[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-325":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472362,1919,"Chapter 325 - 209: Your Kid’s Name Is Also Tianba?","this-is-not-a-bug-but-a-game-feature-chapter-325",325,"\u003Cp>A wipe test is ultimately not an open beta.\u003C\u002Fp>\n\u003Cp>Even though there are no restrictions on quotas or qualifications, not many players participated in this wipe test.\u003C\u002Fp>\n\u003Cp>Yang Dong found this quite unfortunate.\u003C\u002Fp>\n\u003Cp>The game \"I Am a Big Influencer\" needs a lot of people to be fun, or to put it another way, it needs a sufficient player base to showcase the core mechanisms of the game.\u003C\u002Fp>\n\u003Cp>With too few people, it really doesn’t work...\u003C\u002Fp>\n\u003Cp>So, how many people are needed to support the framework of this game? Based on the results of this test, at least 100,000!\u003C\u002Fp>\n\u003Cp>\"That many?\"\u003C\u002Fp>\n\u003Cp>Lu exclaimed in surprise, \"You mean that the active player count for this game can’t be below 100,000, and if it falls below that threshold, the game can’t be played?\"\u003C\u002Fp>\n\u003Cp>\"Exactly!\"\u003C\u002Fp>\n\u003Cp>Chen Ba nodded.\u003C\u002Fp>\n\u003Cp>That was indeed his thought and what he advised Yang Dong.\u003C\u002Fp>\n\u003Cp>Once \"I Am a Big Influencer\" launches officially, it must ensure an active player count of over 100,000. If it drops below 100,000, the game should be shut down; there’s no point in continuing its operation.\u003C\u002Fp>\n\u003Cp>This isn’t making unreasonable demands.\u003C\u002Fp>\n\u003Cp>The main reason is that \"I Am a Big Influencer\" is too unique to be considered just a regular game. If there aren’t even 100,000 active players, what’s the point?\u003C\u002Fp>\n\u003Cp>\"Dong’s got a lot of pressure...\"\u003C\u002Fp>\n\u003Cp>Lu clicked his tongue and said, \"100,000 active players, that’s not a small number. Even ’Global Evolution’ has just crossed that threshold.\"\u003C\u002Fp>\n\u003Cp>\"Did ’Global Evolution’ break 100,000 concurrent online players?\"\u003C\u002Fp>\n\u003Cp>\"Almost 200,000 now.\"\u003C\u002Fp>\n\u003Cp>Lu chuckled, \"The battle between players and NPCs is fierce. Many people came specifically for the online mode.\"\u003C\u002Fp>\n\u003Cp>\"Global Evolution\" is a AAA game.\u003C\u002Fp>\n\u003Cp>Although the game sold many copies, because the main game is single-player, its primary content also focuses on the single-player aspect, so the online mode doesn’t have that many people.\u003C\u002Fp>\n\u003Cp>This is quite normal.\u003C\u002Fp>\n\u003Cp>Most people play AAA games to experience the main content. Once they finish the storyline, they’re done, and few stay on for the online mode.\u003C\u002Fp>\n\u003Cp>In this context, the online mode of \"Global Evolution\" having over 100,000 online players proves how popular it is.\u003C\u002Fp>\n\u003Cp>It’s fair to say...\u003C\u002Fp>\n\u003Cp>Many people purchase \"Global Evolution\" not for the main game but for the online mode.\u003C\u002Fp>\n\u003Cp>Don’t find it strange; back when GTA V was released, many people bought it just for the online mode, never playing a second of the main storyline...\u003C\u002Fp>\n\u003Cp>\"Speaking of which, what’s the situation in ’Global Evolution’ now?\"\u003C\u002Fp>\n\u003Cp>Chen Ba moved to the water cooler, poured a glass of water, and asked curiously, \"Are the players and NPCs still at a stalemate?\"\u003C\u002Fp>\n\u003Cp>\"The NPC faction is in trouble.\"\u003C\u002Fp>\n\u003Cp>\"Players utilize their advantage in information sharing to easily avoid powerful NPCs and instead focus on those who are isolated and relatively weaker.\"\u003C\u002Fp>\n\u003Cp>Lu was speechless, \"Under such tactical influence, there have been massive casualties in the NPC faction. Even though it’s just the weak ones dying, the number lost is staggering.\"\u003C\u002Fp>\n\u003Cp>The NPC faction didn’t have many to begin with.\u003C\u002Fp>\n\u003Cp>Under the tactical hunts by players, a large number of weaker NPCs were eliminated, making their numbers even scarcer.\u003C\u002Fp>\n\u003Cp>But to be fair...\u003C\u002Fp>\n\u003Cp>While the NPC numbers are few, there are indeed many powerful ones, with top-tier NPCs exceeding 20, 30 evolution stages, so the higher-level strength isn’t lacking.\u003C\u002Fp>\n\u003Cp>On the player’s side, although they have a numerical advantage and immortality, when encountering powerful NPCs, they have no choice but to be crushed.\u003C\u002Fp>\n\u003Cp>There’s just no way!\u003C\u002Fp>\n\u003Cp>Compared to players, NPCs evolve way too fast. Even with unlimited evolution, the strongest player wouldn’t even rank in the top twenty among NPCs.\u003C\u002Fp>\n\u003Cp>\"The fact that NPCs can’t revive after death is indeed a big problem.\"\u003C\u002Fp>\n\u003Cp>Chen Ba nodded, \"Focusing on taking out the weaker NPCs first is not a bad approach.\"\u003C\u002Fp>\n\u003Cp>Since once an NPC dies, it’s permanently gone, and players can respawn infinitely, from this perspective, there’s nothing wrong with the player’s tactics.\u003C\u002Fp>\n\u003Cp>However, there’s a limited number of weak NPCs, and once these easy targets are gone, how do you deal with the remaining NPCs?\u003C\u002Fp>\n\u003Cp>Swarms of ants biting an elephant?\u003C\u002Fp>\n\u003Cp>In the face of absolute strength, there’s no way to win just by numbers. To defeat those powerful NPCs, you’ll need players of the same level to face them.\u003C\u002Fp>\n\u003Cp>Even if they’re not of the same level, there shouldn’t be a huge gap, ideally one or two levels lower...\u003C\u002Fp>\n\u003Cp>\"Without cultivating a few Strongest among the players, it’s difficult for them to contend head-on with the NPC faction.\"\u003C\u002Fp>\n\u003Cp>Chen Ba said this, realizing that his thinking was a bit naive.\u003C\u002Fp>\n\u003Cp>Train the Strongest?\u003C\u002Fp>\n\u003Cp>Sounds easy, sacrifice a bit of yourself to hone some elite players, and there’s a good chance top-level evolvers could be nurtured to rival NPCs.\u003C\u002Fp>\n\u003Cp>But the problem is, who would willingly be the fool, sacrificing themselves just to make other players better?\u003C\u002Fp>\n\u003Cp>You’re kidding!\u003C\u002Fp>\n\u003Cp>People play games for fun, not to be someone else’s stepping stone, much less a supporting role.\u003C\u002Fp>\n\u003Cp>As long as players aren’t united, unable to pool resources and develop leaders, they’ll never surpass or eliminate NPCs.\u003C\u002Fp>\n\u003Cp>After all, NPCs are quite united.\u003C\u002Fp>\n\u003Cp>\"Indeed united, after all, they look and sound the same, how can they not be?\"\u003C\u002Fp>\n\u003Cp>Lu joked, \"In ’Global Evolution’s’ online mode, of the high-level rebellious NPCs, nine out of ten are named Chen Jia.\"\u003C\u002Fp>\n\u003Cp>It’s incredible!\u003C\u002Fp>\n\u003Cp>With so many \"Chen Jias\" standing in a line, players don’t even know how to address them.\u003C\u002Fp>\n\u003Cp>\"Didn’t they use a numbering system?\"\u003C\u002Fp>",917,"2026-06-06T03:03:37.618Z",1,"novelbin.me","984bb1fcd8f970ccfd0a4d0011bec6df80b68652d1ba374661185a1f6d9a9b99","this-is-not-a-bug-but-a-game-feature-chapter-326","this-is-not-a-bug-but-a-game-feature-chapter-9",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]