassed the million mark, even more than the PC version.\u003C\u002Fp>\n\u003Cp>\"Xbox Game Pass!\"\u003C\u002Fp>\n\u003Cp>Chen Ba revealed the key reason for the rapid growth in players, which is the Game Pass subscription service launched by Xbox.\u003C\u002Fp>\n\u003Cp>This thing is very appealing!\u003C\u002Fp>\n\u003Cp>After purchasing an XGP membership, players can play various exclusive boutique games without obstruction during the service period, which is very attractive to players.\u003C\u002Fp>\n\u003Cp>This is from the player’s perspective.\u003C\u002Fp>\n\u003Cp>From the perspective of the game developer, Xbox Game Pass also has a significant benefit, which is attracting traffic!\u003C\u002Fp>\n\u003Cp>\"Game players generally have their own preferred types, for example, Lu likes to play Galgame, Zhong Shengwei likes RPG adventure games, Dong likes strategy management games...\"\u003C\u002Fp>\n\u003Cp>Chen Ba gave examples of the crowd, then smiled and said, \"For you, when encountering a type of game you like, it’s definitely a no-brainer, right? But what if it’s a type you don’t like?\"\u003C\u002Fp>\n\u003Cp>Interest determines willingness to pay!\u003C\u002Fp>\n\u003Cp>Interested games will have a high willingness to pay from players. A player who likes simulation management games, when encountering a simulation management game, his willingness to pay is definitely stronger than a player who likes Souls-like games.\u003C\u002Fp>\n\u003Cp>On the other hand.\u003C\u002Fp>\n\u003Cp>If the game’s genre isn’t what you like, your willingness to pay will be low.\u003C\u002Fp>\n\u003Cp>\"That’s exactly how it is...\"\u003C\u002Fp>\n\u003Cp>Everyone nodded in agreement.\u003C\u002Fp>\n\u003Cp>This is also an acknowledged fact in the gaming industry, different game types target different player groups.\u003C\u002Fp>\n\u003Cp>\"But Xbox Game Pass subscription service changed this ecosystem because its payment logic is somewhat similar to those monthly membership of video software and music platforms.\"\u003C\u002Fp>\n\u003Cp>Chen Ba asked rhetorically: \"If you opened Tianba Music’s VIP membership, and the platform released a relatively popular new song, would you listen to it?\"\u003C\u002Fp>\n\u003Cp>\"Of course!\"\u003C\u002Fp>\n\u003Cp>Lu replied without hesitation: \"I have memberships for all platforms, why not give it a listen?\"\u003C\u002Fp>\n\u003Cp>\"But you prefer somewhat lyrical music and aren’t really interested in rock?\"\u003C\u002Fp>\n\u003Cp>\"I would still listen to it.\"\u003C\u002Fp>\n\u003Cp>\"If it’s good, I’ll add it to my playlist. If it’s not, I’ll act like I never heard it!\"\u003C\u002Fp>\n\u003Cp>\"Exactly!\"\u003C\u002Fp>\n\u003Cp>Chen Ba snapped his fingers and said, \"This is how Xbox Game Pass attracts players to ’Speeding Frenzy’, a big group of players who might usually have no interest in racing games.\"\u003C\u002Fp>\n\u003Cp>Having an XGP membership, facing so many games in the library, surely they’ll want to try them out.\u003C\u002Fp>\n\u003Cp>When they try it, they find it’s actually not bad, not that annoying, and with the discounted price being acceptable, they’ll just buy a copy!\u003C\u002Fp>\n\u003Cp>Many players think this way.\u003C\u002Fp>\n\u003Cp>This is also the fundamental reason ’Speeding Frenzy’, after joining the Xbox Game Pass service, instantly garnered a large number of players and gained a foothold on the Xbox console platform.\u003C\u002Fp>\n\u003Cp>XGP membership total is quite shocking.\u003C\u002Fp>\n\u003Cp>Though domestically, home game consoles are relatively niche, and Xbox Game Pass is a service many have never experienced.\u003C\u002Fp>\n\u003Cp>But abroad, especially in Europe and America, home game consoles are still quite popular, and players subscribing to the XGP membership are not few, certainly numbering in tens of millions.\u003C\u002Fp>\n\u003Cp>Among these tens of millions of XGP members, even if only a small portion of players become curious about the newly released ’Speeding Frenzy’ and want to download it and try, it would still be a significant number.\u003C\u002Fp>\n\u003Cp>\"Can we make money from this?\"\u003C\u002Fp>\n\u003Cp>Lu isn’t interested in the so-called XGP membership service, he only cares about one thing, which is whether Tianba Studio can make money after ’Speeding Frenzy’ enters the XGP game library.\u003C\u002Fp>\n\u003Cp>\"Of course we can!\"\u003C\u002Fp>\n\u003Cp>\"We’re a third-party, not a first-party game developer.\" Chen Ba rolled his eyes.\u003C\u002Fp>\n\u003Cp>If it were a game studio fully owned by Microsoft, commonly known as a first-party, they’re one and the same with Xbox, whether money is divided or not is irrelevant, after all, dividing money is like transferring from one pocket to another.\u003C\u002Fp>\n\u003Cp>But with Tianba Studio as a third party, if they don’t get their share, wouldn’t it be like purely working for free?\u003C\u002Fp>\n\u003Cp>Even brothers need to make clear accounts!\u003C\u002Fp>\n\u003Cp>This money definitely needs to be divided, the specifics depend on the proportion of ’Speeding Frenzy’ in the XGP service and comprehensive data like total player playtime.\u003C\u002Fp>\n\u003Cp>Chen Ba roughly calculated.\u003C\u002Fp>\n\u003Cp>If the current number of active players is maintained throughout, then getting two to three million US dollars a year is just a drop in the bucket.\u003C\u002Fp>\n\u003Cp>Doesn’t sound like much?\u003C\u002Fp>\n\u003Cp>But don’t forget, this is just after XGP revenue sharing, the sales of the game itself hasn’t been counted!\u003C\u002Fp>\n\u003Cp>XGP membership service attracted millions of players to ’Speeding Frenzy’, even if only part of these players purchase the game, there are still hundreds of thousands of game sales.\u003C\u002Fp>\n\u003Cp>\"Does it earn that much?\"\u003C\u002Fp>\n\u003Cp>After hearing Ba’s description, Zhong Shengwei murmured, \"Then what you’re saying is that just the console platform might generate us tens of millions in revenue?\"\u003C\u002Fp>\n\u003Cp>\"Gun, car, ball games are like this.\"\u003C\u002Fp>\n\u003Cp>Compared to others’ surprise, Chen Ba seemed quite calm, mainly because when he decided to develop a \"gun, car, ball\" game, he knew the market would be immense.\u003C\u002Fp>\n\u003Cp>Facts prove that the gun, car, ball games are indeed recognized as the three major winning magical treasures in the gaming realm!\u003C\u002Fp>\n\u003Cp>These three types of games indeed have countless enthusiasts, with an extremely large market share, and countless die-hard fans worldwide.\u003C\u002Fp>\n\u003Cp>This is still racing games...\u003C\u002Fp>\n\u003Cp>If it were shooting games, which is the gun aspect in gun, car, ball, the market’s vastness, Chen Ba dares not even think.\u003C\u002Fp>\n\u003Cp>\"I have a bold idea!\"\u003C\u002Fp>",978,"2026-06-06T03:03:37.618Z",1,"novelbin.me","586ff7ba778877be7b11f8b84afd281fe47a736d894422ff5ae91b570e2c8a0c","this-is-not-a-bug-but-a-game-feature-chapter-213","this-is-not-a-bug-but-a-game-feature-chapter-211",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]