[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-this-life-i-will-be-the-protagonist":3,"chapter-this-life-i-will-be-the-protagonist-this-life-i-will-be-the-protagonist-chapter-722":6},{"origin":4,"title":5},"english","This Life, I Will Be the Protagonist",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},1532479,1991,"Chapter 722: Divine Game – Chaotic Blocks 113","this-life-i-will-be-the-protagonist-chapter-722",722,"\u003Cp>Rita looked down at the scattered materials at her feet and began returning each one to its place.\u003C\u002Fp>\n\u003Cp>Then she placed every capsule she’d crafted in the last half hour into her display case and casually picked up one material to place into the Magician’s Wisdom Tooth.\u003C\u002Fp>\n\u003Cp>In an instant, she was ejected from the crafting space—and the material vanished without a trace. It hadn’t been taken out with her.\u003C\u002Fp>\n\u003Cp>Which meant that this run through the crafting space earned her absolutely nothing. No loot, no materials—zero gain.\u003C\u002Fp>\n\u003Cp>With a snap, she flipped open the cylinder of Dull Game. The golden bullet had reappeared.\u003C\u002Fp>\n\u003Cp>Denying her own greed was the quickest way to reactivate \"Stupidity.\"\u003C\u002Fp>\n\u003Cp>Of course, it only worked when \"Stupidity\" was the bullet fired while the gun was pointed atherself. That was the only way her ejection from the space would successfully trigger the bullet’s reactivation.\u003C\u002Fp>\n\u003Cp>If she fired \"Stupidity\" while aiming at a Renovated object, things would get a lot trickier.\u003C\u002Fp>\n\u003Cp>But Rita had another idea.\u003C\u002Fp>\n\u003Cp>The second most counter-instinctive act she could think of was... returning the Blocks she had earned from other players.\u003C\u002Fp>\n\u003Cp>Without Dull Game, she would never in her life consider doing something like that.\u003C\u002Fp>\n\u003Cp>She didn’t have any time-stop skills left—both of her Owl Got Lost cards were on cooldown—so she couldn’t return anything she’d stolen through stealth.\u003C\u002Fp>\n\u003Cp>But the Blocks she’d won through fair competition? Those she could give back.\u003C\u002Fp>\n\u003Cp>And so, with all eyes on her—players stunned and sharp-eyed—Rita picked up three Blocks and tossed them onto the game tile of a nearby player.\u003C\u002Fp>\n\u003Cp>\"Here. I’m returning these.\"\u003C\u002Fp>\n\u003Cp>Even saying it made her heart bleed.\u003C\u002Fp>\n\u003Cp>She thumped her chest. Ithurt. No matter how many times she did it, giving back loot felt like ripping out a piece of her soul.\u003C\u002Fp>\n\u003Cp>The player responded, livid: \"Are you trying to insult me with this?!\"\u003C\u002Fp>\n\u003Cp>Rita’s eyes lit up. She flipped open the cylinder of Dull Game—the golden bullet was there.\u003C\u002Fp>\n\u003Cp>\"Great,\" she said brightly. \"Then give it back.\"\u003C\u002Fp>\n\u003Cp>The player bent down silently, picked up the Blocks, and pocketed them. \"I’ll remember this! Just you wait!\"\u003C\u002Fp>\n\u003Cp>Rita muttered under her breath: \"Maybe you could blow up some pity balloons for me while you’re at it.\"\u003C\u002Fp>\n\u003Cp>She pulled Dull Game back out, her words dripping with annoyance: \"Tch, you’re so much trouble.\"\u003C\u002Fp>\n\u003Cp>But her tone carried laughter, and her face practically glowed with joy. She spun the revolver in her hand a few times before slipping it back into the capsule machine. Her gaze, her every motion, radiated affection.\u003C\u002Fp>\n\u003Cp>\"What a fascinating game,\" she murmured.\u003C\u002Fp>\n\u003Cp>Breaking her instincts didn’t frustrate her—instead, she began to sense the deeper philosophy hidden in the rules.\u003C\u002Fp>\n\u003Cp>\"If the choices you make by instinct define your fate...\"\u003C\u002Fp>\n\u003Cp>\"Then choosing to defy those instincts—again and again—isn’t that just playing with fate?\"\u003C\u002Fp>\n\u003Cp>The game field was still, and her low voice carried clearly.\u003C\u002Fp>\n\u003Cp>Far ahead at the finish line, Stupidity stood like a statue. But it heard her words, and its gaze dropped to the ground.\u003C\u002Fp>\n\u003Cp>It silently counted: five.\u003C\u002Fp>\n\u003Cp>In less than an hour, she had triggered \"Stupidity\" five times.\u003C\u002Fp>\n\u003Cp>When Dull Game had belonged to TingoAutumn Deer, his personal best was only three activations in a seventy-two-hour Divine Game.\u003C\u002Fp>\n\u003Cp>And this was just Rita’s first day with it.\u003C\u002Fp>\n\u003Cp>No—technically, it was her fifthhourwith the weapon.\u003C\u002Fp>\n\u003Cp>To be fair, the difference wasn’t entirely due to lack of skill on TingoAutumn Deer’s part. He was a veteran player, with multiple ways to rewind time—three separate skills, to be exact.\u003C\u002Fp>\n\u003Cp>To him, Dull Game had always been the most annoying of the bunch. If he hadn’t sensed that it was special, he probably would have avoided using it entirely.\u003C\u002Fp>\n\u003Cp>But for BS-Rita?\u003C\u002Fp>\n\u003Cp>Aside from her half-hearted pseudo-rewind skill Stubborn Mule, Dull Game was theonlyreal rewind ability she had.\u003C\u002Fp>\n\u003Cp>Yet... understanding the reasons doesn’t always erase anger. Or regret.\u003C\u002Fp>\n\u003Cp>Stupidity could feel the joy emanating from the weapon.\u003C\u002Fp>\n\u003Cp>[Gods & Devils Main Chat]\u003C\u002Fp>\n\u003Cp>\"She’s pulled how many materials now? Should we be tweaking the rules?\"\u003C\u002Fp>\n\u003Cp>\"She’s entered the crafting space 68 times and extracted 3,701 materials.\"\u003C\u002Fp>\n\u003Cp>\"Yeah, it’s too much. Otherwise she’s going to go for round three.\"\u003C\u002Fp>\n\u003Cp>\"This isn’t easy to adjust though.\"\u003C\u002Fp>\n\u003Cp>\"True, it’s already restricted. She’s only managing this because of her capsule machine.\"\u003C\u002Fp>\n\u003Cp>\"What if we cap crafting space entry at 10 times per game, after the initial build phase?\"\u003C\u002Fp>\n\u003Cp>\"I’m in favor.\"\u003C\u002Fp>\n\u003Cp>\"Seconded.\"\u003C\u002Fp>\n\u003Cp>\"Let’s vote.\"\u003C\u002Fp>\n\u003Cp>\"Vote! Vote!\"\u003C\u002Fp>\n\u003Cp>Rita, meanwhile, was using Wasteland Manual to organize her ever-growing pile of Blocks and materials.\u003C\u002Fp>\n\u003Cp>There were nearly 4,000 of them now. They couldn’t be stacked, and a capsule machine could only hold 1,000 at a time. She didn’t trust leaving them all in the Magician’s Wisdom Tooth, so she had to start sorting.\u003C\u002Fp>\n\u003Cp>She loaded everything into the Game Addict’s Console, slotting them into available game spaces.\u003C\u002Fp>\n\u003Cp>[Massive Storage]: Each game slot can hold 999 different items. Each grid holds a single unit. Stacking not supported.\u003C\u002Fp>\n\u003Cp>She had eight blank slots left—more than enough.\u003C\u002Fp>\n\u003Cp>And since the console itself could be stored in the capsule machine, she didn’t have to worry about losing it.\u003C\u002Fp>\n\u003Cp>New materials and unused homemade capsules were packed neatly inside, freeing up space in the machine again.\u003C\u002Fp>\n\u003Cp>Capsule Machine #1 now held all Divine Relics and unlocked divine artifacts, plus rare utility items like the console itself and Illegal Construction. Marked and unmarked pity balloons were stored there too.\u003C\u002Fp>\n\u003Cp>This capsule machine was miniaturized and hidden inside her Block-body.\u003C\u002Fp>\n\u003Cp>Retrieving it wasn’t difficult. Her hand hovered over the marble-sized device, and a white capsule, no bigger than a grain of rice, popped into her palm.\u003C\u002Fp>\n\u003Cp>As the owner, all she had to do was touch the capsule machine with her Block to extract any item she wanted.\u003C\u002Fp>\n\u003Cp>Capsule Machine #2, the visible one strapped to her back, was her mobile inventory—filled with extra Blocks and miscellaneous item fragments.\u003C\u002Fp>\n\u003Cp>Important tools she needed on hand—like Lonely Antenna Baby, Dull Game, and Where’s the Owl Already—were stored here too.\u003C\u002Fp>\n\u003Cp>Whenever another player wanted to play the gacha game, this was the one she opened.\u003C\u002Fp>\n\u003Cp>After everything was sorted, Rita didn’t end the time-stop immediately.\u003C\u002Fp>\n\u003Cp>Instead, she took a break, wasting the rest of the duration in total calm before reentering the game field.\u003C\u002Fp>\n\u003Cp>The moment she exited Wasteland Manual, before she could even check her buff updates, a familiar notification rang out:\u003C\u002Fp>\n\u003Cp>[Anomalies detected. All \"It’s Not the Craft That Sucks\" games across Month Theme Park are being rebalanced.]\u003C\u002Fp>\n\u003Cp>[New Rule 1: Players are limited to a maximum of 10 crafting space entries per game.]\u003C\u002Fp>\n\u003Cp>[New Rule 2: If a player runs out of professional items before reaching the finish line, they will randomly lose 3 game item Blocks and be ejected from the game.]\u003C\u002Fp>\n\u003Cp>All players turned simultaneously to look at the \"anomaly.\"\u003C\u002Fp>\n\u003Cp>Anomaly: BS-Rita: ......\u003C\u002Fp>\n\u003Cp>She felt completely stable, actually.\u003C\u002Fp>\n\u003Cp>It was the Divine Game that was unstable.\u003C\u002Fp>",1153,"2026-06-06T06:15:15.640Z",1,"novelbin.me","b4a8d13ef7335a555907fb1b770e1934430a65f5f480b29c5706fb79eb10875e","this-life-i-will-be-the-protagonist-chapter-723","this-life-i-will-be-the-protagonist-chapter-721",1404,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fthis-life-i-will-be-the-protagonist-cover.jpg"]