[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-life-i-will-be-the-protagonist":3,"chapter-this-life-i-will-be-the-protagonist-this-life-i-will-be-the-protagonist-chapter-705":6},{"origin":4,"title":5},"english","This Life, I Will Be the Protagonist",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1532462,1991,"Chapter 705: 705: Divine Game – Chaotic Blocks 96","this-life-i-will-be-the-protagonist-chapter-705",705,"\u003Cp>\"You really thought that Gingerbread Man was special and figured out it was me?\"\u003C\u002Fp>\n\u003Cp>Rita could see how happy B8017913 was. She had a faint hunch there probably wasn't any real contract-based sensing, but she wasn't about to ruin the mood. What's wrong with making your friends happy? She nodded with ease and said, \"Yeah. Just had a feeling it was you. You're nothing like the other Gingerbread Men.\"\u003C\u002Fp>\n\u003Cp>B8017913: \"She recognized me at a glance and said I'm different from the others.\"\u003C\u002Fp>\n\u003Cp>D182263: \"…Oh.\"\u003C\u002Fp>\n\u003Cp>Honestly, not very interested.\u003C\u002Fp>\n\u003Cp>B8017913: \"She recognized me at a glance and said I'm different from the others.\"\u003C\u002Fp>\n\u003Cp>D182263: \"Please turn off your auto-reply. Thanks.\"\u003C\u002Fp>\n\u003Cp>D182263 didn't quite know how to describe what it was feeling.\u003C\u002Fp>\n\u003Cp>After hiding B8017913's ID, it retold the story in the mechanical group chat—though even if it hadn't hidden the name, the rules were clear: once bonded to a player, they couldn't share secrets about other machines or their human partners.\u003C\u002Fp>\n\u003Cp>The point of the story was B8017913's bizarre reaction.\u003C\u002Fp>\n\u003Cp>Everyone in the group was shocked—except one long-silent elder who suddenly popped up and asked something different.\u003C\u002Fp>\n\u003Cp>[Y1130]: Ask your friend if they know a dragon named Li Zhou.\u003C\u002Fp>\n\u003Cp>B8017913, quietly lurking in the chat, fell completely silent.\u003C\u002Fp>\n\u003Cp>Even if you're my idol, that was a bit too harsh.\u003C\u002Fp>\n\u003Cp>Rita stopped with B8017913 in front of a giant open-air game zone.\u003C\u002Fp>\n\u003Cp>This was a game Nivalis had played in February Theme Park. It was one of the more unique setups she'd heard about, and Rita had made a point to track it down when she left 16th Month Theme Park. She'd already bought and refunded a ticket just to hear the rules.\u003C\u002Fp>\n\u003Cp>The game was a blend of professional crafting and board-game mechanics—kind of like a cross between a life-sized game of Snakes and Ladders and a skills showdown.\u003C\u002Fp>\n\u003Cp>The name? It's Not the Craft That Sucks.\u003C\u002Fp>\n\u003Cp>There were 100 spaces in total.\u003C\u002Fp>\n\u003Cp>10 reward spaces, each offering a tool or item usable in this specific game.\u003C\u002Fp>\n\u003Cp>10 penalty spaces—land on one, and you suffer a punishment.\u003C\u002Fp>\n\u003Cp>The remaining 80 were blanks.\u003C\u002Fp>\n\u003Cp>Players progressed by rolling dice, and the only way out was to reach the finish line.\u003C\u002Fp>\n\u003Cp>When joining, players had to choose a profession: cooking, alchemy, engineering, jewelcrafting, perfumery, blacksmithing—even brewing or farming were valid.\u003C\u002Fp>\n\u003Cp>At the game's start, players were placed in a special room filled with materials specific to their chosen profession.\u003C\u002Fp>\n\u003Cp>They had 24 hours in that room—though only one second passed in real time—to craft as many professional items as they could.\u003C\u002Fp>\n\u003Cp>Once the game began, players would roll dice to move forward. You could also spend Blocks to buy extra rolls.\u003C\u002Fp>\n\u003Cp>If two players landed on the same tile, a platform would rise between them. Both would place one of their crafted creations on the platform, which would then activate automatically on their opponent.\u003C\u002Fp>\n\u003Cp>Ten seconds later, whichever player had the lower HP would be knocked back to the start. The winner would move ahead three spaces.\u003C\u002Fp>\n\u003Cp>If you landed on a blank tile with no other player, you'd re-enter your crafting room—but this time you'd only have 60 in-game minutes to prepare more items.\u003C\u002Fp>\n\u003Cp>Healing skills were completely banned.\u003C\u002Fp>\n\u003Cp>If you died—no matter which tile you were on—the player whose crafted item dealt the final blow would claim 10 random Blocks from your inventory.\u003C\u002Fp>\n\u003Cp>In short, this game was a showdown of professional skills.\u003C\u002Fp>\n\u003Cp>But combat power still mattered. The stronger your build, the higher your HP—a huge edge in surviving longer.\u003C\u002Fp>\n\u003Cp>What made this game perfect for Rita? The ban on healing skills.\u003C\u002Fp>\n\u003Cp>They weren't disabling health value changes—just healing skills.\u003C\u002Fp>\n\u003Cp>Which meant her healing Balloons would still work just fine.\u003C\u002Fp>\n\u003Cp>And if things went south, she had [Unchanged Fate] as a backup.\u003C\u002Fp>\n\u003Cp>Sure, other players might have similar tricks, but this would come down to who had better survival strategies.\u003C\u002Fp>\n\u003Cp>More importantly, she had a different plan in mind…\u003C\u002Fp>\n\u003Cp>Could she game the system?\u003C\u002Fp>\n\u003Cp>Would capsule machine manufacturing count as a profession?\u003C\u002Fp>\n\u003Cp>If yes, the resources inside that crafting space might be fewer—but they'd be rare and powerful.\u003C\u002Fp>\n\u003Cp>Could she smuggle those materials out using her capsule machine?\u003C\u002Fp>\n\u003Cp>Even if not, she could still create multiple high-damage contraptions.\u003C\u002Fp>\n\u003Cp>Worst-case scenario, if capsule crafting wasn't an option, she'd go with cooking.\u003C\u002Fp>\n\u003Cp>Cooking was a subfield of capsule machine knowledge. Thanks to her lessons from Deceitful Bloom, she could whip up some truly punishing \"prize capsules.\"\u003C\u002Fp>\n\u003Cp>While turning over strategies in her head, Rita had already reached the back of the line.\u003C\u002Fp>\n\u003Cp>Walking beside her, B8017913 asked, \"Do you need me for this?\"\u003C\u002Fp>\n\u003Cp>Rita sent a private message with the rules of the game. March Theme Park's version might be harder, but it likely followed the same design as 16th Month's.\u003C\u002Fp>\n\u003Cp>She asked: \"You think you're ready for this?\"\u003C\u002Fp>\n\u003Cp>Back when they formed a contract, Rita had asked what professions B8017913 could do. Its answer: every mech in the library carried detailed knowledge of 3–4 professions, and specialized models would be dispatched into major game events as needed.\u003C\u002Fp>\n\u003Cp>Like the Gingerbread Men currently working the food stalls—they were all expert chefs.\u003C\u002Fp>\n\u003Cp>B8017913's strengths were mineral modification, blacksmithing, leathercraft, and magitech runes.\u003C\u002Fp>\n\u003Cp>Rita had asked what level it operated at.\u003C\u002Fp>\n\u003Cp>Its answer: \"A master without creativity.\"\u003C\u002Fp>\n\u003Cp>They could only replicate blueprints stored by divine engineers—no innovation.\u003C\u002Fp>\n\u003Cp>After sizing up the players ahead, recalling their preferred specialties, B8017913 responded seriously: \"I'm ready.\"\u003C\u002Fp>\n\u003Cp>Rita believed it.\u003C\u002Fp>\n\u003Cp>She moved B8017913 ahead of her in line, adjusting some of its inner components with small Blocks so it could hide the three healing Balloons inside.\u003C\u002Fp>\n\u003Cp>It's Not the Craft That Sucks had a fixed player count—once one left, the next stepped in. It kept the field constantly full with 50 players.\u003C\u002Fp>\n\u003Cp>That number was so high that players pretty much collided every time they rolled.\u003C\u002Fp>\n\u003Cp>\"Is this game fun?\"\u003C\u002Fp>\n\u003Cp>That familiar voice behind her made Rita tense up. She turned slowly to see the ever-persistent Seahorse.\u003C\u002Fp>\n\u003Cp>\"You're still not over it?\"\u003C\u002Fp>\n\u003Cp>Seahorse: \"Nope. Take a look behind you—we're all still here.\"\u003C\u002Fp>\n\u003Cp>Rita glanced back and saw it too. In the few minutes she and B8017913 had been waiting, over fifty players had lined up.\u003C\u002Fp>\n\u003Cp>Half of them were Event Loot Crates… and the realization twisted Rita's expression in a way she couldn't hide.\u003C\u002Fp>",1055,"2026-06-06T06:15:15.640Z",1,"novelbin.me","3b0d29d7d056258037e1a9df88befa1418e018c06b4bd0dfb647d1458fea9855","this-life-i-will-be-the-protagonist-chapter-706","this-life-i-will-be-the-protagonist-chapter-704",1404,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-life-i-will-be-the-protagonist-cover.jpg"]