Chapter 2792
Really quite strong...
Combat intuition, combat awareness, combat prediction, sixth sense... these kinds of terms should be referring to this current situation.
And these are indeed more granular attributes influenced by Perception.
Of course, vision, hearing, taste, and other such abilities are also extremely strong right now.
Besides the combat scenes appearing in his mind, Zhao Chi could see every single one of Yanping's movements with perfect clarity.
That's right — every single one!
Every movement!
All seen with perfect clarity.
The situation where Yanping's figure became blurry never appeared again.
Not even once.
Of course, whether his body could keep up was a matter of the Movement Speed attribute.
But Zhao Chi already could completely capture and lock onto any of Yanping's movements and details, including his gaze and breathing.
High Perception is a great help in combat.
Zhao Chi continuously chose his actions based on the scenes in his mind.
It was a bit like an open-book exam.
Using this method, he actually dragged things out against Yanping for several minutes.
But in the end, he still failed.
Without using skills, the gap between Zhao Chi and Yanping was still considerable.
Of course, it wasn't a gap in attributes.
It was a gap in combat ability.
Yanping's claw techniques, leg techniques, pounce techniques, and other such combat skills must have very high values.
High values mean strong bonuses.
And Yanping's enhancement points must also be invested in combat attributes.
Plus he could freely use all the skills he knew.
So although Zhao Chi's base attributes were somewhat stronger, when it came to the overall picture, he was still far behind.
High Perception really is excellent, but wanting to use the various combat intuitions brought by high Perception alone to triumph over a stronger opponent still has some difficulty.
Of course, without high Perception, Zhao Chi would probably have died within ten-plus seconds after engaging.
Dragging out several minutes of Yanping's fierce attacks purely through intuition was still very effective.
It was also the first time Zhao Chi had come to recognize the tremendous help high Perception brought to combat.
The help was indeed considerable.
Although it couldn't directly boost combat attributes, its auxiliary effect on combat was truly very strong.
It could be said that Perception is the best auxiliary ability for combat.
Perhaps without equal.
This attempt was over.
Let's try something else.
This time... try high Dodge.
Zhao Chi was still very curious about the difference between high Dodge and the high Movement Speed from earlier.
After two combat attempts, Zhao Chi had figured it out.
The difference between high Movement Speed and high Dodge was still very obvious.
When fighting with high Movement Speed earlier, Zhao Chi dodged Yanping's attacks because he had already left the attack range before Yanping's strike reached him.
Naturally, Yanping couldn't hit him.
But high Dodge was completely different.
High Dodge was similar to slow-motion time.
The instant Yanping launched an attack, Zhao Chi felt his attack speed become very, very slow.
Zhao Chi dodged with ease, almost like a leisurely stroll.
And it was just a turn of the head, a slight shift of the body — the dodge amplitude was very small, yet he could evade with great ease.
Yanping also changed his move mid-attack during this.
But even when he changed moves, even when his attack trajectory differed, it was still in slow motion.
Zhao Chi still dodged very easily.
Additionally, Zhao Chi specifically reset some enemy archers to test the effect of dodging ranged damage.
The result was the same.
Once the arrows entered a certain range, Zhao Chi felt the incoming arrows slow down.
He could dodge them with ease.
However, this was limited to dodging.
If he tried to reach out and grab the arrow, the time-slowing effect would fail.
This discovery was crucial.
He tried melee combat again.
Yanping's claws came attacking — time slowed.
Zhao Chi raised his shield to block, and the time-slowing effect also failed.
Once more, Yanping attacked.
Zhao Chi tried to counterattack while time was slowing, but the time-slowing effect failed on him as well.
So…
This time-slowing effect only works on pure dodging.
It still has some limitations.
But even so, it's still very, very strong.
At least when it comes to dodging, the effect brought by high Evasion is really much stronger than high Movement Speed.
High Movement Speed requires being able to see the enemy's attack to dodge it; otherwise, you simply can't evade it.
High Evasion, on the other hand, doesn't.
As long as the enemy attacks, time slows down, letting you dodge very calmly.
It seems that when it comes to dodging, the most fundamental "Evasion" stat is still the strongest.
That's only natural.
But there's still one point that needs special attention.
That is, although the enemy's attack slows down, one's own speed is also slow.
It's equivalent to both people's time flow slowing down; the only difference is that one has enough time to react and make the body perform a dodge within that period.
If the enemy is too fast, even with time slowing down, Zhao Chi still can't dodge it.
Because his own body's movements are too slow, he can't control his body to pull away before the enemy's attack lands.
There's no helping that.
It seems that to dodge an enemy's attack, not only does the "Evasion" stat need to be high, but the "Movement Speed" stat also needs to be somewhat high—at the very least, Movement Speed can't be too much worse than the enemy's, otherwise you still can't dodge.
Very reasonable.
Zhao Chi accepted this gladly.
Additionally, this time-slowing effect is related to the Evasion stat; the higher the Evasion stat, the stronger the degree of time-slowing.
That's only natural.
Right after, Zhao Chi tried Accuracy next.
He found that Accuracy and Evasion were almost completely opposite effects.
When Zhao Chi attacked with his hammer, he also noticed time slowing down.
Although Yan Ping was dodging, his movements were very slow.
Zhao Chi could adjust his attack trajectory during this period to achieve a higher Accuracy effect.
Of course, just like with Evasion, if the enemy's Movement Speed is too high—much higher than his own Attack Speed—even with the time-slowing effect, he still can't hit the enemy.
The conclusion is easy to draw.
To hit an enemy, not only does the "Accuracy" stat need to be high, but the "Attack Speed" stat also needs to be a bit high—at the very least, Attack Speed can't be too much worse than the enemy's Movement Speed, otherwise you still can't land a hit.
End of Chapter
