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Chapter 226: Eerie Invisibility Outside the Brush

~28 min read 5,513 words

"The tension between both sides before the match is at an all-time high; let's head into the Canyon and see who truly has the skills!"

After finishing his opening remarks, Guan Zeyuan continued to analyze the team compositions: "Since V5 picked something we've never seen before for their bottom lane, we have no idea what their strategic deployment is for this game."

"However, it's clear that if the game goes into the mid-to-late stages, the side with the super-carry Aphelios—JDG—will have the upper hand, as the other side lacks an AD carry!"

Miller, looking slightly puzzled, said: "But if that's the case, wouldn't it be better for the support to pick someone who can protect the AD? Picking a hard support like Nautilus makes it feel like JDG wants to fight early on."

Wang Duo stared at the level-one setups of both sides: "Let's look at the level-one vision control first. I wonder how JDG will counter this Sion + Kindred level-one design from V5; this trick caused JDG huge trouble during the regular season."

During their regular-season encounter, V5 used a level-one invade combined with Sion stealing the enemy's jungle, which left Kanavi's jungle development severely restricted for the entire game.

Truth be told, JDG and V5 are actually very similar.

Hong Mi believes that as long as V5 can restrict the mid-laner, winning the game should be a logical conclusion, or even an easy feat.

But isn't it also true for JDG that once Kanavi's hands and feet are tied, the entire team loses all rhythm?

Therefore, Hong Mi naturally prepared a response to this specific design.

It is actually quite simple—it involves slightly "sacrificing" the top-laner!

For V5's design to work, the level-one Sion cannot follow the main group; only then can the team's jungler steal one side of the enemy's jungle while Sion eats up whatever he can on the other side.

In other words, if V5 wants to execute a level-one invade, whether it's into the top or bottom jungle, there will be at most four people on the front line.

And the setup Hong Mi made was to have 369 stand under his own middle tier-one tower the moment he left the base.

The other four players stood in their normal positions, so that once they detected V5's offensive movement, all five could immediately assemble and rotate to guard the jungle!

Even if V5's composition is stronger at level one, they could never win in a 4-vs-5 situation with a numbers disadvantage.

They might even be the ones caught by JDG!

Of course, if V5 chose to invade with all five people, JDG could simply swap jungle halves, ensuring they wouldn't lose anything.

The only one who has to bear the risk here is the top-laner.

Because most level-one invades happen after the one-minute mark when the minion waves spawn, if Kennen wants to ensure he can reach the jungle half in time to support, he must stand under the mid tower until at least 1: 5.

By the time he returns to the top lane, he will likely miss minions.

However, 369 is very willing to sacrifice for his Kindred, clearly knowing that only when the jungler is comfortable can he be comfortable himself.

Regardless, it's Sion vs. Kennen in the top lane; a fight is impossible in the early game, so missing a tiny bit of experience at the start is harmless.

"The position 69 is standing in seems to have a deep meaning..."

The commentators, with their god's-eye view, naturally noticed Kennen's position.

"Wait, but what is V5 doing?"

"It feels like they are going to run straight into Kennen!?"

From JDG's perspective, no V5 members were visible.

It is normal for them not to appear; whether the opponent is preparing a level-one invade or has no such design, there is no reason to reveal their tracks so early.

And it is obvious that JDG's composition is significantly weaker at level one, so they have no reason to initiate.

Left, following the coach's instructions, headed straight to the middle brush in the upper river to place a ward.

At this moment, he was standing very cautiously against the wall of his own F6 camp.

His position is also very particular—because the top-laner did not take a defensive position, the upper side of the red team's top jungle is dark, and both the front and back entrances could be infiltrated.

The position Ahri is standing in is exactly at a distance from both the front and back entrances, while also allowing her to detect movement via the river vision.

"This!?"

"Left seems completely unaware! Kennen didn't notice either!"

"Can they even do that!?"

The exclamations from the commentators and JDG fans could not penetrate the white noise; Left was still thinking about how he would enjoy this laning phase.

Ahri laning against K'Sante is something anyone could do.

As long as Ahri doesn't make a mistake, theoretically, K'Sante shouldn't even be able to touch her.

Left even brought {First Strike} this game to show off, ready to "farm" a fun game in the mid lane!

Hong Mi is very skilled at coaching players; he understands Left's personality and knows how to "stimulate" his full potential—which is why he wanted to create this mid-lane matchup in the first game!

Hong Mi knows that as long as Left plays one "confident game,"

even if they lose the first match, JDG will gain the biggest bargaining chip for this best-of-five series.

But just as Left was daydreaming,

a {Mark of the Kindred} suddenly lit up above Ahri's head.

He quickly became alert, pacing in place while scanning the mini-map, trying to see if he had missed anything.

"Ready, 3, 2, 1."

The next moment.

In the air right in front of Ahri, four burly men appeared out of thin air, as if tearing through space!

You have to realize, Ahri's position at this moment was not dangerously close to the river bank.

It was outside the F6 wall, still some distance from the river.

Yet, despite the ward in the middle of the river and Kennen's vision under the mid tier-one tower, no enemy presence was detected!

It was truly "out of thin air"!

The most terrifying part is:

As the four burly men appeared, they were all "holding their hands high."

Seeing Sion charging his Q {Decimating Smash}, Ahri's first reaction was to dodge, but she found her feet as heavy as if filled with lead!

K'Sante's {Nto Strikes} hit, applying an 80% slow, making it difficult for Ahri to walk out of the axe's range!

Left shuddered and frantically pressed 'F' to flash, but all that sounded was a buzzing noise of being disabled—because at the same time, Cho'Gath had used his W {Feral Scream}!

Cho'Gath's W causes a 1. -second {Silence} at level one.

And Sion's Q, as long as it charges for over 1 second, causes a 1. 5-second {Knockup}, and charging for over 1. seconds reaches the maximum 2. 5-second knockup!

But Flandre played it safe and didn't go for the limit.

Sion released his charged Q steadily just after 1 second, knocking Ahri high into the air!

At this time, Kindred behind them drew her bow, and Senna, who had walked up alone from below the river, also began to raise her cannon.

After Kindred's passive mark is applied, it needs 8 seconds to reset, so the V5 members held back slightly, wanting to wait for the mark to drop so Kindred could claim it.

But they didn't expect Left's will to survive to be so terrifying!

Seeing that he still had health left upon landing, Ahri instantly flashed into the F6 pit behind her, then learned W {Fox-Fire} to gain movement speed and ran toward the mid tier-two tower!

K'Sante immediately followed with a flash over the wall and slammed down another {Nto Strikes} to slow her, while Kindred followed with a flash to continue the pursuit, using her Q skill—which hadn't been used yet—to cross the inner wall and stick to Ahri.

Kennen had arrived to support, but a level-one Kennen has no crowd control!

Kindred chased all the way to the tier-two tower, and seeing her mark shine above Ahri's head, she finally fired a steady arrow!

"V5 is determined to kill! Even after burning two flashes, they still take Ahri down!"

"Although Left traded one flash for the mid and jungle's two flashes, because Kindred successfully claimed the mark, plus the First Blood, there's no doubt this was a huge success for V5's design!"

"They can't defend against it, they simply can't; V5's designs are one after another, as if they never run out!"

"And besides V5's bizarre coordinated design, it seems we can catch a glimpse of their team composition... this lineup has a bit too much crowd control! And this is only level one!"

To anyone, Left's positioning and handling of this situation were flawless.

Ahri's position couldn't have been further back; otherwise, not only would there be a blind spot in vision, but if V5 had snuck in from the top-lane tri-brush, they might have run straight into them!

That was the safest position, where one could both attack and retreat.

But who would have thought the four people on the other side... would appear in such a bizarre way!?

Left is still looking blank even now.

What exactly happened?

The broadcast played the level-one replay, specifically cutting to a dual-view, comparing Ahri's first-person perspective with the god's-eye view.

It showed that at the start, the five V5 members rushed toward the mid-lane minion wave and walked into the top river.

In fact, they had run into Ahri right when she was returning from placing a ward in the middle river brush!

If you look closely at V5's composition, you'll find—it is truly "everyone has crowd control"!

And except for Kindred, who only has a slow,

the other 4 members all have at least two crowd control skills, plus at least one hard CC!

If Senna had learned W or Cho'Gath had learned Q at that moment, and aimed a bit more accurately for a long-range shot, they might have even forced Ahri's flash right then.

But since they had discovered the opponent's tracks, V5 was naturally not satisfied with just burning a summoner spell.

"Senna opened the mist at the corner, and four teammates walked in a row in front of the enemy's mid tower... one under the wall! Four on the wall?"

Guan Zeyuan's voice was extremely shocked.

"They were completely invisible from Ahri and Kennen's perspective! Is this 'hiding in plain sight'?"

"This is practically a ghost story!"

Senna's E skill {Curse of the Black Mist} can hide herself and her allies within the mist; the opponent can only see the "mist body" and cannot see how many hero units are hidden inside or who they are.

And if an ally leaves Senna's E range, they will move while carrying a shroud of black mist themselves.

But.

If Senna herself is not in the opponent's vision, for example, if she is hidden in a brush—then the mist outside the brush range is naturally invisible to the opponent.

At the same time, if an ally is hidden within the mist range of Senna's body...

they can achieve a bizarre effect similar to: "Invisibility outside the brush!"

Senna used this to coordinate with her four teammates to complete the "smuggling."

They silently allowed the four of them to "invisibly" pass in front of the enemy's tier-one tower and sneak around to the bank!

There are two reasons why one must go around the front of the tower.

First, the river ward placed by the fox can see the inside of the mid-lane brush; if Senna were to take a shortcut from the river, her "mist form" would be detected by the river ward.

Second, if Left Hand had not suffered in this wave, he would have walked back to base safely after placing the ward.

Then the one in big trouble might have been Kanavi!

Or 369, who was returning to the top lane!

Simply by using this method, V5 transported their four members into the opponent's jungle without any information leaking, bypassing the river that seemed like the only path.

With the powerful crowd control chain of this V5 lineup, it doesn't matter who they ambush.

Even if we take ten thousand steps back.

Even if JDG had chosen the "highest risk" strategy of five people camping in the entrance brush, in a 5v5 situation, V5 relies on multiple AOE crowd control effects, plus a Sion who can turn into a zombie at level one, so they wouldn't fear being ambushed at all!

V5's lineup itself is built for "combat"!

【What kind of Allied Mirage Tank is this?】

【Mom, there's a ghost in the Canyon!】

【Good heavens, I can tell whose handiwork this strange thing is at a glance!】

【Damn it, V5 only knows how to play dirty every day! Can't they just play a proper, hearty 5v5 front-to-back game that lasts 40 minutes? I'm truly speechless!】

【Why don't you say they should just press 'S' and stand there for you to hit? I think this V5's greatest specialty is the combination of two super brains, and you're not even letting them use it?】

【Hehe, then the question is, why doesn't your favorite team do any design? Do they not like it~】

【Actually, if you think about this mechanism carefully, it's quite reasonable. It's like Lux placing her E centered on the edge of a brush; enemies without vision can't see the E effect outside the brush. And Nunu's brush nuke, aren't they all the same mechanism as Senna's E? Without vision of the center point, you can't see the overall effect of the skill!】

"So JDG still couldn't defend against Sion's level-one design, and now they have to face the dilemma of jungle pathing," Guan Zeyuan said with a hint of distress.

Fortunately, although no one could have predicted the level-one incident, JDG's method of solving the problem was still correct.

Waiting for Ahri to respawn, the five members of JDG headed to the upper half of the map to clear the jungle, confirming that the opponent did not intend to start in the upper jungle.

Even though they knew their red buff area likely had the opponent's vision and a red start would be exposed.

Kanavi still chose to start at the red buff.

Returning to the laning phase.

The commentary desk also shifted their attention back to the lanes.

"Is K'Sante running Conqueror this game?"

K'Sante's AD scaling on all skills is very low; generally speaking, besides the Aftershock build, there should only be the Grasp of the Undying build.

But Ye Bo has his own understanding.

First of all, against a hero like Ahri, it is basically very difficult to proc Grasp in lane, so the cost-effectiveness is relatively low.

Secondly, V5's lineup this game is not suitable for an "assassin-style" K'Sante.

The teammates are all somewhat "clunky" positional combat heroes, and an assassin-style Aftershock build easily leads to disconnection.

By comparison, Conqueror provides the greatest boost to combat power in skirmishes, and carrying Conqueror also allows for taking the double Revitalize runes in the secondary tree, which doesn't affect the ability to withstand pressure at all.

And beyond the mid lane.

What everyone is more concerned about is naturally this strange combination in the bottom lane.

"Oh! It turns out Cho'Gath received a buff in the previous 13. patch, increasing his growth armor, increasing the mana cost and damage of his Q, as well as the mana cost of his W..." Guan Zeyuan synchronized the information sent by the director with the audience.

"But this hero is just too unpopular, so this buff wasn't noticed by many people... Could this be the reason why V5 developed him for the bottom lane?"

He guessed half of it right.

On one hand, it is true that this buff to Cho'Gath can be said to be very critical, as it addressed the hero's biggest "pain point."

On the other hand, it is because of his "lineup compatibility" as an AD carry.

Many people have a wrong perception of Cho'Gath—thinking this hero has no damage and is just a clunky, stupid meat shield.

The reality is.

With the same amount of AP items, Cho'Gath's {single-target burst} and {AOE damage-dealing ability} both exceed many major AP mage heroes!

This is not only because his Q, W, and R all have decent AP scaling, but his ultimate's {true damage} also has high AP scaling.

It is also because the instability of this hero's skills leads to inherently high compensatory base stats.

A tanky AP Cho'Gath with {Rod of Ages} + {Archangel's Staff}, as long as all skills hit, can absolutely easily one-shot a squishy target from full health!

Therefore.

While V5's team might seem like an all-AD team, in reality, they are not lacking in AP damage at all.

With a short cooldown of a mere 6 seconds at all levels, if the Q skill hits even slightly more often, its contribution to magic damage in team fights cannot be lower than an equally farmed Ahri, and its melee capability is even stronger by more than just a little!

And the keyword has already appeared.

"Skills hitting completely."

The reason this hero is unpopular is that his Q and W are both unstable non-targeted skills.

Especially the Q skill, which is extremely difficult to hit actively against the normal movement of professional players!

That is why he needs to be paired with V5's "all-control" lineup.

If I throw it myself, it's hard to hit... then if my teammates help me control them first, isn't that the end of it!?

Even if it's just applying a slow, the hit rate can instantly jump to a higher level!

Furthermore.

Cho'Gath in the bottom lane doesn't even need to hit people with his Q—just hit the minions.

The buffed Q costs 50 mana.

And the early-game passive 【Carnivore】 restores {20} health + {5} mana to Cho'Gath for every minion killed. Assuming all six minions in a wave are last-hit, combined with the mana return from Doran's Ring, it's almost enough to get a free Q, plus a whole health potion!

Plus, his Q, W, and E are all AOE skills.

As long as Cho'Gath's Q skill level is slightly up, he will instantly possess "wave-clearing ability" that conventional bottom lane combinations simply cannot reach!

This is the comfort zone of V5's bottom lane.

Of course, it's not very obvious in the early game; after all, Cho'Gath and Senna's level-one skills aren't good for fighting, and the bottom lane is even temporarily being pushed in.

"JackeyLove is playing very aggressively; he's only using the Severum red gun to push forward since getting to the lane, it seems he hasn't even switched to Calibrum!" Guan Zeyuan praised his idol profusely.

"I think Aphelios has a lot of room to perform this game. Although the opposing lineup is tanky, as long as Aphelios gets going, he can move anyone!"

Wang Duo noticed the jungle: "Kanavi's jungle pathing seems a bit strange..."

"He chose the red buff + raptors route. I remember that no matter what you play, you can't reach level three this way, so jungling will be a bit uncomfortable."

Miller guessed casually: "Maybe he's afraid of being counter-jungled?"

The commentators' interpretation of the details of the battle is always slightly lacking, failing to see the deeper meaning behind Kanavi's play this game.

It can only be said that compared to the semifinals, the biggest gap between BLG and JDG is definitely not the top, mid, or bottom lanes—it's the jungler!

Although Kanavi's playstyle is very unique, and can even be called "toxic" level, he is indeed one of the strongest active junglers currently.

The Kindred strategy in the semifinals might not have been noticed by others.

But he noticed it.

That is, if Kindred gets the first mark at the start, and at 3 minutes and 20 seconds only one of the enemy's raptors or gromp remains, then the mark will inevitably refresh on the remaining monster.

Once you understand this mechanism, it's actually very simple to guard against.

Just kill both monsters before 3 minutes and 20 seconds, or at most change the jungle clearing order, which isn't hard to do.

But is it possible to use it in reverse?

Kanavi deliberately chose a somewhat strange jungle path.

The designers have specifically performed {half-map experience planning} for the jungle, specifically giving more experience to the monsters near the "side lanes," namely the gromp and the krugs.

This was intended to limit the movement of junglers; if they want to obtain higher experience value from the half-map, they must go deep into the jungle, which requires more travel time.

And Kanavi chose to only kill one small wolf, then went directly to the blue buff.

"Kanavi looks like he's rushing level three... that might be to gank the mid lane! The mid lane has no Flash!"

Looking from the god's-eye view, the mid lane clearly has the best opportunity.

However, JDG has a clear strategic deployment this game; although the opponent's bottom lane pick was unexpected, they still decided to execute their tactics first.

Wukong rushed level three at 2 minutes and 25 seconds and went straight to the bottom half of the map.

"Both bottom lanes have reached level two, JackeyLove is pushing forward with the red gun!"

"Wukong has already snuck near the wall from the river entrance..."

V5's bottom duo truly had no way of noticing.

After all, they didn't have lane priority at level one, and at this moment, the minion wave was actually quite close to the Blue side, so it didn't look dangerous at all.

Furthermore, Beryl's Senna was playing so sneakily, constantly hiding under Cho'Gath's crotch and firing wildly, leaving Nautilus with nowhere to land a hook.

Seeing there was truly no opening, Nautilus hooked directly at Cho'Gath!

"Come, come, come!"

Wukong simultaneously used his clone to touch out.

But just as Nautilus threw his hook, Cho'Gath stomped his big foot, creating a circular crack on the ground beneath his feet!

Cho'Gath's model is indeed a bit difficult to dodge the anchor, and he was successfully stunned and pulled.

But as Nautilus landed after the hook, he was simultaneously knocked up by the ground spikes!

Nautilus's Q has no additional crowd control effect, his passive anchor stun couldn't be triggered, and Cho'Gath didn't suffer any subsequent lockdown and strode backward—even Wukong couldn't keep up!

At the critical moment, JackeyLove made his move.

Aphelios rotated the Severum red gun, flashed, and auto-attacked Cho'Gath, and just after the 9th bullet was fired... seamlessly switched to 【Crescendum】!

JackeyLove had a very subtle, hard-to-notice trick this game.

From the moment he arrived in the lane, Aphelios had been frantically auto-attacking the minions.

This seemed perfectly normal from the opponent's perspective; after all, they needed to maintain lane priority to guard against Kindred.

What was unusual, however, was that Aphelios hadn't switched away from the Severum even once the entire time, using only that!

The goal was to "cycle guns"!

Each of Aphelios's weapons has 50 rounds of ammunition and switches automatically when empty, so theoretically, it takes about 1 minute and 10 seconds to cycle through to the first weapon using only auto-attacks at level one.

But this is not Aphelios's fastest weapon-switching speed.

Because each ability consumes 10 rounds of ammunition, using abilities can speed up the weapon-switching process!

Reaching level two in the bottom lane at 2 minutes and 20 seconds means that if Ruler uses an ability once to speed things up, he only needs to land 40 auto-attacks to cycle to his third, crowd-control weapon, Gravitum!

A sniper shot from Calibrum triggers the Gravitum bullet, and the duo's follow-up crowd control comes in!

Missing instinctively flashes to land an auto-attack, chaining the root into follow-up control, then steps in close to trigger the slow from the triple wave of his E.

Fortunately, Cho'Gath's point-blank silence restricted Wukong, preventing him from using his Q ability to pole-vault, and on top of that, Nautilus failed to focus fire on Senna immediately; the damage was just a fraction short!

Beryl ended the crowd control and immediately flashed to pull himself closer into the tower.

But the opponents clearly weren't planning to let them go.

"Push the lane! Kindred is definitely not here!" Kanavi's voice was resolute.

If Kindred hadn't appeared by this time, either he started in the top half of the jungle, or he was already heading there; there was no other possibility.

Wukong stopped chasing and headed straight toward the tri-bush, intending to flank them!

The red side's minion wave already had the advantage, and the sudden burst of aggression had pulled the minion aggro to the front line; turning around to clear them would only take a few hits.

Kanavi's judgment was correct.

Unless Kindred was stubbornly camping the bottom lane for 30 seconds, gambling that Wukong would rush level three and come bottom, there was no way he could be here at this point in time.

And the reason Wukong had to successfully break through the bottom lane had an important follow-up.

Wukong's last-minute change to his jungle path was aimed at ensuring the mark spawned on his own Gromp!

As long as the marked Gromp wasn't cleared, Kindred's mark would never change targets.

Once JDG's bottom lane gained lane priority and seized control of the bottom half of the map, there was no doubt this Gromp would become a deadly trap for Kindred!

At this moment, Kindred, who had arrived near the mid lane, was just about to rush toward the bottom lane, but the minion wave was already about to enter the tower.

The three of them were already sharpening their blades, ready to strike!

JDG was extremely decisive; after all, this offensive in the bottom lane was not without its costs.

They had already burned two Flashes, and Wukong had disrupted his own jungle path; if they didn't achieve at least a numerical advantage, the bottom duo, now without their summoner spells, would instead fall into a disadvantage.

"Come out, Xun! Help me block the charm!"

Ye Bo suddenly shouted loudly at this moment.

Xun was stunned for a split second, but immediately grasped the other's intent.

Kindred leaped out from the brush, arrows flying.

K'Sante took a slight half-step back, paused for half a second to slam down his Ntofo, and then a blue glow lit up on his body!

"Knight, interrupt him!" Kanavi's expression changed upon seeing the Teleport, but his feet didn't stop: "Kill Senna first!"

Knight, watching K'Sante teleporting right in his face, naturally wanted to interrupt it.

But Kindred had already moved horizontally to block the path in front of K'Sante!

There was already a certain distance between Ahri and K'Sante; if they had Flash, there might have been a possibility to force a Flash-E into his face—though Knight might not have dared to sacrifice himself like that.

But none of the three had Flash, which was the confidence Ye Bo had to pull off such a maneuver.

"I don't have an angle to interrupt!"

Knight searched for a long time but could only find a half-angle to force the charm, which was naturally blocked by the physical body of Xun's Kindred!

"I'll tank! Just kill Senna!"

Giving up at this point was clearly impossible.

It takes 4. seconds for a Teleport to land, and K'Sante didn't have Flash, so that should be enough!

Nautilus entered the tower, landed an auto-attack, and immediately walked to the edge of the tower, letting Aphelios and Wukong chase into the tower.

However, although Beryl's hands were slow, his brain worked fast.

"Hekui, pull the minion wave!"

Senna and Cho'Gath suddenly split in two directions.

And Senna had been holding back her abilities from the start; even when the three of them were in her face, she hadn't used them, anticipating that the opponents might force a tower dive later.

Beryl waited for the defensive tower to fire its second shot, and just as Senna was about to fall, he used W, 【Dawning Shadow】, on the Wukong in his face.

"Can't tank it anymore!"

The three JDG members completely ignored Cho'Gath; Nautilus, having tanked the third tower shot, was left with very little health and began walking out early.

And Kanavi realized something... he suddenly stopped attacking!

The 1-second delay of Dawning Shadow's effect would instead become a means to "extra-control" Wukong!

Simply because if Wukong tanked the tower now, he might be rooted under the tower.

If Cho'Gath followed up with a Q, he would likely die!

Because of Wukong's sudden stop, Senna lived for the duration of one extra auto-attack.

Aphelios chased into the tower and took a heavy hit from the defensive tower before landing the killing blow to take the kill, but his own level 2 health bar was already halved.

Fortunately, although Wukong remained rooted under the tower, he didn't immediately draw subsequent tower aggro.

"Don't sell me out, don't sell me out! We can walk out together, K'Sante has no Flash!"

Things had actually deviated somewhat from the plan.

K'Sante's Teleport forced them to act in a panic, unable to wait for the next rotation of abilities.

This resulted in their own bottom duo tanking the tower until their health was critically low!

And with the mark about to refresh on the Gromp, with the bottom duo at this health level, even in a 3v4, their advantage wasn't obvious; there might already be variables.

But regardless, this play was definitely profitable.

Yet, just at this moment.

The hum of the defensive tower suddenly rang out!

Deft and Beryl's synergy was extremely high; Beryl only said a vague sentence, yet Deft understood it completely.

Deft made a very clever move.

He wasn't tempted by the low-health Nautilus to burn Flash and chase him down—after all, at level 2, without his E, trying to kill someone with just auto-attacks was too slow.

Cho'Gath only auto-attacked Nautilus once... the goal was to draw the aggro of the minions!

{Auto-attacking an enemy hero will forcibly draw the aggro of all enemy minions}

Cho'Gath, carrying the minion aggro, walked directly toward the lower side, having quickly pulled the incoming minion wave out of the defensive tower!

But Wukong, due to the 1. 5-second root from Dawning Shadow, was still stuck under the tower!

Cho'Gath's 6-second cooldown Q was back up, and he turned around to stomp the ground once more!

Kanavi's fingers frantically mashed the F key; fortunately, just before the earth spikes erupted, he managed to Flash out of the tower at the last second, not dying right there.

But K'Sante's Teleport had landed.

"Walk down, walk down!"

Walking up meant risking being flanked by the missing Kindred; although Cho'Gath was also on the lower side, he had no abilities left.

Despite burning another Flash, and Wukong's health plummeting after tanking a 200% damage-boosted tower shot, it was a narrow escape.

Teleport didn't have a speed boost before 14 minutes, and the distance between K'Sante and the three of them was at least 1000 yards.

"Catch him!!"

Cho'Gath heard the call and leaned back a step.

K'Sante used 【Path Maker】, which doubles the distance when traveling to an ally, to dash 525 yards past the defensive tower, then raised his shield, his mouse cursor aiming at a protruding corner of the wall.

Bizarrely, the W that should have been a short dash flew 600 yards in an instant!

K'Sante, like a "layup," shifted a full 1125 yards in 0. seconds!

And only then did everyone notice that he was carrying a layer of stone gale—it was the Q3 Ntofo whirlwind he had stacked from the Q before the Teleport!

The range of the Q3 Ntofo whirlwind is twice that of a normal Q, 900 yards.

"K'Sante is flying! He's flying!?" Guan Zeyuan shouted in a panic: "Wukong and Aphelios were both knocked up and bounced back! This is bad!!!"

"Kindred helped block K'Sante's face-to-face Teleport! Now JDG's bottom lane is being held in close quarters, I'm afraid it will be hard to escape!" Miller was strangely excited: "The coordination from both teams is truly spectacular!"

"Fortunately, Missing decisively turned back to hook and help hold them! Wukong is in better shape at level three and is tanking to escape, while Aphelios... Deft's earth spike landed successfully!"

"The bottom lane duo has both fallen!"

【I'm stunned, a layup like that? Is this the greatest interior player in history!】

【Traveling! Report him for traveling!】

【A swift raid, seizing the initiative!】

【The Viceroy is 100% responsible for this! How could you not interrupt that face-to-face Teleport? Damn it, couldn't you just walk up and kiss him? Why did you have to throw a flying kiss?】

【Knight: "Can't do it, it's fine if my teammates die, but I can't die!"】

(End of chapter)

End of Chapter

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