[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-215":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472093,1919,"Chapter 215 - 153: Huiba Auto (Part 2)","this-is-not-a-bug-but-a-game-feature-chapter-215",215,"\u003Cp>Will Ba announce he’s going back to China next week, because his retirement money went down the drain?\u003C\u002Fp>\n\u003Cp>\"No worries, I didn’t invest much.\"\u003C\u002Fp>\n\u003Cp>Chen Ba said helplessly, \"I’m not worried, why are you more worried than me?\"\u003C\u002Fp>\n\u003Cp>Lu really exaggerated.\u003C\u002Fp>\n\u003Cp>Chen Ba invested in Huiba Auto because Huiba Auto needed \"Speeding Frenzy\" to provide technical support, that’s all.\u003C\u002Fp>\n\u003Cp>Speaking of which, Chen Ba is quite curious.\u003C\u002Fp>\n\u003Cp>Can the cars created by Hui Zi in the game really be manufactured in reality? Even if they are, would anyone actually buy them?\u003C\u002Fp>\n\u003Cp>He found it doubtful.\u003C\u002Fp>\n\u003Cp>But as it turns out, he underestimated Huazi and Hui Zi.\u003C\u002Fp>\n\u003Cp>The story of Hui Zi creating cars in the game, then starting a car company with that experience, has already spread across the Chinese internet, with countless netizens paying attention to it.\u003C\u002Fp>\n\u003Cp>Can the S1 really go into mass production?\u003C\u002Fp>\n\u003Cp>The answer is yes! If \"Speeding Frenzy\" can complete the design and assembly, let alone in reality.\u003C\u002Fp>\n\u003Cp>Quickly, the real S1 made its debut at the Zhonghai Auto Show, drawing a crowd as the first car ever to transition from a game to reality.\u003C\u002Fp>\n\u003Cp>Then there’s Huazi’s promotion and brand appeal!\u003C\u002Fp>\n\u003Cp>If it were just Hui Zi, people might find it interesting but hesitate to spend twenty to thirty thousand on a car made through a \"game\".\u003C\u002Fp>\n\u003Cp>But with Huazi’s brand promotion and technical support, the car actually sold...\u003C\u002Fp>\n\u003Cp>\"Wotefa?\"\u003C\u002Fp>\n\u003Cp>Chen Ba received a Huiba S1 real car, touched it left and right, couldn’t believe it was just a virtual car in the game two months prior.\u003C\u002Fp>\n\u003Cp>Incredible!\u003C\u002Fp>\n\u003Cp>He never thought \"Speeding Frenzy\" could actually create cars, with virtual ones preceding real ones.\u003C\u002Fp>\n\u003Cp>What does this mean?\u003C\u002Fp>\n\u003Cp>In the future, car company’s research departments might as well settle in \"Speeding Frenzy\"; the game offers all necessary testing conditions, why bother going to far lengths in reality?\u003C\u002Fp>\n\u003Cp>[Huiba S1, a revolutionary car!]\u003C\u002Fp>\n\u003Cp>[Game brings to reality? Applauding Hu Hui, the brave and daring 90s guy creating real cars through gaming!]\u003C\u002Fp>\n\u003Cp>[What kind of game is \"Speeding Frenzy\" that drives so many car companies crazy?]\u003C\u002Fp>\n\u003Cp>The debut of Huiba S1, especially the delivery of the real car, truly startled the world.\u003C\u002Fp>\n\u003Cp>Though after the success of \"Speeding Frenzy\", many car companies indeed announced they would conduct R&D and test new cars in the game.\u003C\u002Fp>\n\u003Cp>But those are just stunts.\u003C\u002Fp>\n\u003Cp>Huiba S1 is no stunt, from its initial design to R&D, it was a virtual car existing only in the \"Speeding Frenzy\" game.\u003C\u002Fp>\n\u003Cp>And now, it’s a real car!\u003C\u002Fp>\n\u003Cp>The most excited group upon seeing Hui Zi recreate the S1 in reality were the \"Speeding Frenzy\" players.\u003C\u002Fp>\n\u003Cp>The debut of S1 proves that game-based car creation is entirely feasible. If you can build a car that runs smoothly in \"Speeding Frenzy\", it likely can be recreated in reality.\u003C\u002Fp>\n\u003Cp>Aren’t we all born equal?\u003C\u002Fp>\n\u003Cp>Players went absolutely wild, believing Hui Zi pioneered a whole new gameplay: building cars in the game.\u003C\u002Fp>\n\u003Cp>Once built, sell it to other players in the game! Be bold; if the design is excellent, it could lead to becoming the next Hui Zi...\u003C\u002Fp>\n\u003Cp>It’s really tough though!\u003C\u002Fp>\n\u003Cp>Selling outstanding design plans to those car companies isn’t a bad choice either.\u003C\u002Fp>\n\u003Cp>After all, becoming the second Hui Zi is incredibly hard, but with \"Speeding Frenzy\", everyone can fulfill their dream of being a car designer.\u003C\u002Fp>\n\u003Cp>If none of that works, driving a racing car you designed and built in the game, unique worldwide, is still a happy thing!\u003C\u002Fp>\n\u003Cp>Players went crazy.\u003C\u002Fp>\n\u003Cp>The gaming environment of \"Speeding Frenzy\" completely shifted after Hui Zi set a precedent.\u003C\u002Fp>\n\u003Cp>Every player is dedicated to car creation, with the lowest-ranked players making eyesores that can only be \"self-sold\".\u003C\u002Fp>\n\u003Cp>Slightly higher-ranked players create DIY racing cars that aren’t great, but have character and can be sold to other players.\u003C\u002Fp>\n\u003Cp>Above them, lies the domain of professionals and elites. The cars they create have commendable design aspects, attracting car companies to purchase them.\u003C\u002Fp>\n\u003Cp>As for the top-tier players?\u003C\u002Fp>\n\u003Cp>Currently, there’s only Hui Zi, as the cars he builds in the game can be bought in the real world, uniquely his own.\u003C\u002Fp>\n\u003Cp>\"Oh my!\"\u003C\u002Fp>\n\u003Cp>Lu just finished a \"Speeding Frenzy\" S-Class City Obstacle Race, couldn’t help but complain, \"Ba, look what you’ve protected, what has this game become!\"\u003C\u002Fp>\n\u003Cp>\"What’s wrong?\"\u003C\u002Fp>\n\u003Cp>Zhong Shengwei curiously asked, \"Did you lose again?\"\u003C\u002Fp>\n\u003Cp>\"It’s not about winning or losing...\"\u003C\u002Fp>\n\u003Cp>Lu said painfully, \"I drove a Baochi to join the race, and looking around, mine was the only real car.\"\u003C\u002Fp>\n\u003Cp>Everyone else drove either self-made or elite-developed cars, the brands were a mess!\u003C\u002Fp>\n\u003Cp>Little Bird S7, Big Mouth L2, Rice Barrel Plus, Invulnerable—2024 New Model...\u003C\u002Fp>\n\u003Cp>Competing against these models, Lu felt embarrassed; everyone was so unique, driving one-of-a-kind cars, while he drove the mundane Baochi, it was just too low.\u003C\u002Fp>\n\u003Cp>\"Speeding Frenzy\" has become too eccentric.\u003C\u002Fp>\n\u003Cp>If you drive a car with a real-life counterpart, one easily bought in the game, sorry, everyone shuns you as an outcast.\u003C\u002Fp>\n\u003Cp>You’d feel embarrassed too.\u003C\u002Fp>\n\u003Cp>The main issue is everyone’s car is extremely personalized, all one-of-a-kind vehicles. Aside from performance, you can’t buy these cars anywhere, in-game or reality...\u003C\u002Fp>\n\u003Cp>Limited edition sports car?\u003C\u002Fp>\n\u003Cp>Too low!\u003C\u002Fp>\n\u003Cp>No matter how limited, someone else drives the same car as you, look at my car; it may look unimpressive and perform poorly, but it’s unique!\u003C\u002Fp>\n\u003Cp>This twisted sense of accomplishment is undoubtedly adored by players, everyone wants a one-of-a-kind car.\u003C\u002Fp>\n\u003Cp>This uniqueness is not about other games’ painting or patterning your vehicle.\u003C\u002Fp>\n\u003Cp>No matter the paint or body pattern change, you’re driving someone else’s creation, with a trademark and model name like Lamborghini or Ferrari...\u003C\u002Fp>\n\u003Cp>But in \"Speeding Frenzy\", you can build a car that only you possess, impossible for anyone else to own.\u003C\u002Fp>\n\u003Cp>You can even DIY the brand logo and model to the utmost personalization; this is your unique car.\u003C\u002Fp>\n\u003Cp>\"Isn’t this just modification?\"\u003C\u002Fp>\n\u003Cp>\"It’s different!\"\u003C\u002Fp>\n\u003Cp>\"Modification is someone else’s story retold by you; a fanfiction derived from an existing basis.\"\u003C\u002Fp>\n\u003Cp>Chen Ba explained, \"In ’Speeding Frenzy’, every player writes an original novel instead of a fanfiction based on someone else’s work...\"\u003C\u002Fp>\n\u003Cp>That’s why players are crazy.\u003C\u002Fp>\n\u003Cp>A car with no previous mark, only belonging to you. This is definitely an epic feat in racing games, like \"Pangu Opening the Heavens\".\u003C\u002Fp>\n\u003Cp>Elsewhere, such a thing is impossible, but in \"Speeding Frenzy\", its robust physics engine enables everyone to become a car designer.\u003C\u002Fp>\n\u003Cp>Design capability aside.\u003C\u002Fp>\n\u003Cp>Some people do design cars that fall apart or break down shortly after starting.\u003C\u002Fp>\n\u003Cp>Even those carefully designed might lag behind the times, unable to compare even to old cars from twenty years ago...\u003C\u002Fp>\n\u003Cp>But these cars all embody the players’ efforts. You might say they’re no good, lacking Hui Zi’s talent and knowledge, their creations mere industrial waste.\u003C\u002Fp>\n\u003Cp>Yet even as industrial waste, this waste bears the player’s mark, this is his masterpiece!\u003C\u002Fp>\n\u003Cp>Absolutely personalized!\u003C\u002Fp>\n\u003Cp>This led to a result: \"Speeding Frenzy\" features ten times more car models than other games.\u003C\u002Fp>\n\u003Cp>And over time, the number of models in the game will only grow...\u003C\u002Fp>",1176,"2026-06-06T03:03:37.618Z",1,"novelbin.me","7871db91e8f2583118bb0894944629e58218c70c23bfcb5aaf2208e8d4e993c1","this-is-not-a-bug-but-a-game-feature-chapter-216","this-is-not-a-bug-but-a-game-feature-chapter-214",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]