[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-31":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472399,1919,"Chapter 31: The Real Estate Company Disguised as a Game Studio","this-is-not-a-bug-but-a-game-feature-chapter-31",31,"\u003Cp>Lying flat is a kind of wisdom!\u003C\u002Fp>\n\u003Cp>Only those who truly see through worldly desires can achieve great enlightenment and grasp the true essence of lying flat amid ridicule.\u003C\u002Fp>\n\u003Cp>That’s right, Chen Ba has decided to take it easy.\u003C\u002Fp>\n\u003Cp>He really doesn’t care about negative player reviews or refund threats anymore...\u003C\u002Fp>\n\u003Cp>Because compared to that, Tianba Studio is already \"famous\" in the game industry.\u003C\u002Fp>\n\u003Cp>In the domestic indie game circle, almost everyone has heard that in Jiangning there’s a studio called Tianba Studio, and this studio is really something!\u003C\u002Fp>\n\u003Cp>How remarkable is it?\u003C\u002Fp>\n\u003Cp>The games they made, with over a dozen patches... over a dozen patches, all about \"controlling housing prices\"!\u003C\u002Fp>\n\u003Cp>\"In a sense, we’re famous anyway!\" Yang Dong consoled himself.\u003C\u002Fp>\n\u003Cp>\"Yes, but this kind of fame...\"\u003C\u002Fp>\n\u003Cp>Lu held his forehead, feeling like crying without tears: \"People say we are a real estate company disguised as a game studio.\"\u003C\u002Fp>\n\u003Cp>\"Honestly, that’s just absurd slander!\"\u003C\u002Fp>\n\u003Cp>\"Even real estate companies aren’t this diligent! What real estate company would change the prices of a property 12 times in two months like us?\" Yang Dong retorted.\u003C\u002Fp>\n\u003Cp>Chen Ba glanced at him, couldn’t resist sarcastically saying, \"Don’t tell me you actually feel proud?\"\u003C\u002Fp>\n\u003Cp>Look at the update announcements from other companies.\u003C\u002Fp>\n\u003Cp>Either they’re fixing certain bugs, launching new gameplay, or optimizing the gaming experience... all quite decent.\u003C\u002Fp>\n\u003Cp>Then take a look at the update announcement for \"Living Under Someone’s Roof Simulator.\"\u003C\u002Fp>\n\u003Cp>Goodness, a dozen update announcements with even the wording repeated, and apart from notifying players of \"housing price increases,\" there’s not a hint of proper optimization!\u003C\u002Fp>\n\u003Cp>No wonder colleagues find it bizarre.\u003C\u002Fp>\n\u003Cp>Even Chen Ba himself found it absurd, having personally witnessed the entire process of a simulation RPG narrative game turning into a \"House Flipping Simulator\" within just two months of its official release.\u003C\u002Fp>\n\u003Cp>It just goes to show that game creators can never predict players’ thoughts!\u003C\u002Fp>\n\u003Cp>During the early access phase, everyone’s gameplay was pretty normal, except for a few oddballs pulling all-nighters at internet cafes, most players were seriously progressing through the main story and doing tasks like rummaging through trash cans.\u003C\u002Fp>\n\u003Cp>But ever since a certain evil-origin streamer publicly said, \"This is my house, you’re the ones who should get out,\" the nature of the game changed.\u003C\u002Fp>\n\u003Cp>Is this good or bad, though?\u003C\u002Fp>\n\u003Cp>If judged purely by the results, it’s definitely a good thing; after all, sales are the most important aspect of a single-player game.\u003C\u002Fp>\n\u003Cp>With the boost in popularity, \"Living Under Someone’s Roof Simulator\" achieved sales of 200,000 copies within two months, breaking the record of the previous work.\u003C\u002Fp>\n\u003Cp>But in terms of the game itself, this result deviated from the original plan.\u003C\u002Fp>\n\u003Cp>According to producer Chen Ba’s vision, he wanted players to feel the resentment and unwillingness of living under someone else’s roof, evoking empathetic emotions in them.\u003C\u002Fp>\n\u003Cp>As for the outcome...\u003C\u002Fp>\n\u003Cp>Emotional resonance was achieved.\u003C\u002Fp>\n\u003Cp>But the emotion that resonated with players wasn’t the resentment and unwillingness of being under someone’s roof; it was the triumphant feeling of the \"Dragon King reclaiming his place\" akin to emancipated serfs singing songs.\u003C\u002Fp>\n\u003Cp>Darn!\u003C\u002Fp>\n\u003Cp>Selling this game to them for 25 bucks is a huge loss!\u003C\u002Fp>\n\u003Cp>\"I said it before, once the game’s freedom increases, players definitely won’t obediently follow the storylines.\"\u003C\u002Fp>\n\u003Cp>Zhang Xiaojun, the only female in the team, proposed a unique perspective: \"For a game with a strong storyline, giving players high freedom is inherently the wrong choice.\"\u003C\u002Fp>\n\u003Cp>What kind of people are players?\u003C\u002Fp>\n\u003Cp>The term \"fourth calamity\" isn’t just for show!\u003C\u002Fp>\n\u003Cp>Expecting these people to obediently follow the flow and progress the main storyline is just too naive! High freedom and strong storytelling, it’s a combination filled with contradictions.\u003C\u002Fp>\n\u003Cp>If you really care about the storyline, believing the game can win players’ love just by the story, just make it an interactive narrative visual novel like \"Invisible Guardian.\"\u003C\u002Fp>\n\u003Cp>If you care more about freedom, then try going for open-world, aiming to create a \"colorful and vividly real\" game world.\u003C\u002Fp>\n\u003Cp>Wanting everything ends up achieving nothing really well!\u003C\u002Fp>\n\u003Cp>\"What you say is somewhat reasonable, but not entirely.\"\u003C\u002Fp>\n\u003Cp>Chen Ba shook his head and said, \"High freedom and strong storytelling aren’t actually incompatible. It’s just that our experiment in ’Living Under Someone’s Roof Simulator’ indeed didn’t succeed.\"\u003C\u002Fp>\n\u003Cp>Just learn from the lesson.\u003C\u002Fp>\n\u003Cp>The first game turned into Cow Herding Simulator, the second game turned into House Flipping Simulator...\u003C\u002Fp>\n\u003Cp>These two unexpected twists have left Chen Ba with a deep sense of reverence for the word \"Simulator.\"\u003C\u002Fp>\n\u003Cp>\"Next time, no more strong storylines.\"\u003C\u002Fp>\n\u003Cp>\"That’s right, who needs a storyline? As long as the gameplay is strong enough, it’s playable even without a storyline!\" Yang Dong agreed.\u003C\u002Fp>\n\u003Cp>Does Snake have a storyline?\u003C\u002Fp>\n\u003Cp>Even if it does, it doesn’t matter; not many players care about the hidden storyline of Snake, they’re just thinking about how to get longer and thicker...\u003C\u002Fp>\n\u003Cp>The group truly had nothing to say.\u003C\u002Fp>\n\u003Cp>Primarily because the two games released by Tianba Studio, both had much thought invested in the storyline, and yet they always end up being played in entirely new ways.\u003C\u002Fp>\n\u003Cp>Since that’s the case, who cares about game storylines, better just focus on working on the gameplay.\u003C\u002Fp>\n\u003Cp>After reviewing the specific reasons why \"Living Under Someone’s Roof Simulator\" turned into a \"House Flipping Simulator,\" Chen Ba also announced a piece of good news.\u003C\u002Fp>\n\u003Cp>Because of the game’s booming sales, the studio now has substantial funds, and after Christmas, they will be moving to a bigger, more spacious office.\u003C\u002Fp>\n\u003Cp>This is a suitable spot that Chen Ba had been searching for for a long time.\u003C\u002Fp>\n\u003Cp>It’s closer to the city center, making life more convenient, and the space is several hundred square meters; although the rent is a little pricey, it’s bearable.\u003C\u002Fp>\n\u003Cp>Most importantly, just 200 meters away from the new office is a food plaza, which is simply fantastic!\u003C\u002Fp>\n\u003Cp>\"Hooray!\"\u003C\u002Fp>\n\u003Cp>Upon hearing the studio is moving near a food plaza, everyone got really excited.\u003C\u002Fp>\n\u003Cp>Besides the moving update, Chen Ba also announced something else, which is that there might be a round of recruitment after the New Year holidays.\u003C\u002Fp>\n\u003Cp>Right now, including Chen Ba himself, the studio only has four people; it might expand to ten people soon.\u003C\u002Fp>\n\u003Cp>The specific number is still to be determined.\u003C\u002Fp>\n\u003Cp>Mainly because Jiangning isn’t a first-tier city, nor is it an internet enterprise hotspot, making it really hard to recruit enough game industry professionals.\u003C\u002Fp>\n\u003Cp>Sales of \"Living Under Someone’s Roof Simulator\" are stable; even without discounts, it sells 80,000 to 100,000 copies each month.\u003C\u002Fp>\n\u003Cp>So Tianba Studio currently doesn’t lack funds, with millions of surplus funds coming in every month, hiring will definitely not be an issue.\u003C\u002Fp>\n\u003Cp>\"Need to hire a finance person too by the way!\"\u003C\u002Fp>\n\u003Cp>After thinking it over, Chen Ba realized the studio truly needs a professional financial accountant, as for tax reports and accounting, with increasing scale, someone dedicated is necessary.\u003C\u002Fp>\n\u003Cp>However, these are secondary issues.\u003C\u002Fp>\n\u003Cp>Whether it’s moving or expanding, a little delay won’t matter, but there is one issue that can’t be delayed, it requires urgent attention.\u003C\u002Fp>\n\u003Cp>The studio’s Logo!\u003C\u002Fp>\n\u003Cp>Until now, Tianba Studio has been using Chen Ba’s handwritten \"Tianba\" artistic text as the Logo.\u003C\u002Fp>\n\u003Cp>How can this be okay?\u003C\u002Fp>\n\u003Cp>After all, it’s a formal setup now, without having someone design a proper trademark Logo, it’s embarrassing to greet colleagues at industry gatherings.\u003C\u002Fp>\n\u003Cp>Besides the Logo, they could also consider coming up with a Slogan, a motto.\u003C\u002Fp>\n\u003Cp>Tencent has \"Creating Happiness with Heart,\" Pig Factory has \"Game Lovers,\" Miha You has \"Tech Nerds Saving the World\"...\u003C\u002Fp>\n\u003Cp>No matter big or small, all companies at least have a shoutable slogan for players to hear and remember.\u003C\u002Fp>\n\u003Cp>So, what should Tianba Studio’s slogan be?\u003C\u002Fp>\n\u003Cp>No Cavities?!\u003C\u002Fp>",1282,"2026-06-06T03:03:37.341Z",1,"novelbin.me","f5dcba0c600d8f482cf5a657f62c4d3591fa18d9e131f938ff974f08d9886859","this-is-not-a-bug-but-a-game-feature-chapter-341","this-is-not-a-bug-but-a-game-feature-chapter-30",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]