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Chapter 266: Domain of the Gale

~28 min read 5,548 words

Twenty seconds after respawning, Vi was already prepared to walk into the jungle to farm when she heard the notification that the little dragon had been slain.

Since Aphelios could not defend the tower alone, the opposing jungler had also already fallen.

To maximize gains, the V5 bottom lane duo went directly to the bottom tower to drive away the opposing AD and take plating, so only the mid and jungle were taking the dragon, which is why the efficiency was a bit slower.

Kanavi suddenly had an idea.

At this moment, even if Diana finished the dragon and immediately recalled on the spot, and after leaving base headed to mid lane without her ultimate for no reason, there would still be a time difference of at least twenty-some seconds.

Perhaps this was the perfect time to gank mid!

Yasuo had those two kills just now, and he was carrying an extra 300-gold bounty; killing him once was equivalent to the gold of four whole tower platings.

So even if ganking Yasuo meant having no ultimate for the Rift Herald fight, it was definitely worth it, not to mention the extra "strategic significance" of targeting the mid lane!

"Support, come mid with me. They won't have a jungler in mid this time. I have my ultimate, I can force the kill!"

"Coming!" Missing obeyed and immediately changed his path from the bottom jungle.

Kanavi had Ahri feign pushing the wave, calculating that Yasuo would definitely use Teleport to return to lane, and then lower his guard due to his item advantage.

Ye Bo indeed used Teleport to return to lane quickly, and his positioning after arriving was indeed arrogantly forward.

However, his guard was not lowered much at all.

The reason he was so fearless was mainly because Alistar, who had just finished pushing the wave in the bottom lane, had not recalled with his AD, but was instead heading toward his own mid lane.

Although Beryl had been outplayed during the team fight just now, the opponents hadn't focused fire on Alistar, so his status wasn't too bad.

Of course, Alistar didn't intend to gank Ahri either.

Ahri had no reason to give Alistar the range for a W-Q combo, and even with Hexflash, he would have to wait for the opponent to get close to the river; given Knight's level of caution, the probability of success was not high.

Therefore, Beryl heading to mid lane was just his habitual "on-the-way counter-gank."

His logic was: when there is a "recall time difference" between the supports of both sides, stand at a key intersection in the mid lane or jungle before recalling, and then recall there.

In this way, while waiting for the recall countdown, he could also observe the movements of the opposing support.

If he discovered the support returning to lane normally, then his recall would at most be a dozen seconds slower to lane—but if he didn't see the opposing support appear for a long time, he could likely judge that the opposing support was making a move.

After Alistar circled to the rear of the mid lane, he first dropped a stealth ward at the entrance to his own jungle, then crouched behind the river bank and began the recall countdown.

He kept his eyes fixed on the opposing bottom lane.

Seeing that Aphelios had already returned to lane, but Rakan was still nowhere to be seen, Alistar immediately wiggled his hips to cancel the recall.

"The enemy support didn't come to lane, they might be trying to run a gank on mid or top."

And the vision he had just placed in the intersection bush caught sight of Rakan walking over to flank.

At the same time, a Vi was also quietly approaching from the upper left!

"Careful, Master Ye!!" Beryl called out anxiously.

He was one hundred percent certain that Rakan couldn't be coming to gank Yasuo alone, and Ahri without her ultimate would be courting death, so the opposing jungler was definitely in mid.

However, just as Alistar wanted to walk out to help Yasuo try to stall Vi—at worst sacrificing his own life to save Yasuo—he looked at Rakan in the back, and a new idea suddenly floated into his mind.

Ye Bo saw the people coming from both sides, and also saw Alistar's movement.

The two didn't communicate much, but instantly understood each other's thoughts.

Yasuo knew full well that Vi was behind him, yet he still aggressively dashed forward with E!

"Don't rush, don't rush! Wait for me to initiate!" Kanavi's tone was uncontrollably excited.

Vi was the first to walk out from the corner, preparing to initiate with her ultimate.

Young Vi players always like to charge up their Q to walk out, not knowing that this is the behavior most likely to give opponents a chance to outplay them.

Vi basically can only max Q, and at least one-third of her early-game burst damage is in that Q; once the Q skill is used for displacement, or is interrupted by the opponent, or dodged by a displacement skill, her damage will be greatly affected!

Just like now, if Vi had walked out charging her Q, she would definitely have had her Q interrupted by Yasuo dashing forward with E to create distance.

And Ahri naturally couldn't retreat in time.

As long as they steadily waited for Vi's ultimate to lock on and knock him up, Ahri would definitely be able to bypass the Wind Wall to follow up with Charm, and then have Rakan add crowd control; it would be enough to keep Yasuo from moving at all!

Yasuo dashed wildly back and forth through the minion wave, and by now had entered the range of Vi's ultimate, and Rakan had also walked out from behind.

【Ceaseless Force】 locked onto Yasuo!

Vi extended her fingers and flew in to collide!

But, just as Rakan had walked out from the corner of the wall, JDG's bottom vision suddenly saw an Alistar.

And Alistar had already dashed out with his horns—passing through the wall, he arrived on the other side, and at the same time, knocked Rakan diagonally backward!

The spectator view had just seen Alistar clearly spot Rakan, yet he still immediately Hexflashed over the wall, which seemed inexplicable to some.

After all, a 2v3 was definitely unwinnable, and Alistar coming out couldn't stop JDG's intent to make a move this time.

Only now did they see the deeper meaning.

"Hey, hey, hey!"

They saw Yasuo use Sweeping Blade forward, but his figure instantly teleported in place and vanished!

"Yasuo used Rakan, who was knocked up by Alistar, as a target and flew back with his ultimate!"

"And he even brought Vi back with him!!!"

They saw the "red line" of the ultimate locking onto a target in mid-air suddenly turn in place, pivoting 180 degrees straight around, and Vi's flight path changed along with it!

Yasuo's ultimate cooldown is very fast.

A piece of trivia that isn't too obscure: {Excluding a few transformation-type "single-digit cooldown" ultimates, starting from the shortest "double-digit cooldown" ultimate, Zoe's, Yasuo's ultimate cooldown ranks 5th in the entire League, second only to Blitzcrank and LeBlanc!

An ultimate of about one minute—after finishing a team fight, taking a dragon, and then recalling to Teleport back to lane, it was actually almost ready again.

Just now, Yasuo deliberately E'd forward, seemingly walking into a more dangerous situation—but it was actually because his ultimate was a few seconds away, and he couldn't let Vi lock onto his head immediately.

This "remote rescue" was a "survival tactic" Ye Bo had used when V5 was practicing this lineup, so he understood the moment he saw Alistar's movement.

A 1400-yard range to follow up with his ultimate, spanning an entire screen, riding the wind to swap positions!

As long as a teammate helped with a remote knock-up, Yasuo could "teleport" to change his position!

Using his ultimate as a 1400-yard {displacement skill}!

"Yasuo's ultimate lands first, and he can still poke out a Q for a double-wind landing!" Doinb saw the intention behind Yasuo's previous movement at a glance.

As a popular hero for many years, "double-wind landing" had long been considered a basic operation, at the level of "if you have hands, you can do it."

In fact, this is the same mechanism as {forcing an EQ}, as long as you use EQ on a target before following up with the ultimate, you force a Q to be cast in mid-air after closing the distance with the ultimate, which stacks one layer of Steel Tempest; landing and then following up with another Q accumulates the double-wind landing.

And the practical value of double-wind needs no elaboration.

The core of double-wind is not just being able to stack an extra Q before landing, but being able to get one more Q's worth of damage in before the ultimate.

"Rakan wants to W out of the tower upon landing, but he's taken tower shots and can't survive at all, and there's Alistar lurking outside!"

"Vi, upon landing, hurriedly Q's out of the tower to create distance; under the cover of Rakan's sacrifice and Ahri's support, she barely managed to pull away, but this wave was still a case of 'losing the wife and losing the army'!"

【Ready to take off at any time!】

【There's a traitor! Isn't this just helping them? Without him, they would have killed him!】

【Isn't this the jungler's problem? If the jungler had flashed for the ultimate earlier, they would have killed him; he had to save that Flash! Saving it for the LPL Summer Split?】

【Cloud analysis finished; blaming the support for a 3-on-1 failing to get the kill. Kanavi was the one who wanted the bounty and called the people; he's fully responsible whether they got the kill or not!】

【Wait, was it a 3-on-1? Where was the other person?】

Guan Zeyuan kept shaking his head: "To be honest, wanting to gank Yasuo is fine, after all, there's a shutdown bounty, but Master Ye's vigilance is too high. If they didn't get the kill, doesn't that mean the Rift Herald fight can't be contested again and again and again?!"

"JDG has given away opportunities at key nodes for two consecutive games; it feels like they are playing very anxiously!"

"Especially Kanavi; the offensive intent toward the mid lane this game is a bit too obvious, it was completely unnecessary, they weren't at a big disadvantage after the last fight!"

Guan Zeyuan clearly hit the nail on the head, and Kanavi's expression was also very ugly.

Kanavi is just like this; two consecutive games of somewhat overly hasty offensive rhythm are the best proof. Once he falls behind, he becomes agitated and just wants to quickly win back the disadvantage.

Just like this wave, actually, the previous 0-for-2 trade couldn't be called a huge disadvantage; if they really wanted to fight for the Rift Herald, they still had the strength to do so.

It was purely because he felt his growth was going to be outpaced by Diana, so he was counting on taking Yasuo's bounty to pull it back.

And when it didn't work once, he still didn't give up the idea.

At 8 minutes, there was naturally no chance to contest the Rift Herald; there was already a combat power gap in the top lane, so Vi could only head to the bottom lane to swap for some economy.

By nearly 10 minutes.

Vi's second ultimate refreshed, and she came to the mid lane once again.

Yasuo's advantage is an advantage, but he is a melee hero with weak tower-pushing ability, so using the Rift Herald in mid isn't very effective.

Diana went directly to the bottom lane with the Rift Herald, wanting to liberate Tristana early to start the tower-pushing rhythm.

Kanavi's move this time exceeded everyone's expectations; he didn't choose to go to the bottom lane to defend—because going down would at most save the first tower, but a lot of plating would inevitably fall, and he would still fall far behind in growth!

Right now, his mind was filled with Yasuo, whose bounty had soared to 750 gold!

That Yasuo alone was worth more than a first tower!

"Can we %# gank $? He has a %# Mythic item @# I feel like we'll get counter-killed *." Knight looked at the jungler who intended to come, and couldn't help but mutter.

"What the hell?" Kanavi was already annoyed; hearing this language from who knows what planet, his tone wasn't good either: "If we don't gank now, when they group up later, there will be even less chance to gank; they will definitely play protecting Yasuo!"

"Lock him down, burst him, that's it; this guy even dares to buy Kraken Slayer!"

Actually, it was also because he saw Yasuo's items that Kanavi had to think about making a move this time.

In the current version, the common choices for Yasuo's Mythic items are {Shieldbow}, followed by {Galeforce} for increased mobility; very few buy {Kraken Slayer}.

It's not because Kraken Slayer isn't suitable.

On the contrary, Kraken Slayer can be said to be the Mythic item that fits Yasuo the best!

In the current version, Kraken Slayer still has the effect of {True Damage} every three basic attacks, which can be triggered by Q skills and Whirlwind; it can be easily triggered with just A-Q-A!

In terms of damage, Kraken Slayer absolutely crushes the other two Mythic items by more than one grade; it is the ultimate damage item!

Of course, the disadvantage is that there are no life-saving means, which is also the reason why not many people dare to buy it.

Just like, don't look at how JDG's mid and jungle growth is average right now; as long as Vi and Ahri can pull off an ideal combination, Yasuo would be at least heavily wounded after one set of crowd control chains!

"Wait for him to clear the wave, wait for him to clear the wave! Wait for him to clear the wave!" Left Hand deliberately repeated three times.

He still understood Yasuo.

Yasuo's operational ceiling is too high when there is a minion wave; at the very least, even if Vi connects her ultimate, it is difficult for Ahri to follow up with skills while in the middle of the minion pack.

And waiting for Yasuo to push and clear the wave himself before engaging naturally provides a better opportunity.

The timing of this requires precise judgment; it cannot be too early or too late, otherwise, if only one minion remains, Yasuo will likely stack a whirlwind and clear it from a distance, refusing to stay in the dangerous middle of the lane.

With only two minions left, after Yasuo poked with a Q, he indeed showed signs of retreating.

"Come out, come out!!"

Vi walked directly out from the river.

And this time, Kanavi learned his lesson—he decisively flashed forward and initiated with his ultimate!

It remains the same principle: unless Yasuo has no Flash and no wave, Vi cannot charge a Q to initiate and give Yasuo room to outplay him.

But if he had walked within 800 yards to initiate the ultimate like last time, the result would likely be Yasuo using the minion wave to create distance again, while successfully stacking a Q3 whirlwind to attempt a counterattack.

And the timing of Kanavi's appearance was very clever.

Yasuo only had one stack of Q at this moment; although the cooldown of 【Steel Tempest】 had reached its maximum value of 1. 3 seconds, even if he could turn to stack Q, it would be too late to cast Q3, as Vi's ultimate had already been initiated!

Once Vi's ultimate successfully lands the initiation, followed steadily by the charm for a total of 3 seconds of crowd control and damage output, Yasuo would have no possibility of outplaying!

"Let's see how you run this time!" Kanavi was even gritting his teeth.

Playing so arrogantly, this time there are no teammates or minion waves to save you!

Yasuo moved.

He turned and QE'd forward, stacking the Q3 count and slightly pulling away from the incoming Vi—at the same time, because it was {QE}, he did not use the circular Steel Tempest EQ form, so he left one minion alive!

The speed of the Sky-Shattering Fist did not diminish, and the red targeting line shot from the Hextech gauntlets had already covered the last half of the distance!

And Ahri's movements were incredibly agile; the moment she saw Yasuo QE forward, she used her ultimate Spirit Rush to leap backward!

But Yasuo's figure continued to E forward, followed by a Flash to erupt!

The circular Steel Tempest whirlwind knocked Ahri into the air from a distance just as she had leaped half a step!

"So fast! So fast!"

"No way!?"

"How is it so fast!!!"

Flashing blades and shadows.

The unreasonable EQ-Flash, with its obviously abnormal speed, left Left Hand with eyes full of astonishment, as if in a flash, the person had already drifted into the sky!

There is a 1-second interval between each cast of Ahri's R, so she cannot use them consecutively; unless he had flashed immediately in that instant, there was no way to escape the distance.

The problem was that it was too fast!

He didn't even have time to judge before he was already flying in the sky.

From the moment Yasuo started his QE, it felt like less than 1 second had passed, yet he had already finished using five skills: Q-E-E-Q-F!

Indeed, it was less than 1 second. The precise number is "0. 3" seconds—the time to press the five skills Q-E-E-Q-F.

But as everyone knows, Yasuo's shortest Q cooldown is 1. 3 seconds. This is why, even though Left Hand clearly had Flash, he couldn't react in time to use it during the second EQ.

And after Yasuo knocked him up, he didn't immediately follow with his ultimate, instead waiting half a second after landing one auto-attack.

He was waiting for the Sky-Shattering Fist to get closer!

Pressing the very last moment before the knock-up ended, he connected the delayed ultimate.

The sword aura of 【Last Breath】—the fist strike of 【Sky-Shattering Fist】 collided hard, carrying three figures together into the high altitude of the canyon!

The two knock-ups canceled each other out!

The three landed almost simultaneously; Ahri immediately panicked, blew a kiss, and used Flash and R twice for ultra-long-range displacement to pull away.

It looked like she was fleeing for her life!

"Wow! Ahri's R-Flash was too fast!" Doinb blinked and exclaimed exaggeratedly: "It feels like his R-Flash escape speed is about the same as Yasuo's combo earlier!"

"But Ahri can run, Vi can't! Yasuo has Kraken Slayer, the damage is too high!"

Yasuo landed and immediately used Wind Wall to block the kiss, and seeing Ahri still had one charge of her ultimate left, he didn't pursue.

He just swung his sword hard at Vi, who had no Flash.

The blinding fluorescent light of Kraken Slayer flashed, and with the passive bonus damage and critical strike auto-attacks from Last Breath, Vi's health bar was melting at a clearly visible speed!

This mid-jungle duo relies entirely on their crowd control chain.

Only under the lock-on crowd control of Vi's initiation can Ahri ignore the Wind Wall to land her charm and fully unleash their burst damage.

But the double knock-up caused the crowd control to cancel out, which in turn caused Ahri to be controlled as well, and finally, Yasuo's Wind Wall succeeded in the mind game, instantly becoming a chasm of life and death between the two.

Left Hand glanced at the Kanavi being hacked, hesitating for 0. milliseconds.

Thinking that he had no ability to rescue anyway, he turned tail and used the last charge of his ultimate toward the tower to pull away, not wanting to stay for even a second longer.

"Tsk tsk tsk, Master Ye's operation!" Guan Zeyuan couldn't help but click his tongue in admiration: "Is his Yasuo also this sharp? It feels like he played it with the vibe of Akali again!"

"A mid-jungle lock-on lineup as strong as Fox and Vi was actually almost single-handedly defended against by one person, and he even completed a counter-kill!"

"The pressure is too intense!"

【"Tell you a secret, I am invincible!"】

【Oh my, what a ruthless Miyamoto Musashi!】

【Holy crap, this is the Wind Man I imagined! So elegant! Unlike my Wind Man, others only say: One sword pig hungry, one sword steamed meat!】

【Isn't it double-fried scrambled eggs? Isn't it double-fried scrambled eggs?】

Ye's group of Sun Xiao Chuan fans, don't be too ridiculous! Isn't this obviously a pure hack? I've seen this kind of Yasuo in ranked! A hack with no Q cooldown flying up and poking me a dozen times! Ye is definitely hacking! Hurry and check his hard drive! I knew he couldn't be this fierce!!!!】

【↑Doesn't feel like he's pretending】

The haters in the bullet comments this time aren't really making a forced connection.

Because for Yasuo, there really is a kind of "script" that can achieve a no-cooldown Q skill, and it is still possible even today.

Ye Bo also knows about this bug.

It's just that that bug is impossible to perform by human power; it requires the mouse to drag the screen rapidly at a frequency of 0. 01 seconds per unit to cast Q, which has already exceeded the normal human operational limit and can only be done by a machine.

Although the designers not deleting it is equivalent to tacitly acknowledging its existence, since it is completely impossible for a human to replicate, it should be regarded as a "hack."

However, this operation of Ye Bo's clearly has nothing to do with that thing.

The reason is simple: because his Q skill has a cooldown, and it is a "normal cooldown."

The reason Ye Bo was able to press two Qs in 0. 3 seconds is actually a "Loan Q" mechanism that has existed for a long time for Yasuo—a mechanism still strongly linked to the initial "EQ forced cast."

That is, after the first Q is finished, the second Q uses the high-skill-point E+Q.

Although the Q would still be 0. seconds short at that time, because the EQ forced-cast mechanism will forcibly "ignore" that last bit of deviation to cast, snatching the cooldown to hit the second Q—achieving the theoretical limit, the effect of hitting 2 Qs in 0. 3 seconds!

And the reason this is not considered a bug is because this cooldown has to be paid back!

Using this mechanism, the third Q will be forcibly increased to 2 seconds to repay the cooldown that was forcibly cast earlier.

Borrow and repay!

The operational logic is self-consistent!

It can only be said to be reasonable~

"Holy crap, Master Ye! Too fierce, he can even counter-kill like this!" Xun, while pushing the tower in the bottom lane, didn't forget to provide emotional value: "It wasn't like this when we practiced the lineup, I don't even have a part to play!"

Ye Bo replied with a chuckle: "Wait until we finish pushing the bottom tower and rotate, then we'll start merging!"

Along with the death in the mid lane, the bottom tier-one tower was also pushed down.

JDG's situation seemed to suddenly tilt.

"Kanavi's decision-making in this game is really wrong! Since Yasuo is so hard to gank, he should go gank the people who are easy to gank!" Guan Zeyuan analyzed, offering advice from afar.

"He is too obsessed with ganking Yasuo, which instead caused his own rhythm to suffer repeatedly, and even his teammates were frequently hit hard!"

Scout seemed to empathize deeply, defending him: "Maybe he wants to take the bounty; only by getting a big bounty can he most quickly make up for the debt owed in the early game..."

And entering the rotation phase, Kanavi also seemed to finally figure it out, having occasional gains in side lanes by cooperating with the lock-on ganking ability, which is indeed simpler than ganking Yasuo.

But the problem is, it doesn't quench the thirst.

Only Yasuo is worth money on V5.

Not only that, V5's speed of getting kills and starting their rhythm is clearly far above theirs!

"Yasuo connects his ultimate to Gragas! Long-range targeted explosion followed by an ultimate to chop Gnar to death!"

"Yasuo and Diana's combo is here! My god! It feels like they almost instantly killed the duo!"

"Yasuo caught Tristana's ultimate snipe, hey, how does he have his ultimate again?"

"Hey, how does he have it again!?"

JDG's lineup's ability to gank is already considered very strong; the targeted sniping of Vi + Ahri + Rakan can often succeed, except for Yasuo, who has bodyguards wherever he goes.

But their killing is extremely dependent on their ultimates, especially the 140-second cooldown of Vi's ultimate lock-on.

V5 is also equally dependent on their ultimates.

It's just that they depend on Yasuo!

Ye Bo's secondary rune tree in this game is "Ultimate Hunter"—after stacking it, the level-one ultimate only has a 49-second cooldown, and the level-two ultimate is only 34 seconds!

An ultimate every half minute!

In normal games, Yasuo's ultimate being this fast is useless, after all, the difficulty of hitting a knock-up with his own Q3 is not small, and he can't always fly over even if he does knock someone up.

But in this game, Yasuo doesn't need to hit the knock-up himself!

All four of his teammates have knock-ups, and Alistar and Gragas have multiple knock-up abilities; Yasuo just needs to choose the number of dashed lines to connect his ultimate at any time.

Yasuo is the 【Rhythm Core】 of this V5 lineup!

And the strongest of them is Diana-Yasuo, which can be called the true King of Hell's roll call.

After the Diana ultimate rework, it deals damage after a 1-second delay, but since it has no crowd control, it is easily dodged by enemies using dashes; however, the 1-second extended airborne duration from Yasuo's ultimate nests perfectly with it!

A Yasuo with this build landing a basic attack after his ultimate is already half a health bar, and paired with the burst of Diana's ultimate, it is practically an instant kill on anyone he sees!

19 minutes and 30 seconds.

Yasuo recalls to pick up {Infinity Edge} and a {Stopwatch}, fat with gold, and prepares to head straight for the Baron.

Once his build is complete, Yasuo actually becomes a "skill-based hero."

The damage of Last Breath is definitely among the top tier of ultimates—and beyond the ultimate's own 150% super-high AD scaling, more importantly, Yasuo lands 0. 5 seconds before the enemies, guaranteeing he can land a follow-up Q.

After reaching "100% crit" with Infinity Edge, a single Q from Yasuo has a panel damage of at least 500!

If you layer on the previously used "back-turned RQ" technique, he can even ensure every ultimate comes with two "undodgeable" Qs that are both AOE damage!

It is no exaggeration to say his ultimate kills in an instant.

"69, they are too strong at forced engages, you must be on the front line!"

Kanavi, who had regained some confidence after finding a few opportunities in the mid-game, was still trying to command.

"Support, don't peel for the AD; if they get engaged on, they're dead for sure. You and the top laner save your skills for a counter-engage. As soon as Yasuo jumps in, we CC him to death—that's our only chance!"

"You..." Ruler heard the first half of the sentence and almost couldn't stop a curse in his native tongue from slipping out.

But he actually knew this line of thinking was correct.

Aphelios hadn't reached his power spike yet, and with Yasuo's Wind Wall up, it was hard to find good room to operate.

More importantly, if the ADC really got engaged on, there was a high probability they wouldn't survive, so they could only rely on their own dodging.

The JDG lineup couldn't initiate; Rakan and Gnar would both be knocked away by Alistar and Tristana, so they could only nervously adjust their positioning—neither too clumped to prevent Gragas and Diana, nor too spread out to prevent Alistar and Tristana from forcing an engage to pick off one person.

But just at this moment.

V5 suddenly erupted for no reason!

Gragas inexplicably dashed forward with E and threw his R, {Explosive Cask}, in mid-air!

It was just that the angle of this explosive cask was strange; although it looked aimed at the backline, the angle clearly couldn't blast them back, at most disrupting the formation and briefly cutting off their retreat.

Regardless, it was just a tank Gragas's ultimate; Ahri and Aphelios standing in the backline adjusted their positions to ensure they wouldn't be blasted back by the ultimate.

And the three in the front line were already brewing a counter-attack!

Rakan activated The Quickness to dash forward and counter-engage, Gnar transformed, and Vi was already ready with her Vault Breaker—if Yasuo dared to follow up into the backline, he would truly be entering a five-man encirclement!

But.

Just as the two were knocked up by the beer barrel, five loud bangs erupted from the river on the left, and one person, having taken the lead, had already flashed out on the wind!

Yasuo actually followed up with {Last Breath}!

He crossed 1, 00 yards of space, passed through the blocking crowd, and met the two people behind enemy lines who had been blasted up by the Gragas ultimate.

Yet he instantly separated from his teammates and entered the enemy's encirclement!

Although the damage of Yasuo's ultimate was terrifying, even if he successfully killed those two people, if the price was being traded, it would be a huge profit for JDG!

It's just that... Yasuo naturally wouldn't be entering alone.

As the tornado swept up behind enemy lines, three more flashes went off on the left simultaneously!

Tristana fired her {Buster Shot} cannon at the nearby jungler and support—but Kanavi reflexively locked onto Tristana with his ultimate, using the unstoppable effect to keep his own form unshakable!

"Come!! Counter-engage with me!"

Kanavi shouted excitedly, forgetting that his teammates didn't possess that ability.

Rakan was still pushed far away by the cannonball, flying 800 yards behind.

Alistar also flashed and used W to knock Gnar up, colliding him with Rakan!

And just as the two were knocked into the coverage area of the {Last Breath} in the back, they suddenly seemed to be "delayed" and sucked into the terrifying tornado here, entering the {Airborne} state in mid-air, unable to move a single bit!

It was as if they had been swept into Yasuo's "Wind Domain."

It was as if he had engaged on four people from the front!

The third person to flash, Diana, had already E-flashed and R'd in mid-air, activating her ultimate early to pull in the four people who had just landed!

Moonfall enveloped the four, filled with a terrifying, eerie light.

And accompanied by the downward slash of Last Breath—four health bars plummeted simultaneously!

Yasuo's back-turned RQ from his flight, followed by a second landing Q and double-wind stacks—just as he landed, two squishy targets had already collapsed!

"Oh my god! This is too explosive!!!"

"Did Yasuo manually hard-R four people? V5 members actually managed to piece four dashed lines... together???"

"What kind of coordination is this!"

Last Breath doesn't just damage the targets knocked up at the first moment—all enemy units "forced" into this airspace before Yasuo lands will receive the same damage after a delay!

For one person to knock up five people alone is as difficult as ascending to heaven.

But if it's five people, and each only wants to "knock up one person," then you could say it's easy for anyone; it doesn't test much coordination at all.

Of course, that's for this V5 team.

And from the god's-eye view, this was incredibly dazzling, a moment where everyone's actions were unified, as if the five of them had become one!

【Suspected leaked video of early Pacific Rim synchronization training】

【Are they playing magnetic billiards here or what?】

【Holy crap, this is a team-based soul fusion skill! Too crazy! V5 is mighty!】

JDG: "I don't know, the other side was shouting about friendship, bonds, the future, and then they just charged in tat"】

【V5: Ikuzo! This is our hot-blooded combo skill!】

By the time Kanavi turned his head, he realized

Damn it! Where are my teammates!?

In fact, JDG in the match couldn't know the specific gold difference, only thinking they were constantly attacking in the mid-game, seemingly trading blows, and the disadvantage might not be as big as they imagined.

But in reality, due to the vast difference in offensive and defensive efficiency, the gold gap had long since been blown wide open.

This wave ending it directly sealed the victory.

At 24 minutes and 36 seconds, V5 once again executed a beautiful forced engage in front of the gate, completely ending all suspense.

The remaining Nexus could not withstand V5's destruction.

The clamor rising from the venue soared straight into the clouds!

(End of chapter)

End of Chapter

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