Chapter 1988
Also needs to be changed.
The third option is stamina consumption.
It can reduce the stamina cost of drawing the bow.
Drawing a bow is of course very strenuous, especially continuous shooting in a short period.
It's like sprinting with both hands — very stamina-draining.
Moreover, stamina is consumed the moment the bow is drawn; it's a continuous drain, and only stops once the arrow is released.
If you hold the bow drawn and aim at the enemy a bit longer, the stamina drain becomes much greater.
If this option is maxed out, it can reduce stamina consumption by 100% — the stamina that used to fire one shot can now fire two.
Quite practical.
Actually, the first improvement of this kind of option yields the biggest gain; later improvements yield diminishing returns.
Simply put.
After 1 improvement, the actual real gain isn't a 10% reduction, but a 9.1% reduction in stamina.
After 2 improvements, the real gain isn't a 20% stamina reduction, nor 18.2%, but 16.7%.
Same logic.
After 3 improvements, the real reduction in stamina consumption is 23%.
After 5 improvements, stamina consumption is reduced by 33.33%.
After 10 improvements, stamina consumption is reduced by 50%.
The actual gain diminishes.
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End of Chapter
