[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-269":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472247,1919,"Chapter 269 - 180: Have Players Already Made Their Money Back? (Part 2)","this-is-not-a-bug-but-a-game-feature-chapter-269",269,"\u003Cp>At this point, everyone was watching closely.\u003C\u002Fp>\n\u003Cp>Tianba Studio needed to release a statement, either to clarify \"false rumors\" or to publicize their future plans; otherwise, sales growth would remain sluggish.\u003C\u002Fp>\n\u003Cp>\"Then let’s make it public!\"\u003C\u002Fp>\n\u003Cp>Transitioning from a paid game to a free game, Tianba Studio was already quite experienced, after all, their previous game \"Star Emperor\" was handled the same way.\u003C\u002Fp>\n\u003Cp>Various compensation plans, even the game announcement notes, could be directly copied from \"Star Emperor\".\u003C\u002Fp>\n\u003Cp>It’s worth mentioning.\u003C\u002Fp>\n\u003Cp>\"Star Emperor\" moved to a free model because basically no one was buying the game, so rather than letting it languish, they might as well turn it free to boost popularity.\u003C\u002Fp>\n\u003Cp>However, the situation with \"Don’t Leave After School\" was slightly different. The reason this game switched from paid to free wasn’t because no one was buying it; rather, Tianba Studio needed to develop new income streams.\u003C\u002Fp>\n\u003Cp>Otherwise, they couldn’t even afford to maintain the servers!\u003C\u002Fp>\n\u003Cp>This was no joke...\u003C\u002Fp>\n\u003Cp>With more and more players flocking to \"Don’t Leave After School,\" all five zones underwent a round of server expansion.\u003C\u002Fp>\n\u003Cp>But even so, server pressure remained high, and the player engagement in \"Don’t Leave After School\" was exceedingly high, with an absurdly large average number of online players; Tianba Studio was really struggling to keep up.\u003C\u002Fp>\n\u003Cp>\"The enthusiasm of the players online is just too exaggerated! At three or four in the morning, our game still had 400,000 people online...\"\u003C\u002Fp>\n\u003Cp>Yang Dong sighed and said, \"For hot zones like Zones Three and Five, every night from 19:00 to 23:00, there’s always at least 100,000 people in queue, with a minimum wait time of 30 minutes.\"\u003C\u002Fp>\n\u003Cp>But you can’t blame the players for their enthusiasm.\u003C\u002Fp>\n\u003Cp>In the end, it all comes down to how unique \"Don’t Leave After School\" is as a game.\u003C\u002Fp>\n\u003Cp>Playing other games not only wastes time but also money, with both grind and pay-to-win elements, it’s a sure way to waste one’s life.\u003C\u002Fp>\n\u003Cp>Playing \"Don’t Leave After School\" is different.\u003C\u002Fp>\n\u003Cp>Gather a few friends to play marbles, enjoy entertainment modes; not only does it relax the mind, but it also allows you to share in the advertising revenue of the zone based on game time and match counts.\u003C\u002Fp>\n\u003Cp>Isn’t this worth playing for?\u003C\u002Fp>\n\u003Cp>To put it bluntly, ever since \"Don’t Leave After School\" introduced the game partner mechanism and entered the era of \"zone autonomy\", players’ engagement and online hours multiplied several times over.\u003C\u002Fp>\n\u003Cp>Yang Dong told Chen Ba.\u003C\u002Fp>\n\u003Cp>There’s a player in Zone Two of \"Don’t Leave After School\" whose reality job is unknown, but they rack up over 12 hours of gameplay every day.\u003C\u002Fp>\n\u003Cp>Not just on a particular day, but every single day!\u003C\u002Fp>\n\u003Cp>This is practically treating \"Don’t Leave After School\" as a full-time job, and one they willingly work overtime for.\u003C\u002Fp>\n\u003Cp>\"Oh? There’s someone like that?\"\u003C\u002Fp>\n\u003Cp>Chen Ba, curious, asked, \"By doing this, can they really earn enough in-game income to support themselves?\"\u003C\u002Fp>\n\u003Cp>\"Yes, they can.\"\u003C\u002Fp>\n\u003Cp>\"Their in-game income mainly comes from two parts: their share of various ad revenues in their zone, and selling marbles...\"\u003C\u002Fp>\n\u003Cp>Because of long online hours and honed skills, they can earn a lot of marbles in the game.\u003C\u002Fp>\n\u003Cp>These marbles are essentially an alternative form of Game Coins, which they can sell to wealthy players, acting as the game’s \"Gold Coin merchant\".\u003C\u002Fp>\n\u003Cp>As a result, their monthly income is not bad, at least comparable to a factory assembly line salary!\u003C\u002Fp>\n\u003Cp>\"Professional gamer...\"\u003C\u002Fp>\n\u003Cp>Chen Ba, somewhat admiringly, said, \"This is someone genuinely treating gaming as a job and making a living from it.\"\u003C\u002Fp>\n\u003Cp>Actually, these players are similar to League of Legends boosters and companions, or game merchants in some online games, who live off gaming as professional gamers.\u003C\u002Fp>\n\u003Cp>However, making a living in \"Don’t Leave After School,\" compared to boosters, companions, and game merchants, is relatively easy.\u003C\u002Fp>\n\u003Cp>Because boosters, companions, and game merchants, to the core, are part of the service industry, needing to always maintain a customer-first mindset.\u003C\u002Fp>\n\u003Cp>But in \"Don’t Leave After School,\" earning money doesn’t require bowing down to serve anyone, nor does it need any smiles, as there’s no concept of a customer; you simply play as a normal player.\u003C\u002Fp>\n\u003Cp>\"Won’t this be exploited?\"\u003C\u002Fp>\n\u003Cp>Chen Ba considered a possibility.\u003C\u002Fp>\n\u003Cp>That game studios might use scripts or multi-tool software with multiple computers to farm ad revenue in \"Don’t Leave After School\"?\u003C\u002Fp>\n\u003Cp>\"This situation does exist.\"\u003C\u002Fp>\n\u003Cp>Yang Dong nodded, noting that recently he discovered quite a few farming studios eyeing the game.\u003C\u002Fp>\n\u003Cp>However...\u003C\u002Fp>\n\u003Cp>\"Don’t Leave After School\" is, after all, a product of Tianba Studio, and Tianba’s games always have a traditional craft.\u003C\u002Fp>\n\u003Cp>What craft? Of course, it’s distinguishing whether the player behind the screen is a real person or a \"fake\"!\u003C\u002Fp>\n\u003Cp>The exact implementation of this technology, Chen Ba couldn’t explain, crediting it to the miraculous AI determination mechanism of the Iron Fool System.\u003C\u002Fp>\n\u003Cp>In any case, studios, script kids, or cheat dogs, none can escape its eyes, and deceiving the AI audit is practically impossible.\u003C\u002Fp>\n\u003Cp>Because of this.\u003C\u002Fp>\n\u003Cp>Those farming studios aiming to cash in \"Don’t Leave After School\" not only failed to gain anything but got their wool fleeced by Ba in return.\u003C\u002Fp>\n\u003Cp>Don’t ask, because buying the game costs money; isn’t 68 bucks money?\u003C\u002Fp>\n\u003Cp>Newly bought accounts immediately got banned, equivalent to donating 68 bucks to Ba, and these studios created dozens or even hundreds of accounts, resulting in substantial losses.\u003C\u002Fp>\n\u003Cp>\"From this perspective, us switching to a free game actually benefits these studios? After all, the account cost is low, almost non-existent...\"\u003C\u002Fp>\n\u003Cp>\"That’s not entirely the case.\"\u003C\u002Fp>\n\u003Cp>Yang Dong shook his head and explained, \"The Nobug Platform also cracks down hard on these studio registered accounts in bulk.\"\u003C\u002Fp>\n\u003Cp>Registering a Tianba Account may seem costless, but the process is fairly cumbersome, requiring multiple identity verifications.\u003C\u002Fp>\n\u003Cp>Yang Dong strictly implemented Ba’s directive of \"one person, one account,\" rigorously opposing the use of secondary accounts.\u003C\u002Fp>\n\u003Cp>Under normal circumstances, one ID card and one phone number can only register one Tianba Account. Want a secondary account? You’ll need additional ID and phone numbers.\u003C\u002Fp>\n\u003Cp>The cost remains quite high.\u003C\u002Fp>\n\u003Cp>Moreover, even if you’ve created a heap of secondary accounts, they’re useless; Tianba Studio has the means to identify the player nature behind the screen, and accounts can be banned at will.\u003C\u002Fp>\n\u003Cp>Really, just give up on unscrupulous farming.\u003C\u002Fp>\n\u003Cp>Ba’s wool can only be collected by normal players, while non-normal players dreaming of profiting is nothing but a pipe dream.\u003C\u002Fp>\n\u003Cp>Fun fact!\u003C\u002Fp>\n\u003Cp>Among the 1.5 million existing players of \"Don’t Leave After School,\" about two-thirds have already earned back the 68 yuan spent on the game through watching ads.\u003C\u002Fp>\n\u003Cp>\"So many?\"\u003C\u002Fp>\n\u003Cp>Yang Dong hadn’t looked closely at the data, and hearing that so many players recouped their costs surprised him.\u003C\u002Fp>\n\u003Cp>\"Is it a lot?\"\u003C\u002Fp>\n\u003Cp>Chen Ba chuckled and did the math for Yang Dong.\u003C\u002Fp>\n\u003Cp>The cost of one ad starts at around 300,000, with varied durations; some might last only a week, while others could be a month, the longer the time the higher the ad fee.\u003C\u002Fp>\n\u003Cp>Based on a minimum of 300,000, the earnings of around 220 ads could essentially offset the cost for 1 million players purchasing the game.\u003C\u002Fp>\n\u003Cp>\"Don’t Leave After School\" has been using this model for three months, with a total of five zones. Averaging it out, just over 40 ads per zone are enough.\u003C\u002Fp>\n\u003Cp>months, 12 weeks, 40 ads.\u003C\u002Fp>\n\u003Cp>Honestly, that’s not an exaggeration; the actual zone ad quantity has long exceeded this number.\u003C\u002Fp>\n\u003Cp>Theoretically, all players of \"Don’t Leave After School\" could earn back their game’s purchase money.\u003C\u002Fp>\n\u003Cp>However, some players log in too infrequently and have enabled pure mode, refusing any ad disturbances, which is why one-third of players haven’t earned back 68 yuan.\u003C\u002Fp>\n\u003Cp>\"Whoa!\"\u003C\u002Fp>\n\u003Cp>Not calculating, not knowing, the math was startling.\u003C\u002Fp>\n\u003Cp>After hearing Ba’s calculation, Yang Dong was speechless and said, \"So we developed a game, sold it to over a million players, turned out the ones paying are a bunch of advertisers?\"\u003C\u002Fp>\n\u003Cp>How abstract!\u003C\u002Fp>\n\u003Cp>Over a million players freeloading a game worth 68 yuan, this scene would be jaw-dropping in the game industry.\u003C\u002Fp>\n\u003Cp>Yet with \"Don’t Leave After School\", why does it seem so normal?\u003C\u002Fp>",1362,"2026-06-06T03:03:37.618Z",1,"novelbin.me","071ef9829fee2977ef3136dcc37d957c1d4e09ddf11b8b3bf1cfb81d0e1f90ba","this-is-not-a-bug-but-a-game-feature-chapter-270","this-is-not-a-bug-but-a-game-feature-chapter-268",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]