Chapter 264: Sweeping wall! Sigma man!
"This game, the top lane should be 50-50, and mid Yasuo against Ahri should be about the same."
"And the bottom lane has a slight advantage for V5, while the jungle has a slight advantage for JDG."
After a simple and rough "paper strength" evaluation by the commentary desk, they focused their attention on the field.
Neither side has any hero that can rely on anything special at level 1, and whoever wants to make a move will likely have to use Flash to initiate, so they tacitly agreed not to have a level 1 team fight.
The god's eye view has also analyzed just now that both sides' compositions are "mid-game power" compositions—especially the combination of mid and jungle on both sides!
One is Yasuo and Diana, the other is Ahri and Vi locking heads, all of which are heroes that can only show power after at least level 6.
No matter how you look at it, there is no reason for any war to break out before level 6.
But obviously.
Someone on JDG's side doesn't think so.
"I can't out-farm Diana."
Kanavi knows Diana quite well. He often used her during the period when she was popular in S11, and even often picked her alone without Yasuo. He is very clear about the hero's characteristics.
"I have to go counter her. You, mid-lane this game, you can definitely push the lane early, right?"
Diana jungle has almost zero gank ability before level 6, has no means to keep people, and even displacement requires first walking into range to use Q and then E to make sense, otherwise she can only E to get close.
And a hero with such attributes, who could once be popular in the jungle, naturally has her special strengths.
Jungle efficiency!
It is no exaggeration to say that Diana's jungle efficiency can rank in the top three among conventional jungle heroes, and fast farming is almost the only way to play this hero.
Kanavi absolutely cannot let the opponent have their way. After all, as long as Diana farms comfortably, his jungle will naturally be at a disadvantage.
And the best way to curb a farming hero is naturally to interrupt the opponent's farming route and interfere with their jungle development plan!
Although Vi can't out-farm Diana, her fighting ability is not afraid at all.
But, this requires the cooperation of the mid-lane.
Knight heard the jungler's request for help, but didn't seem to dare to give a definite answer, just vaguely muttering in his mouth.
Kanavi, whose Chinese is already half-baked, couldn't understand what his mid-laner was saying at all, and just assumed the other party had agreed...
After all, this was originally the tactic set by the coach before the match!
And just as the mid-lane minion waves clashed, the smell of gunpowder immediately became intense.
Yasuo has a point that might be considered counter-intuitive—his laning is actually quite strong.
The reason why many people subconsciously always feel that this hero's laning is trash is simply because this is definitely one of the heroes in League of Legends that relies most on micro-manipulation, and the gap between the upper and lower limits is truly heaven and earth.
Not to mention anything else, just the fact that the Q skill, which is non-consumable + AOE, has only a 3-second CD when starting naked, already makes his mid-lane melee combat power far exceed those mages who rely on a set of skills.
In contrast, although his brother Yone also has a similar Q skill, his early laning and fighting ability are much inferior.
The core point lies in the difference in the design of the two small skills.
Yone's W is a purely defensive skill. Although the damage seems to be percentage-based, it has no damage at all in the early stage, and its main role is definitely a shield.
And although Yone's E is a skill with a very strong mechanism, the CD is too long, and the core point is that it can "safely return" rather than increase damage, which is essentially a defensive skill.
Yasuo is different.
Compared to Yone's Spirit Cleave, Yasuo's Wind Wall is clearly a pure functional skill with 0 damage, but most of the usage scenarios are blocking key skills during extreme duels, which is definitely a more offensive skill.
E goes without saying, it is a completely pure offensive skill—as long as he is on the minion wave, Yasuo has the most outrageous displacement and face-rushing ability in League of Legends!
Once combined, you will find that Yasuo's skills are almost all designed for "offense."
Compared to Yone's positioning between "warrior" and "assassin," Yasuo is more like positioning between "assassin" and "melee ADC."
Fortunately, although Knight was hit in the last game, he was obviously more confident after getting his proficient hero, and as soon as he went online, he sought opportunities to trade and play games with Yasuo.
He listened to Kanavi's words.
The sign language he just muttered was actually "I'll try my best."
But in fact, as one of the most powerful mages in the current version, Ahri's pushing and laning ability can be considered the most top-tier.
Homme picked Ahri precisely for the mid-lane's lane priority.
And the reason why Knight hesitated... is because the normal idea for Ahri against Yasuo is not to "push the lane" but to "control the lane"!
This point, Kanavi as a jungler naturally doesn't know.
Even if Homme as a coach knew, he didn't expect the opponent to take out a hero like Yasuo before the match.
Knight never knows how to refuse.
Although he knew that pushing the lane was dangerous, he had already started to press forward.
And what is slightly strange is that Ahri didn't pick W, which is stronger and more stable for trading, at level 1, but picked Q 【Orb of Deception】.
Even a novice Ahri knows that for laning, you must pick W at level 1.
This is common sense!
Yasuo didn't care, directly picked E 【Sweeping Blade】 and started stepping on the heads of the minions, sliding forward with a swoosh!
Easily sliding to Ahri's front, sliding through four minions to get 17.5%*4 = a total of 70% damage increase.
A plus E is 75+121 damage, directly kicking Ahri's chest hard!
Although Ahri tried her best to pull back and counter-attack, Yasuo's passive wind shield, plus the mobility of Sweeping Blade, was too high, and it was difficult for Ahri's Q to hit both stages.
A huge loss in trading was inevitable!
"This trade..." Guan Zeyuan, who lacked understanding, couldn't help but break into a cold sweat.
"Actually, there's no problem." Scout commented with feigned calmness.
Obviously, he could see Knight's real thoughts and also see the other party's understanding of Ahri.
Even if Ahri picks W, the trade will at most be 50-50 with Yasuo. At level 1, she has no ability to avoid Yasuo's forced close-range trade.
But once Ahri's W is used for trading, she has no lane pushing ability, and might even be snatched level 2 by Yasuo and then have another set like this!
Learning Q is a loss in trading.
But in fact, if you observe carefully, you will find that when Ahri uses Q, she is not aiming at Yasuo at all; her real purpose is to push the lane.
As long as she can grab the lane priority at level 1, she can grab the lane priority at level 2 and level 3—only then can Ahri cooperate with the jungler's offensive intent!
Scout substituted himself into the opponent's position and thought that if he were sitting there, he would at most think of this way to solve the problem. This was already the best answer.
Facts also proved that this was correct.
Originally, Yasuo relied on the 3.5-second Q AOE to push the lane, so his pushing efficiency was definitely higher than Ahri's.
But although picking E was a big gain in trading at level 1, the 10-second internal CD for each unit made it impossible to blindly E to clear the lane, inevitably losing the first wave of lane priority.
At level 2, Ahri continued to implement the lane-pushing strategy, while further demonstrating the deep meaning of the level 1 decision. Yasuo at level 2 again used E to slide forward, wanting to repeat the same trick.
As a result, a red-lipped kiss flying from Ahri's front directly interrupted the 【Sweeping Blade】 that was in the process of being cast!
Because "Sweeping Blade only deals damage when it moves to the target."
Not only did it deal no damage when interrupted halfway, but the 10-second internal CD on Ahri's side still took effect as usual—and Ahri's kiss CD is only 12 seconds, with almost no vacuum period!
This is why Ahri must pick Q at level 1, even if she loses a lot in trading.
Because for Ahri against Yasuo, she almost must pick E at level 2; only this skill can counter the dash means.
And if she picked W at level 1, then Ahri's skills would all be single-target skills, and Yasuo would be completely capable of forcing a lane push...
"Xun, he is pushing the lane hard, the opponent's jungler might want to find you." Ye Bo conveyed his observations to the jungle.
"Then, I'll go trade his upper half area." Xun, who had finished farming the red area, was just about to walk towards his lower half area, and after thinking about it, replied.
Actually, it's not that he couldn't guard the lower half area hard. Theoretically, his own bottom lane still had the initiative in laning.
It's just that if the mid-laner doesn't have lane priority, forcing a guard of the jungle will definitely lead to the mid-laner having to lose minions to support, so even if the jungle is guarded, it's not necessarily profitable.
In Xun's view, it's not impossible for him to lose a little bit.
But the mid-lane must absolutely not be affected because of him!
This is also the biggest difference between the two junglers who are both jungle-carry invasive players.
"It's okay, you farm, I can reach..."
Kanavi had already fast-farmed the lower half area to level 3 and rushed blindly into Diana's lower half area.
This was a judgment based on Kanavi's jungle experience and game reading.
He believed that both sides' top lanes had absolutely no chance in the early stage, and going there was purely a waste of time, while V5's bottom lane Alistar and Tristana had a certain advantage in small-scale brawls.
Comprehensive analysis, Diana wants to finish farming the jungle most safely.
Starting red and farming downwards is the best choice.
"Wow, Kanavi is going to take revenge for the last game! This time he caught Xun, and it seems he can catch him right on!"
Doinb's tone changed extremely fast. Finding a good sign on the left, he quickly opened his mouth.
"Vi here, actually, as long as she can drive Diana away, it's already very profitable, even if Xun can actually trade for an equivalent jungle, it's still the same!"
"The speed at which both junglers reach level 6 this game is crucial. You know, whoever reaches level 6 first will be a super qualitative change for the combination! The first to take the initiative might have a chain reaction..."
"Wait! What's the situation in the mid-lane!?"
The commentary desk was still bragging, but the director's perspective suddenly cut to the mid-lane.
Just see.
Ahri is actually being chased by Yasuo and running for her life!
With the full-stack "Lethal Tempo" buff, the steel blade danced at high speed. At level 3, he already had 1.34% attack speed, and the Q skill CD reached 1.7 seconds.
Two normal attacks can poke out a 【Steel Tempest】!
It seemed that Ahri was almost full health after taking a health potion just now, but at this moment, she looked like she was about to die!
"Ahri was hit and used Flash!" Guan Zeyuan hadn't reacted to what happened: "Yasuo's damage is so high!"
"If she doesn't use Flash, she's going to die." Scout was still pretending to be calm, but his confused expression was exposed.
"Oh my god! What happened!"
Doinb looked at the mid-lane that was beaten away and staged another light-speed face-turn: "Oh no! Kanavi sees that the mid-lane can't come to support and wants to go home. It seems he can only retreat to farm his own upper half area!"
"But it's still what I just said, although it doesn't lose development, it loses time! Time is too important for this composition!"
"Hey, Ye is still Ye!"
The director finally cut out the replay.
Only then did everyone see why the mid-lane clearly had lane priority, but just because of a moment of inattention, it was reversed and chased and beaten until Flash was used!
Just see Ahri grabbing level 3 first, clearly almost able to push the minion wave into the tower. This wave should have been the script where Yasuo was pressed under the tower and unable to move, and Diana was forced to give up the jungle.
But just as Yasuo arrived late and reached level 3, and the minion wave situation seemed to be a foregone conclusion, he actually forced a wave and E-slid up again!
Knight handled it very delicately at the first time, not in a hurry to use E.
It's not just that a long-range E is likely to be blocked by the Wind Wall; even if the charm is successful, Yasuo can still force a face-rush after the control ends, at most the trade is not that profitable.
For Ahri against Yasuo, the point is that she must hit the "Charm" when the other party locks onto her and uses 【Sweeping Blade】, so that she can interrupt the displacement and make the other party's E enter the internal CD, completely losing the ability to get close!
And Knight reacted very quickly. It was only when Yasuo was indeed sliding towards him with a bright E that he kissed that hot kiss into the air.
But just see.
Yasuo was actually in the air of the Sweeping Blade, and with a strange movement, he slashed out a 【Wind Wall】 from back to front!
Directly intercepting and confiscating the flying kiss in advance!
Ahri, who was about to push the minion wave into the tower, was standing very far forward, and was chased by Yasuo all the way, almost being killed!
"Wow, that was close! If he was killed at level 3 this game, I feel Knight's mentality would have problems, right?"
After Guan Zeyuan sighed, he showed an expression of humbly asking for advice and looked at both sides: "So, this?"
"I remember, Yasuo can't use skills during E, right? He has to land to use them!"
Scout shook his head.
This thing is not in his hero pool either. Except for playing Diana and Yasuo once following the trend during that period in S11, the last time he picked it in the competition was S8.
Coincidentally, Doinb, who has a "deep hero pool," also doesn't know Yasuo that well, just played it when he was young.
Doinb didn't even play a single game during the S11 hot period. At that time, he had completely "evolved" into a "team mid-laner" and was not interested in this thing.
【Professional players are just like this, I feel it's really not as good as me! I know this is Yasuo's little trick, just use EQ to W halfway!】
【It's said so simply, then may I ask if you can 100% block Ahri's kiss and become a Sigma man?】
【That's enough, these two are now one tumor blood-sucking solo-carry monster, one tumor blood-sucking non-carry monster, counting on these two to study the happy wind man?】
【Don't be awkward, actually it's because Knight has bad breath, the level 2 kiss almost smoked Master Ye dizzy, so he was kissed once—I bet from now on, he can't catch a single kiss!】
【Your mother's kiss, I suddenly have an image in my head of a body that is Ahri, a face that is Knight, and then pouting red lips at me. I suddenly feel that Master Ye being kissed once is more uncomfortable than losing!】
【Good! Start working immediately! I announce that after the fight later, Knight's Hupu rating top post will definitely be this picture!】
Actually, if you really want to talk about it.
This "Sweeping Wind Wall" operation is really not as simple as imagined.
Whether it's practical operation or principle.
In terms of practical operation, this technique only "unblocks" the restriction of not being able to use skills during the E dash, but releasing it too early or too late cannot block it, which is very testing of on-the-spot reaction.
In terms of principle, it is because it involves one of the most important core mechanisms of almost all of Yasuo's "advanced operations"...
(End of chapter) ===== CHAPTER 265 =====
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