Chapter 3118
Everyone looks around at each other and finally decides to withdraw all cards from the event and return to rest.
The main point is that there is no meaning in wasting time here anymore. They currently have no means to deal with those four skull cards; almost all skills capable of protecting characters have entered cooldown, while the monster still has 70% of its health left. Even if they took a risk and gambled, it is unlikely they could kill it in one blow. Dragging it out any longer would only mean throwing away characters for nothing.
More importantly, since Schiller has said to withdraw, who would dare not to? If you don't withdraw, just wait to be rolled into the giant ball of yarn.
After everyone withdraws, the turn continues, but they have no time to fight amongst themselves now. They are either refreshing the shop, healing their own cards, or performing late-game synthesis and liberation to raise their cards' stats as quickly as possible.
Don't think this is simple; in reality, it is much harder than hitting people, because the summoning conditions for many legendary cards are very harsh. Besides needing the characters from their own deck, they also need characters from other archetypes.
The ten turns pass very quickly.
The situation on the board now is that Hydra has not received any enhancements, but the players have already prepared a massive army.
First, Iron Man did not synthesize the Iron Demon God because he lacks a magic-style deck. If Strange were playing here, he should have been able to synthesize it successfully, but he is not here, so Iron Man chose to take another route: the mechanical swarm build.
Originally, without a magic core, Iron Man wouldn't have gone down the path of the Iron Demon God. He doesn't use the Iron Demon God identity much anymore, relying mainly on a massive amount of machinery to maintain the operation of the Solar System Development Plan, which is actually quite fitting.
He prepared dozens of mechanical cards filled with enhancement plugins and also synthesized the Justice Execution mech card.
Steve, on the other hand, synthesized an Eternal Captain America—that is, summoning Eternity first and then synthesizing Eternity with Captain America. The process is also very complex, but this card is very strong, with the highest single-unit stats on the board.
Spider-Man also synthesized Cosmic Captain Spider-Man, and Wanda not only prepared the Professor X and Magneto cards but has also transformed into the Goddess of Scarlet herself.
Eddie summoned the God of Symbiotes, Knull, and the planet where the symbiotes reside, and has bred a great many descendants.
On the S. H. I. E. L. D. side, Nick finally repaired the starship, enhanced it to its complete state, used cards to resurrect the agents who had died previously, and organized a very well-equipped combat team.
Although they are all prepared, there is still one biggest problem: when the skulls arrive, they do not arrive randomly. They copy the skulls of all characters on the board that are not face-down. Although they only inherit 50% of the stats, they can attack twice per turn, which is equivalent to 100%.
That is to say, the stronger the characters prepared now, the stronger the skull arrival will be later.
But there was another skill called "Hypnosis," which allowed him to mix the opponent's action card into many other action cards to replace it, and return it to the opponent face down, letting them decide whether to use it.
Since they already know this rule, it can naturally be utilized. The most important point is that the copies must be of non-face-down characters.
This is where Schiller's archetype comes in handy, because their main focus is face-down cards. Among all Schiller cards, the one with the highest efficiency for face-down cards is actually Pride, but the prerequisite is obtaining Bruce's thesis.
Because Pride's skill is that after obtaining Bruce's thesis, everyone attacked will be turned face-down.
That is to say, as long as he obtains Bruce's thesis, Schiller can manually control who gets turned face-down.
If it were in the early game, he might worry about killing them with one hit, but now that it is so late in the game, Pride's meager attack power is not worth mentioning; it basically only has the effect of turning cards face-down.
But how to obtain Bruce's thesis?
Relying on Schiller's luck is definitely not going to work; his luck is truly too poor. Just drawing like this, he wouldn't be able to draw it by the final turn. And Pride can only attack one person per turn; even with the cooperation of other Schiller face-down skills, there is no way to guarantee that the main force can all be turned face-down.
Therefore, in the first three turns, everyone gave all the luck-related buffs they had in their hands to Schiller and spent a large amount of points in the market to buy many luck-buffing items, forcibly stacking Schiller's luck to 100%.
In this way, he doesn't need to draw cards; he can just select cards directly from the deck. Schiller naturally selected Bruce's thesis.
When he obtained this card, he discovered that what was printed on it really was one of Bruce's theses. Schiller feels it might have been obtained by Wanda or Jarvis when they went to attend the Gotham Music Festival.
It is fortunate that Pride is not here; otherwise, it is hard to imagine whether he would have fainted on the spot the moment he saw this card.
The Marvel crowd doesn't really care; they think this is just a joke and no one goes to look at the card carefully.
After obtaining Bruce's thesis, Pride attacks the main forces of various factions one after another. In this way, he can make them turn their cards face-down with very little damage, preventing the skull arrival from copying powerful cards later.
After ten turns pass, the skulls arrive.
Not to Schiller's surprise, besides the skull arrival, Hydra also arrives, and as soon as it starts, it extends its tentacles and slams them down, unleashing area-of-effect damage.
Schiller looks at Hydra's card face and discovers that it is still a slam every four turns, and each time the damage becomes higher. Moreover, all skulls must be killed to kill Hydra.
It really is a comprehensive enhancement.
Now the main cards of each faction are face-down and temporarily cannot be selected, but this is not a solution. After Hydra arrives, their first task is to use the items or skills in their hands to flip the cards back.
The first step of their plan is executed very successfully. Although there are many copied skull cards, none are particularly powerful. And because they made preparations in advance, most of the powerful character cards that were turned face-down are flipped back in the first turn.
But this is still a fierce battle, because each skull can attack twice per turn, and it is a random attack. If no protection is made, by the time the attacks are finished, basically only those few powerful cards will remain on the board.
"Proceed according to the original plan," Schiller says.
Everyone immediately begins to operate, giving all their support or shield skills to the Schiller on the board.
Because summoning the Tower of Thought requires all Schiller cards to be on the board.
Schiller did not take advantage of these few turns to put all his cards down, mainly to guard against this Hydra. If it happens to have some high single-target damage or a kill curse when it arrives, and it lands on a Schiller, then the deck will never be complete.
The Genius Researcher card could buff mechs and get characters for free, and Jarvis could also buff mechs and use electronic life invasion to get an extra turn. Combined, they were the perfect deck for a troop-spamming flow.
And the mech army summoned by Stark can greatly dilute the probability. With the number of attacks remaining the same, the more targets there are, the smaller the probability of Schiller being attacked.
Sure enough, the skulls begin to attack, constantly activating one after another. However, the vast majority of attacks land on the robots. Although it does indeed take out quite a few robots, Hydra even converts these robots into skulls.
But not a single Schiller card is missing.
After two turns end, Schiller finally puts down all the Schiller cards, and the Tower of Thought arrives.
A massive tower descends upon the swamp filled with sludge and skulls, and following it are countless Schillers.
"The Infinite Event arrives," the Dream-Powered Doctor Strange announces.
The field transforms directly into a mysterious cosmic space, with the tower at the center. All Schiller character cards surround the tower, while the grayish-white skulls surround them menacingly.
Another round of collective attacks, and the character cards around the tower fall one after another. But within the tower, the various Schillers are simply endless. After the skull cards take their turn, it is the Schillers' turn.
The stats and skills of the Schiller character cards are far more numerous than those of the cookie-cutter skull cards, and many are skills similar to causality laws. Because there are many animated characters among them, they might look like they don't have high lethality, but all their skills are guaranteed hits.
For example, some can ignore all obstacles to drag a character to the front row, which can directly drag Hydra's main body out from a pile of skulls. Some can directly make the opponent fall down; regardless of whether Hydra can actually fall down, it is fixed and unable to act for one turn. And others can perform stat swaps, directly swapping their own health with Hydra's.
Although countless skulls are still clawing and gnashing their teeth around the giant moon monster, their momentum is already getting weaker and weaker. With several turns of attacks, the speed at which Hydra harvests skulls simply cannot keep up with the speed at which Schiller takes them out.
After about five turns, all skulls are cleared, and Hydra, which was dragged to the front row and had its health swapped, cannot withstand the final blow. This terrifying event finally comes to a complete end.
But the game is not over yet. After Hydra leaves the field, the situation on the board becomes the Six Great Sects besieging Bright Peak—or to be precise, several major factions besieging the Tower of Thought.
Very unsurprisingly, they simply cannot beat Schiller.
Many of the Schillers that ran out of the Infinite Event are simply invincible. *Tom and Jerry* filmed hundreds of episodes, and Jerry couldn't kill Tom. Expecting this group to kill them in a few turns is still a bit too difficult.
Don't look at these Schillers as having low one-time damage; once those disgusting skills land, you can't get rid of them. And there are countless Schillers emerging from the tower, endless and never-ending.
Finally, Schiller uses his umbrella to knock off the last bit of health of the Goddess of Scarlet. Amidst Wanda's lamentations, this game ends.
Schiller feels refreshed.
But the others are very depressed. Actually, losing a game is no big deal; everyone occasionally plays Monopoly or Ludo, and winning or losing is normal.
The key is, why was the loss today so stifling?
On one hand, they were particularly unlucky during the game. No one could draw the cards they wanted, and they didn't even draw mediocre cards, but rather drew terrible cards every single time. Who could be happy playing like that?
On the other hand, I play games to escape reality, but you give me a reenactment of reality, and it's Schiller quietly hijacking everyone to finish the grand event, only to then have everyone firmly in his grasp.
Most importantly, Schiller's championship position was handed to him by everyone. Otherwise, with the harsh summoning conditions of the Tower of Thought, the late-game characters could have just moved a hand to kill a Schiller character card and break it.
The more they think about it, the more depressed they get.
Looking at their depressed expressions, Schiller is overjoyed.
But before he can be happy for long, as soon as he falls asleep that night, he sees the slightly helpless expression of the Dream-Powered Doctor Strange in his dream.
End of Chapter
