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Chapter 67: Meteor Bubble! Displacement Flying Star! Double Loss! 【8k】

~26 min read 5,192 words

"This wave ended with a 1-for-2! For TES, the intention of playing the bottom lane still had a certain effect, Jin Kesi really lost too much experience!"

The commentary stage concluded.

TES's set of designs was disgusting because it was hoarding minions into the tower. Even if the head was lost in the end, once the ADC died, they would lose a lot of experience, leading to the bottom lane still having a high probability of being forcibly created an advantage.

"The good news is that Poppy in the upper half also harassed Aatrox, and also beat Aatrox back home!"

"Then look at Ye player's minion wave processing... very experienced!"

If Zoe returned to the city and came out, because of Ahri's TP and wave-pushing ability, she would have to lose a not-so-small wave of minions.

So Ye Bo's processing was to directly return to the mid lane, use the picked-up flash to take a shortcut through the tower, not giving the fox a chance to sneak in from the small path, minimizing the loss of minions.

"Barrier, come and help me solve the wave. If the opponent comes to fight, let's not fight. The mid-jungle also doesn't have flashes." Ye Bo commanded clearly.

"Coming!" Poppy, who was originally preparing to return to the city in the upper half, immediately canceled and came over.

In a normal 1v1 situation, Zoe forcibly returning to the lane would definitely be continuously suppressed by the fox in better condition, falling into an infinite suppression cycle, until the next return to the city, she would still lose minions.

But Summoner's Rift is not a game for one person, and the mid-jungle are even more dependent on each other.

Poppy came to the mid lane and forcibly pushed away the next wave of minions with Zoe, creating a minion wave vacuum for the mid lane to return to the city.

Ye Bo's processing of this wave appeared experienced.

And this experience was actually what Ye Bo had recently learned when loading Rookie as a training object in the trial field.

When fighting V5, it had been shown many times. Although V5 seemed to be Karsa opening the radar to obtain information, the one who truly commanded and controlled the overall situation was the mid laner, and it was also the team connection carried out by the mid laner.

In contrast, Left Hand didn't do well in this regard.

In fact, Left Hand only needed to guess that the other party wanted to handle it this way, and then also shake his own jungler over, not letting you forcibly push the lane, then he could force Zoe to lose minions and return to the city.

But he didn't do that.

This was Left Hand's consistent style; he rarely took the initiative to call the jungler for help, nor would he take the initiative to tell the coach what he wanted, and basically never "commanded."

Was it because he was confident that he could carry without help?

Of course not!

It was because he didn't want to "take responsibility"!

In Summoner's Rift, not a single grain of rice can be eaten for nothing.

The side of BP, the tilt of jungler gank resources, eating teammates' minions and jungle monsters, the team and all the audience will naturally have high expectations for you to carry!

Conversely, naturally.

It seems that there is no resource side, and the KDA is kept, which looks a bit better.

Even if the game is lost, you can say a word of non-stick pot, at most add a sentence of "invisible."

At least no one will say it's because of you!

Don't take the initiative, don't refuse. If you want to gank, I will cooperate with you. If you want to fight, I will follow you, but whether it is caught or won has nothing to do with me... anyway, it's not what I want to fight!

This is Left Hand, at least his current playing style.

But Ye Bo is exactly the opposite.

Ye Bo cherishes the opportunity to serve as a commander. Although some decisions have certain risks, they are all high-risk, high-return choices. He will reduce the risks as much as possible through repeated in-depth research or operations.

He just hopes so, relying on himself to take the initiative to fight for the game rhythm. Even if the decision is wrong, then he will take the blame.

The mid lane had a 3-minute peaceful development.

Left Hand doesn't talk about other things, his laning ability is top-notch, Ye Bo almost couldn't find any flaws, and even felt that some of the opponent's laning details were even better than the old Rookie.

Because neither mid laner had a flash, they both played very steadily.

It's just that the audience watching Ye Bo's first perspective found that something seemed strange...

These three minutes were instead frequently staged in the jungle.

"Barrier caught Tian again, today it feels like his condition is very good!"

"Indeed, Barrier not only carried out a key bottom lane counter-gank, but also caught Vi in the jungle, the consciousness is explosive!"

"Clearly there is no vision, but Poppy's timing of the attack is quite precise. While grabbing the jungle monster, he almost solo-killed and drove Vi out of the jungle!"

"In this way, because the jungler returned to the city, the time for Topsports to open the dragon will be delayed by half a minute!"

【Topsports' mid-jungle connection is too classic, it has been rotten from the beginning of the year to now, the two people haven't improved at all!】

【Can this wave also be blamed on Left Hand? People are laning well, what does it have to do with him? I think you guys just want to provoke the mid-jungle relationship!】

【Oh~ can provoke the mid-jungle relationship again~ How come Ye Wen has only been here for a few days and can be like a conjoined twin with Barrier? This jungler can change anywhere, can he change the mid-jungle relationship?】

【Case solved, it's Yu Yu's problem!】

【White Monkey, please don't troll. I'm watching Ye Master's first perspective. It seems like it's really commanded by the mid laner. I see him constantly switching screens to look at the jungle!】

The commentary stage highly evaluated the two confrontations in the jungle, and the bullet comments seemed to think it was the jungler's reason.

But the audience watching the player's first perspective discovered the clues.

At this time, Barrier was also praising loudly: "Can do it, Ye Master! What kind of consciousness is this? Did you steal Karsa's radar?"

"No, that's Karsa's true consciousness. I'm using the hero mechanism~" Ye Bo answered honestly.

"Oh, I know this! Ruican Ge also used it. Once, when the opponent stole the dragon and released a Locket or Redemption, it was discovered because he heard it. But I remember him saying that listening to this is really tiring, and he definitely can't use it in laning... Not worthy of you!"

Fortunately, Scout didn't hear this, otherwise he would be angry for a while.

Because neither mid laner had a flash, they didn't give each other too much suppression, so the laning pressure was not great.

This gave Ye Bo a chance to frequently move the map to the opponent's pitch-black jungle to find a "listening" sound.

{Spell Thief} can drop enemy skills across the map, but since a nerf in the ancient version, it will no longer display the dropped icon without vision.

But, the special sound effect when dropping always exists!

Of course, the sound effect is not loud and fleeting, requiring a very high intensity of attention, and it also depends on luck.

After all, only when the opponent uses Smite, and the screen stays there, can you hear it. The mid lane clearly can't keep the screen on other people's jungle all the time, and can only switch screens constantly and cumbersomely.

Ye Bo used the elimination method to filter the two most likely jungles. This three-minute high-intensity load screen switching only heard it twice.

But it was these two pieces of information that successfully judged the approximate position of the opponent's jungler within half a minute, providing valuable information for Barrier to make jungle decisions!

And when both mid laners reached level 6.

To be precise, it was when Ye Bo's Zoe reached level 6.

The laning period was unlikely to remain peaceful.

Ahri and Zoe are different. Being able to become the hero with the highest selection rate in the version naturally has its unique features.

To summarize in two words: comprehensive!

Ahri has wave pushing, control, true damage, recovery, multi-stage displacement, and harvesting ability at the same time, and has a point of exertion in the early, mid, and late periods, highlighting a balance!

It is also because the mechanism is so comprehensive that the numerical value cannot be too strong, which leaves many people with the impression of "scraping."

Zoe is different. She is a very pure laning + offensive rhythm hero. She is not strong in the late game, and she lacks usable walls in disadvantage and defensive position battles.

There is no essential strength or weakness in heroes, only whether they can fully exert the characteristics of this hero.

Since Zoe's characteristic is offense, then the offensiveness must be full!

"Poppy came to the mid lane, is EDG trying to move against the fox?" Jide had some questions: "Although the mid laner's flash hasn't recovered yet, Ahri is already level 6!"

"Very blue, although Poppy's W is very restrictive to Ahri's R displacement, the point is that Poppy can't get close to Ahri at all. Unless Ahri eats sleep, there is definitely no chance of killing." Guan Zeyuan smiled and evaluated.

"That's indeed true. Poppy's grounding is actually not as strong as everyone thinks. It has good restrictions on melee heroes, but the W circle can only exist for 2 seconds. Besides chasing and rushing, it is easy to be avoided by long-range heroes."

"It can be understood that EDG wants to play rhythm in the mid lane and win the dragon opportunity, but it really feels very difficult..."

EDG's early bottom lane disadvantage is inevitable, and it is impossible to count on Jin Kesi and Tahm Kench to fight hard with Draven and Pyke in the early game.

So logically, there is no reason to fight for the 5-minute dragon.

For this kind of desperate early-mid game lineup of Topsports, the importance of the dragon is self-evident.

And because of Poppy's successful counter-jungle, the rhythm that should have been opened on time at 5 minutes was delayed, and it needed to wait for the jungler to go out again.

Poppy came to the mid lane at this time.

But Left Hand's laning is very stable, rarely giving opportunities, and no one from God's perspective is optimistic that this ambush can succeed.

Ahri's mobility is the best among mages. Unless she is slept, it is impossible to be initiated, and even the big move is enough.

Barrier even thought so himself.

However, Ye Bo called him, so he came.

This is the absolute trust cultivated by the two during this period!

"Ye Master, I have a flash, I initiate first?" Poppy, hiding in the corner of the wall, asked.

"No, your movement speed is not enough to keep him, don't rush, wait for me to initiate first."

Ye Bo's eyes were focused on the lane, the balloon minion refreshed in the back row.

This might become a "bait"!

Zoe first pulled out a Q to smash the back row minions, and Ahri also pushed the lane normally, as if maintaining the peace of this period.

And Zoe waited for the CD to refresh, suddenly stepped forward with a straight gait.

It was clear that she wanted to attack the balloon minion.

Left Hand naturally wouldn't let the opponent have her way. Every time the balloon minion refreshed, it was a good time to consume Zoe.

Ahri aimed at the position where she could consume both people and minions, and threw out the Orb of Deception, and it was still an angle that could hit true damage in an instant at the longest distance!

Because the balloon minion was being attacked, Zoe had to dodge and miss the minion, or she had to eat this hit hard.

But Zoe made the most "stupid" response... popping forward with R {Portal Jump}!

It looks like this Portal Jump can dodge the Q.

But in fact, because of the return speed and fixed position of the R skill, it will cause Zoe to almost 100% eat Ahri's E when returning, connecting to AW to hit Electrocute, and the damage is definitely much higher than hitting a single Q!

But Left Hand keenly noticed something wrong.

If this person was an opponent he "marked" as a "vegetable," he would directly open R to rush the face and seek a solo kill!

Just because Ye Bo solo-killed Rookie, he had already been raised to the label of "unknown master" in his eyes, so he played so "steadily" in this game, just not giving any chance.

Such a person, who has been stable for so long, can make such a low-level mistake?

I am pure, not stupid!

He quickly discovered the opponent's intention in the sparks of flint. It was to pretend to attack the balloon minion, but actually, it was to attack the minions in front of Ahri, hit a "face-to-face E" or "through-minion E" to sleep himself, and hit a full set of big flying stars!

Ahri quickly responded and changed, decisively moving two steps horizontally in the first time, which was these two short steps of change, making the three back row minions become meat shields in front of Ahri.

No matter how Zoe positioned, it was impossible to pass through the minions and sleep!

Ye Bo noticed the opponent's intention, and the two's thinking game also collided fiercely during this time.

He made a corresponding change.

Ahri mua a charm at the longest distance at the position where the Portal Jump returned.

But the Zoe who came over with the Portal Jump didn't attack the minions, and didn't even release any skills, as if she found her defeat in the laning game.

Zoe landed and was immediately kissed by the red lips, the timing was tight...

But her movements didn't stop!

A hypnotic bubble with a strange movement and doubled speed was thrown out hard against the {Charm} control!

Speed, movement, angle, all very strange!

Left Hand was surprised for a moment, but the instinctual risk warning didn't trigger... because Ahri's E skill was nearly 1000 yards, a cut longer than Zoe's E. No matter how you look at the distance between the two sides, it doesn't look like it can hit.

But clearly, Left Hand knew this technique.

So in an instant, his expression changed.

"Hold ¥% Cao, delayed E!"

Poppy synchronized and flashed from behind, Predator opened, and Ahri handed over the big move backward.

But Ahri's big move had a 1-second hard CD during each stage of casting, plus the casting action of the reaction, she could only fly out once before falling into the drowsy state, and then she had to fall into a long 2-second dizziness state!

Poppy, who opened the wolf head, rushed to approach.

Zoe broke away from the charm state, reflected a big flying star backward, and smashed it down hard after eating the 2-second dizziness state!

And Poppy relied on his Predator movement speed to approach Ahri, but very cleverly, didn't open W directly.

{Poppy W has a very strong lag, opening it later can still easily forcibly block displacement}

No matter how Ahri used R, as long as she was successfully approached, she would definitely be blocked by Poppy, so Left Hand could only hold it and walk hard into the tower.

But Poppy had already successfully crossed with him, first used Q to slow down, then leaned forward to push back in reverse, and used W to block when Ahri wanted to forcibly use R!

Zoe hung Ignite and chased and attacked all the way.

But in fact, the damage hit by Zoe EQ was already very high, and then pushed back by Poppy to hit full damage, Ahri couldn't pull away even with the last stage of R.

A heavy blow before entering the tower knocked the jade-faced fox to the ground!

"Successful kill!!" Jide's voice turned upward: "Zoe's key hypnotic bubble, combined with Poppy's tacit shot, forcibly caught Ahri, catching the opponent's most vulnerable moment!"

"In this way, the dragon must be lost. EDG's late-game has a Tahm Kench-protected unsolvable core. Without the dragon rhythm to speed up, it will be an extremely bad news for TES!"

"The timing of this kill is too critical! It is very likely to be the key turning point of the early rhythm!"

Guan Zeyuan was still in disbelief: "This E is a bit strange, it feels like the angle... so fast!"

【Holy crap! What?!】

【Ye Wen broke into the Governor's Mansion and threw a bright and upright through-minion E, successfully sending the Governor and his relatives together! It is a great good!】

【Doesn't count, doesn't count. If it's not a solo kill, it doesn't count as a win. He will never get my recognition!】

【Not worthy of the deep water-hand feelings, Brother sent it, the Governor sent it, one wave sent the design, one wave sent the dragon!】

【My evaluation is pure culprit. I don't know why Ahri was caught, isn't it because she is bad?】

【Every day it's bad, bad, bad. Anyway, if you are killed, it's the opponent who is bad! Then it can't be my Ye Master who is strong?】

Zoe actually used "Delayed E."

It's really not simple to achieve. It needs to accurately pinch the extreme 0.5 seconds before the R skill returns to throw E, relying on the "forced displacement" mechanism of the R skill.

To achieve the goal of changing the throwing position of the E skill, while the flight distance of the bubble is doubled based on the starting point, and the speed will be compensated and improved, achieving unexpected results!

And in fact, the death of this Ahri was far from as simple as it looked from the outside.

This was the two people's repeated games, continuously changing ideas, and finally the change made by Ye Bo's on-the-spot response.

He was indeed the same as Left Hand guessed at the beginning, seeing the opponent discover and change the positioning, so he followed up and made a response.

This is like two people boxing.

Originally, he was going to hit an upper swing, but seeing the opponent make a bowing and swaying dodge, he instantly retracted his fist and changed to a knee-lifting straight kick!

Just that short moment of confrontation, the game is far from being able to be finished in a few words.

The impact of this wave is quite far-reaching.

As the commentary said, this was originally the first dragon that belonged to TES, and it was also one of the most important resources for them to speed up the rhythm.

But the key mid laner died, and Zoe's state was even maintained very well. Clearly, the dragon could only be abandoned.

"It's okay, it's okay, our bottom lane still has an advantage!" JackeyLove comforted.

"Then wait for the Rift Herald, everyone be steady, adjust!"

This team of TES is very strange in S12. In many key decisions, the ADC actually commands most of the time.

Or rather, they don't have a determined commander. Anyone can come out and say a few words. Everyone doesn't speak, and finally, it inexplicably becomes the ADC speaking.

This phenomenon is not to say it's unique, but it is definitely extremely rare, especially in top-tier strong teams...

"EDG's operation doesn't give the opponent a chance to grasp the strong period, wise command!" Jide evaluated fairly.

"Ye player is indeed worthy of trust. He can really carry when he gets resources! And the key is that it's all fought by himself!"

Guan Zeyuan nodded in agreement: "EDG is also very smart, just hanging in the bottom lane as a bodyguard. Anyway, Brother Shengqiang Ge in the top lane is stable, no need to worry too much."

"To be honest, now it depends on the Rift Herald team fight, whether Draven can withdraw money. If he can get a passive for Jack, this game can still be played."

EDG clearly knew the comeback point of this Draven system of TES.

After taking the dragon, occupying Ahri's long 130-second, full two-minute big move CD.

EDG mid-jungle actually started to fight the bottom half!

This is extremely uncomfortable for TES, which relies on the bottom lane to exert force. Draven doesn't dare to lean forward too much, and sometimes has to miss minions hard for safety, and the economy has to be damaged!

Tian also wanted to try to change direction, with a reverse thinking to move against Brother Shengqiang Ge in the top lane.

But what kind of character is Brother Brother Shengqiang? After his teammates finished telling him to fight the bottom half, Sejuani directly turned into the second defense tower in the top lane.

Want to catch me, just feed you full of pig oil!

After trying twice in a row, Tian could only give up, avoiding the key Rift Herald fight because his level was not enough, and turned to focus on jungling.

8-minute Rift Herald.

TES arrived half a minute early, deploying vision.

For TES, which has offensive pressure, this team fight is almost the only opportunity.

Giving Draven a bounty, or controlling the Herald, the two must be realized, otherwise, it is no different from chronic death!

It is best to take both, so TES will reverse and regain the offensive rhythm in one fell swoop.

"EDG's only consumption means is Zoe, but because of the big move mechanism, Zoe must be very careful about the opponent's head-locking and hooks..." Jide saw Zoe dodge a dangerous hook and almost gasped.

"This Jin Kesi point is still a bit weak, but in fact, TES's lineup in this game has short hands. As long as Jin Kesi gets up, she can output without pressure!"

"Fortunately, EDG's top-mid-jungle can fight very well at this point. It just depends on whether Zoe can consume first."

Both mid laners' flashes have recovered.

However, due to Zoe's big move characteristic, using it on the front in a team fight is extremely easy to be caught at the landing point.

Zoe's E can use the wall for ultra-long distance sliding.

But the Q casting distance is based on her own body radius... simply put, if you want to hit someone, Zoe must carry the ball to rush the face.

The opponent has Vi + Ahri, these double head-locking skills, and even Aatrox and Pyke, these second-hand rush skills. The danger is self-evident.

Fortunately, relying on the advantage of EDG's upper half three people.

Even if the lineup is not as good as the opponent at this point, they still forcibly occupied half of the river.

"Be careful of Zoe's sleep, stay away from the wall." JackeyLove was still reminding his teammates, perhaps because he still had a shadow from being slept by that strange sleep three days ago.

"Right, don't be slept. If he dares to R up and throw Q, I might hard-open, remember to follow." Tian's duck voice was calm.

"Brother Shuizi, your positioning is slightly behind..." Mark kindly reminded.

The distance between the two sides was kept quite restrained, one occupying the upper river, one standing in the middle grass of the river, separated by a very long distance.

Because TES was wary of Zoe's wall-leaning E, they were all standing in the middle line of the river, maintaining an extremely safe distance.

But just at this moment, Zoe in the vision suddenly retreated half a step and disappeared.

"Be careful, Zoe is missing!"

"It's okay, it's okay, we have wards on the wall above, he didn't come."

"Eh? What do you mean?"

Zoe's miss caused everyone's tension, but the next moment, what was seen was a hypnotic bubble flying out.

But, the problem was.

This hypnotic bubble angle didn't fly out from the wall at all, and didn't even lean against the wall at all, but was in the middle of the river.

Close to the middle!

Zoe is not a new hero. Even if you haven't played her, you probably know that the E skill normally has a distance of 800 yards, and it only becomes longer after passing through a wall.

But with the current distance between the two sides, it is at least 2000 yards or more.

It's a long way off!

No matter what, this E has no possibility of hitting.

JackeyLove just thought so.

This looks like an initiation that TES needs to consider. EDG here probably wants to wait for Zoe to draw a prize, there is no reason to actively initiate a team fight.

Draven has short hands, and compared with his four teammates, he has no displacement ability. To avoid being unable to keep up when initiating a team fight, he clearly cannot hide behind like Jin Kesi.

Of course, he didn't lean forward too much, just about the same as Ahri, ready to sprint at any time.

But I saw.

That hypnotic bubble that seemed to have no threat just flew forward... flew... flew...

500 yards, 800 yards, 1500 yards, 2000 yards...

Why is it still moving forward!?

And the speed is clearly a bit abnormal!!!

Because Draven initially had no defense against that bubble that had no threat at all, and when he found that the bubble didn't stop, but was still moving forward and seemed to be rushing towards himself.

Wanting to twist his butt again, it was too late.

"Wo!!! Cao!!!!!!" JackeyLove shouted in the voice with an extremely unbelievable sharp scream.

"Seeing a ghost! What kind of ghost is this!"

Draven only felt a fierce drowsiness hit like a tide, and soon fell asleep.

"Block it for Shui! Block it!"

"Have to go, have to go!"

Topsports' voice was chaotic.

In contrast, on the other side of EDG, there was only one voice blowing the horn of attack because they saw the most critical Draven hit.

"Open, open, open!!!"

The five people pressed in together.

And Topsports' four people bit the bullet, piled up together to protect Draven who was sleeping on the battlefield.

But Poppy had already charged the heavy hammer and smashed it out!

Aatrox, who was standing in the front to protect, was smashed away on the spot!

Sejuani immediately flew and threw R to connect the control, Zoe pulled out a big flying star, and Jin Kesi shot a rocket.

Draven just woke up from the sweet sleep.

The next moment, what he faced was the cold winter of the Polar Ice Domain!

Left Hand knew that the general trend was gone, turned around and opened the big move to escape.

The remaining two who were slowed down by the Polar Ice Domain AOE also turned around and handed over their flashes to escape.

On the ground, it was all flashes.

"What a strange initiation!! This bubble is simply like a river meteor!" Jide stood up excitedly: "Jin Kesi is activated! It's over!"

"Zoe is chasing frantically! Two flashes plus her own third flash!"

"How can this be run? In front of the Twilight Aspect, there is no such thing as a chase battle!"

Guan Zeyuan said directly: "Topsports should be selling it. It's not that they are really too indecisive, this is going to explode!"

This wave once again showed the problem that TES could not unify instantly in key decisions.

Draven was hit like this, and in the case that the opponent had Poppy who could cause an instantaneous reduction in personnel, it was clearly only possible to sell first, and then see if the jungler could go to grab the Rift Herald to stop the loss.

But they didn't, they were all reluctant to sell water, and it was even JackeyLove himself who said "have to run."

The result led to the fact that in the end, only Aatrox, who was smashed away, and Ahri, who forcibly used the three-stage big move to escape, were spared.

And EDG, relying on Zoe and Jin Kesi's chasing ability, forcibly chased and killed the remaining three people!

The death of the jungler made them lose even the last chance to fight for the Rift Herald, and they could only watch the Rift Herald being taken by the opponent!

This bizarre change made the number of bullet comments in the live broadcast room increase several times.

【\⊥No, brother?!】

【No, Ge Ge!!!】

【This E is simply outrageously long! Why can the bubble be so far and so fast? I am Ge Ge and I can't react either】

【Feels a bit like the wave of catching Ahri? But isn't this a bit too much?】

【Ye! My crazy Ye! This is the key man!】

【Ye Master, don't be too hateful. You just stare at my Ge Ge in the team fight! Just stare at Ge Ge and throw skills! Is it because you have a grudge against Jack? Water ghosts, gather at B station at 8 o'clock every night, follow me and rush him!】

That bubble was actually an advanced variant of the delayed E.

《Wall-Crossing Misaligned Delayed E》

The principle is not much different from the delayed E.

The change is that it superimposes the mechanism of being able to "use the wall to infinitely extend E."

After the R instruction is aimed at the wall, the delayed E that is forcibly thrown back also retains the characteristics of the wall E at the same time.

Forming a misaligned "out-of-thin-air wall E"!

Not only changed the position, but also retained the flight speed in the wall, and the speed was outrageously fast!

It is simply a displacement flying star!

This is clearly much harder to defend than the delayed E. Due to the misalignment, it can achieve a release angle similar to this wave of extremely incredible release.

Draven died.

The passive worship value stacked from the beginning of the game was cut by 75%!

Double Loss!

GIF has been restored in the chapter comments.

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Sometimes it may need to be refreshed to watch. When you see the words ===PS, it means it's fixed.

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