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Chapter 266: Realm of Gale

~28 min read 5,485 words

Twenty seconds after Vi was resurrected, she was already ready to walk into the jungle to farm, only to hear the prompt that the dragon was killed.

Since Aphelios couldn't defend the tower alone, the opponent's jungler had also fallen.

To maximize the benefits, V5's bottom lane duo went directly to the bottom tower to drive away the opponent's AD and eat the plating. Only the mid and jungle two people took the dragon, so the efficiency was slower.

Kanavi suddenly had an idea.

At this time, even if Diana finished the dragon and immediately B-returned to the city in place, and after leaving the city, she had no R and went to the mid-lane without any reason, there would be at least a twenty-second time difference.

Perhaps this is a good time to catch the mid-lane!

Yasuo already has a 300-gold extra bounty hanging on him from those two kills just now. Killing him once is equivalent to eating four plating golds.

So even if catching Yasuo leads to no ultimate for the Rift Herald team fight, it is definitely profitable, not to mention the extra "strategic significance" of targeting the mid-lane!

"Support, come to the mid-lane together. They won't have a jungler in the mid-lane this wave. I have an ultimate and can force a kill!"

"Coming!" Missing obeyed and changed his route directly from the jungle.

Kanavi let Ahri pretend to push the lane, calculated that Yasuo would definitely use TP to go online after returning to the city, and then would lower his guard because of the equipment advantage.

Ye Bo really used TP to go online quickly, and his positioning after going online was indeed arrogant and forward.

It's just that his guard didn't lower much.

The reason for being fearless is mainly because Alistar, who had just finished pushing the lane in the bottom lane, didn't return to the city with the AD, but was heading to his own mid-lane.

Although Beryl was operated on during the team fight just now, the opponent didn't focus fire on Alistar, and his state was not too bad.

Of course, Alistar didn't think about ganking Ahri either.

Ahri had no reason to give Alistar the distance for WQ, even if there was a Hexflash, he had to wait for the other party to get close to the river. With Knight's caution, the success probability was not high.

So Beryl went to the mid-lane, just his habitual "passing-by counter-gank."

His logic is: during the time when both supports have a "return-to-city time difference," stand at the key intersections of the mid-lane or jungle before returning to the city, and then return to the city there.

In this way, while waiting for the return-to-city countdown, he can also observe the opponent's support's movements.

If he finds that the support is going online normally, he will return to the city at most ten seconds later—and if he doesn't see the opponent's support going online for a long time, he can also roughly judge that the opponent's support is moving.

Alistar went around to the back of the mid-lane, first threw a fake ward into his own jungle entrance bush, and then squatted behind the river bank to start the countdown to return to the city.

He kept staring at the opponent's bottom lane.

Seeing that Aphelios had already gone online, but Rakan was still nowhere to be seen, Alistar immediately twisted his butt and canceled the return to the city.

"The opponent's support didn't go online together, maybe they want to run a wave to the mid-lane."

And the vision he placed in the intersection bush just saw Rakan coming around the back.

At the same time, there was a Vi quietly approaching from the upper left!

"Be careful, Master Ye!!" Beryl shouted anxiously.

He was 100% sure that Rakan couldn't come to catch Yasuo alone, and Ahri without R was looking for death, so the opponent's jungler must be in the mid-lane.

However, Alistar just wanted to walk out to help Yasuo try to keep Vi, but he didn't want to sacrifice his life to protect Yasuo, but looking at Rakan in the back, a new idea suddenly floated in his brain.

Ye Bo saw people coming from both sides and saw Alistar's actions.

The two didn't communicate too much, but instantly understood each other's ideas.

Yasuo knew that there was Vi behind him, but still arrogantly moved forward and used E!

"Don't be anxious, don't be anxious! Wait for me to initiate!" Kanavi's tone couldn't hide his surprise.

Vi walked out of the corner first, ready to use R to initiate.

Young Vi players always like to charge Q and walk out, not knowing that this is the behavior that most easily gives opponents a chance to operate.

Vi can basically only use Q, and at least one-third of the burst in the early stage is on Q. Once the Q skill is used for displacement or interrupted by the opponent, or dodged by displacement skills, the damage will be greatly affected!

Just like this time, if Vi walked out with a charged Q, she would definitely be interrupted by Yasuo E-sliding forward to pull away.

And Ahri naturally couldn't retreat in time.

As long as she steadily waits for Vi's ultimate to lock heads and knock up, Ahri will definitely be able to bypass the Wind Wall and connect with Charm, and then Rakan will supplement control, enough to make Yasuo unable to move at all!

Yasuo was frantically E-sliding back and forth in the minion pile, and at this time had entered the coverage range of Vi's ultimate, and Rakan had also walked out from behind the corner.

【Assault and Battery】 fire control locked onto Yasuo!

Vi stretched her fingers and flew to bump!

But, just as Rakan had just walked out of the wall corner, JDG's lower vision suddenly saw an Alistar.

But Alistar had already bumped out his horns—passing through the wall, while he himself came over the wall, he also bumped Rakan out diagonally backwards!

The god's eye view just saw Alistar clearly seeing Rakan, but still Hexflashing down the wall, all a bit inexplicable.

After all, 2v3 is definitely not beatable, and Alistar coming out can't stop JDG's move this time.

Only then did the deep meaning be seen.

"Hey hey hey!"

Just see Yasuo Sweeping Blade towards the front, but his body instantly teleported in place and disappeared!

"Yasuo used the Rakan knocked up by Alistar as a target, and the ultimate flew back!"

"And he also brought Vi back!!!"

Just see the "red line" of the Assault and Battery locking in the air suddenly turned 180% in place, bringing Vi's flight to change!

Yasuo's ultimate CD is very fast.

A not-too-cold piece of trivia: {Excluding a few transformation-type "single-digit CD" ultimates, starting from Zoe, who has the shortest "two-digit CD" ultimate, Yasuo's ultimate CD ranks 5th in the entire league, second only to Blitzcrank and LeBlanc! }

An ultimate of about one minute, after finishing the team fight, finishing the dragon, and returning to the city to TP online, it is actually almost ready.

Yasuo just now deliberately moved forward with E, seemingly walking into a more dangerous situation—actually, it was because the ultimate was just a few seconds away, and he couldn't let Vi lock his head for the first time.

This "long-range rescue" is an "escape means" that Ye Bo used when V5 was practicing this composition, so he understood it in seconds after seeing Alistar's actions.

The connection R range of up to 1400 yards, spanning a whole screen, riding the wind and changing positions!

As long as there is a teammate to help with long-range knockup, Yasuo can "teleport" to change his position!

Use the ultimate as a 1400-yard "displacement skill"!

"Yasuo's ultimate landed first and can poke out a Q, landing double wind!" Doinb saw the intention of Yasuo's previous action at a glance.

As a popular hero for many years, "landing double wind" has long been considered a basic operation, belonging to the level of having hands to do it.

Actually, this is the same "EQ forced shot" mechanism. As long as you use EQ on a target before connecting R, and force a Q shot in the air after sticking to the face, you can stack one Steel Tempest layer, and then connect one Q after landing to save to landing double wind.

And the practical value of double wind goes without saying.

The core of double wind is not just that you can save one more Q before landing, but that you can have one more Q damage before R.

"Rakan wanted to W jump out of the tower after landing, but he couldn't survive after taking the tower damage, and there was Alistar squatting outside!"

"Vi landed and hurriedly Q out of the tower to pull away. Under the cover of Rakan's life and Ahri's response, she barely pulled away, but this wave still lost the lady and the army!"

【Ready to take off at any time!】

【There is a ghost! Missing is purely here to help with trouble? Without him, they would have killed!】

【Isn't this the jungler's problem? If the jungler had used Flash R earlier, they would have killed. Why save that Flash? Saving it for the LPL Summer Split?】

【Finished clouding, 3 catching 1 and can't catch it, can blame the support? Kanavi is the one who wants to eat the bounty and shook people, and he is fully responsible whether he killed or not!】

【Wait, it turned out to be 3 catching 1? Where was the other person?】

Guan Zeyuan kept shaking his head: "To be honest, wanting to catch Yasuo is no problem, after all, there is a termination bounty, but Master Ye's vigilance is too high. If he didn't catch him, wouldn't the Rift Herald team fight be unable to be taken again?!"

"JDG has given opportunities at key nodes for two consecutive games. I feel they are playing very anxiously!"

"Especially Kanavi, his offensive intent towards the mid-lane this game is a bit too obvious, completely unnecessary. After the last wave, the disadvantage was not that big!"

Guan Zeyuan obviously hit the nail on the head, and Kanavi's face was also very ugly.

Kanavi is like this. The offensive tempo of two consecutive games that was a bit too anxious is the best proof. Once he is at a disadvantage, he will become anxious and just want to quickly fight back the disadvantage.

Just like this wave, actually the last wave of 0-for-2 can't be said to be a big disadvantage, and it was completely possible to fight the Rift Herald team fight.

Simply because he felt that his development was about to be pulled away by Diana, he just wanted to eat Yasuo's bounty to pull it back...

And once it didn't succeed, he still didn't give up the idea.

The Rift Herald naturally had no competition opportunity at 8 minutes. The top lane itself had a combat power gap, so Vi could only go to the bottom lane to swap some economy.

Until nearly 10 minutes.

Vi's second ultimate refreshed, and she came to the mid-lane again.

Yasuo is advantageous, but after all, he is a melee hero with weak tower-pushing ability, and the Rift Herald is not very effective in the mid-lane.

Diana directly took the Rift Herald to the bottom lane, wanting to liberate Tristana in advance to start the tower-pushing tempo.

Kanavi exceeded everyone's expectations this wave and didn't choose to go to the bottom lane to defend—because going down would at most defend the first blood tower, but the plating would inevitably fall a lot, and he would still fall far behind in development!

Now his whole mind is on Yasuo, whose termination bounty has soared to 750 gold!

That Yasuo alone is worth a first blood tower!

"Can... catch... him? He has... mythic item... feel like he will counter-kill..." Knight looked at the jungler who intended to come over, and couldn't help but mutter.

"What the hell?" Kanavi was already upset, and his tone wasn't very good when listening to this language from who knows which planet: "If we don't catch him now, they will hold together later and it will be even harder to catch. They will definitely play protecting Yasuo!"

"Control him to death, kill him, this guy even dares to buy Kraken!"

Actually, it was also because he saw Yasuo's equipment that Kanavi had to think about making a move this wave.

In the current version, the common choices for Yasuo's mythic items are "Shieldbow," followed by "Galeforce" to increase mobility. Very few buy "Kraken Slayer."

Not because Kraken is not suitable.

On the contrary, Kraken can be said to be the most suitable mythic item for Yasuo!

The Kraken in the current version is still every three normal attacks with "true damage" effect, which can be triggered by Q skill and whirlwind, just AQA can easily hit it!

In terms of damage, Kraken absolutely completely crushes the other two mythic items by more than one grade, and is the most extreme damage item!

Of course, the downside is that there is no life-saving means, which is also the reason why no one dares to buy it.

Just like don't look at the development of JDG's mid-jungle, as long as Vi and Ahri can play the ideal cooperation, after a set of control chains, Yasuo will at least be seriously injured!

"Then wait for him to clear a wave, wait for him to clear a wave! Wait for him to clear a wave!" Knight deliberately repeated three times.

He still understands Yasuo.

Yasuo's operation upper limit is too high when there is a minion wave. At least in the minion pile, even if Vi connects R, Ahri won't be easy to follow skills.

And wait for Yasuo to clear the minion wave himself, then go up, naturally there is more opportunity.

This scale needs to be grasped. It can't be too early, let alone too late, otherwise, if there is only one minion left, Yasuo will likely save a wind and remotely collect it, and will not stay in the dangerous mid-lane.

With only the last two minions left, after Yasuo poked out a Q, he really had the intention to retreat.

"Come out, come out!!"

Vi walked out directly from the river.

And this wave Kanavi learned to be good—decisively used Flash to move forward and used the ultimate to initiate!

It's still that principle. Unless Yasuo has no Flash and no minion wave, Vi can't charge Q and walk out to give Yasuo space to operate on her.

But if she still walks to within 800 yards like the last wave and then uses the ultimate, the result is that Yasuo might borrow the minion wave to pull away, and can also successfully save Q3 wind to try to counter-attack.

And Kanavi's timing for coming out is very clever.

Yasuo only has one layer of Q on him at this time. Although the 【Steel Tempest】 CD has reached the full value of 1.33 seconds, even if he can turn around to save Q, it is too late to shoot Q3, and Vi's ultimate has already started to bump!

Once Vi's ultimate successfully hits the first hand, and steadily connects with Charm for a total of 3 seconds of control output, Yasuo will have no possibility of operation!

"Let's see how you run this time!" Kanavi was even a bit gnashing his teeth.

Playing so arrogantly, this time there is no teammate and minion wave to save you!

Yasuo moved.

He turned and QE forward, saved the Q3 layer and slightly pulled away from the Vi flying over—at the same time, because it was "QE," he didn't use the EQ form of the ring-shaped Steel Tempest, so he left a minion alive!

The speed of Assault and Battery didn't decrease, and the red line of the Hextech gauntlet shot out only had the last half of the journey left!

And Ahri's figure was extremely agile. The first time she saw Yasuo QE rushing forward, she used the ultimate Spirit Rush to jump backward!

But Yasuo's figure continued to E-rush forward and Flash to explode!

The ring-shaped Steel Tempest whirlwind rolled Ahri, who had just jumped out half a step, into the air!

"So fast! So fast!"

"No!?"

"How can it be so fast!!!"

Swords and shadows.

The EQ-Flash without reason, the obviously abnormal speed of the movement made Knight's eyes full of astonishment, as if in a trance, the person had already floated into the sky!

Ahri has a 1-second interval between each stage of R casting and cannot be used continuously. Unless he used Flash directly at that moment, there was no way to escape the distance.

The problem is it's too fast!

He didn't even have time to judge, and he had already flown into the sky.

From Yasuo's QE move, it felt like even 1 second hadn't passed, and he had used up five skills: Q-E-E-Q-F!

Indeed, it didn't reach 1 second. The precise number is "0.73" seconds—five skills Q-E-E-Q-F were pressed.

But as everyone knows, Yasuo's Q shortest CD is 1.33 seconds... This is also why Knight clearly had Flash, but couldn't react to use it during the second EQ.

And after Yasuo rolled him up, he didn't connect the ultimate at the first time, waited for half a second after a normal attack in place.

He was waiting for the approach of Assault and Battery!

Pressing the last moment of the knockup landing, he connected the delayed ultimate.

【Last Breath】 sword energy—【Assault and Battery】 fist edge collided hard, bringing three figures flying to the high sky of the Rift together!

Control offset of connecting two knockups!

The three landed almost at the same time. Ahri immediately panicked and threw a kiss and continuously used Flash R for two stages of ultra-long displacement to pull away.

Looking at it, it's simply like fleeing!

"Wow! Ahri's R-Flash is too fast!" Doinb blinked and exaggeratedly exclaimed: "I feel his R-Flash escape speed is about the same as Yasuo's set just now!"

"However, Ahri can run, but Vi can't! Yasuo has Kraken and the damage is too high!"

Yasuo landed and connected the Wind Wall to block the kiss. Seeing that Ahri still had one stage of ultimate, he didn't pursue.

Just swung his sword hard at Vi, who had no Flash.

The dazzling fluorescent light of Kraken Slayer exploded, the passive state damage critical normal attack of Last Breath, Vi's health bar was melting at a speed visible to the naked eye!

This mid-jungle combination relies on the control chain.

Ahri can only connect Charm ignoring the Wind Wall under Vi's first-hand lock-head control, and tilt all the burst of the two people.

But the double knockup led to control offset, which also led to Ahri being controlled together, and finally Yasuo's Wind Wall failed to play the game, instantly becoming a chasm of life and death blocking between the two.

Knight looked at Kanavi who was being slashed, and hesitated for 0.1 milliseconds.

Thinking that he didn't have rescue ability anyway, he ran away with smoke under his feet and rushed to the tower to use the last stage of ultimate to pull away, not wanting to stay for a second longer.

"Tsk tsk tsk, Master Ye's operation!" Guan Zeyuan couldn't help but click his tongue in admiration: "Is his Yasuo also so sharp? I feel like he played the feeling of Akali again!"

"The Ahri-Vi combination, such a powerful mid-jungle lock-head composition, was almost defended by one person alone, and even completed a counter-kill!"

"The pressure is too strong!"

【"Tell you a secret, I am invincible!"】

【Oh my, what a ruthless Miyamoto Musashi!】

【Damn, this is the wind man in my imagination! Too elegant! Unlike my wind man, others only say: One sword pig hungry, one sword steamed meat!】

【Isn't it double-fried scrambled eggs? Isn't it double-fried scrambled eggs?】

【Ye's group of grandchildren fans really don't be too outrageous! Isn't this purely cheating at a glance? I've seen this kind of Yasuo in ranked! The Q has no CD cheat flew up and poked me a dozen times! Ye is definitely cheating! Check his hard drive quickly! I just said how could he be so fierce!!!!】

【↑Doesn't feel like pretending】

This time the barrage's little black fans are really not hard-stringing.

Because Yasuo really has a kind of "script" that can achieve no-CD Q skill, and it can even be done until today.

Ye Bo also knows this bug.

It's just that that bug is impossible to do with manpower, requiring the mouse to move the screen to shoot Q at a frequency of 0.001 seconds, which has exceeded the upper limit of normal human operation, and only machines can possibly do it.

Although the designer doesn't delete it, it means it exists by default, but since it's impossible to restore by hand, it should be regarded as a "cheat."

However, Ye Bo's operation this wave is obviously completely unrelated to that thing.

The reason is simple... because his Q skill has a CD, and it is a "normal CD."

The reason why Ye Bo could press two Qs in 0.73 seconds is actually a "loan Q" mechanism that has existed for a long time in Yasuo—still strongly linked to the initial "EQ forced shot" mechanism.

That is, after the first Q is finished, the second Q uses the high skill point E+Q.

Although the Q will still be 0.6 seconds away, because the EQ forced shot mechanism will force the last bit of deviation to be "ignored" and shot, grabbing the CD to hit the second Q—achieving the theoretical limit value, the effect of hitting 2 Qs in 0.73 seconds instantly!

And the reason why this is not a bug is because this CD, it has to be repaid!

Using this mechanism, the third Q will be forcibly increased to 2 seconds to repay the CD that was forcibly shot before.

Borrow and return!

The operation logic can also be self-consistent!

Can only say it's reasonable~

"Damn Master Ye! Too fierce, this can also be counter-killed!" Xun didn't forget to send emotional value while pushing the tower in the bottom lane: "It wasn't like this when we practiced the composition, I don't have any scenes here!"

Ye Bo turned his head happily and replied: "Wait until the bottom tower is pushed and the lane is transferred, then we will start to combine!"

Accompanied by the mid-lane death, the bottom tower was pushed again.

JDG's situation seems to have suddenly tilted.

"Kanavi's decision this game is really wrong! Since Yasuo is so hard to catch, he should go catch people who are easy to catch!" Guan Zeyuan analyzed and offered advice from afar.

"He is too obsessed with catching Yasuo, which instead caused his tempo to be damaged one after another, and even his teammates suffered frequently!"

Scout seemed to be able to empathize very much and defended him: "Maybe it's because he wants to eat the bounty, only by eating the big bounty can he make up for the debt owed in the early stage as quickly as possible..."

And entering the lane transfer period, Kanavi also seemed to finally figure it out. The ability to catch people in the side lane with the lock-head is occasionally rewarding, which is indeed simpler than catching Yasuo.

But the problem is, it's not quenching thirst.

Only Yasuo is valuable in V5.

Not only that, V5's speed of getting kills and starting tempo is obviously far above them!

"Yasuo remotely connects to Gragas's ultimate! Remote point-to-point explosion connects to the ultimate and chops Gnar to death with one sword!"

"Yasuo-Diana combination skill is here! Oh my! I feel like they almost killed the duo directly!"

"Yasuo received Tristana's ultimate sniper... Hey, why does he have an ultimate again?"

"Hey, why is there one again!?"

JDG's composition's ability to catch people is already considered very strong. The point-to-point sniping of Vi + Ahri + Rakan, except for Yasuo who has bodyguards wherever he goes, can often succeed.

But they kill people, relying heavily on the ultimate, especially the 140-second Vi ultimate lock-head.

V5 also relies on the ultimate.

It's just that they rely on Yasuo!

Ye Bo's secondary rune this game is "Ultimate Hunter"—after stacking full, the level 1 ultimate only has 49 seconds CD, and the level 2 ultimate only has 34 seconds!

An ultimate every half minute!

In a normal game, Yasuo's ultimate being so fast is useless. After all, the difficulty of hitting a knockup with his own Q3 is not small, and it's not that he can fly over every time he hits one.

But this game, Yasuo doesn't need to hit the knockup himself at all!

His own four teammates all carry knockups, and Alistar and Gragas have multiple knockup abilities. Yasuo just needs to choose the number of virtual lines to connect to the ultimate at any time.

Yasuo is the "tempo core" of V5's composition!

And the strongest among them is Diana-Yasuo, which can be called the true "Yama calling names."

Diana's ultimate was reworked to a 1-second delay to deal damage, but it has no control itself, and it is easy for people to use displacement to dodge. And Yasuo's ultimate's 1-second extended suspension time perfectly nests and fits with it!

The Yasuo of this equipment connects to the ultimate and lands a sword, which is half a life, and the Diana ultimate burst is almost instant kill!

19 minutes and a half.

Yasuo returned to the city to take out "Infinity Edge" plus "Stopwatch," fat and oily, ready to force the Baron.

And after the equipment is formed, in fact, Yasuo will also become a "skill-based hero."

The damage of Last Breath is definitely among the top of the ultimates—and besides the 150% super high AD bonus of the ultimate itself, more importantly, Yasuo will land 0.25 seconds earlier than the enemy, and will definitely be able to land a mandatory hit Q.

After having Infinity Edge to reach "100% crit," Yasuo's one Q can have at least 500 panel damage!

If you superimpose the "back-turned RQ" technique used before, you can even achieve two "unavoidable" Qs for every ultimate, and both are AOE damage!

Saying the ultimate kills people instantly is not an exaggeration.

"69 has to come, their strong engage is too strong, you must be in the front!"

Kanavi, who found a few opportunities in the mid-game to regain confidence, was still trying to command.

"Support, don't protect the AD, if you get engaged, you will definitely die. You and the top-laner keep your skills ready to counter-engage. As long as Yasuo comes in, we will control him to death and kill him, then we have a chance!"

"You..." Ruler heard the first half of the sentence and almost couldn't help but blurt out a hometown language.

However, he actually knew that this idea was correct.

Aphelios hasn't reached the power period yet, and with Yasuo's Wind Wall, it's hard to have space to play.

More importantly, if the ADC is really engaged, it is indeed highly likely that he won't survive, and can only rely on himself to dodge.

JDG's composition can't take the initiative to engage. Rakan and Gnar will be knocked away by Alistar and Tristana, so they can only constantly adjust their positioning with fear—not too dense to prevent Gragas and Diana, and not too scattered to prevent Alistar and Tristana from strong engaging and killing one...

But just at this time.

V5 suddenly rioted for no reason!

Gragas inexplicably rushed forward with E, and threw R 【Explosive Cask】 in the air!

It's just that the angle of this explosive barrel was strange. Although it looked like it was aimed at the back row, the angle obviously couldn't blow them back, at most it was to stir up the formation and briefly seal the opponent's retreat.

Anyway, it was just a meat Gragas's ultimate. The back row Ahri and Aphelios adjusted their positioning to ensure they wouldn't be blown back by the ultimate.

And the three in the front were already brewing a counter-attack!

Rakan opened Gleaming Quill and prepared to rush forward to counter-engage to stop, Gnar became big, and Vi was also ready to rush with a punch—as long as Yasuo dared to connect the ultimate into the back row, that was truly entering the encirclement of five people!

But.

Just as the two were knocked up by the beer flower, five loud explosions came from the river on the left at the same time, and one person took the lead and rode the wind and flashed out!

Yasuo actually connected 【Last Breath】!

He crossed the space of 1400 yards, crossed the crowd blocking the way, and met the two who were blown up by Gragas's ultimate behind the enemy lines.

But instantly disconnected from his teammates and entered the opponent's encirclement!

Although Yasuo's ultimate damage is terrifying, even if he successfully kills these two people, if the price is being exchanged, it is definitely a big profit for JDG!

It's just... Yasuo naturally wouldn't enter alone.

Just as the tornado blew behind the enemy lines, there were three Flashes flashing on the left!

Tristana 【Buster Shot】 aimed at the two wild-support people who were close and shot the cannon—and Kanavi sensitively locked Tristana with the ultimate, driving the unstoppable ultimate to add to his body, making his figure immovable!

"Come!! Follow me to counter-engage!"

Kanavi shouted excitedly, but forgot that his teammates didn't have this ability.

Rakan was still pushed away by the cannon to 800 yards behind him.

Alistar also flashed W to knock up Gnar, and bumped him and Rakan together!

And just when the two were knocked to the rear coverage range of 【Last Breath】, they suddenly seemed to be "delayed" and sucked into the tornado here, and also entered the "suspension" state in the air and couldn't move at all!

Just like being rolled into Yasuo's "Realm of Gale."

As if he had engaged four people from the front!

Diana, who had the third Flash, had already killed with E-Flash-R in the air, and the ultimate opened in advance in the air, dragging the four people who had just landed!

The Moonfall covering the four people was filled with terrifying ghostly light.

And accompanied by the head-on slash of Last Breath—four health bars, dropped at the same time!

Yasuo's back-turned RQ when he flew over, then connected to the second landing Q and saved double wind. Just after landing, two fragile ones were already defeated!

"Oh my god! This is too explosive!!"

"Is this Yasuo manually hard-R four people? V5 members actually forced the four virtual lines... together???"

"What kind of cooperation is this!"

Last Breath, not only the target that was suspended for the first time will receive damage—all enemy units that "forced" into this airspace before Yasuo landed will receive equal damage ripples with a delay!

One person, if he wants to knock up five people alone, the difficulty is comparable to ascending to heaven.

But if it is changed to five people, each person just wants to "knock up one person," then it can only be said that it is easy to do, and it doesn't test much cooperation at all.

Of course, that is for this V5.

And from the god's eye view, all this is extremely eye-catching, which can be called the effect of everyone unifying their actions instantly, just like five people becoming one!

【Suspected early Pacific Rim synchronous driving training video leaked】

【Are you playing magnetic collision ball here?】

【Damn, this is the team soul fusion skill! Too hanging! V5 mighty!】

【JDG: "I don't know, the opposite side shouted friendship, bond, future, etc., and then rushed up directly tat"】

【V5: Ikuzo! This is our hot-blooded combination skill!】

Only when Kanavi turned his head did he find...

West Eight! Where are my teammates!?

In fact, JDG in the game couldn't know the specific economic gap, and only thought that they were constantly launching attacks in the mid-game, and it seemed that they were quite back and forth, and the disadvantage might not be as big as imagined.

But in fact, due to the huge difference in offensive and defensive efficiency, the economic gap had long been pulled away.

This wave of ending directly laid the foundation for victory.

At 24 minutes and 36 seconds, V5 played a beautiful strong engage team fight in front of the door again, completely ending all suspense.

The remaining main crystal couldn't withstand V5's devastation.

The clamor raised at the scene rushed straight into the sky!

(End of chapter) ===== CHAPTER 267 =====

◈

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