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Chapter 226: Eerie Invisibility Outside the Brush! The Three-Step Layup Rescue

~27 min read 5,324 words

"The tension between both sides before the match is maxed out. Let's see who truly shines in the Summoner's Rift!"

After finishing his opening remarks, Guan Zeyuan continued to analyze the team compositions: "Because V5 picked something we've never seen before in the bot lane, we have no idea what their strategic deployment is for this game."

"However, it's very clear that if it goes into the mid-to-late game, JDG, with their super-carry Aphelios, will have the upper hand since the other side lacks an AD."

Miller, on the other hand, looked a bit puzzled: "But if that's the case, wouldn't it be better to pick a support that protects the AD? Picking a hard support like Nautilus makes it feel like JDG wants to fight early."

Wang Duoduo stared at the level-one setups of both sides: "Let's look at the level-one control first. I wonder how JDG will crack V5's Sion + Kindred level-one design. This trick caused JDG huge trouble during the regular season."

During their regular-season encounter, V5 used a level-one invade + Sion stealing the enemy's jungle, which severely limited Kanavi's jungle development for the entire game.

Truth be told, JDG and V5 are actually very similar.

Homme believes that as long as V5 can limit the mid laner, winning the game should be a logical, or even effortless, outcome.

But isn't JDG the same? Once Kanavi is restricted, the entire team loses all rhythm.

So, of course, Homme had a counter-strategy for this design.

It's actually very simple—it's to slightly "sacrifice" the top laner!

For V5's design to work, the level-one Sion cannot follow the main group; only then can the design where their own jungler steals one side of the enemy jungle while Sion eats whatever he can on the other side be implemented.

In other words, if V5 wants to invade at level one, whether it's the top or bottom half, there will be at most four people on the front line.

Homme's arrangement was to have 369 stand under their own mid-lane tier-one tower the moment he spawned.

The other four stood in normal positions, so if they detected V5's offensive intent, all five could immediately assemble and turn to guard the jungle!

Even if V5's composition was stronger at level one, with a numerical disadvantage of 4 vs 5, they could never win.

They might even be the ones caught by JDG!

Of course, if V5 chose to invade with all five, JDG could directly swap halves, losing nothing at all.

The only one who had to take a risk here was the top laner.

Because level-one invades mostly happen after one minute when the minion waves march out, if Kainan wanted to ensure he could reach the half-map to support in time, he had to stand under the mid tower for at least 1 minute and 15 seconds.

Returning to the top lane at that point would likely mean missing minions.

However, 369 was very willing to sacrifice for his Kindred, clearly knowing that only when the jungler is comfortable can he be comfortable.

Anyway, it's Sion vs Kainan in the top lane; it's impossible for a fight to break out early, so being slightly behind in experience at the start is no big deal.

"69's position seems to have deep meaning..."

The casters, with their god's-eye view, naturally noticed Kainan's position.

"Hey, but V5 is...?"

"It feels like they're going to run straight into Kainan!?"

In JDG's view, no V5 members appeared.

Not appearing is, of course, normal; whether the opponent is preparing for a level-one invade or has no level-one design, there's no reason to reveal their tracks so early.

And it's clear JDG's composition is significantly weaker at level one, so there's no reason to strike first.

Scout headed straight to the mid-lane brush in the upper river to place a ward, following the coach's deployment.

At this moment, he was standing very cautiously by the wall of his own F6 camp.

His position was also very particular—because the top laner didn't take a defensive stance, the upper side of the red team's top jungle was dark, and people could enter from either the front or back entrances.

Ahri's position was just the right distance from both entrances, and the river vision could also detect movement.

"This!?"

"Scout seems completely unaware! Kainan didn't notice either!"

"Can they even do that!?"

The exclamations from the casters and JDG fans couldn't penetrate the white noise; Scout was still thinking about how to enjoy this lane matchup.

Ahri vs K'Sante in lane is just a matter of having hands.

As long as Ahri doesn't make a mistake, theoretically, K'Sante shouldn't even be able to touch her.

Scout even brought {First Strike} this game to show off, ready to "extract" a fun game in the mid lane!

Homme is very good at coaching players; he understands Scout's personality and knows how to "ignite" his full potential—that's why he wanted to create this mid-lane matchup in the first game!

Homme knows that as long as Scout plays one "confident game,"

even if they lose the first game, JDG will gain the biggest bargaining chip for the rest of the Bo5.

But just as Scout was fantasizing in his mind,

a {Mark of the Kindred} brewing mark suddenly lit up above Ahri's head.

He quickly became alert, pacing in place while scanning the mini-map, trying to see if he had missed anything.

"Ready, 3, 2, 1."

The next moment.

In the air in front of Ahri, four burly men appeared out of thin air, as if tearing through space!

You have to know, Ahri's position at this moment wasn't dangerously close to the river bank.

It was outside the F6 wall, still some distance from the river.

Yet, throughout the whole process, neither the ward in the middle of the river nor Kainan's vision under the mid-lane tier-one tower detected any enemy activity!

It was truly "out of thin air"!

The most terrifying thing was:

As the four burly men appeared, they were all "raising their hands high."

Looking at Sion, who was charging his Q {Decimating Smash}, Ahri's first reaction was to dodge, but she found her feet as heavy as if they were filled with lead!

K'Sante's {Nto Strikes} hit, inflicting an 80% slow, making it difficult for Ahri to move out of the range of the axe strike!

Scout shook all over and decisively mashed the 'F' key frantically, but all that sounded was a buzzing of disabled keys—because at the same time, Cho'Gath's W {Feral Scream} was cast!

Cho'Gath's W can inflict a 1.6-second {Silence} at level one.

And Sion's Q, as long as it's charged for over 1 second, can inflict a 1.25-second {Knockup}, and charging for over 1.5 seconds reaches the maximum 2.25-second knockup!

But Flandre played it safe and didn't go for the limit.

Sion steadily released his charged Q just over 1 second in, smashing Ahri high into the air!

At this time, Kindred in the back bent her bow to shoot, and Senna, who had walked up alone from the river, also began to raise her gun barrel.

After Kindred's passive mark is applied, it needs to wait 8 seconds to reset, so the V5 members held back slightly, wanting to wait for the mark to drop so Kindred could get it.

But they didn't expect Scout's will to survive to be so terrifying!

Seeing that he still had health left when he landed, Ahri instantly flashed into the F6 pit behind him, then learned W {Fox-Fire} to gain speed and ran toward the mid-lane tier-two tower.

K'Sante immediately followed over the wall with a flash and smashed down another {Nto Strikes} to slow her, while Kindred followed with a flash to continue the pursuit, using the Q skill she hadn't used yet to cross the inner wall and stick to Ahri.

Kainan had arrived to support, but a level-one Kainan has no crowd control!

Kindred chased all the way to the front of the tier-two tower, and seeing the Kindred mark flash above her head, she steadily fired an arrow!

"V5's killing intent is set! They killed Ahri even after burning two flashes!"

"Although Scout traded one flash for the mid and jungle's two flashes, because Kindred successfully got the mark, plus the first blood, there's no doubt this was a highly successful design by V5!"

"They can't defend it, they simply can't defend it; V5's designs seem endless!"

"And besides V5's bizarre coordinated design, it seems we can get a glimpse of their composition... the crowd control in this lineup is just too much! And this is only level one!"

To anyone looking, Scout's positioning and handling were flawless.

Ahri's position couldn't have been further back; otherwise, not only would there be a blind spot in vision, but if V5 had snuck in from the top-lane tri-brush, they might have run straight into them!

That was already the safest position, where one could attack or retreat.

It's just that who would have thought the four people on the other side... would appear in such an eerie way!?

Scout was still in a daze even now.

What on earth happened?

The director played the level-one replay, specifically cutting to a dual-view, comparing Ahri's first-person perspective with the god's-eye view.

It showed V5's five members rushing straight toward the mid-lane minion wave at the start, walking into the top-lane river.

Actually, they had run into Ahri, who had just finished warding the mid-lane river brush and was returning!

If you look closely at V5's composition, you'll find—it's truly "everyone has CC"!

And besides Kindred, who only has a slow,

the other 4 all have at least two crowd control skills, plus at least one hard CC!

If Senna had learned W or Cho'Gath had learned Q at that moment, and aimed a bit more accurately with a long-range shot, they might have even forced Ahri's flash.

But since they had discovered the opponent's tracks, V5 naturally wasn't satisfied with just burning a skill.

"Senna opens the mist at the corner, four teammates walk past in a row in front of the enemy mid tower... one under the wall! Four on the wall?"

Guan Zeyuan's voice was extremely shocked.

"Completely invisible from Ahri and Kainan's perspective! Is this 'darkness under the lamp'?"

"This is simply a ghost story!"

Senna's E skill {Curse of the Black Mist} can hide herself and allies within the black mist range; the opponent can only see the "mist body" and cannot see how many hero units are hidden inside or who they are.

And if allies leave Senna's E range, they will move while carrying a ball of black mist themselves.

But.

If Senna herself is not in the opponent's vision, for example, hidden in a brush—then the black mist outside the brush range is naturally invisible to the opponent.

At the same time, if allies are hidden within Senna's black mist range...

they can achieve an eerie effect similar to: "Invisibility Outside the Brush"!

Senna used this to coordinate with four teammates to complete the "smuggling."

They silently let the four people, in a state of "invisibility outside the brush," sneak from in front of the enemy tier-one tower around to the bank!

There are two reasons why they had to go around the front of the tier-one tower.

First, the river ward Ahri placed could see the vision inside the mid-lane brush; if Senna had taken a shortcut directly from the river, the "mist body" would have been detected by the river ward.

Second, if Scout hadn't suffered this time and had just played it safe after warding and walked back to base,

then the one who would have been in big trouble might have been Kanavi!

Or 369 returning to the top lane!

It's just that through this method, V5 transported their four members into the enemy jungle without any information leaking, bypassing the river that seemed to be the only way.

With V5's powerful crowd control chain, it didn't matter who they caught.

Even if we take a step back,

even if JDG had chosen the "gambling" option of five people camping in the entrance brush, in a 5v5 situation, V5, relying on multiple AOE CCs and Sion, who can turn into a zombie at level one, wouldn't be afraid at all!

V5's composition itself is all about "fighting"!

【What Allied Mirage Tank】

【Mom, there's a ghost in the Rift!】

【Good heavens, I knew whose handiwork this was the moment I saw such weird stuff!】

【Damn, V5 plays dirty every day! Can't they just have a proper, hearty 40-minute 5v5 front-line fight with us? I'm really done!】

【Why don't you say you should just press 'S' and stand there for us to hit? I think V5's biggest specialty is the combination of two super brains, and you won't even let them use it?】

【Hehe, then the question is, why doesn't your main team come up with designs? Do you not like them~】

【Actually, this mechanism is quite reasonable if you think about it. It's like Lux placing an E centered on the edge of a brush; enemies without vision can't see the E effect outside the brush. And Nunu's brush atomic bomb, aren't they the same mechanism as Senna's E? Without vision of the center point, you can't see the overall effect of the skill!】

"So JDG still couldn't defend against Sion's level-one design, and they still have to face the dilemma of jungle choices," Guan Zeyuan said with some distress.

Fortunately, although no one could have expected the level-one change, JDG's way of solving the problem was not wrong.

Waiting for Ahri to revive, the five JDG members went to the top half to clear the jungle, confirming that the opponent didn't want to start in the top half.

Although they knew their red zone likely had the opponent's vision and a red start would be exposed,

Kanavi still chose a red start.

Back to laning.

The casters also turned their attention back to the lanes.

"Is K'Sante bringing Conqueror this game?"

K'Sante's AD scaling on all skills is very low; generally speaking, besides the Yu Zhen build, there should only be the Grasp of the Undying build.

But Ye Bo has his own understanding.

First of all, against a hero like Ahri, it's basically very difficult to touch Grasp in lane, so the cost-effectiveness is relatively low.

Secondly, V5's composition this game is not suitable for an "assassin-style" K'Sante.

The teammates are all somewhat "clumsy" positional heroes, and the Yu Zhen assassin build is easy to cause disconnection.

In comparison, Conqueror provides the greatest boost to combat power in chaotic fights, and bringing Conqueror also allows for the dual-revitalization laning runes in the secondary tree, without affecting the ability to withstand pressure at all.

And besides the mid lane,

what everyone is more concerned about is naturally this strange bot-lane combination.

"Oh! It turns out Cho'Gath was buffed once in the 13.4 version, with increased growth armor, increased Q mana cost and damage, and W mana cost..." Guan Zeyuan synchronized the information from the director with the audience.

"But this hero is just too unpopular, so this buff didn't get much attention... Could this be the reason V5 developed him for the bot lane?"

He guessed half of it right.

On one hand, Cho'Gath's buff was indeed very critical, hitting the hero's biggest "pain point."

On the other hand, it's because of his "composition fit" as an AD position.

Many people have a wrong perception of Cho'Gath—thinking this hero has no damage and is just a clumsy, stupid meat shield.

The fact is,

with the same AP items, Cho'Gath's {single-target burst} and {AOE damage manufacturing ability} exceed many great mage AP heroes!

Not only because Q, W, and R all have decent AP scaling, but the {true damage} of the ultimate also has high AP scaling.

It's also because the instability of this hero's skills leads to naturally high compensatory base values.

A magic-tank Cho'Gath with {Rod of Ages} + {Archangel's Staff}, as long as all skills hit, can definitely easily one-shot a squishy hero at full health!

So,

while V5's team might look like an all-AD team, they actually don't lack AP damage at all.

With a short-CD Q skill that's only 6 seconds at all levels, as long as the hit rate is slightly higher, the magic damage contribution in team fights can't be lower than an equally developed Ahri, and the melee ability is even stronger by more than a little!

And the keyword has already appeared.

"All skills hit."

The reason this hero is unpopular is that his Q and W are unstable non-targeted skills.

Especially the Q skill, which is extremely difficult to hit actively against the normal movement of professional players!

That's why he needs to be paired with V5's "all-control" composition.

It's hard for me to hit... then just have my teammates control them first, and that's it!?

Even if they just apply a slow, the hit rate can instantly jump up a level!

And,

Cho'Gath in the bot lane doesn't even need to hit people with Q—just hit the minions.

The buffed Q has a 50 mana cost.

And the early-game passive {Carnivore} restores {20} health + {5} mana to Cho'Gath for every minion killed. Assuming all six minions in a wave are last-hit, combined with the mana return from Doran's Ring, you can almost get a free Q's worth of mana, plus a whole bottle of red potion!

Plus, the Q, W, and E skills are all AOE skills.

As long as Cho'Gath's Q skill level rises slightly, he will instantly possess a "pushing ability" that regular bot-lane combinations can't reach!

This is V5 bot lane's comfort zone.

Of course, it's not very obvious early on, after all, the skills Cho'Gath and Senna learn at level one aren't good for fighting, and the bot lane is even temporarily in a state of being pushed.

"Ruler is playing very aggressively; he's only using the Severum red gun to press forward since he got to lane, and it seems he hasn't switched to Calibrum once!" Guan Zeyuan praised his idol.

"I think Ruler has a lot of room to perform this game. Although the opponent's composition is tanky, as long as Aphelios gets going, he can hit anyone!"

Wang Duoduo noticed the jungle: "Kanavi's jungle path seems a bit strange..."

"He chose the Red + F6 route. I remember that no matter what you play, you can't reach level three this way, so jungling will be a bit uncomfortable."

Miller guessed casually: "Maybe he's afraid of being counter-jungled?"

The casters' interpretation of the game details was still slightly lacking, failing to see the deep meaning behind Kanavi's play this game.

It can only be said that compared to the semifinals, the biggest gap between BLG and JDG is definitely not top, mid, or bot—but the jungler!

Although Kanavi's playstyle is very unique, and can even be said to be "toxic," he is indeed one of the strongest junglers currently active.

Others might not have noticed the Kindred trick in the semifinals.

But he noticed it.

That is, if Kindred gets the first mark at the start, and at 3:20, only one of the enemy F6 and Gromp is alive, then the mark will inevitably only refresh on the remaining monster.

Once you understand this mechanism, it's actually very simple to guard against.

Just kill both monsters before 3:20, and it's not hard to change the jungle order.

But is it possible to use it in reverse?

Kanavi deliberately chose a somewhat strange jungle path.

The designers have specifically planned the {half-map experience}, specifically giving more experience to the monsters near the "side lanes" in the half-map, which are Gromp and Krugs.

This was originally intended to limit the jungler's movement; if you want to get higher experience gains in the half-map, you have to go deep into the jungle, which takes more travel time.

And Kanavi chose to only kill one small wolf, then go straight to the Blue buff.

"Kanavi seems to be rushing to level three... maybe he wants to gank the mid lane! The mid lane has no flash!"

Standing from the god's-eye view, it's obvious the mid lane has the biggest opportunity.

However, JDG has a clear strategic deployment this game; although the opponent's bot lane stuff was unexpected, they still decided to execute the tactics first.

Wukong rushes to level three at 2:25 and goes straight to the bottom half.

"Both bot lanes have reached level two, Ruler is pressing forward directly with the red gun!"

"Wukong has already snuck near the wall from the river entrance..."

V5's bot-lane duo really had no way of knowing.

After all, they didn't have lane priority at level one, and the minion wave was actually quite close to the blue side, so it didn't look dangerous at all.

And Beryl's Senna played so sneakily, hiding under Cho'Gath's crotch and shooting wildly, leaving Nautilus with nowhere to hook.

Seeing there was really no gap, Nautilus hooked straight at Cho'Gath!

"Come, come, come!"

Wukong's clone also appeared at the same time.

But just as Nautilus released his hook, Cho'Gath stomped his big foot, creating a circular crack in the ground beneath him!

Cho'Gath's model is indeed a bit hard to dodge the anchor, and he was successfully immobilized.

But as Nautilus landed after the hook, he was simultaneously knocked up by the ground spikes!

Nautilus's Q has no additional CC effect, his passive anchor immobilization couldn't be triggered, and Cho'Gath didn't receive any subsequent follow-up, taking big steps backward—even Wukong couldn't keep up!

At the critical moment, Ruler made his move.

Aphelios rotated the Severum red gun, flashed, and auto-attacked Cho'Gath, and just after the 9th bullet was fired... seamlessly switched to {Gravitum}!

Ruler had a small, hard-to-notice trick this game.

From the moment he got to lane, Aphelios had been frantically attacking minions.

And this looked normal to the opponent, after all, they needed to control the lane to guard against Kindred.

But what was unusual was that Aphelios hadn't switched to {Calibrum} once the whole time, only using Severum!

The purpose was to "cycle guns"!

Each of Aphelios's weapons has 50 bullets, and it automatically switches guns when used up, so theoretically, it takes about 1 minute and 10 seconds to switch to the first gun using auto-attacks at level one.

But this isn't Aphelios's fastest gun-switching speed.

Because each skill consumes 10 bullets, using skills can speed up the gun-switching speed!

The bot lane reaches level two at 2:20, which means Ruler only needed to perform 40 auto-attacks to cycle to the third control weapon, {Gravitum}, while using one skill to speed it up!

Calibrum sniped one shot, fired the Gravitum bullet, and the duo's pursuit control came!

Missing tacitly flashed to land the root, connecting to subsequent CC, and then stepped on the triple wave slow of his E at point-blank range.

Fortunately, Cho'Gath's point-blank silence restricted Wukong, who couldn't use his Q skill to stand his staff, and plus Nautilus didn't manage to focus fire Senna at the first moment... the damage was just a bit short!

Beryl ended the CC and immediately flashed into the tower.

But the opponent clearly wasn't planning to let them go.

"Push the lane! Kindred definitely isn't here!" Kanavi's voice was resolute.

Kindred didn't appear at this time; either she started in the top half, or she had already headed to the top half, there was no second possibility.

Wukong stopped chasing and headed straight toward the tri-brush, going to flank them!

The red side's minion wave was already at an advantage, and the sudden outburst had drawn the minion aggro to the front line; turning around now, a few hits would clear them.

Kanavi's judgment was correct.

Unless Kindred was stubbornly camping the bot lane for 30 seconds, betting that Wukong would rush to level three and come bot, she couldn't be bot at this point in time.

And the reason Wukong had to successfully break through the bot lane had another important follow-up.

Wukong's temporarily changed jungle path—the purpose was to make the mark refresh on his own Gromp!

As long as the marked Gromp isn't killed, Kindred's mark will never change targets.

Once JDG's bot lane gains lane priority and controls the initiative in the bottom half, there's no doubt this Gromp will be Kindred's deadly trap!

At this time, Kindred, who had arrived near the mid lane, was about to rush to the bot lane, but the minion wave was about to enter the tower.

The three of them were already sharpening their knives, ready to make a move!

JDG was extremely decisive; after all, this bot-lane offensive didn't come without a price.

They had already burned two flashes, and Wukong had disrupted his jungle path; if they didn't achieve at least a numerical advantage, the bot-lane duo without summoner spells would instead fall into a disadvantage.

"Come out, Xun! Help me block the charm!"

Ye Bo suddenly shouted loudly at this moment.

Xun was stunned for a moment, but immediately reacted to what the other side meant.

Kindred leaped out of the brush with an arrow.

And K'Sante stepped back half a step, paused for half a second, and smashed down his axe... then a blue glare lit up on his body!

"Scout, interrupt him!" Kanavi saw the TP and his expression changed, but his feet didn't stop: "Kill Senna first!"

Scout was looking at K'Sante TPing right in his face, and of course, he wanted to interrupt.

But Kindred had already blocked in front of K'Sante!

There was already a certain distance between Ahri and K'Sante; if they had flash, there might have been a possibility of forcing a flash to E in his face—although Scout might not have dared to sacrifice himself like that.

But none of the three had flash, which was the confidence Ye Bo had to operate like this.

"I don't have an angle to interrupt!"

Scout searched for a long time and could only find half an angle to force a kiss, but naturally, it was blocked by Xun's Kindred with his body!

"I'll tank first! Just kill Senna!"

Giving up at this point was obviously impossible.

TP takes 4.5 seconds to land, and K'Sante shouldn't have flash either, so it should be enough!

Nautilus entered the tower, attacked, and immediately walked out of the tower range, letting Aphelios and Wukong chase into the tower.

However, although Beryl was slow with his hands, his brain turned fast.

"Hekui, you pull the minion wave!"

Senna and Cho'Gath suddenly split in two directions.

And Senna had been holding back from using skills the whole time, even when being faced by the three of them, she didn't make a move, just thinking that the opponent might still force a tower dive.

Beryl waited for the defense tower to fire the second shot, and just as Senna was about to die, he cast W {Dawning Shadow} on Wukong in his face.

"Can't tank it anymore!"

The three JDG members completely ignored Cho'Gath; Nautilus was heavily damaged after tanking the third tower shot and walked out early.

And Kanavi realized something... and suddenly stopped!

The 1-second delay of {Dawning Shadow} now became a means to "additionally control" Wukong!

Just because if Wukong tanked the tower now, he might be rooted under the tower.

If Cho'Gath followed up with a Q, he would likely die!

Because of Wukong's sudden stop, Senna lived for the time of one extra auto-attack.

Aphelios chased into the tower and took a heavy hit from the defense tower before killing her, getting the kill, but his own level-two health was already down to half.

Fortunately, although Wukong was still rooted under the tower, he didn't immediately attract subsequent defense tower aggro.

"Don't sell me, don't sell me! We can leave together, K'Sante has no flash!"

Things had actually deviated from what was expected.

K'Sante's TP forced them to act in a panic, unable to wait for the next round of skills.

Resulting in their own bot-lane duo tanking the tower until their health was extremely low!

And the mark was about to refresh on the Gromp; with the bot-lane duo at this health, even if it was 3v4, their advantage wasn't obvious, and there might already be variables...

But in any case, this wave was definitely profitable.

But just at this moment,

the buzzing of the defense tower suddenly came!

Deft and Beryl's tacit understanding was extremely high; Beryl just said a sentence without a beginning or end, and Deft immediately understood completely.

Deft made a very clever move.

He wasn't tempted by the low health and didn't burn flash to chase Nautilus—after all, he was only level two, and without E, it was too slow to kill someone with just auto-attacks.

Cho'Gath only auto-attacked Nautilus once... the purpose was to attract the minion aggro!

{Auto-attacking an enemy hero will forcefully attract the aggro of all enemy minions. }

Cho'Gath, carrying the minion aggro, walked straight toward the bottom side, having quickly pulled the minion wave that was entering the tower out of the defense tower!

But Wukong, due to the 1.25-second root of {Dawning Shadow}, was still under the tower!

Cho'Gath's 6-second CD Q was already back up, and he turned around to stomp the ground again!

Kanavi's fingers frantically mashed the 'F' key, and fortunately, just before the ground spikes exploded, he used flash to get out of the tower at the limit, not dying directly there.

But K'Sante's TP landed.

"Walk down, walk down!"

Walking up meant being careful of being flanked by the missing Kindred; although Cho'Gath was also on the bottom side, he had no skills left.

Although another flash was burned, Wukong's health also plummeted because he tanked a 200% damage-boosted defense tower shot, but fortunately, it was a close call.

TP before 14 minutes has no acceleration, and the distance between K'Sante and the three of them at this time was at least 1000 yards...

"Pick me up!!"

Cho'Gath leaned back a step upon hearing the sound.

K'Sante used {Path Maker}, which doubles the distance with allied heroes, to cross the defense tower and rush out 525 yards, then raised his shield, but the mouse pointer was aimed at a protruding corner of the wall.

Eerily, that W, which was clearly released instantly, flew out 600 yards in an instant!

K'Sante, like a "three-step layup," displaced a full 1125 yards in 0.5 seconds!

And at this time, everyone noticed that he was carrying a layer of rock gale—it was the Q3 {Nto Strikes} he had accumulated from the Q before the TP!

The range of the Q3 {Nto Strikes} is twice that of a normal Q, 900 yards.

"K'Sante is flying! He's flying!?" Guan Zeyuan shouted anxiously: "Wukong and Aphelios were both knocked up and bounced back! It's bad!!!"

"Kindred helped block K'Sante's face-to-face TP! Now JDG's bot lane is being stuck at close range, I'm afraid it'll be hard to escape!" Miller was inexplicably excited: "The coordination of teammates on both sides is wonderful!"

"Fortunately, Missing decisively turned back to hook and help stay! Wukong's level-three state is better and he tanked to escape, and Aphelios... Deft's ground spikes successfully hit!"

"The bot-lane duo both fell!"

【I measure this kind of three-step layup? This is the first inside player in history!】

【Elbow step! Report elbow step!】

【Fast horse raid, taking all the initiative!】

【The Taishou is fully responsible for this wave! Can't you interrupt this face-to-face TP? Damn, can't you just walk up to his face and kiss him, why do you have to throw a flying kiss?】

【Scout: "It won't work, it's fine if teammates die, I can't die!"】

(End of chapter)

◈

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