[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-223":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472101,1919,"Chapter 223 - 157: The Loser Leaves Behind a Marble (2)","this-is-not-a-bug-but-a-game-feature-chapter-223",223,"\u003Cp>\"Alright, alright...\"\u003C\u002Fp>\n\u003Cp>Chen Ba waved his hand to stop everyone’s nostalgia, thinking that if they continued reminiscing like this, the meeting wouldn’t end until the early hours of the morning.\u003C\u002Fp>\n\u003Cp>While he also cherished the carefree days of childhood, the reality is harsh; no matter how wonderful childhood was, it can never be returned to.\u003C\u002Fp>\n\u003Cp>People must learn to face reality.\u003C\u002Fp>\n\u003Cp>And the reality at hand is, since Ba has decided to make a marble game, how should they actually do it?\u003C\u002Fp>\n\u003Cp>\"The rules!\"\u003C\u002Fp>\n\u003Cp>Chen Ba pointed out the crucial issue: \"First, we need to clarify what the specific gameplay and rules are?\"\u003C\u002Fp>\n\u003Cp>Marbles have a long history.\u003C\u002Fp>\n\u003Cp>If you trace back its history, its development can fill a thesis of over ten thousand words, with documentation as thick as a dictionary.\u003C\u002Fp>\n\u003Cp>But that history doesn’t really matter.\u003C\u002Fp>\n\u003Cp>The game they want to make, since it’s based on childhood nostalgia, definitely has to follow the gameplay and rules from those times.\u003C\u002Fp>\n\u003Cp>But that presents a problem as well.\u003C\u002Fp>\n\u003Cp>Marble games are very widespread. Not even talking about abroad, just within China, there’s a big difference between the playstyles in the north and south, and the gameplay may vary between provinces as well.\u003C\u002Fp>\n\u003Cp>\"It’s not just between provinces...\"\u003C\u002Fp>\n\u003Cp>\"The gameplay and rules might be different between counties, or even between villages,\" Lu quipped.\u003C\u002Fp>\n\u003Cp>This is a fact!\u003C\u002Fp>\n\u003Cp>Unlike table tennis or rubber band jumping where there’s a clear set of rules, marble games have a lot of freedom in their play.\u003C\u002Fp>\n\u003Cp>Kids in one village might like to roll marbles and see whose marble rolls the farthest.\u003C\u002Fp>\n\u003Cp>Meanwhile, in the next village over, they might draw a line, dig a small pit, and see who can roll their marble into the pit...\u003C\u002Fp>\n\u003Cp>There’s no clear gameplay system!\u003C\u002Fp>\n\u003Cp>As long as you agree with your friends, and both parties have no objections, you can play however you want, and no one can say you can’t.\u003C\u002Fp>\n\u003Cp>\"That’s right...\"\u003C\u002Fp>\n\u003Cp>\"The only common point is probably that even though everyone’s ways of playing differ, the rules for winning and losing—where the loser leaves their marble—stay the same.\"\u003C\u002Fp>\n\u003Cp>Chen Ba explained, \"In terms of gameplay, there are likely only a few mainstream styles?\"\u003C\u002Fp>\n\u003Cp>One is pool-style.\u003C\u002Fp>\n\u003Cp>You define an area and use your marble to knock the other person’s marble out of bounds. If it goes out, you lose.\u003C\u002Fp>\n\u003Cp>Another is golf-style.\u003C\u002Fp>\n\u003Cp>It’s popular to dig a hole or a small pit, and whoever’s marble can enter the hole wins and takes the marbles that didn’t.\u003C\u002Fp>\n\u003Cp>Another one is distance.\u003C\u002Fp>\n\u003Cp>The farther the marble goes, the better.\u003C\u002Fp>\n\u003Cp>\"There are more than just these types...\"\u003C\u002Fp>\n\u003Cp>Zhong Shengwei frowned and said, \"There’s also a simple play style where you just collide with the other guy’s marble. I forget the specifics, but basically, you aim directly at the other person’s marble, and if you hit it, you take it.\"\u003C\u002Fp>\n\u003Cp>\"Yes, yes!\"\u003C\u002Fp>\n\u003Cp>\"I also remember this way of playing, it’s really straightforward, but also more widely known than the others,\" Lu agreed.\u003C\u002Fp>\n\u003Cp>When it came to gameplay, everyone had something to say.\u003C\u002Fp>\n\u003Cp>Employees of the Tianba Studio, coming from all over the country, have vastly different marble game experiences from their childhoods.\u003C\u002Fp>\n\u003Cp>Chen Ba listened to them for a while.\u003C\u002Fp>\n\u003Cp>He came to a general conclusion, which is that no matter the playstyle, aside from the distance-marble games, the others all emphasize \"aiming accuracy.\"\u003C\u002Fp>\n\u003Cp>The more accurately you shoot, the better your advantage!\u003C\u002Fp>\n\u003Cp>\"Indeed, most of these varied playstyles focus on the precision of marble aim,\"\u003C\u002Fp>\n\u003Cp>Yang Dong agreed, saying, \"The collision between marbles, or the precision of shooting a marble towards a target area, is the core gameplay of the game.\"\u003C\u002Fp>\n\u003Cp>What you’re testing is vision and skill!\u003C\u002Fp>\n\u003Cp>No need to mention vision; if you’re not good at eyeing the marbles, then really, you shouldn’t be playing marbles — you’re just handing out free wins.\u003C\u002Fp>\n\u003Cp>Skill is also very important.\u003C\u002Fp>\n\u003Cp>The force with which you launch a marble determines its power and travel distance. Back then, there were no tools; control was entirely reliant on your own hands.\u003C\u002Fp>\n\u003Cp>\"Vision is easy to discuss!\"\u003C\u002Fp>\n\u003Cp>\"But if we want to make this into a game, how do we simulate that real tactile feel of launching a marble?\" Chen Ba asked.\u003C\u002Fp>\n\u003Cp>This is a tough challenge.\u003C\u002Fp>\n\u003Cp>Force, being quite subjective and based on sensation, is difficult to describe with words, let alone simulate in a game.\u003C\u002Fp>\n\u003Cp>Without it, you can’t make a marble game, because if you can’t even simulate the basic feeling of force, there’s no point in making a marble game.\u003C\u002Fp>\n\u003Cp>\"How about learning from those pool games? I remember in pool games, there is a relatively controllable shooting force mechanism.\"\u003C\u002Fp>\n\u003Cp>Zhong Shengwei suggested.\u003C\u002Fp>\n\u003Cp>He thought they could borrow the pool game’s elastic shooting by controlling the force through a mouse or keyboard to achieve the player’s desired effect.\u003C\u002Fp>\n\u003Cp>\"Elasticity?\"\u003C\u002Fp>\n\u003Cp>Upon hearing this word, Chen Ba instantly thought of the physics engine from Speeding Frenzy.\u003C\u002Fp>\n\u003Cp>This physics engine should be able to simulate a similar elastic effect, right?\u003C\u002Fp>\n\u003Cp>But speaking of which,\u003C\u002Fp>\n\u003Cp>Even if the game can realistically replicate elastic effects, how can the devices players use, like a mouse and keyboard, perceive it?\u003C\u002Fp>\n\u003Cp>This is not like a gamepad...\u003C\u002Fp>\n\u003Cp>A gamepad can provide force feedback, vibrations, and other sensations, but mouse and keyboard players expecting this is pure fantasy.\u003C\u002Fp>\n\u003Cp>\"Never mind, let’s talk about it later.\"\u003C\u002Fp>\n\u003Cp>Chen Ba shook his head and said, \"Let’s first discuss what the basic framework would be if we decide to make this game!\"\u003C\u002Fp>\n\u003Cp>It has to be Player vs. Player!\u003C\u002Fp>\n\u003Cp>Not only Player vs. Player but also support multiplayer online, meaning multiple players can participate in one game session.\u003C\u002Fp>\n\u003Cp>It’s similar to a match or room mechanism.\u003C\u002Fp>\n\u003Cp>The host creates a room, which can be public or private, and other players can join the room to participate in the game session.\u003C\u002Fp>\n\u003Cp>Apart from this,\u003C\u002Fp>\n\u003Cp>The host can also select the game mode and decide the room’s maximum player limit, etc.\u003C\u002Fp>\n\u003Cp>\"CrossFire?\"\u003C\u002Fp>\n\u003Cp>\"Pretty much!\"\u003C\u002Fp>\n\u003Cp>Upon suddenly hearing the name CrossFire, Chen Ba was momentarily stunned, then laughed and said, \"If you want to see it that way, there’s nothing wrong with that; the logic is the same anyway.\"\u003C\u002Fp>\n\u003Cp>After players enter the game, they will see a lobby page similar to CrossFire, then choose a room that suits them to enter and play the game.\u003C\u002Fp>\n\u003Cp>They can also create a room themselves and be the host.\u003C\u002Fp>\n\u003Cp>The difference is, this game doesn’t have an automatic session end.\u003C\u002Fp>\n\u003Cp>When you create a room, even if no players join, you can still amuse yourself. And other players joining doesn’t lead to the session ending over time; you can play as long as you want.\u003C\u002Fp>\n\u003Cp>The key to whether a session ends is actually the number of marbles!\u003C\u002Fp>\n\u003Cp>If you lose all your marbles in the end, isn’t it time to skedaddle?\u003C\u002Fp>\n\u003Cp>\"How do you acquire marbles?\"\u003C\u002Fp>\n\u003Cp>Lu raised a crucial question, which is the source of the marbles.\u003C\u002Fp>\n\u003Cp>If you can only receive a small amount of marbles each day and must recharge to get more once you lose them, that’s a free-to-play game model, similar to gold coins or happy beans in board games.\u003C\u002Fp>\n\u003Cp>Otherwise, if it’s too easy to acquire marbles and doesn’t require recharging, it’ll lead to another problem...\u003C\u002Fp>\n\u003Cp>No one cares about losing or winning!\u003C\u002Fp>\n\u003Cp>When marbles are endless, losing a bit and winning a bit doesn’t feel significant; you don’t experience the feeling as a child when you lost a few marbles, you went home after school with a green face.\u003C\u002Fp>\n\u003Cp>\"Give a fixed amount each day!\"\u003C\u002Fp>\n\u003Cp>\"If they come too easily, nobody will treasure them. But no need to introduce microtransactions, as we’re going the buy-to-play route, not the free-to-play model.\"\u003C\u002Fp>\n\u003Cp>Chen Ba thought of a good solution.\u003C\u002Fp>\n\u003Cp>Include a little shop in the game. If you lose all your marbles, you can go to the shop and buy more, provided you have game coins.\u003C\u002Fp>\n\u003Cp>How to get game coins?\u003C\u002Fp>\n\u003Cp>It’s not possible to work a job; would you have kids playing marbles work a job? Don’t you know employing child labor is illegal?\u003C\u002Fp>\n\u003Cp>You can get them through other means!\u003C\u002Fp>\n\u003Cp>For example, doing homework, getting a perfect score on exams, which could earn praise from parents, increase the allowance, and buy more marbles.\u003C\u002Fp>\n\u003Cp>Of course, herding cattle is also an option...\u003C\u002Fp>\n\u003Cp>But now, whenever Chen Ba thinks of herding cattle, he thinks of the persistent specter of the Cowherding Sect, which has given him a mental wound.\u003C\u002Fp>\n\u003Cp>This time, no matter what, he’s not including cattle herding to completely annihilate the hope of the Cowherding Sect’s growth, giving them no opportunity to exploit.\u003C\u002Fp>",1444,"2026-06-06T03:03:37.618Z",1,"novelbin.me","bcef829875232fe8833755cc995ae0a3ba4ddb97b54504f115bc2a3c0fd28b4d","this-is-not-a-bug-but-a-game-feature-chapter-224","this-is-not-a-bug-but-a-game-feature-chapter-222",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]