Chapter 269
"Nice, Chuan!" "Handsome, handsome, handsome!" "Good kill, good kill."
The V5 members showered him with praise, making the nervous Beichuan feel a bit excited.
Xayah didn't even get an assist; Blitzcrank only killed Poppy with the help of Tower-daddy, and the experience earned in the bot lane was all returned, and Caitlyn could even use the slow-push to get a slight lead!
Of course, more importantly, the change in the jungle route.
Kanavi's face had already turned somewhat dark.
Lee Sin's jungle is impossible to count as easy against Poppy, and he even sacrificed his jungle to launch the level-one design. Once Poppy goes to counter his Red zone, Lee Sin, who still has to wait for the respawn time, will very likely only have one jungle area!
But with Poppy and the AD swapping, now it's Lee Sin who has extra time.
As long as he heads out and clears his own bottom half, and then turns to clear the top half, he can even manage to continue leading Poppy in jungle efficiency!
The prerequisite is that he must clear the bottom first when heading out.
This is because the bot lane will definitely have no lane priority when waiting for the next normal lane phase, and Sion in the top lane doesn't even have the qualification to last-hit, only able to smell experience from far away. If Lee Sin goes to the top, there is a risk of being counter-jungled by Poppy directly.
The only price is that Lee Sin has to stay away from the bottom half in the early game.
And for Kanavi, this is obviously not a multiple-choice question at all.
"Poppy went to her own top half after heading out... Is Beichuan not going to counter the opponent's top half?" Guan Zeyuan, from the god's-eye view, was very confused.
"Clearing the jungle like this, Poppy is equivalent to being fixed to have one less Blue buff, so isn't the jungle still at a loss?"
It was the silent Scout who actually explained for him: "But Poppy clearing from top to bottom like this, and Lee Sin clearing from bottom to top, JDG's bot lane can't make any moves before five minutes. Blitzcrank being picked is purely serving a prison sentence."
Doinb also nodded in agreement: "Yeah, yeah! It feels like Beichuan's playstyle is indeed completely different from Xun's. His team is completely prioritizing the comfort of the side lanes!"
Beichuan has appeared too few times, and in the previous match against G2, the overall strength gap between the two sides was too obvious, so no one paid attention to the jungle.
Everyone didn't have any impression of him.
But this match has only just begun, and many people have already felt the difference between the two junglers.
As for Scout actually breaking the norm to speak for V5's people, it's simply because as a representative of the "toxic solo-carry" playstyle, he likes this kind of jungler the most and would be very happy to team up with this kind of jungler.
All such players are like this, not just mid-lane players.
Maybe by now, someone has already had some thoughts...
The director's perspective is given to the mid lane.
"Master Ye's Anivia looks like it's been practiced; it doesn't look like it was pulled out on the spur of the moment." Guan Zeyuan analyzed seriously.
"This hero is actually very hot in the LEC this season, and it is also a T1 rank hero on the European and American servers. It's just that our Chinese server and the LPL region are not very fond of this hero, and it has always been ignored..."
Speaking of which, Anivia was even weakened once at the beginning of this year because she was too strong, with a slight cut to her growth health.
The reason is also very simple: it's because the Anivia under the Rod of Ages + Archangel's Staff system at the beginning of the year could be said to have fully enjoyed the version's dividends!
Although because she has no displacement, Anivia will be slightly inferior to the likes of Azir and Kassadin in the late game.
But in terms of team fight ability, it is absolutely not inferior at all.
More importantly, as shown in the previous wave, as a major magic-carry hero, Anivia even possesses decent functionality at level one!
The crowd control of Q, the special use of the W ice wall, the noble terrain restriction, and the path-blocking and resource-fight advantages of the ultimate can all allow this mid-to-late-game hero to shine in the early game as well.
This is something other major magic-carry heroes can't catch up to!
At the same time, Anivia also possesses extreme lane priority ability; she is one of the few heroes who can clear the wave with just one skill in the true sense. If she really lets go and pushes the wave, there are not many in the whole league who can compare with her.
Of course—specifically after level six, and under the condition that she has enough mana.
Before level six, Taliyah still had some advantages, and she also used this advantage to help Lee Sin invade Poppy's jungle, which can be considered to have re-consolidated Lee Sin's advantage.
But once she reached level six, the situation changed instantly.
Anivia summoned 【Glacial Storm】 directly into the minion pile, and could even use it from more than a thousand yards away, easily clearing all the minion waves while having no gank space.
Kanavi returned to the mid lane several times to no avail, and immediately wanted to call the mid-laner to go to the bot lane together.
"Let's fly bot together this wave. We must catch Caitlyn and kill her once."
JDG's composition is obviously counting on Xayah to output damage; Taliyah, Sion, and Lee Sin cannot be considered main carries, so they cannot accept the bot lane being suppressed too miserably.
More importantly, the Rift Herald fight.
V5's bot lane, relying on the jungle advantage exchanged by Poppy, has already had two layers of defensive tower plating auto-attacked away for nothing!
If they don't catch Caitlyn once more, by the time of the Rift Herald fight at eight minutes, JDG will have to face the dilemma of taking the Herald and losing the first tower, or defending the first tower and giving up the Herald!
"Okay, this wave he # no ¥ mana, he should have recalled... Damn!"
Before Knight even finished speaking, he saw Anivia walking out again.
She was carrying a fresh, newly-cleared Blue buff on her body!
What kind of treatment is this?
Taliyah had already walked into her own bottom jungle and was preparing to return again.
But Kanavi suddenly shouted to stop him: "Fly, fly! Let's catch Anivia!"
Anivia getting the Blue buff means that there is absolutely no way for the mid lane to have the slightest lane priority for at least 2 minutes, and Taliyah will be tied to the mid lane.
That way, by the time of the Herald fight, it will almost enter a dead end. JDG will almost inevitably have to face the choice between the first tower and the Herald, and no matter what they choose, the next tower will be in jeopardy!
The way to break the situation is to kill Anivia.
For one, taking away her Blue buff is definitely a not-insignificant blow to Anivia.
For another, once Anivia is dead, the mid lane is left empty, and the bot lane naturally won't dare to press forward excessively, which in disguise also solves the bot lane's predicament.
Even if they fail to kill her in the end and only force Anivia to recall, at least they can force out the opponent's TP, and the opponent will have one less TP chip for the next Herald fight...
"The opponent's mid-laner is missing."
Ye Bo discovered that Taliyah hadn't appeared, gave the information in time, and prepared to lean toward the bot lane after clearing the minion wave.
For both sides, the bot lane is very important; one side is the main combat power, and the other is the main rhythm point, and neither can accept a disadvantage.
"The opponent's AD still has no Flash!" Beryl is reporting the skill information.
Ye Bo just wanted to respond, but suddenly a loud boom sounded in his ears!
"Watch out for Taliyah!"
But his reminder was obviously redundant.
Because the path of the Weaver's Wall was actually coming for him, and it was inserted horizontally to the angle behind the tower to block the retreat—if Anivia retreated backward, she would very likely be hit directly by Taliyah.
At the same time, Lee Sin also walked out brightly in front of the opponent's first tower, directly using a Sonic Wave to mark a minion from a long distance for displacement!
Even if Anivia could interrupt Lee Sin's Q at this position, he could still guarantee close proximity.
Ye Bo indeed didn't face Lee Sin, but pulled away in the opposite direction toward the top, his eyes fixed on the incoming Weaver's Wall.
Just as Taliyah was about to land halfway, an ice wall rose from the ground again!
Within the Weaver's Wall!
The deliberately controlled iceberg caused Taliyah to have no landing spot, and she was actually "bounced" over her own Weaver's Wall.
She flipped into the tower!
But seeing Anivia without an ice wall, Lee Sin had no more concerns.
Extremely fast W-ward-hop to get close, followed by R-Flash Insec kick, all in one go, directly kicking Anivia back!
Anivia actually didn't react in time to use Flash...
Kanavi was also somewhat suspicious.
However, Alistar theoretically can indeed interrupt Rakan with QW...
But in reality, generally only W can interrupt!
This is because Rakan's W is "forced to cast after half of the generation," and Alistar's instant knockback effect, no matter how slow the reaction is, can easily interrupt it immediately.
But Alistar's Q skill has a 0.5-second fixed cast pre-swing. Even if you see Rakan W jump out at the same time and Q in place, you can't interrupt the W cast!
Alistar and Rakan both ate each other's "knockup"!
But don't forget, Alistar's position at this time is extremely awkward. He originally wanted to engage but instead sent himself behind the enemy lines first.
Vi is already charging Q in advance, Ahri next to her is holding the E skill tightly to prepare to watch Diana's entry, and Aphelios is covered in red and white blades, ready to eat beef.
"This team fight was engaged... Oh, Yasuo, how can he follow up with the ultimate!!"
"He's feeding!"
The situation is changing rapidly.
Originally, Yasuo was ready to wait for an opportunity to enter the field. As long as Diana could engage 2 or more people, he could follow up with R, and taking the lead to get a kill could help Tristana's second entry.
In terms of frontal combat power, they are not afraid of the opponent at all.
But seeing Alistar deep in danger and a bit disconnected, there was only a virtual line in the air, Yasuo actually still followed the wind and followed up with 【Last Breath】 and flew in!
This is simply like looking for death!
"Kill Yasuo!"
Vi, who had fully charged, turned her head and aimed her fist at Yasuo, Ahri continued to throw QW at him while holding the heart, and Aphelios's chakram also changed targets.
Don't look at Yasuo being level 6, but his survival time under fire in a pile of four people will not be much longer than Alistar's.
This distance Wind Wall can't save him!
But in the next moment, gasps came from all over the Copper Box Arena.
"Ah!?"
Just see that Yasuo, who flew into the crowd and was still riding the wind and swinging his sword in the air, actually strangely slashed out another tornado from "behind"!
The tornado starting from Yasuo in the air flew towards the rear!
It's like a roll of "Wind Outside the Body"!
Vi, who was rushing with a punch, was knocked up and interrupted her Q, and Ahri was also knocked up together!
Ahri, who had no one to watch.
Diana, who had been ready to follow Alistar's control to enter the field, had already QE entered the field, instantly followed by Flash R ultimate 【Moonfall】, dragging the three people who were knocked up back to the center!
"Ruler, run fast!!!!" Guan Zeyuan's excited and exhausted roar echoed on the commentary desk.
Ruler seemed to hear his shouting. When Diana QE came over and the distance was obviously not enough, and it was highly likely that she was going to R-Flash, he directly and decisively blindly used the backward Flash to dodge the pull of Moonfall.
This handling is considered wise.
Because once pulled by Diana's ultimate and then Flash is used, at most he can only Flash to the edge of Diana's ultimate, and he will be applied with a high deceleration and cannot pull away at all.
Diana used QE-Flash-R to enter the field, not greedy for QEE to enter the field, and can completely continue to pursue later!
But it is equivalent to being engaged by three people instantly. JDG's frontal combat power still showed an obvious inequality. Rakan was about to be killed as soon as he landed, and Tristana had already W-jumped on the face to kill and refresh!
The remaining two can only strive to escape.
"Knight's three-stage ultimate ran very fast! But Kanavi was not so lucky. Tristana can refresh W and can't run away, so he simply didn't use anything!"
"In the end, V5 successfully played a 0-for-2..."
Guan Zeyuan's tone became more and more annoyed as he spoke: "Yasuo should have been killed instantly when he came in the first time. If Vi and Ahri hadn't been engaged together, Diana would have had no chance to enter the field!"
Doinb nodded deeply: "Oh, yes, yes, Diana originally would definitely have been face-rushed and charmed by Ahri even if she E-Flashed into the field, and her displacement would have been interrupted in the air!"
"Even Scout thought Yasuo was feeding just now!"
Scout, who had just shouted "He's feeding" with true feelings, had a face that turned a bit green.
But to be fair, JDG's support operation was already prepared to kill Alistar, and no matter how you look at it, Yasuo really looked like he was feeding.
Who knew that he could continue to play the second stage of control after flying R into the field, not only interrupting Vi's charged Q, but also restricting Ahri's watching and clearing the defense line!
Everyone thought that Diana must be providing an entry flight for Yasuo.
Didn't expect it to be the other way around!
The key point naturally lies in that "Wind Outside the Body."
However, although the visual effect is outrageous, the operating principle is actually very simple—because Q 【Steel Tempest】 has a 0.2-second cast pre-swing, so as long as you pre-aim the direction at the moment of connecting R, and connect the Last Breath at the moment of raising your hand, you can achieve this effect!
And because Yasuo's ultimate will clear the Q layers on his body, if it weren't for this casting effect, it would be equivalent to Q3 disappearing directly.
In short, even if it weren't for the situation of this wave of war, Yasuo should naturally perform this "pre-reverse Q" technique every time he connects R to deal full damage.
【Hard to hold, looks like he was farted to death by Brother So!】
【The Saint of Thieves is anxious~~~ He really doesn't know how to play Yasuo~】
【Don't say it, this move looks fancy, but it seems to be really useful!】
【That's what's said, aren't the things Master Ye uses all practical skills?】
【Indeed, this kind of thing is only a show-off for the vegetable, for him it is indeed a basic operation, really just coming at will~】
【Yasuo: "Little Moon, other Sos call you foster mother, then what do you call me?"】
And just as the replay ended, the director immediately looked at the top lane footage that was missed just now.
"Sheng Qiang Ge confirmed that there was no one behind the opponent, and directly made a move ahead of time after reaching level 6, almost blowing Gnar back!"
"The price of 69 sharing the minion wave earlier still appeared, and for the sake of safety, he could only be forced to use Flash!"
"There is another piece of news, good or bad, this wave of kills were all eaten by Yasuo..."
V5 deliberately let Yasuo eat the kills.
Because this game is very obvious, Yasuo is V5's "major carry," and is the absolute core of the composition.
Besides that, Yasuo's early economic priority is also higher. Only by saving enough attack speed equipment to reach the daily state of 1.33 seconds Q can Yasuo be considered to have reached the strong period.
But this also seems to be an opportunity for JDG.
After all, also carrying a bounty, Yasuo seems to be the type that is easiest to kill in everyone's impression.
The combination of mid-jungle Ahri + Vi locking heads was originally a combination chosen specifically for the mid-lane.
This combination is not very strong in 5v5 team fights, but the burst of catching people is definitely top-notch!
End of Chapter
