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Chapter 291: New Mode of War

~18 min read 3,490 words

Di Zhong Village Library.

Outside the window, the sky gradually brightened; morning light spilled over the glass, cutting a line of light and shadow across the desk.

The God King's fingertips traced a self-made map of the Di Zhong Mountain Range, where dozens of attack routes marked in red ink had been brutally crossed out and rejected, with a few hastily scrawled characters along the edge: All dead ends.

Beside the map lay an open copy of the "Evil Bestiary," displaying a page printed with a winged, apocalypse-class troop.

Pressing down nearby was a cup of invigorating "Thousand Spirit Juice," with undissolved fruit pulp settled at the bottom.

A pile of worn-out strategy notebooks sat on the desk corner; one had a dog-eared page filled with dense annotations.

Scattered messily atop the map were draft papers covered in tactical simulations, where arrow directions had been repeatedly altered and numbers crossed out then rewritten.

On several of these maps, cartoon depictions of the Di Nian Bully were drawn, including one featuring the Di Nian Bully in a clown costume.

In the God King's vision, the Evil Bestiary, recorded after the conclusion of the Giant Domain Campaign, was zooming in.

In this campaign, a vast number of new Evil troops had appeared, requiring his war knowledge base to be updated in sync.

Only by thoroughly understanding every Evil troop that has appeared can one navigate the war with ease and deduce the Di Nian Bully's underlying intent in generating such troops.

The Monster World game is too real, so real that it requires him to constantly absorb new knowledge.

Otherwise, it is easy to fall behind the Di Nian Bully's growth speed.

After letting out a long sigh, the God King leaned back against his chair, a series of scenes from his clashes with the Di Nian Bully surfacing in his mind.

His growth progress clearly could no longer keep up with the Di Nian Bully.

He had thought himself a player, the absolute protagonist of this world, the one who would cross mountains and rivers to overcome one impossible boss after another.

Yet he never expected to encounter the Di Nian Bully, a growth-type boss, within the Monster World.

His abilities were utterly insignificant compared to the Di Nian Bully's growth speed.

The depth of despair the No. 1 Tourist brought to the Di Nian Bully was exactly matched by the depth of despair the Di Nian Bully brought to him.

Recalling his first entry into the Monster World, he had been so spirited and high-spirited.

At that time, he believed he could look down on all beings by virtue of his player advantage, viewing the Di Nian Bully merely as a small obstacle on the Shen Tang Guild's path to growth.

The reality was indeed so.

At that time, the Di Nian Bully did not yet know the Disaster Backlash tactic, nor various other tactics that were extremely disgusting.

His control over Evil troops focused mainly on frenzied advancement, generating only level 1 to 3 minor Evil troops, which truly allowed them to farm Shou Shou Jili wave after wave.

In several joint raids he initiated, they even seized a Spirit Field Node and a Spirit Mine Resource Node from the Di Nian Bully's hands.

The thought back then was that as the player forces and his own abilities grew, the Di Nian Bully would soon be eliminated.

He would also lead the Shen Tang Guild to expand outward from the Di Zhong Mountain Range.

But the Di Nian Bully, having adapted to the Monster World environment, bared his fangs at this moment, revealing unimaginable growth potential.

At this stage, the Di Nian Bully was like despair made manifest; every revelation of a new tactic mocked the poverty of his knowledge reserve.

There were moments of depression during this period, where he felt he might be unable to keep up with the Di Nian Bully's growth progress.

But ultimately, he chose to rally once more.

Because a group of brothers who trusted and followed him were waiting for him.

As a player, he believed he possessed a broader space for growth and could reverse the situation.

For the arrival of this day, he burned the midnight oil to update his knowledge base, repeatedly simulating tactics until dawn.

He extracted recordings of the campaigns he had commanded to watch over and over again.

Especially after the "Brain Overclock" Painful Painful Minghun appeared, it gave him hope of defeating the Di Nian Bully.

With the trait activated, his logical thinking improved significantly, and various new starting-point tactics constantly surged in his mind.

But what he did not expect was that the Di Nian Bully's growth speed was even faster.

The feeling was that he was always chasing desperately behind the Di Nian Bully, yet the gap between him and the Di Nian Bully was gradually widening.

He suddenly felt a bit envious of the No. 1 Tourist's abilities.

Within the player camp, at this stage, only the No. 1 Tourist had the strength to sanction the Di Nian Bully.

Including the guild leaders of the major guilds he belonged to, none were a match for the Di Nian Bully.

As the guidance stated, Evil Soldiers are born for war, and the Black Tide Legion is the terrifying embodiment of war itself.

The growth speed of Evil Soldiers in war spreads like a plague on rotting flesh.

For players at this stage, surpassing Evil Soldiers in war control ability is harder than climbing to the sky.

But the guidance also said that the player's future holds infinite possibilities, and a new Painful Painful Minghun might bring the ability to reverse the situation.

These words were also the motivation for his choice to persist.

The Di Nian Bully has the support of the Evil Eye, an advantage that the Brain Overclock can barely match once its level increases.

Theoretically, Brain Overclock plus Eagle-Head Demon would grant the battlefield super-sensing and war-analysis abilities of the Di Nian Bully.

The Di Nian Bully can store information through the Evil Eye and then extract it for real-time application; the Brain Overclock possesses similar abilities, instantly clarifying information that has become blurred in memory and providing optimal decision-making based on his own logical thinking.

But in other aspects, the Brain Overclock holds no advantages.

The Evil Eye can also acquire information from external channels; it is an internet model, capable of downloading intelligence from other nodes at any time to assist war advancement.

Whereas the Brain Overclock's intelligence comes solely from the player's own memory, with no external aid.

Secondly, the Evil Eye can also perform detailed marking of the war,

where fluctuations on every front line of the battlefield, and even the movements of every troop type, are converted into data streams of different colors, presented in the Di Nian Bully's mind.

It was like casting an invisible net over the war map.

Relying on the holographic sandbox projected by the Evil Eye, the Di Nian Bully can meticulously observe every corner of the battlefield and launch preemptive deployments.

He can even incorporate the opponent's actions into preset trajectories to deduce the highest probability outcomes.

All of his battlefield deployments became decipherable data streams in the Di Nian Bully's eyes, allowing him to easily find the fragile lifelines of the front lines and launch a fatal strike.

This is not all.

He asked the Guide and learned that Di Nian Eba had already built a complete behavioral logic profile for every member of the Divine Hall Alliance.

Each time a war broke out, loading this "profile" into the battlefield sandbox created by the Evil Eye would significantly improve the accuracy of their predictions.

It could be said that Di Nian Eba had completely figured out him and all the brothers of the Divine Hall Alliance.

The charge routes, tactical coordination rhythms, and even the subconscious combat habits of the guild members had all become precisely marked information on Eba's "tactical board."

He had once conducted a detailed review of a battle, asking the Guide to provide assistance.

The Guide, using Di Nian Eba's perspective, gave him a lesson.

At that time, when the Divine Hall Alliance's damage-tanking Liu Wan Fa players encountered gaps in their formation, they originally had multiple options.

But after he issued the command, a player from the Damage-Tank 3rd Group shifted 3.8 centimeters to the left; this was the player's subconscious behavior after receiving the order.

This scene occurred in just 0.5 seconds.

Yet, the 3.7-centimeter shift and the 0.5-second hesitation appeared as an incredibly clear behavioral trajectory in Di Nian Eba's eyes, instantly marked as the "Defensive Inertia Direction."

Secondly, when players of the "Prayer Healer Group" released healing beams, they would subconsciously use their gaze to observe the low-health player groups he had marked immediately after hearing the command.

This tiny habitual action would also be refined by the Evil Eye into: a judgment of healing priority.

Di Nian Eba wove these scattered data fragments into a massive behavioral network; the moment the Divine Hall Alliance stepped onto the battlefield, the Evil Eye would begin to spin wildly, simulating hundreds of possible action paths within an extremely short time based on each member's behavioral logic profile.

Once the battle situation was triggered, every behavior in the profile would transform into a clear logical chain in Di Nian Eba's eyes.

The Guide also stated that sometimes, when making command decisions, he would habitually frown slightly.

Upon detecting this change in expression, the Evil Eye would immediately retrieve relevant data and automatically filter out his tactical choices in past similar scenarios after displaying this expression.

It would then analyze his next command direction.

Therefore, every time he commanded the United War Group to make seemingly correct decisions, they were stepping into new traps that Di Nian Eba had already deduced based on the "profile."

After hearing the Guide's review at that time, he felt bitter in his heart.

Facing such a terrifying opponent, he could not see even the slightest hope of turning the tables.

The only thing he could rely on was the gradually increasing number of players and their steadily strengthening power, crushing Di Nian Eba through the advantage of their own faction, rather than competing with Di Nian Eba through personal command ability.

As for changing his own and his war group brothers' combat habits, he had tried.

But it was very difficult.

The players' combat habits had already formed, becoming instinctive reactions.

It was like when facing an arrow suddenly shot, the body would instinctively turn its head to dodge before the brain made a judgment.

Completely skipping the step of thinking.

Through constant clashes with Di Nian Eba, many players had also developed muscle memory for combat.

These habits had long been polished into instincts.

To break such habits, one would have to fight against the body's natural reactions and require extensive training to reshape those habits.

But on a battlefield that changed in the blink of an eye, every mistake could be fatal; the attempt process brought several even more devastating defeats.

More importantly, the combat habits painstakingly modified were very likely to be updated by Di Nian Eba into a new behavioral profile for use in the next war.

After carefully analyzing the pros and cons, the God King gave up.

This was like using one's own weakness to compete against Di Nian Eba's strength.

No matter how much he changed, as long as the war continued, Di Nian Eba's update speed would be far faster than the speed at which he and his brothers changed themselves.

He had figured it out now.

He could not fight Di Nian Eba with wit and courage; he had to cheat, he had to use the power of cheats to create an advantage.

The Giant Domain Battle could be said to have let him vent his anger.

Seeing Di Nian Eba, who had always been beating him relentlessly, turned around by Player Number One's God's Hand move, he felt an immense sense of relief inside, a comfort like the clouds parting to reveal the blue sky.

This battle also made him completely abandon the idea of winning through strategy; the Di Nian Eba enhanced by the Five-in-One was simply not human.

Although, Eba was not human to begin with.

He felt he should compete against the Eba Alliance by developing new tactics, rather than creating a temporary advantage through the arduous process of changing habits.

Unless there was a Painful Painful Minghun in the future that could adjust habits.

Hoo~

After exhaling a long breath, the God King straightened his body and looked at the messy notebooks scattered on the desk.

Just recently, he had formed the idea of updating the war mode.

After all, the game version was updating, and his combat strategies had to keep up with the changes in the version.

Every time a new Painful Painful Minghun was launched, he would think about whether the new Painful Painful Minghun could help in war and whether it could be integrated into the United War Group's combat mode.

The most recent update launched a new function that could change the course of the war: the Tyrant Path.

That was the advanced playstyle of the Monster Flow.

The Monster Flow, which had gradually withdrawn from the faction stage, had returned to the players' vision.

This also made him start thinking about how to apply the advanced Monster Flow system to the battlefield.

Before practical testing, he first needed a clear train of thought, rather than letting Monster Flow players act arbitrarily on the battlefield.

The content recorded in the draft notes included many Monster Flow combinations he had copied from the forum.

And they were all the most popular Monster Flow playstyle choices at the current stage.

What could be confirmed was that the vast majority of playstyles within the Monster Flow system were not suitable for the battlefield.

For example, the 【Mirage Path · Ultimate Speed】, which focused on speed as its core growth direction.

The Divine Hall Guild he established had an Assassin Group; they were multi-purpose blades on the battlefield, capable of executing a series of tactical maneuvers such as harassment, decapitation, charges, and feints according to his commands.

They were generally embedded with Extreme Speed Painful Painful Minghun, along with abilities like Spirit Seal, Shadow Clone, and Forbidden Blade.

In comparison, the Monster Flow relied solely on attributes for combat and possessed only one usable Painful Painful Minghun trait.

Furthermore, with their massive body size, pursuing a speed flow was meaningless, completely losing the characteristics that the Monster Flow should have.

This is like the "Wealth" Painful Painful Minghun; although this Painful Painful Minghun exists, the players willing to embed it are few and far between.

Scrolling through the forum reveals that basically no players choose the Monster Path while also selecting the Mirage Path.

These Monster Path players want nothing but strength and physique.

The most popular are the Titan and Golem Paths; the extreme route focuses on explosive strength and physique-based crushing growth.

This actually aligns with the United Warband's needs.

Back when there were few Painful Painful Minghun to choose from, he had also formed a Monster Corps.

At that time, the biggest feature of the Monster Path was extremely high attribute values, allowing them to serve as front-line damage-absorbing units.

When launching a charge, they could also rely on the movement speed brought by high attributes to assist the warband's advance, or even become mounts to help tear apart enemy battle lines.

But as the number of Painful Painful Minghun grew, the limitations of the Monster Path became apparent.

Damage-absorbing players generally possess: Star Shift, Blood Reflection, Taunt, Stone Statue, Strong Qi, Accumulation... a vast array of selectable trait abilities that make war more flexible, rather than just mindless charging.

And for the Monster Path, perhaps the only feature is massive size.

Just like the Calamity-class troops of the Hei Chao Xie Sui, their huge bodies act like a moving city wall, easily filling gaps in the battle line, capable of blocking a tide of player advances with sheer physique alone.

The design of the Calamity class with massive bodies actually fits the needs of the front line very well.

Alas, aside from attributes, the Monster Path is nothing but drawbacks; as battlefield intensity escalates, its elimination becomes inevitable.

Even issues of physique strength and speed are crushed by the Star Pulse system.

But in the current stage, the Monster Path has received an epic-level major buff, using its extremely outstanding strengths to cover up its various early drawbacks.

What he valued most first was the Monster system combining the Breath-Eating and Taotie Paths.

The feature of this system is possessing powerful blood qi recovery capabilities; against high-endurance military systems like the Hei Chao Xie Sui, it is very durable.

Damage-absorbing capability is only slightly weaker than front-line damage-absorbing corps players, but through powerful recovery abilities, they can stand on the battlefield longer.

But thinking carefully, there is actually an even better choice.

That is to have players on the Breath-Eating + Taotie Path serve as the "Warband Blood Bags."

In the combat mode he currently uses, there is a tactic that transmits damage sequentially through the "Life Link Trait."

Starting a wave of Life Links from the rear ranks, passing them forward wave after wave to offset the damage suffered by front-line players when they are struck fiercely.

The calculation formula for the Life Link Trait is based on the defense of the player receiving the damage.

Therefore, the tactic of rear-line players assisting in damage absorption via the Life Link Trait performs brilliantly on the battlefield.

This gave him an idea.

Could a group of players on the Breath-Eating + Taotie Path be deployed within the warband to stay in the war's rear, where front-line pressure-bearing players only need to transmit 100% of the damage via Life Link to the Monster Path players, significantly boosting the battlefield endurance of the damage-absorbing corps?

Even if the Di Nian Eba spawns a Tide Assassin-class troop, it would be hard to kill this group of thick-skinned, tough-fleshed rear-line blood bags.

This mode is theoretically completely feasible; it is the focus of his upcoming practical combat tests.

Thinking along this angle, the Monster Path could also be a perfect Spirit Power Power Bank.

Even he could use it.

Every time a war starts, he brings along three players serving as Power Banks to drink Spirit Restoration Potions by his side, providing continuous Spirit Power consumption coverage for the Eagle-Headed Demon, Brain Overclock, and Lord Abilities.

In terms of numbers, how can the Star Pulse Path compare to the Monster Path?

So it is entirely possible to have a player on the Breath-Eating + Spirit Venerable Path lie by his side to act as a Power Bank, providing continuous Spirit Power endurance through the Siphon Trait.

The recovery efficiency is far superior to multiple players taking turns drinking potions.

Secondly, the Stone Statue Path + Golem Trait can be used similarly to Hei Chao Xie Sui Calamity-class troops.

Whenever the battle line is torn apart by the Hei Chao Xie Sui, these players can step up; standing there, they become a city wall, easily filling front-line vacancies.

Or the Binding Painful Painful Minghun + Spirit Venerable Path.

The control intensity brought by high numbers far exceeds the "Binding" Painful Painful Minghun embedded by mainstream players; placed on the battlefield, they are absolutely "point where, bind where" strong-control units.

There is also the Sluggish Domain Trait + Golem Path; through Assassin Path players charging into the Hei Chao Legion, they can use Star Shift to throw Sluggish Monsters into them.

This can also achieve a large-scale crowd control effect slowing the speed of all combat units in a local area.

Through research over the past two days, he discovered that after receiving the version buff, the Monster Path's functionality has increased significantly.

Various Xin De Wan Fa can be applied to the war system alongside the new version of the Monster Path, upgrading the existing war system.

Even if they cannot defeat the Di Nian Eba, they can still make the other four Evil Spirit Warriors of the Eba Alliance suffer.

The more the God King thought about it, the more excited he became; he immediately decided to launch practical combat tests of the Monster Path entering the combat system.

Summoning the contact list, he opened the "Peak of Players" chat group:

"Brothers, stop taking vacations! Gather and clock in at the Di Zha Mountain Range. Where would Shou Shou Jili come from if we don't work? Without Shou Shou Jili, how can we get stronger? Thinking of you all lying around on the Colorful Mist Coast on vacation makes me feel like iron that won't turn into steel; get moving!"

(End of Chapter)

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