Chapter 27: The feasibility plan to limit Aomine to under 25 points!
[Attribute Mission: Defeat Teikō Middle School, win the game, personal score ≥ 30]
[Achievement Reward: Self-allocated attributes × 25]
[Badge Mission: In the game against Teikō Middle School, limit Aomine Daiki’s score to 25 points or less, and make him not the highest scorer among the Generation of Miracles]
[Achievement Reward: Obtain badge related to Aomine Daiki’s wild ability]
In the locker room of the Tokyo Second Gymnasium.
Yukimiya was flipping through the latest layout of the pass weekly full of gimmicks, and when he was frantically complaining in his heart, the system suddenly appeared a prompt.
And it was the first time that the mission was released before stepping into the court before the game.
Perhaps it was because Taketō Masaki exhausted his luck during the top 16 draw, and today, in the first game of the top 4 round-robin, Bai Shui Hall drew Teikō Middle School, so the mission goal was naturally aimed at Teikō.
Yukimiya: "..."
Originally, the system gave both attribute mission + badge mission, Yukimiya should be excited, however, after seeing the content inside, Yukimiya was poured a basin of cold water.
Not to mention the unrealistic high difficulty of defeating Teikō Middle School, just the following badge mission, limiting Aomine Daiki’s score to under 25 points, made people’s blood pressure pull full.
Jordan has a famous saying: "Is it difficult to average thirty points per game? You can do it by making two mid-range shots and four free throws in one quarter."
Changing to Aomine Daiki is the same...
He doesn't need to make too many shots in each quarter. With Aomine’s stamina, I’m afraid that by the end of the game, he can easily get more than thirty points.
But...
This reward is really tempting!
Defeating Teikō, self-allocated attributes × 25, limiting Aomine’s score, can obtain badges related to Aomine’s wildness. If it can really be done, even if it is just one of them, wouldn't it take off directly?
"Kazuma? What’s wrong?"
Taketō Masaki saw Yukimiya’s expression changing one after another, and couldn't help but ask.
"Nothing..."
"Just thinking about meeting the Generation of Miracles in a while, a bit excited."
Hearing this, Taketō Masaki was silent for a moment, and then said embarrassedly: "I know you are in a hurry, but don't be in a hurry first. Our mission today is not to defeat the Generation of Miracles. Although everyone knows that you are ready to face the Generation of Miracles, but the rest of us..."
"Hmm??"
"You wait for me!"
"Who said I’m ready! You guys wouldn't really believe the content in that broken magazine, would you?!!"
Hearing the conversation between the two, Haruhi Yu and other juniors also gathered around, and one first-year student asked innocently: "Eh? Isn't it?"
"Senior Yukimiya is just too humble~"
"Yes..."
"It’s all said on the pass weekly."
"And Senior Yukimiya’s training momentum these days is the strongest ever."
Yukimiya: "..."
Damn it!
"Yes, yes, yes!"
"I can’t wait to match up with Aomine Daiki today and then blow him up!"
However, everyone didn't feel that Yukimiya was overestimating himself, just in a daze, feeling Senior Yukimiya’s "fierce momentum" today.
Even Coach Shinmatsu Osamu spoke: "The game should still be played normally, just play according to our previous pace, but if it is not possible, switch to preserving strength, pay attention to careful observation on the court, and look for opportunities for the next game."
"Yukimiya, I allow you to make independent decisions on the court today."
"However..."
"Don't be too obsessed with one-on-one with Aomine."
Yukimiya looked at the expression on Shinmatsu’s face that wanted to say something but stopped. Obviously, even the coach believed the content of the pass weekly, but he himself was not as crazy as the propaganda above.
However.
Yukimiya: "..."
Is there really no chance?
Under everyone’s brainwashing, Yukimiya suddenly had a trance, carefully thinking about the possibility. In his mind, the scenes of encountering the Generation of Miracles in meditation training emerged one by one.
Even if defeating Teikō is impossible, limiting Aomine Daiki to under 25 points seems...
Not impossible?
It just needs to be matched with some tricky tactics.
The "control" of the "Pass-and-Control Master" badge has a certain limiting effect on Aomine’s fancy super-high-speed dribbling, and the "I Love Blocking Dunks" badge can limit Aomine’s dunking.
The only difficult thing is Aomine Daiki’s wild formless jump shot.
However...
There are five people in Teikō’s Generation of Miracles, and there is only one ball. Plus Teikō has the 20-point goal per person per game set by Akashi, and even recently added an in-team scoring game.
Like the Teikō games he has scouted these days, with Aomine’s personality, once he gets high, he will definitely ask for the ball in a series. It is impossible to watch himself just score a goal and stand on the side to watch teammates attack in the next possession.
Other miracles of Teikō basically follow this mode. Except for offensive rebounds, steals, blocks, etc., which can be handled by themselves to pull the scoring gap with other teammates, as long as the offense is initiated from the backcourt, it is a fair distribution of ball rights, one person plays a series, and then changes to another person.
Teikō is in a state of one person attacking and four people opening up on the court.
So...
Use Teikō’s rotation offense opportunity.
When others finish attacking and rotate to Aomine, seize the opportunity and use the consumable badge "Spider Dance" to completely seal him in 4 minutes.
4 minutes is enough.
According to Teikō’s offensive mode, the time Aomine concentrates on attacking in a quarter will never exceed 4 minutes.
In passing, try to avoid the players Aomine defends, so that he cannot get extra ball rights such as blocks and steals, plus "Spider Dance."
Maybe you can make Aomine get no points at all in a quarter.
And he has two such "Spider Dance" badges!
That’s right!
It’s two!
During the fifth round game, another "Spider Dance" was farmed out!
In this way, Aomine is equivalent to losing two quarters of scoring out of thin air, and the remaining two quarters will depend entirely on his own strength. "Pass-and-Control Master" + "I Love Blocking Dunks," can definitely fight for it!
End of Chapter
