Chapter 265: Wind Outside the Body
Summoner's Rift enters a brief peace, but the laning in the three lanes is still undercurrents.
Ahri was almost chased and killed by Yasuo at level 3, and after TPing out again, she became honest.
The idea is also very simple, which is to release the lane, not giving Yasuo a chance to chase and kill along the minion wave.
But speaking of which, Ahri could have used the E skill's control offset to limit Yasuo's close range—with Yasuo's 25-second W Wind Wall, as long as there is a mistake in a wave of games, she will be suppressed for the whole wave and unable to fight back.
Even with the "EQ mid-air W" operation, Ahri also has the game space to not make a move with E, waiting for Yasuo to rush to her face and then choose the opportunity to use E.
This is why Yasuo definitely cannot be said to "counter" Ahri.
This is a matchup with extreme game theory. It can be said that if both sides hold a game mentality to lane, it will be very easy to have solo kills.
And because of this... Knight didn't try to trade again, directly choosing the most, most, most secure way to release the lane.
He is afraid!
Really afraid!
You know, this year Knight can get the salary second only to Ye Bo in the LPL mid-lane, and one of the big signs his agency brags about to the outside world is the mid-laner with the "lowest frequency of being solo-killed by Ye."
For Ye Bo, who had an average of 1.9 solo kills per game in last year's competition data, this is indeed an achievement!
Regarding the big matter of salary, Knight would rather lose some development and initiative than give any chance to be solo-killed, plus he really didn't have Flash, so he naturally played extremely turtle-like.
The turtle-like nature of the mid-lane inevitably leads to no offensive power in the jungle.
If it weren't for the fact that Diana and Yasuo had no cooperation ability before level 6, and Diana couldn't beat Vi in 1v1 in the jungle, it's hard to say that Kanavi's jungle wouldn't suffer again and be crazily counter-jungled this game!
But in fact, Diana doesn't need to counter-jungle.
The crushing of farming efficiency, although it cannot make Diana have extra development out of thin air, can make her have extra "extra time" to do things in every jungle cycle.
Whether it is counter-ganking the side lanes to get experience, or the head experience gained from successful ganks, it can help Diana reach level 6 first!
Just as the commentary desk said, the experience value of the jungle this game is crucial.
Kanavi knows very well that if he farms peacefully with Diana, the other party will definitely reach level 6 first, and then come to the jungle to force him or take the dragon directly. If the early tempo falls behind, it might start to snowball.
Thinking for a while.
He can only make his Kindred top-laner suffer.
"69, you try to hoard the lane, wait for me to finish farming and rub some experience from you, otherwise Diana's tempo will rise too fast."
Picking Vi, this signature skill, this game, compared to the restraint and execution of hero characteristics when picking Nautilus in the last game, Kanavi obviously started to return to "reality."
369 naturally obeyed the Kindred's request: "OK OK."
And Kanavi's consideration is very simple—anyway, it is unlikely that top Gragas against Gnar will have a kill, and both top-laners belong to heroes who are not afraid of ganks and have limited fighting power in the early stage, so the war will not happen in the upper half area.
By the time the Rift Herald team fight is needed at 8 minutes, the experience of the minion wave that Gnar lost will not affect the key level, and the impact on combat power will not be obvious.
The jungle experience value is being made up rapidly.
But Xun is not window shopping either.
Diana took advantage of the opportunity to leave the jungle first, arrived at the bottom lane in advance, Alistar decisively W-minion-Flash-Q to knock up two people, Tristana jumped on the face, and then Diana used two stages of E to get close!
"Beryl's engage is extremely decisive! Although JDG's bottom lane was on guard, they were still knocked up by the face-rushing!"
"Fortunately, Missing hung Exhaust on Tristana in time and then used his life to lift the Grand Entrance, and then used Flash E to get close to Aphelios. This can be considered helping Ruler save Flash, and they can escape together by handing over Heal!"
Guan Zeyuan's nervous post-game summary: "This loss is not too much. Fortunately, JDG's bottom lane played well in the early laning this game, and a small loss is acceptable..."
In the corner of the bottom lane where there is not much attention, JDG's bottom lane duo this game is quite energetic, perhaps because they got signature heroes.
Picking Alistar later is to counter Rakan. In front of Alistar, Rakan will never think about taking the initiative to use W to initiate, and even Flash RW is very difficult to break through the Alistar defense line, and will be knocked lame from the air.
But as Missing's signature, Rakan fully exerted the advantage of having both soft support and hard support characteristics.
Although the active engage ability is not good, because Alistar also has to keep his hand to interrupt, Rakan relied on high mobility and long-range consumption ability, and instead pressed V5's bottom lane!
Actually, whether you can gain an advantage in laning is not that mysterious.
Especially in top-tier matchups.
Many times, it's just a matter of hitting two more normal attacks and hitting two more skills!
For example, the hit rate of Missing's Rakan's Q 【Gleaming Quill】 is quite high, the poke efficiency is like a sense of Lux, plus after hitting a hero unit with Q, it can also heal himself and the ADC at the same time, winning the trade repeatedly, which is why he gained some laning pressure.
However, until 6 minutes.
There is still peace in the Rift, just some laning friction.
But everyone knows that this is just the prelude to the storm!
"Both junglers reached level 6 almost without distinction! It is clear that both sides are determined to win this dragon!"
"Although the jungle was a bit tied up due to the mid-lane laning disadvantage in the early stage, Kanavi successfully made up for this gap through the experience conversion of the top lane!"
"The gap in combat power between the two sides this game is very small, V5 at most has a little advantage in summoner skills, it just depends on the performance of both sides!"
V5, who originally thought the opponent would not come to take the team fight, was also a bit confused when seeing the level 6 Vi.
You know, Diana didn't have less "passing-by ganks" to share experience, while Vi, except for the time when the level 3 invasion intent was curbed, almost never showed her head again.
Ye Bo looked at the top lane and saw that Gnar hadn't reached level 6 yet, and then suddenly realized.
He directed the team fight idea for this wave: "Vi should have rubbed some experience from the top lane... If you can't engage many people this wave, try to focus fire to reduce the number first. Killing one is easier to fight."
The team fight idea cannot be summarized by a single "cut the AD."
It is good to be able to cut the carry, of course.
But if you can't cut it, or if cutting it requires paying too high a price, such as having to use all skills to cut it, which will lead to the formation being chaotic—then it is more direct to use the skills to directly reduce the number by one.
Even if it is just reducing a support, the key control it can provide is often more critical than the output of the carry!
Before there is equipment in the early stage, the gap in combat power between each hero is not large, and the support is also the easiest target to be killed regardless of body or positioning.
"The opponent's support has no Flash."
Both sides are exchanging information in the voice.
But because neither side has a clear advantage, neither side dares to take the initiative to touch the dragon.
V5's easiest strong engage hero is actually the top Gragas's long-range engage. These two people in the front are watched and limited by Ahri and Vi.
Especially Diana, wanting to engage from the front is extremely easy to be face-rushed by Ahri and charmed to interrupt!
This wave still needs Alistar to engage.
And at this time, the Scuttle Crab refreshed, V5 relied on the mid-lane's lane priority to fall into the center of the river, and Yasuo also took the opportunity to use the Scuttle Crab to save wind.
JDG seems to have the intention to come up and compete, and Rakan's positioning is particularly forward!
"I engaged!"
Beryl found a position and wanted to WQ to engage Rakan—not necessarily to kill Rakan, but also to knock up and control Rakan in place, providing a "springboard" for Diana and blocking key interrupt skills for her.
Diana's engage distance is very far, just need a target to give her QEE double Lunar Rush to enter the field, otherwise she can only rely on Flash ER to force in. If Diana can QE Rakan and then E2 deep into the back row, she can provide an "entry route" for Yasuo!
But just as Alistar's horns savagely bumped out...
Rakan was almost off the ground at the same time, floating away after the Battle Dance!
Alistar lost his target, but his body didn't stop for half a point and continued to move forward, bumping into the target location of W and bumping into the air—and also came to the eyes of the JDG crowd!
Beryl's pupils flashed, fortunately, he tightly stopped the Q skill and didn't be tricked into a double-knockup in one breath.
"Missing used his body to lure the enemy deep, dodging Alistar's engage!" Guan Zeyuan shouted and patted the table: "It seems he still wants to counter-engage!"
Rakan just turned around and immediately counter-engaged with W 【Grand Entrance】 and jumped back!
Alistar smashed his fists on the ground and wanted to interrupt with Q 【Pulverize】.
However, theoretically, Alistar's Q-W combo can indeed interrupt Rakan.
But in practice, usually only the W can interrupt it!
This is because Rakan's W is {forced to cast after the generation is halfway through}, while Alistar's W, with its instantaneous knockback effect, can easily interrupt it immediately no matter how slow the reaction is.
But Alistar's Q skill has a fixed 0.5-second cast wind-up; even if he Qs on the spot the moment he sees Rakan's W dash out, he cannot interrupt the W's cast!
Alistar and Rakan both hit each other with their {knock-ups}!
But don't forget, Alistar's position at this moment is extremely awkward; he originally wanted to initiate a team fight but instead sent himself behind enemy lines first.
Viego is already charging his Q in advance, Ahri beside him is holding onto her E skill, ready to guard against Diana's entry, and Aphelios is equipped with his Red-White guns, ready to feast on beef.
"This team fight initiation... wait, how did Yasuo follow up with his ultimate!!"
"He's feeding!"
The situation changes in an instant.
Yasuo was originally waiting for an opportunity to enter; as long as Diana could hit two or more people, he could follow up with his R. Getting a kill first would provide help for Tristana's second entry.
In terms of frontal combat power, they are not afraid of the opponent at all.
But seeing Alistar deep in danger and somewhat out of position, with only a mere dashed line in the air, Yasuo actually flew in against the wind to follow up with 【Last Breath】!
This is basically like seeking death!
"Burst Yasuo!"
Viego, with his charge fully loaded, turns his head and punches, aiming at Yasuo. Ahri continues to hold her Charm and throws her QW at him, and Aphelios's chakram also switches targets.
Don't look at Yasuo being level six; his survival time while being focused in a pile of four people won't be much longer than Alistar's.
At this distance, even a Wind Wall can't save him!
But at the next moment, gasps of shock erupted throughout the Copper Box Arena.
"Ah!?"
Just as Yasuo flew into the crowd and was still swinging his sword in the air, another tornado eerily flew out from "behind" him!
The tornado, starting from Yasuo in the air, flew toward the rear!
It was just like a scroll of "Wind Outside the Body"!
Viego, who came punching, was knocked up and his Q was interrupted, and Ahri was also knocked up along with him!
Ahri no longer had the ability to guard.
Diana, who had long been prepared to follow up on Alistar's crowd control, had already QE'd in, instantly following up with a Flash-R ultimate 【Moonfall】, dragging the three knocked-up people back into the center!
"Ruler, run quickly!!!!" Guan Zeyuan roared hoarsely on the commentary desk.
Ruler seemed to hear his cry; when Diana's QE distance was clearly not enough and it was highly probable she would R-Flash, he decisively and blindly used his Flash to retreat, dodging the pull of Moonfall.
This play is considered wise.
Because once pulled by Diana's ultimate and then flashing, he could at most flash to the edge of Diana's ultimate and would still be subjected to a high-amount slow, unable to pull away at all.
Diana used QE-Flash-R to enter, not greedily using QEE to enter, so she could still continue to pursue!
But it was equivalent to instantly initiating on three people; JDG's frontal combat power still showed a clear disparity. Rakan was about to be killed the moment he landed, and Tristana had already W-jumped onto his face, refreshing her kill!
The remaining two could only try to flee for their lives.
"Knight's three-stage ultimate is running fast! But Kanavi isn't so lucky. Tristana can refresh her W and run, but he simply doesn't use anything!"
"In the end, V5 successfully pulled off a zero-for-two..."
As Guan Zeyuan spoke, his tone became increasingly frustrated: "Yasuo should have been killed the moment he came in. If Viego and Ahri hadn't been initiated on together, Diana would have had no chance to enter at all!"
Doinb nodded in deep agreement: "Oh, yeah, yeah. Diana, even if she had E-Flashed in, would definitely have been charmed by Ahri at point-blank range, and her displacement would have been interrupted in the air!"
"Just now, even Scout thought Yasuo was feeding!"
Scout, who had just sincerely shouted "He's feeding," had a face that turned somewhat green.
But to be fair, JDG's support play had already been prepared to trap Alistar, and no matter how you look at it, Yasuo really did look like he was feeding.
Who knew that after flying in with R, he could continue to output a second stage of crowd control, interrupting Viego's charged Q in the air, and at the same time restricting Ahri's guarding, clearing the defensive line!
Everyone thought it was definitely Diana who would provide the flight for Yasuo's entry.
Unexpectedly, it was the other way around!
The key point naturally lies in that "Wind Outside the Body."
Although the visual effect is outrageous, the operating principle is actually very simple—because Q 【Steel Tempest】 has a 0.2-second cast wind-up, as long as you pre-aim the direction the moment you follow up with R, and connect the Last Breath at the moment you raise your hand, you can achieve this effect!
And because Yasuo's ultimate clears the Q stacks on his body, if it weren't for this casting effect, the Q3 would effectively disappear.
In short, even if it weren't for the situation in this match, Yasuo should perform this "pre-emptive reverse Q" technique every time he follows up with R to maximize damage.
【Hard to hold back, looks like he was farted to death by Brother Suo!】
【The Thief Saint is getting anxious~~~ He really doesn't know how to play Yasuo~】
【Not to mention, this move looks flashy, but it seems really useful!】
【That's what you say, doesn't Master Ye use all practical techniques?】
【Indeed, this kind of thing is only considered showing off to rookies; to him, it's definitely a basic operation. It's really just something he does casually~】
【Yasuo: "Little Yue, other Suos call you foster mother, so what should you call me?"】
And as the replay just ended, the director immediately looked at the top lane footage that was missed earlier.
"Flandre confirmed there was no one behind the opponent, grabbed level six, and attacked in advance, nearly blasting Gnar back!"
"The price of 69 sharing the minion wave earlier is still showing; for the sake of safety, he can only be forced to use Flash!"
"There is also one piece of news, good or bad, that all these kills were taken by Yasuo."
V5 deliberately let Yasuo take the kills.
Because it is very obvious in this match that Yasuo is V5's "main carry," the absolute core of the team composition.
Besides that, Yasuo's early-game economy also has a higher priority. Only by saving up enough attack speed items early to reach the daily 1.33-second Q state can Yasuo be considered to have reached his power spike.
But this also seems to be an opportunity for JDG.
After all, carrying a bounty, Yasuo seems to be the easiest type to kill in everyone's impression.
The mid-jungle combination of Ahri + Viego's lock-on was originally a combination chosen to target the mid lane.
This combination isn't necessarily strong in a 5v5 team fight, but its burst damage for catching people out is absolutely top-tier!
Viego's lock-on is strong, Ahri follows up with crowd control; the two can pull off a 3-second hard CC combo and steadily land all their damage. Not many heroes can withstand it.
(End of chapter)
End of Chapter
