[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-355":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472433,1919,"Chapter 355 - 226: The Heavenly Dao Above All Beings","this-is-not-a-bug-but-a-game-feature-chapter-355",355,"\u003Cp>The development of a game requires numerous processes and is not something that happens overnight.\u003C\u002Fp>\n\u003Cp>Among them, single-player games are somewhat easier, as you don’t have to consider as many factors and there’s less need to worry about server-side issues.\u003C\u002Fp>\n\u003Cp>Even if a single-player game has bugs, it’s actually not that big of a problem; they can be fixed gradually later on.\u003C\u002Fp>\n\u003Cp>But online games are different.\u003C\u002Fp>\n\u003Cp>Due to the multiplayer connection aspect, both players and developers have a much lower tolerance for bugs in online games compared to single-player games.\u003C\u002Fp>\n\u003Cp>For this reason, the development cycle for an online game is often not much different from that of a single-player game; it might be completed in one or two years. But for players to finally get to play the game, they might have to wait a long time.\u003C\u002Fp>\n\u003Cp>Let me give you an example.\u003C\u002Fp>\n\u003Cp>Two games with the same investment scale, one being single-player and the other online, are developed simultaneously.\u003C\u002Fp>\n\u003Cp>The single-player game might already be on sale, while the online game is still in the first testing phase. The single-player game has undergone several updates and its sales are stagnant, while the online game is still in the second testing phase...\u003C\u002Fp>\n\u003Cp>By the time the single-player game’s sales start to dwindle and its popularity decreases significantly, the developer might begin offering discounts; by then, the online game might only just start \"open beta testing\"!\u003C\u002Fp>\n\u003Cp>Don’t think this is exaggerated.\u003C\u002Fp>\n\u003Cp>In fact, this is a very common phenomenon in the gaming industry.\u003C\u002Fp>\n\u003Cp>The reason this situation occurs is mainly because single-player games can first release a \"semi-finished product\" and then gradually update, fix, and improve it.\u003C\u002Fp>\n\u003Cp>Game has bugs?\u003C\u002Fp>\n\u003Cp>No problem!\u003C\u002Fp>\n\u003Cp>Which single-player game doesn’t have bugs? In the early stages of a game’s release, all sorts of bugs can be found everywhere. For example, the classic \"Cyberpunk 2077\" and \"No Man’s Sky\"—those who played them when they first launched know how it was.\u003C\u002Fp>\n\u003Cp>But this does not affect the game’s scheduled release. At most, player reputation might decrease slightly; the game will still sell as planned.\u003C\u002Fp>\n\u003Cp>Can online games do the same?\u003C\u002Fp>\n\u003Cp>The answer is, no!\u003C\u002Fp>\n\u003Cp>A single-player game can be released as a semi-finished product and will still sell normally even with a bunch of bugs.\u003C\u002Fp>\n\u003Cp>But if an online game dares to release a semi-finished product with a bunch of bugs still unresolved during public testing, then it’s just waiting to die!\u003C\u002Fp>\n\u003Cp>This statement doesn’t mean that online games can’t have bugs during public testing...\u003C\u002Fp>\n\u003Cp>Rather, the bugs can’t be too numerous or too severe. At the very least, you can’t treat an upcoming online game’s public testing phase with the same standards as a single-player game.\u003C\u002Fp>\n\u003Cp>\"First test, second test, third test...\"\u003C\u002Fp>\n\u003Cp>Chen Ba explained, \"Are so many rounds of testing really wasting time? Definitely not. Every round of testing has a purpose.\"\u003C\u002Fp>\n\u003Cp>\"Even if you test and test and the game disappears, it’s still the case?\" Huang Qing joked.\u003C\u002Fp>\n\u003Cp>\"Don’t be absurd!\"\u003C\u002Fp>\n\u003Cp>Chen Ba said helplessly, \"If the game disappears while testing, it’s usually because the licensing is stuck, which has little to do with the game itself.\"\u003C\u002Fp>\n\u003Cp>For example, DNF Mobile, right?\u003C\u002Fp>\n\u003Cp>And the predecessor of \"Peace Elite,\" \"Stimulating Battlefield,\" why did the internal testing last so long?\u003C\u002Fp>\n\u003Cp>These are all due to licensing issues, which is why the testing lasted so long; some games even disappeared during testing or were renamed.\u003C\u002Fp>\n\u003Cp>\"We don’t have licensing issues.\"\u003C\u002Fp>\n\u003Cp>Chen Ba patted his chest to assure, \"Based on this point, the testing process for ’Cultivation Fantasy’ should be a lot simpler, and it won’t drag on stinky and long.\"\u003C\u002Fp>\n\u003Cp>Conducting a first test and second test should be enough.\u003C\u002Fp>\n\u003Cp>After the second test ends, we can practically move on to public testing, skipping the third test, closed testing, and non-wipe internal testing phases.\u003C\u002Fp>\n\u003Cp>\"Only two rounds of testing?\"\u003C\u002Fp>\n\u003Cp>Huang Qing didn’t expect Chen Ba to be so bold—testing only two rounds before daring to proceed to public testing for a large-scale multiplayer online role-playing game?\u003C\u002Fp>\n\u003Cp>\"Two rounds are enough!\"\u003C\u002Fp>\n\u003Cp>\"No matter how many rounds of testing you conduct, it won’t help. You have to understand, our Tianba Studio games are of perfect quality without bugs.\"\u003C\u002Fp>\n\u003Cp>At this point, Chen Ba’s expression was slightly embarrassed as he said, \"There may be some game features, but believe me, there’ll definitely be no bugs in the game.\"\u003C\u002Fp>\n\u003Cp>\"I don’t trust you at all...\"\u003C\u002Fp>\n\u003Cp>Although Huang Qing hadn’t been with Tianba Studio long, he had heard a lot about this miraculous game studio.\u003C\u002Fp>\n\u003Cp>No bugs? That’s impossible.\u003C\u002Fp>\n\u003Cp>While it’s conceivable that games from other studios might have no bugs, games from Tianba Studio are bound to have bugs.\u003C\u002Fp>\n\u003Cp>As the Tianba Community says, the day Ba’s games have no bugs is the day we can stop playing!\u003C\u002Fp>\n\u003Cp>Just joking!\u003C\u002Fp>\n\u003Cp>As a studio built on game bugs, players would rather believe men can give birth than believe Ba’s games have no bugs.\u003C\u002Fp>\n\u003Cp>\"If you don’t trust me, there’s nothing I can do! But honestly, two rounds are enough; if we can’t find the bugs in two rounds, continuing to test is pointless.\"\u003C\u002Fp>\n\u003Cp>This is Chen Ba’s heartfelt view.\u003C\u002Fp>\n\u003Cp>Previously, he also considered testing aggressively, but testing for bugs can’t rely on brute force—it requires a bit of luck.\u003C\u002Fp>\n\u003Cp>Sometimes, they tested for half a day and found nothing, yet players discovered major issues as soon as they got their hands on the game.\u003C\u002Fp>\n\u003Cp>Who can be blamed for this?\u003C\u002Fp>\n\u003Cp>Blame them for not being thorough in their testing? Nonsense! It’s clearly due to their lack of flexibility in simulating the players’ myriad thought processes.\u003C\u002Fp>\n\u003Cp>Two rounds of testing.\u003C\u002Fp>\n\u003Cp>The first round is internal testing, not open to the public, conducted only within Tianba Studio.\u003C\u002Fp>\n\u003Cp>The second round is open testing, inviting a batch of players to enter the game through activation codes to test its stability and playability.\u003C\u002Fp>\n\u003Cp>After making the appropriate arrangements, the next step is to produce a semi-finished game for the upcoming first round of internal testing.\u003C\u002Fp>\n\u003Cp>The development process is pretty solid.\u003C\u002Fp>\n\u003Cp>Though it’s the first time they’re making a large-scale cultivation style MMO game, the development team led by Chen Ba is seasoned, with extensive game development experience.\u003C\u002Fp>",1034,"2026-06-06T03:03:37.618Z",1,"novelbin.me","801dc5d5ba7c6a5692428cb7648a4c7ea05fb75953dc9283c20cce1112f6df9a","this-is-not-a-bug-but-a-game-feature-chapter-356","this-is-not-a-bug-but-a-game-feature-chapter-354",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]