[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-38":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472411,1919,"Chapter 38: Online Mode","this-is-not-a-bug-but-a-game-feature-chapter-38",38,"\u003Cp>Chen Ba didn’t know that Zhong, who hadn’t officially joined yet, had already experienced the studio’s \"unique\" culture in advance.\u003C\u002Fp>\n\u003Cp>Having just finished re-recording the game sound effects with Dong, he was exhausted and wished he could go straight to bed.\u003C\u002Fp>\n\u003Cp>As everyone knows, games have various sound effects.\u003C\u002Fp>\n\u003Cp>For instance, in \"Living Under Someone’s Roof Simulator\", when players rummage through a trash can, a crisp \"click\" sound effect is heard when the lid is opened.\u003C\u002Fp>\n\u003Cp>Where do these sound effects come from?\u003C\u002Fp>\n\u003Cp>On one hand, you can find them online or through professional forums, most sound effects can be settled and used.\u003C\u002Fp>\n\u003Cp>On the other hand, you can hire a professional team to provide game dialogue dubbing, background music, hit sound effects, map music, etc.\u003C\u002Fp>\n\u003Cp>Another approach is like Tianba Studio, recording and tuning everything themselves.\u003C\u002Fp>\n\u003Cp>Some players complained that the door-opening sound effect in \"Living Under Someone’s Roof Simulator\" is a bit noisy and lacks the elevator arrival sound on designated floors.\u003C\u002Fp>\n\u003Cp>So, to solve this problem, Chen Ba and Yang Dong took equipment and spent two hours riding elevators, opening and closing the studio’s security door hundreds of times.\u003C\u002Fp>\n\u003Cp>After toiling back and forth, they finally got it done.\u003C\u002Fp>\n\u003Cp>Just after replacing the sound source files and preparing to rest, Chen Ba suddenly received a notification email from the Steam Platform developer community.\u003C\u002Fp>\n\u003Cp>[Dear Developer, the Lunar New Year Sale event is about to start registration. If interested, please contact the community administrator...]\u003C\u002Fp>\n\u003Cp>\"What event?\"\u003C\u002Fp>\n\u003Cp>Just finished showering, Yang Dong walked over and asked, \"New Year Sale?\"\u003C\u002Fp>\n\u003Cp>\"Yeah! The Steam Platform is launching a large-scale promotion for the Lunar New Year, you just need to fill out a form to sign up.\"\u003C\u002Fp>\n\u003Cp>After answering Yang Dong’s question, Chen Ba clicked the attachment, opened the registration form, and started reviewing the event’s notes.\u003C\u002Fp>\n\u003Cp>The content was actually quite simple.\u003C\u002Fp>\n\u003Cp>Most of it wasn’t noteworthy, mainly the point that \"games don’t necessarily have to be discounted, but it’s recommended\" was rather crucial.\u003C\u002Fp>\n\u003Cp>During the Spring Festival, Tianba Studio was already planning to discount sale their two games, so they fit this event’s registration criteria well.\u003C\u002Fp>\n\u003Cp>\"Then let’s join.\"\u003C\u002Fp>\n\u003Cp>Yang Dong didn’t think much of it, since discounts were already planned, participating in the platform sale event could gain some exposure, why not?\u003C\u002Fp>\n\u003Cp>\"No rush! Let’s check this first...\"\u003C\u002Fp>\n\u003Cp>Instead of filling out the form immediately, Chen Ba began reviewing the description of \"bundles\" in the notes.\u003C\u002Fp>\n\u003Cp>In short, this sale event supports the Bundle format.\u003C\u002Fp>\n\u003Cp>Games participating in the event can be bundled with any DLC, their other games, or games from other publishers.\u003C\u002Fp>\n\u003Cp>He thought this was pretty good.\u003C\u002Fp>\n\u003Cp>Although Tianba Studio’s two games don’t have DLC, they are highly related, practically a \"series\".\u003C\u002Fp>\n\u003Cp>The players are mostly the same group.\u003C\u002Fp>\n\u003Cp>If the two games are bundled together, players could receive the greatest discount, and the games could maximize their exposure—a sure win-win!\u003C\u002Fp>\n\u003Cp>\"Then how to set the price?\"\u003C\u002Fp>\n\u003Cp>Though he never made a bundle before, Yang Dong, being a veteran Steam user, had purchased quite a few bundles.\u003C\u002Fp>\n\u003Cp>To his knowledge, most bundles provide big discounts to attract buyers, making it cheaper than buying separately.\u003C\u002Fp>\n\u003Cp>Two games priced at 10 bucks each, bundled together for only 18 or 17 bucks could attract players.\u003C\u002Fp>\n\u003Cp>Otherwise, if the price is the same, why would players purchase the bundle? What’s the point of having a bundle?\u003C\u002Fp>\n\u003Cp>\"Cold Window Study Simulator at half price, selling for 9 bucks! Living Under Someone’s Roof Simulator at an 80% discount, selling for 20 bucks...\"\u003C\u002Fp>\n\u003Cp>Even an elementary student can do this math; it adds up to 29 bucks!\u003C\u002Fp>\n\u003Cp>But that’s just the total; if you plan to bundle, it definitely should be cheaper.\u003C\u002Fp>\n\u003Cp>Chen Ba took out a calculator and punched numbers for a while, finally deciding: \"Based on the discount price, the bundle will have an additional 15% discount, both games for 25 yuan.\"\u003C\u002Fp>\n\u003Cp>\"Great! This price is really attractive.\"\u003C\u002Fp>\n\u003Cp>Hearing this, Yang Dong couldn’t help but nod and say, \"Equivalent to buying Living Under Someone’s Roof Simulator at the full price and getting Cold Window Study Simulator as a bonus.\"\u003C\u002Fp>\n\u003Cp>A reduction of four bucks isn’t worth it?\u003C\u002Fp>\n\u003Cp>The reason other game bundles can cut 20 or 30 bucks is that their prices are initially high.\u003C\u002Fp>\n\u003Cp>The two games from Tianba Studio are already priced low, being able to knock off an additional four bucks from the lowest historical price is definitely a steal.\u003C\u002Fp>\n\u003Cp>As our President Chen would say, selling at this price is purely to make friends with you, not a penny earned more!\u003C\u002Fp>\n\u003Cp>\"Exactly, well said!\"\u003C\u002Fp>\n\u003Cp>Chen Ba greatly appreciated it, thinking Yang Dong was indeed the right hire; look at that level of awareness!\u003C\u002Fp>\n\u003Cp>bucks to make a friend!\u003C\u002Fp>\n\u003Cp>Buy it, and you’re a friend of Chen Ba; don’t buy it, no worries, next year, we’ll give it to you for free, everyone can be friends.\u003C\u002Fp>\n\u003Cp>\"If you give it away for free, then it’s not a friend but a big brother!\"\u003C\u002Fp>\n\u003Cp>Yang Dong couldn’t help but laugh, saying, \"Trying to mimic Ubisoft, huh? When will our studio also adopt the industry-leading potato server?\"\u003C\u002Fp>\n\u003Cp>\"Ahem! Potatoes are a no go.\"\u003C\u002Fp>\n\u003Cp>\"But definitely need a server, even if rented.\" Chen Ba said seriously, \"Now many games have online modes; we need to catch up.\"\u003C\u002Fp>\n\u003Cp>\"Online...\"\u003C\u002Fp>\n\u003Cp>Bringing a stool to sit down, Yang Dong looked curious: \"Sounds like you’re hinting that the new game will have an online mode?\"\u003C\u002Fp>\n\u003Cp>\"That’s my thought.\"\u003C\u002Fp>\n\u003Cp>The online mode of \"Grand Theft Auto V\" was hugely successful, still ranking high in sales, prompting many single-player focused game developers to rethink, and Chen Ba was no exception.\u003C\u002Fp>\n\u003Cp>It’s not hard to notice that the boundary between single-player and online games is no longer so clear.\u003C\u002Fp>\n\u003Cp>Single-player games require connecting online, and can also explore online modes.\u003C\u002Fp>\n\u003Cp>More and more blockbuster games are starting to add online modes, hoping to find a new path, catering to more player needs.\u003C\u002Fp>\n\u003Cp>Considering this, Chen Ba actually wants to make an online game, just to try it simply.\u003C\u002Fp>\n\u003Cp>However, he doesn’t yet have a brilliant idea, just a vague notion that making a fighting-type game would be cool.\u003C\u002Fp>\n\u003Cp>\"Why the interest in fighting games?\"\u003C\u002Fp>\n\u003Cp>\"Don’t laugh at me for this—I really enjoy reading novels, especially those about fantasy and immortals.\"\u003C\u002Fp>\n\u003Cp>Chen Ba explained, \"So I wondered, could we use a fighting game framework, with a physics engine, to create those fantasy battle scenes?\"\u003C\u002Fp>\n\u003Cp>\"Uh...\"\u003C\u002Fp>\n\u003Cp>Yang Dong thought of a line.\u003C\u002Fp>\n\u003Cp>Two Venerable ones fighting at the edge of the universe, one punch, one kick, the Great Dao is obliterated.\u003C\u002Fp>\n\u003Cp>My goodness!\u003C\u002Fp>\n\u003Cp>A Venerable duel is about joystick wiggling and keyboard smashing, right? Max out the rage meter, and the \"Gouken\" transforms into Extreme Sublimation?\u003C\u002Fp>\n\u003Cp>\"It feels so off!\"\u003C\u002Fp>\n\u003Cp>Shaking his head, Yang Dong remarked in an exasperated tone, \"A fantasy immortal background, but the strong ones’ showdown is just about punching and kicking?\"\u003C\u002Fp>\n\u003Cp>\"Just add special effects!\"\u003C\u002Fp>\n\u003Cp>Chen Ba rubbed his chin, saying, \"What’s wrong with punching and kicking? With special effects, it’s the Celestial Emperor Fist, the Venerable Kick! One punch could shatter a star.\"\u003C\u002Fp>\n\u003Cp>Yang Dong: \"...\"\u003C\u002Fp>\n\u003Cp>It turns out he really lacks imagination; such a scene is beyond even his wildest dreams.\u003C\u002Fp>",1206,"2026-06-06T03:03:37.341Z",1,"novelbin.me","4d30d81c6b89ba72331c8ef114e88120f477200004b5abbf475512fa76d5f10a","this-is-not-a-bug-but-a-game-feature-chapter-346","this-is-not-a-bug-but-a-game-feature-chapter-345",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]