[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-is-not-a-bug-but-a-game-feature":3,"chapter-this-is-not-a-bug-but-a-game-feature-this-is-not-a-bug-but-a-game-feature-chapter-51":6},{"origin":4,"title":5},"english","This Is Not a Bug but a Game Feature",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1472279,1919,"Chapter 51: Default Key Bindings","this-is-not-a-bug-but-a-game-feature-chapter-51",51,"\u003Cp>Chen Ba felt a bit troubled.\u003C\u002Fp>\n\u003Cp>At the Zhonghai Game Exhibition, the game revealed quite a few shortcomings and issues.\u003C\u002Fp>\n\u003Cp>After returning to Jiangning, he made a list of issues that the studio needed to resolve before the early access release.\u003C\u002Fp>\n\u003Cp>First is the default key bindings!\u003C\u002Fp>\n\u003Cp>There were no issues with controller adaptation; the default key bindings, though somewhat abstract, were at least usable and wouldn’t make players complain about stupid key placements.\u003C\u002Fp>\n\u003Cp>The main issue was with keyboard and mouse...\u003C\u002Fp>\n\u003Cp>In the game \"Star Emperor,\" WASD controls character movement, and the mouse controls the perspective, which is a very rational key layout.\u003C\u002Fp>\n\u003Cp>But the skill key bindings are not very rational.\u003C\u002Fp>\n\u003Cp>ERTY are the four commonly used skills, F activates Special Physique, G activates Emperor’s Weapon, and H enables Secret Technique.\u003C\u002Fp>\n\u003Cp>During the trial phase, players reported that the keys TY and G were really hard to press.\u003C\u002Fp>\n\u003Cp>The normal gamer’s left hand is basically placed on WASD, and people with slightly longer index fingers can reach the T key, but those with shorter index fingers might need to shift their wrist.\u003C\u002Fp>\n\u003Cp>And for the G key, it’s hard for the thumb to reach.\u003C\u002Fp>\n\u003Cp>But it can be reached! However, the position is not graceful, and it’s very tiring for the hand, making the operational logic strange.\u003C\u002Fp>\n\u003Cp>\"Can’t the keys be changed?\"\u003C\u002Fp>\n\u003Cp>Xiao Jie, who joined the studio not long ago and previously worked as a mobile game planner at Juhua Network, scratched his head and asked, \"If it feels awkward, just change it to keys that feel comfortable to you!\"\u003C\u002Fp>\n\u003Cp>What’s the big deal about it.\u003C\u002Fp>\n\u003Cp>Who hasn’t experienced \"key remapping\" when playing games? Don’t tell me there’s someone who uses default key bindings all their life?\u003C\u002Fp>\n\u003Cp>\"You must understand, some players... How should I say this? They either are too lazy to change, forget to change, or don’t know how to remap keys...\"\u003C\u002Fp>\n\u003Cp>Chen Ba spread his hands and said, \"Players who rely heavily on default key bindings, if they feel uncomfortable, it’s a very bad thing.\"\u003C\u002Fp>\n\u003Cp>\"Indeed, I’m too lazy to remap keys when playing games, it’s such a hassle,\" Lu nodded repeatedly.\u003C\u002Fp>\n\u003Cp>\"In the trashy games you play, the left mouse button auto-paths, the right button auto-attacks, finished, no need to change keys?\"\u003C\u002Fp>\n\u003Cp>Changing keys depends on the person.\u003C\u002Fp>\n\u003Cp>Some dislike hassle, like Lu, who uses default keys in any game.\u003C\u002Fp>\n\u003Cp>To accommodate such people, it’s necessary to create a set of default game keys that are logical in operation and take minimal effort for the hands.\u003C\u002Fp>\n\u003Cp>\"Let’s do it this way...\"\u003C\u002Fp>\n\u003Cp>Simulating the operational habits and logic of keyboard and mouse players, Chen Ba analyzed, \"Ctrl and Shift keys, plus number keys 1, 2, and 3 seem more convenient.\"\u003C\u002Fp>\n\u003Cp>TYG keys are indeed a bit too far.\u003C\u002Fp>\n\u003Cp>In a face-off, when the battle is particularly intense, frantically pressing WASD to evade skills, it’s difficult to press TY and G.\u003C\u002Fp>\n\u003Cp>However, they’re not completely useless.\u003C\u002Fp>\n\u003Cp>Some skills with long cooldown times, able to be used perhaps only once in a battle, can be bound to these unconventional key positions.\u003C\u002Fp>\n\u003Cp>Like Extreme Sublimation!\u003C\u002Fp>\n\u003Cp>This mode can be activated only once per match, binding it to the Y key shouldn’t be an issue.\u003C\u002Fp>\n\u003Cp>After all, it’s just pressing it once, not like you need to press it constantly, what’s the matter? Still complaining about the bleeding speed not being fast enough?\u003C\u002Fp>\n\u003Cp>\"Emperor’s Weapon can be bound to G key!\"\u003C\u002Fp>\n\u003Cp>Yang Dong suggested: \"After all, its usage frequency is not high, and in our game, Emperor’s Weapons and Venerable Weapons are all buff skills.\"\u003C\u002Fp>\n\u003Cp>\"Exactly!\"\u003C\u002Fp>\n\u003Cp>Chen Ba nodded.\u003C\u002Fp>\n\u003Cp>Skills like Emperor’s Weapon and Extreme Sublimation which don’t require frequent usage can have key positions that are far away, it doesn’t matter.\u003C\u002Fp>\n\u003Cp>It could even be said that having the key far away is better.\u003C\u002Fp>\n\u003Cp>Otherwise, binding \"Extreme Sublimation\" to the F key, if players panic and accidentally press it at the start, what then?\u003C\u002Fp>\n\u003Cp>Decide the key position based on frequency of use.\u003C\u002Fp>\n\u003Cp>As for the protagonist Star Emperor, his most commonly used is the Special Physique called \"Star Sky Body.\"\u003C\u002Fp>\n\u003Cp>The Star Sky Body has two phenomena: Taiyin and Sun. Players in battle need to frequently switch physique phenomena to change combat strategies.\u003C\u002Fp>\n\u003Cp>So for this key position, Chen Ba decided to bind it to the Shift key, reasoning that the logic of switching languages in input method fits well with switching physique phenomena.\u003C\u002Fp>\n\u003Cp>For other Great Emperors or Venerable, any with this phenomenon-switching Special Physique, will also bind to the Shift key, reducing the players’ learning and adaptation costs.\u003C\u002Fp>\n\u003Cp>QERF, 1234 are those commonly used keys, no need to mention further.\u003C\u002Fp>\n\u003Cp>Focus is on the Ctrl and Alt keys, which need to bind one or two special Secret Techniques.\u003C\u002Fp>\n\u003Cp>Secret Technique in the game is a mechanism class skill higher than regular skills, not finishing moves nor ultimate moves, but similar to LOL’s \"Ultimate Magic Tome\" type of combo skill.\u003C\u002Fp>\n\u003Cp>Simply put...\u003C\u002Fp>\n\u003Cp>Every Great Emperor or Venerable has a set of exclusive skill modules, known as their \"Emperor Scripture.\"\u003C\u002Fp>\n\u003Cp>Star Emperor’s skills, all originate from \"Starry Sky Scripture,\" so skill effects are all star-related.\u003C\u002Fp>\n\u003Cp>What Secret Technique refers to is learning from others!\u003C\u002Fp>\n\u003Cp>Secret Technique has only two slots, with a very long cooldown, each Secret Technique is a masterstroke of another Great Emperor or Venerable.\u003C\u002Fp>\n\u003Cp>Using one’s method to return the favor?\u003C\u002Fp>\n\u003Cp>This is a martial arts term, while in fantasy and immortal cultivation terms, it’s \"using the body as a furnace, nurturing hundreds of scriptures,\" turning all paths into one’s path.\u003C\u002Fp>\n\u003Cp>Use frequency for Secret Technique in combat is not high, after all, cooldown is lengthy, but occasionally produces impressive effects, thus Chen Ba bound them to Ctrl and Alt keys.\u003C\u002Fp>\n\u003Cp>Secret Technique is not Secret Technique!\u003C\u002Fp>\n\u003Cp>Excluding special key positions like Secret Technique, Emperor’s Weapon, Extreme Sublimation, the rest are commonly used skill keys.\u003C\u002Fp>\n\u003Cp>Sounds like a lot...\u003C\u002Fp>\n\u003Cp>But actually speaking seriously, commonly used skills are only four to five in the game.\u003C\u002Fp>\n\u003Cp>Yes, commonly used only four to five.\u003C\u002Fp>\n\u003Cp>But these four to five skills can be combined with other skills, and can be paired with Secret Technique, physique, and Emperor’s Weapon.\u003C\u002Fp>\n\u003Cp>Commonly known as \"combo moves!\"\u003C\u002Fp>\n\u003Cp>Although \"Star Emperor\" is not a serious fighting game, saying it hangs the sign of selling dog meat wouldn’t be too far, yet the combo move system of fighting games is there.\u003C\u002Fp>\n\u003Cp>Combos rely on players to explore themselves.\u003C\u002Fp>\n\u003Cp>Because combo freedom is extremely high, combos can be made, and there are too many possible combos!\u003C\u002Fp>\n\u003Cp>Even Chen Ba cannot clearly say how many combo methods the game’s six characters have.\u003C\u002Fp>\n\u003Cp>He hasn’t tested it either...\u003C\u002Fp>\n\u003Cp>After all, variety of combo moves is too large, and testing individual skills once, ensuring no Bug suffices, who has time to test all combo moves?\u003C\u002Fp>\n\u003Cp>Including Emperor’s Weapon, Secret Technique, and physique phenomena, one character has over a dozen skills, pairing two skills for a combo move.\u003C\u002Fp>\n\u003Cp>And character A can extract skills from character B, which is Secret Technique, forming new combos...\u003C\u002Fp>\n\u003Cp>The game has a total of six characters!\u003C\u002Fp>\n\u003Cp>If calculated correctly, there are certainly hundreds or thousands of combos.\u003C\u002Fp>\n\u003Cp>This vast base means Chen Ba cannot test them all, only need to test individual skills.\u003C\u002Fp>\n\u003Cp>Bugs sure exist.\u003C\u002Fp>\n\u003Cp>The trial version exposed a Bug that caused incorrect texture mapping during battle, but it was quickly fixed.\u003C\u002Fp>\n\u003Cp>Besides that, no significant Bugs were encountered.\u003C\u002Fp>\n\u003Cp>This is why Chen Ba has confidence to release \"Star Emperor\" early access version.\u003C\u002Fp>\n\u003Cp>After all the tests have been done, their game is absolutely perfect, with no Bugs or glitches whatsoever!\u003C\u002Fp>",1271,"2026-06-06T03:03:37.618Z",1,"novelbin.me","b0e3f4cef0b896cc4e2873acadeedc2da216a36d99769889632f3927b291e62b","this-is-not-a-bug-but-a-game-feature-chapter-52","this-is-not-a-bug-but-a-game-feature-chapter-300",479,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-is-not-a-bug-but-a-game-feature-cover.jpg"]